We have been informed that AD will no longer be generated by leadership, but there have been no changes to the game's numerous AD sinks nor the drop rate or sources for coalescent wards and greater marks of potency. Please vote and let the developers and PWE know the community's opinion on this subject. What do you think?
What do you think of the change removing AD from leadership? 333 votes
It's a good idea. It will stop bots and fix the economy.
I don't care one way or the other.
I hate it. Now my investment in leadership has been made worthless, I have no way to upgrade my character's artifacts and enchantments and I'm being forced to play through additional grinds every day besides what I have to do for my guild and boons.
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I also think the "rewards" for doing content needs to be doubled.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
There could be an easy step to prevent bots from doing leadership and in the same time keep the RAD on leadership and encourage players to actually play the game.
The RAD could be locked behind a chest,... let us call it RAD-Chest. These Chests have a different qualities like every other item. If you unlock a common RAD-Chest (white color) you get 200 RAD, if you open an uncommon RAD-Chest (green color) you get 400 RAD, if you open a rare RAD-Chest (blue color) you get 800 RAD and if you open a epic RAD-Chest (purple color) you get 1.600 RAD.
The chests are account bound. To open a RAD-Chest you need a key, let us call it "Special-RAD-Chest-Key". You can buy one "Special-RAD-Chest-Key" for 10 elemental seals or 5 protectors seals at the Seal Vendor. The Key is account bound.
Problem solved. People need to run Dungeons to get the keys. They can easily play with one character a few hours to get enough seals for a couple of keys and shift them to other characters. To have different chest types is good for the business model of PWE, it is another item which can use up space in your inventory (new bags could be needed).
Casual Player can benefit from the chest system because if an double RAD-Event occures the RAD from these chests is also doubled.
In the same time it prevents alt abuse. Bots can't run dungeons properly and not in the dimension to sustain 50 alts on one account to open RAD-Chests continual but player with a decent amount of alts and time have still a chance to get on a decent amount of RAD to refine into AD by simply playing the game.
No, the not stuff is pure propaganda. This is about removing ingame income to push people to buy Zen. That's all it's about. Don't believe a word about bots, that's absolutely not what this is about.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Of course, the changes can't end here, more stuff has to be done. Leadership is in a really bad place now and it will need some form of compensation to not become an almost totally trivial profession. The 3 refining bags at rank 24 alone will not be enough to keep it competitive.
Also, something has to be done for solo players as well. Featured foundry quests and Heroic Encounters should award RAD as well, with a similar system to the one that was devised for Dungeons, Skirmish and PvP.
If the devs wanted to punish and push away every single player in the game, this is it, short of just turning off the servers all together.
Keep in mind that we still have no details about the PvP daily quest that gives the 4k AD in addition to the currency needed for pvp gear or the foundry daily quest.
Not going to now. Congratulations devs.
Second, I'm not so sure this game is going to survive the ongoing changes (begining with Mod 6) long enough for this utopia you foresee. I certainly won't make it. And I only have 2 characters.
I dont like that solo play doesnt earn ad and fixed price items are too expensive to get them without a ls army.
Although they said the were going to revisit the prices.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
About the change - I think rewards for active gameplay are too low now, the change to dungeons/skirmishes wont make up for leadership removal - in fact I think removal of hourly events will hurt me, rather than help.
Besides - AD from leadership rare tasks is almost untouched - perhaps you will no longer be able to maintain huge armies, but it will still be possible to perform it on few toons - it will require micromanagment now like any other profession always did, but apparently its not shut down for good.
I really doubt they're going to reduce any of them to be all that much less of a grind than they are now.
So, good news and keep up the good work
It'll crash the economy due to currency drain, lead to some massive deflation, and thereby make people keep their money instaed of buying ZEN - who would a) spend on a sinking ship, and b) buy ZEN to get AD at a rate of 1/100?
Unless the pricing of sink items (MoPs, AugCubes etc.) gets lowered massively, the economy is untenable with the new income rate - which realistically will be ca. 50-100k max per player.
they say they will observe situation. so maybe revisit and change at winter (i think) or dont revisit at all
cant wait players who are happy now will be begging on forum where will be revisit finalize and dont get a answer at all for months (the same as dragon hoards drop revisit)
There will be even more botters farming dungeons, skirmishes, PvP and Strongholds 24/7.
By the time the Devs or rather the Managment realises the damaged they have done to this game with this change, it will be too late.
Btw. your poll is just useless, it's that far away from reality... you must be living in your own little universe.
If they want to fight botters, they would bring GMs into the game... but that's not going to happen.
Beside, please do show a single action against botters they have taken in the past, that actually hit the botters and not the normal players.
Btw. isn't it high time to blog and stream about Underdark by now?
Unless the new module is also going the way of the AD from LS...
In other words, do you feel the game would be more fun for people if:
A) Players were essentially required to run 20-30 or more Leadership toons to be able to play the game
or
b) Playing the game was more rewarding, and provided a more clear path to advancement
Because A is the status quo. If the planned leadership changes were reverted, it would essentially require players to continue to play "cookie clicker" for most of their time, in the hopes that what little slivers of time they had not managing a leadership army was more fun. As well as maintain a very easily exploitable profession for bots and AD farmers.
Or we can go do the path of B, and while it's filled with uncertainty, hope that the benefit to the overall "fun" of Neverwinter, as in just playing the actual game, becomes more rewarding.
Biased polls aside, that's the real choice we're looking at here.