No, The majority of BOC items should not become BOA
cheap way to hop from one broken class to the next, not sure about the effect this will have in the long sight
" lfm for elol any dps, already are 4 OP´s"
double spec would be a start for me like PVP setup/PVE setup or heal/tank, damage/support etc. thats something I miss in this game
I would say in case you are board of the class you play implement a class-change for Zen (it has to be painful) so pay for it if you suffer from the class so it´s win win (and Cryptic earns more money)
double spec would be a start for me like PVP setup/PVE setup or heal/tank, damage/support etc. thats something I miss in this game
Sounds like another good thing they could implement for those who don't want to farm boons again. But for those who want a Play 2 Win option, BoA artifacts and other gear is a great way to award long time loyal members
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
Yes, All BOC Items should become BOA; where applicable
If I could move my lostmauth 3pc to another character class, I would.
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
0
psyb3rtr011Member, NW M9 PlaytestPosts: 340Arc User
Yes, All BOC Items should become BOA; where applicable
If we're talking about used companions and used artifacts then no. It would make things way too easy. Imagine a lvl15 with a mythic artifact. As if low level PvP wasn't bad enough with R12s and trans vorpals.. Not to mention it would seriously lower the effort -and potential money spend- on alts. That's not done in any decent MMO, and it shouldn't be done here either.
If we're talking about drops and rewards that are currently BtC like RP and such, then yes. Definitely.
Alas, the poll doesn't separate the two, so I won't vote.
I would think equipping would make it non-transferable, and could even accept this for Enchants & Runestones.
The BoA vs BOC argument has to do with new stuff acquired, and to me, even more important, storage space availability.
Psyb3rTr011
AKA Cyber Troll and Euben Hadd
0
psyb3rtr011Member, NW M9 PlaytestPosts: 340Arc User
Yes, All BOC Items should become BOA; where applicable
double spec would be a start for me like PVP setup/PVE setup or heal/tank, damage/support etc. thats something I miss in this game
I would say in case you are board of the class you play implement a class-change for Zen (it has to be painful) so pay for it if you suffer from the class so it´s win win (and Cryptic earns more money)
If we're talking about used companions and used artifacts then no. It would make things way too easy. Imagine a lvl15 with a mythic artifact. As if low level PvP wasn't bad enough with R12s and trans vorpals.. Not to mention it would seriously lower the effort -and potential money spend- on alts. That's not done in any decent MMO, and it shouldn't be done here either.
If we're talking about drops and rewards that are currently BtC like RP and such, then yes. Definitely.
Alas, the poll doesn't separate the two, so I won't vote.
I would think equipping would make it non-transferable, and could even accept this for Enchants & Runestones.
The BoA vs BOC argument has to do with new stuff acquired, and to me, even more important, storage space availability.
thats not what the op asked for. he wanted to move his arti's from one char to the next. so he wouldnt have to refine anything or farm anything.
the reason this is even an issue is RP is too scares/requirements too high.
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inyawayupdeepMember, NW M9 PlaytestPosts: 206Arc User
No, The majority of BOC items should not become BOA
Not for guild vendored items, people in large guilds already have huge advantage over others in small guilds, right now our guild has no guild vendored items. If you want to change poll to all non guild vendored items I will give a big thumbs up.
0
inyawayupdeepMember, NW M9 PlaytestPosts: 206Arc User
No, The majority of BOC items should not become BOA
Sorry looks like I read original post wrong, thought you wanted guild stuff bound to account (which apparently it already is) instead of all the other stuff which I am a big advocate for, would vote again if I could.
No, The majority of BOC items should not become BOA
Right now I transfer weaponenchant , armor enchants, stones from one to the next class In case I start to switch all my artifacts, compagnions etc. on top...I transfer all? In that case I would propose just create an all in one character to switch between classes as you please, like skyforge, but that not my kind oft game any more
No, The majority of BOC items should not become BOA
Imo a better solution would be getting away from artifact equipement and implement drops from challenging bosses , but that will never happen Duplicating? What you exactly would that mean?
No, The majority of BOC items should not become BOA
No. Far too many things are meant to only be BoC, things like Armor, artifacts. It'd be silly to think you should be allowed to grind for one set of armor/artifacts and just be able to transfer them between all of your characters as you please. Yes, refining artifacts is nuts right now and hardly anyone can afford to refine up more than one character's artifacts, but that's a problem with the refinement requirements, not the things being BoC.
It'd be nice if things from the Zen shop (and lockboxes) were BoA once equipped, however. Companions, fashion, lockbox mounts, so on. These things cost actual money in most instances and should be transferable to a new character if you chose to delete the one you originally bound them to. Note that this is JUST items from the zen shop. Items that aren't bought from the zen shop/obtained from lockboxes should remain BoC.
Consumable things that are BoC should definitely be BoA, though. All these darn BoC/BoE/BoA refining stones are clogging up my inventory.
I also want to note that equipping many of the guild armor pieces renders them BoC. They're account bound so you can MOVE them to the character you want after being purchased, not so you can trade them between all of your characters (though it seems to be somewhat inconsistent).
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giaxathrithsMember, NW M9 PlaytestPosts: 5Arc User
No, The majority of BOC items should not become BOA
Hopefully NO! There will be not stopping from smurfs rolfstomping new players at low level PvP.
No, The majority of BOC items should not become BOA
"make the game more friendly for new players" ?
no new player has mysthic gear or maxed artifacts and would probably need years to get there , so lets say he will not close that gap in livetime, if he doesn´t pay tons of dollars the only player that benefits from this are the old ones that have all maxed on legendary, that´s it change in leadership did make it more problematic for them to afford 3-4 maxed chars now every mod there is a new broken class that rules PVP , things change, and that would be the most cheap and easy way to hop on this class so the effect will be: " every maxed player will play this class with his maxed gear and will stomp the newbies even more in Dom like in GG" improvement ?
PVE is from no interest in case of itemlevel, most dungeons are and will be solvable in HAMSTER gear this change only is from interest for PVP focussed player, PVP is all about gear, and lot´s of them does not have every class at top level and all boons + maxed artifact, so trasnfer on these classes will be very welcome
side note, the ten ppl in the blue zone obviously do think about changes and intentions behind such polls and its not anonym, just scroll over their blank builds and the name pops up
I want all my hard earned goodies BoA so i can have phun with any toon i create without re-farming everything. I add: campaigns and boons unlocked on the whole account.
I can't agree with account-wide boons
There has to be something that makes a fully leveled toon with time spent in it special, but these things should be AD based.
Power Points - After 70, should be added after EVERY level, not random. Boons Transmutes - I really want there to be more unique transmutes that never get released again Achievements Any Non - RP related equipment.
These things should seperate a new class user from an old class user.
Yes, All BOC Items should become BOA; where applicable
Honestly, everything should be bound on account. There is no reason to make anything bound to character in a MMO. If the game was more alt friendly then maybe more people would stay and play it, which means more opportunities for them to make money instead of the trend that we have now.
Couldn't vote, you left off 3rd option: BoA most times but BoC for specific things.
If we are talking BoA for RP and unused pets and unused mounts etc. *shrug* no prob any day of the week. If we are talking items gotten from invoke or opening professions caches, same..no reason for BoC. If we are talking "gold" purchase things BoP/BoE, same thing, needs to be BtA.
But when we are talking gear you are entering a whole other realm. With the exception of things that were always planned that way like xvim gear or enchants (and I would argue enchants at a certain threshold not be BoA).
GEAR needs to be BoC and not BoA, most especially BoP stuff. The BoP stuff was "earned" by a class and under conditions they went through that other toons on the account didn't. Toon A met the conditions to get the BoP reward, not toon B! Why should toon B be rewarded at all that way?
The most notable problem is in PvP (but end content PvE is effected negatively as well). It is known that certain classes do better in PvP, (check the threads I need not go to deep in that). So a player should be able to "earn" the gear with the easy-mode class, then with BtA rather than BtC use that gear on his hard-mode class? What about all the players that don't have that "advantage", that they are actually "earning" the gear with the hard-mode class? That only makes their job 2x harder and more apt to make them quit.
Like this: So I should, with my deep pockets, hire goons to push some poor slob into a pool of sharks for my entertainment? To "encourage" him to dive and "fetch that can of tuna at the bottom there". So "if" he survives I can have the tuna for another servant, to make finger sandwiches for my country club buddies and I, to effetely burp out, as another slob is pushed in to the pool.
^That's how BtA gear effects those that don't have it..why should they be the one in the shark pool for some rich guys entertainment? Push the scumbag in the pool and let him fetch his own can of tuna and "earn" it. Maybe that sandwich will taste that much better knowing he went through hell to get it rather than risking some other soul for it.
BoA gear is cheesy if it isn't like the xvim stuff, that stuff isn't BIS and it's meant to "grow" with the character. Not be uber, from the get go and legacied to another toon. The only gear that should be BtA is the "grow with toon" type. So if you earn it with 1 toon and want to give it to another, it's not insta-uber time and deletorious to other players game.
Yes, All BOC Items should become BOA; where applicable
I don't mind char specific items, i.e. armor, boots, shirt, pants, main hand... be BtC as it is now, but things likes stones, marks, etc should be BtA or not bound at all. Would be good to see normal artifacts. belt and neck artifacts BtA. Some restrictions may come in handy. For example: green - required lvl 5, blue - lvl 30, epic - lvl 50, legend - lvl 65, mythic - lvl 70. All global achievements must be account wide: companions, items, all discovered stuff (i.e. scrying stones, etc) Would be great to see all companions BtA too. Some companions might be good for many types of chars, so most probably ppl will just buy another one for all other their toons. Freakin' bags - at least BtA.
All these changes may help to transfer hardly earner stuff from chars you don't wanna play anymore for example, or when you get, lets say, new set with more ArP and wanna use your other artifact your second char have. As we can have up to 4 artifacts, I don't see any prob making them all BtA, as almost all will try to have all 4 slots filled.
Yes, All BOC Items should become BOA; where applicable
Most "No" are ppl that is very low geared and have envy of the others.... Thats how world is...
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Yes, All BOC Items should become BOA; where applicable
Yes - I agree that if an item must be bound, then make it "bind to account" instead of "bound to character".
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Most "No" are ppl that is very low geared and have envy of the others.... Thats how world is...
It's not a "envy" thing it's a "fairness" thing. Having suffered through some things in my life (like 7 surgeries and 11 hospital stays in 2 yrs). Even though I had to suffer through them, I don't wish other people to suffer the same. I believe in a noble concept called "justice", that it is a far more valuable victory when the contestants start with parity.
How hollow is a victory when you handycap your opponent? Is it a "victory" if you drive a nail through a foot racers foot and then out pace them? People that have gear that they didn't "earn" on their character, are the sugar-in-the-tank-of-the-opponent type of winners, the non-champ/participants trophy "winners".
No, The majority of BOC items should not become BOA
Atm I can switch everything except gear +artifacts I know exactly how painfull it is to get there, and probably will never get there, cause I never exploited until now, i spend real money offhand necklace and belt purple bc too much grind I can live with the fact that my alts are 2,4k and not maxed, i can do every content in PVE What most oft you want is less grind, understood But having one maxed char=having all maxed is not a concept this company will share i guess and it is not the way to get things more comfortable for newbies at all It is the way to get things more comfortable for the old fat "I got everything maxed and want to play the next most broken class" player If you really want to improve thing and make things casual or newbie friendly, the way would be delete all this artifacts gear, close the gap That would be a poll I could vote with yes for
I know its painfull but thats what this game suffers most from grind and silly artifacts Lots oft player stated that in "in old days" ...its one year ago...it was possible to be competetive or BIS with gear from achievements like castle never etc. This has changed fudamentaly There is no place for skill or competition left only place for money and grind and exploit
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
Yes, All BOC Items should become BOA; where applicable
Things that would require Unbind Tokens, or unbinding.
Either a different unbind price per category, or a global unbind token that works on all.
An unbind token could cost 200-400 zen. Allowing PWE to make money off the FOTM changes.
Even people that had storage spaces full of bound stuff would have an additional cost associated with flipping gear.
I would pay 200zen per item to xfer my Lostmauth 3pc set. (600zen)
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited October 2015
Yes, but not everything. a few things have to stay BoC like class artifacts or you could stack multiple copies of them. Also, it cannot be a change that comes by itself, if such a thing is implemented then an account-wise rough AD limit and account-wise invocation (with all rewards, including those from coins, going from BoE to BoA) have to be in as well, or else the alt armies will resume again. It's already bad that I'm forced log on characters I don't care about just to salvage the extra blues to get around the 24 daily cap.
I'd even go as far as saying that even all dailies, weeklies and campaigns would have to be made account-wise too. Being forced to play multiple characters for increased rewards is just bad design.
Comments
" lfm for elol any dps, already are 4 OP´s"
double spec would be a start for me like PVP setup/PVE setup or heal/tank, damage/support etc.
thats something I miss in this game
I would say in case you are board of the class you play implement a class-change for Zen (it has to be painful)
so pay for it if you suffer from the class so it´s win win (and Cryptic earns more money)
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
The BoA vs BOC argument has to do with new stuff acquired, and to me, even more important, storage space availability.
AKA Cyber Troll and Euben Hadd
AKA Cyber Troll and Euben Hadd
the reason this is even an issue is RP is too scares/requirements too high.
In case I start to switch all my artifacts, compagnions etc. on top...I transfer all?
In that case I would propose just create an all in one character to switch between classes as you please, like skyforge, but that not my kind oft game any more
maintaining HR, DC, GWF, TR, SW, CW, OP, 4 Kids and 1 wife Dungeon runs anyone?
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Duplicating? What you exactly would that mean?
It'd be nice if things from the Zen shop (and lockboxes) were BoA once equipped, however. Companions, fashion, lockbox mounts, so on. These things cost actual money in most instances and should be transferable to a new character if you chose to delete the one you originally bound them to. Note that this is JUST items from the zen shop. Items that aren't bought from the zen shop/obtained from lockboxes should remain BoC.
Consumable things that are BoC should definitely be BoA, though. All these darn BoC/BoE/BoA refining stones are clogging up my inventory.
I also want to note that equipping many of the guild armor pieces renders them BoC. They're account bound so you can MOVE them to the character you want after being purchased, not so you can trade them between all of your characters (though it seems to be somewhat inconsistent).
There will be not stopping from smurfs rolfstomping new players at low level PvP.
What I hope to accomplish with this thread, is to make the game more friendly for new players and encourage growth
look at WoW, that game had huge gaps of time grind that set old player base from new player base.
They made it all easy mode to help encourage growth and new players.
This game needs to follow the model of other successful game companies to stay competitive.
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*side Note* I love how the majority of the blue votes are from users without pictures and only 10 posts
no new player has mysthic gear or maxed artifacts and would probably need years to get there , so lets say he will not close that gap in livetime, if he doesn´t pay tons of dollars
the only player that benefits from this are the old ones that have all maxed on legendary, that´s it
change in leadership did make it more problematic for them to afford 3-4 maxed chars
now every mod there is a new broken class that rules PVP , things change, and that would be the most cheap and easy way to hop on this class
so the effect will be: " every maxed player will play this class with his maxed gear and will stomp the newbies even more in Dom like in GG"
improvement ?
PVE is from no interest in case of itemlevel, most dungeons are and will be solvable in HAMSTER gear
this change only is from interest for PVP focussed player, PVP is all about gear, and lot´s of them does not have every class at top level and all boons + maxed artifact, so trasnfer on these classes will be very welcome
side note, the ten ppl in the blue zone obviously do think about changes and intentions behind such polls and its not anonym, just scroll over their blank builds and the name pops up
I can't agree with account-wide boons
There has to be something that makes a fully leveled toon with time spent in it special, but these things should be AD based.
Power Points - After 70, should be added after EVERY level, not random.
Boons
Transmutes - I really want there to be more unique transmutes that never get released again
Achievements
Any Non - RP related equipment.
These things should seperate a new class user from an old class user.
If we are talking BoA for RP and unused pets and unused mounts etc. *shrug* no prob any day of the week. If we are talking items gotten from invoke or opening professions caches, same..no reason for BoC. If we are talking "gold" purchase things BoP/BoE, same thing, needs to be BtA.
But when we are talking gear you are entering a whole other realm. With the exception of things that were always planned that way like xvim gear or enchants (and I would argue enchants at a certain threshold not be BoA).
GEAR needs to be BoC and not BoA, most especially BoP stuff. The BoP stuff was "earned" by a class and under conditions they went through that other toons on the account didn't. Toon A met the conditions to get the BoP reward, not toon B! Why should toon B be rewarded at all that way?
The most notable problem is in PvP (but end content PvE is effected negatively as well). It is known that certain classes do better in PvP, (check the threads I need not go to deep in that). So a player should be able to "earn" the gear with the easy-mode class, then with BtA rather than BtC use that gear on his hard-mode class? What about all the players that don't have that "advantage", that they are actually "earning" the gear with the hard-mode class? That only makes their job 2x harder and more apt to make them quit.
Like this:
So I should, with my deep pockets, hire goons to push some poor slob into a pool of sharks for my entertainment? To "encourage" him to dive and "fetch that can of tuna at the bottom there". So "if" he survives I can have the tuna for another servant, to make finger sandwiches for my country club buddies and I, to effetely burp out, as another slob is pushed in to the pool.
^That's how BtA gear effects those that don't have it..why should they be the one in the shark pool for some rich guys entertainment? Push the scumbag in the pool and let him fetch his own can of tuna and "earn" it. Maybe that sandwich will taste that much better knowing he went through hell to get it rather than risking some other soul for it.
BoA gear is cheesy if it isn't like the xvim stuff, that stuff isn't BIS and it's meant to "grow" with the character. Not be uber, from the get go and legacied to another toon. The only gear that should be BtA is the "grow with toon" type. So if you earn it with 1 toon and want to give it to another, it's not insta-uber time and deletorious to other players game.
Would be good to see normal artifacts. belt and neck artifacts BtA. Some restrictions may come in handy. For example: green - required lvl 5, blue - lvl 30, epic - lvl 50, legend - lvl 65, mythic - lvl 70.
All global achievements must be account wide: companions, items, all discovered stuff (i.e. scrying stones, etc)
Would be great to see all companions BtA too. Some companions might be good for many types of chars, so most probably ppl will just buy another one for all other their toons.
Freakin' bags - at least BtA.
All these changes may help to transfer hardly earner stuff from chars you don't wanna play anymore for example, or when you get, lets say, new set with more ArP and wanna use your other artifact your second char have. As we can have up to 4 artifacts, I don't see any prob making them all BtA, as almost all will try to have all 4 slots filled.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
How hollow is a victory when you handycap your opponent? Is it a "victory" if you drive a nail through a foot racers foot and then out pace them? People that have gear that they didn't "earn" on their character, are the sugar-in-the-tank-of-the-opponent type of winners, the non-champ/participants trophy "winners".
I know exactly how painfull it is to get there, and probably will never get there, cause I never exploited until now, i spend real money
offhand necklace and belt purple bc too much grind
I can live with the fact that my alts are 2,4k and not maxed, i can do every content in PVE
What most oft you want is less grind, understood
But having one maxed char=having all maxed is not a concept this company will share i guess and it is not the way to get things more comfortable for newbies at all
It is the way to get things more comfortable for the old fat "I got everything maxed and want to play the next most broken class" player
If you really want to improve thing and make things casual or newbie friendly, the way would be delete all this artifacts gear, close the gap
That would be a poll I could vote with yes for
I know its painfull but thats what this game suffers most from grind and silly artifacts
Lots oft player stated that in "in old days" ...its one year ago...it was possible to be competetive or BIS with gear from achievements like castle never etc.
This has changed fudamentaly
There is no place for skill or competition left only place for money and grind and exploit
- Companions
- Mounts
- Artifact Equipment
- Artifacts
- Misc/Belt Items (Doohickey, Pet, Coin, etc)
Either a different unbind price per category, or a global unbind token that works on all.
An unbind token could cost 200-400 zen. Allowing PWE to make money off the FOTM changes.
Even people that had storage spaces full of bound stuff would have an additional cost associated with flipping gear.
I would pay 200zen per item to xfer my Lostmauth 3pc set. (600zen)
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Also, it cannot be a change that comes by itself, if such a thing is implemented then an account-wise rough AD limit and account-wise invocation (with all rewards, including those from coins, going from BoE to BoA) have to be in as well, or else the alt armies will resume again.
It's already bad that I'm forced log on characters I don't care about just to salvage the extra blues to get around the 24 daily cap.
I'd even go as far as saying that even all dailies, weeklies and campaigns would have to be made account-wise too. Being forced to play multiple characters for increased rewards is just bad design.