mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
With new changes i suggest this: Increase the quality of rewards on leadership tasks and make them bound acount. THat will make the player to invest to that profession to able to get his refinement points faster depending if have man at arms heroes etc or many alts. CHAnging the rp from leadership to bound account will be -1 option for bots to sell stacks of rp.
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
SIMPLE solution.. remove the 3 profession limit on leadership when you do this.. that will allow us to use all of our hard earned time and resources we put into it, to get a few dozens of resonate bags a day that way.. since that is all leadership will have AT all of any value.
PLEASE at least do this. This way we could maybe get some of our gear where we need it.
Well, I'll probably sell off part of my hoarded R5s tonight or tomorrow. And it'll look somewhat similar - I've hoarded since the last 2xRP WE. Also bought a bunch of cheap - low figure - stacks after the 2x Ench/RS WE. Nothing botted. So what?
Also: True botters would probably use one-time chars for that purpose... ...spreading the risk, huh?
One player can amass a decent stash of stuff, but back in the glory days of dragon hoard enchants, there were single characters with pages of stacks of Peridots, Aquamarines, Lesser resonance stones.... basically more than could be reasonably expected to be gathered by one player, even if they were putting in 16 hour days.
So no, the bot farms just dump to one mule, who sells ALL of it.
"No more ridiculous stacks of enchants, resonance stones and nonsense."
What AH are you looking at? There are 99 stacks of all sorts posted by the 10s and 20s by the same characters... The only thing right now is that since it's 2x RP, those stacks are being bought out. They're not going anywhere - that's why this change won't effect botters. They will STILL be botting, leadership was simply a side income for them.
Again - this change wasn't about botting - it was about making legit players buy ZEN since in no logical way could it possible have anything to do with bots. That botting thing is a smokescreen to justify reducing the AD supply in an effort to force us to buy Zen, simple as that. If they had data about bots that can differentiate bots from legit activity, they would just ban the bots. But they DON'T HAVE THAT KIND OF DATA! If they did, it means they're ignoring the bots and just penalizing us instead. I don't think that's the case. At best, they're basing this off of woefully flawed data. Either way - it's about reducing the AD supply, not about stopping bot - since, of course, this won't stop even a single bot.
Exactly, and this is one more reason why I no longer trust the devs' motives. This change won't stop botting one bit. If the change was to reward gameplay, then the devs SHOULD PUT THEIR AD WHERE THEIR MOUTHS ARE and have daily quests ALL GIVE AD. Every Sharandar, Dread Ring, Icewind Dale, Well of Dragons, and Stronghold quest should give AD. To not do this puts the lie to the claim that it's to reward gameplay.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
0
plasticbatMember, NW M9 PlaytestPosts: 12,416Arc User
Did they say when this will be implemented? I saw someone mentioned next week. I don't know if there is true or speculation or somebody checked the preview server because I have not been able to locate the official memo regarding the schedule.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
The game will not die over this. I just hope new people will replace all those who will surely leave
The problem just is, within a month (latest) they pass level 60 and ran into that wall of lacking content, frustrating hard enemys, broken gear, failed balancing, and incredible increasing demand for cash. So most simply leave after that time and switch to a newby-friendlier game.
Also new players will inform themself about a game, before they jump into it.
With all what is going on right now, and how they handled some things in the past, does anyone here really think, that a new player will even bother to download the game now?
The game might continue, but i doubt that there will be more new players coming to the game, then there will be leaving after this change goes live.
champions online stil get new players, even though it hasn't had a single real update in years. most people don't even read the forums of a MMO before downloading it, so new players will still come and try NW, that's for sure.
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
Well, thats you in the lucky position of regulary running with a guild. But many others players here, especially the new once, don't have the IL to succeed in dungeons, be accepted in parties or welcome in guild parties; ...but they need the stuff from the dungeons because without the ADs from the IL-independent LS, they can't even buy beginners equip from the AH.
These people can only hope for a lucky draw in the queue, and that means waiting and fighting for hours for just one successful finished dungeon.
You do realize that you can earn AD from running the normal 3-man dungeons, right? Any level of gear can run those.
I do those right now during DD hour, less than 10 minutes each so at least 5 alts get the 3k AD Rhix daily and the 3k AD from the chest.
With the change, it seems like you will have to run the dungeons twice to make 6k AD, and that means buying a key for the second run -- unless you automatically get the 3k reward independent of the chest, like getting the seals cache in epics.
0
lairdbansheeMember, NW M9 PlaytestPosts: 14Arc User
If this guy did, indeed come from STO, you need only go over there to see how this is going to end.
My findings: Once the Neverwinter XP inflation hit, I actually decided to visit STO, as a few of my guildies play that too. Strange thing is, I like it, and have been told by a couple people that it's a pretty decent place now. I've had a good time reaching Vice-Admiral, and have gone Anonymous because of numerous attempts to fleet-recruit me. (Not that I'm anti-social; I just want to learn the game first before saddling others with my n00bness LOL).
Concurrently, Scott isn't there now. Maybe the phrase should be, "Figure out where Scott is, avoid it, and don't discount where he was, because it might be cleaned up by now."
I've read tons of posts with people saying, "at least do this". I'm hoping you guys realize this is simply a monetary issue for them, and all of their actions as time has gone on (just as we see here with leadership) completely reinforce that truth.
I'm resigned to the fact that all of the dungeons we used to have are gone for good leaving us with a few dungeons that are played over and over and over and over and over and over and over and over and over again.
They haven't even fixed some of the issues with dungeons like Epic Gray Wolf Den. When's the last time you saw anyone advertising for that dungeon? And the normal way to now finish Epic Cragmire Crypts is a BUG. A BUG. When I get to the end of eCC and someone says, "How do we want to do this?" and they respond, "The normal way, bug it" - how jacked up is that?
The DEVs are not to blame, they simply code and work exactly how they are told to do so. It's the individual(s) that have the power to drive the vision and make the decisions that have destroyed this game. And this new guy, regardless of words, show actions that are worried about one thing - making money. And to a point I understand that. He has a job to do which is to make money to keep this game going and keep his job. I get that, but the problem is they have gone way beyond that into just destroying this game.
The lead on this can say all he wants. Intentions mean nothing, actions speak the truth. All of the actions I've seen say we want money and we aren't even remotely worried about making this somewhat affordable and fixing the many issues that have been going on for a long time.
---------------------
Btw, not sure if someone has done the math on this but I decided to break the cost down for fun to see what it would cost if you wanted to get 1 artifact refined all the way to Mythic using nothing but Zen purchased items.
Here's the best case scenario with all of the discounts I could think of to give Cryptic the benefit of the doubt.
With 15% Zen bonus $100 = 12,100 Zen.
Total refinement points needed to get an artifact from level 0 to level 140 (mythic) 10,469,635
Let's say you purchase the 3 blood ruby pack when the 2x refinement is going on - that's 300,000 Refinement Points for each 3 pack.
10,469,635/300,000 = 34.8987 (Let's say 35)
You can only buy the Blood Ruby packs in sets of 3 so in reality you'll need to purchase 12 packs. Right now a 3 pack is on sale for 1,700 Zen per pack.
12 x 1,700 = 20,400 Zen
And 20,400 Zen comes out to about $168 dollars (with the 15% bonus). This is not counting the Preservation Wards and GMoPs and everything else you'll need as you jump each level.
That's $168 with basically everything on sale (Blood Ruby Pack and Zen) plus getting 2x Refinement Points.
If you do the math when you're paying normal price for everything and no 2x Refinement Points? I'll save you all the steps, but it comes to $434 for 1 artifact and again that's not including all of the Preservation Wards and GMoPs you would need.
So everything on sale you're looking at: $168 x 4 (if you wanted 4 mythic) = $672
Or everything at regular price: $434 x 4 (if you wanted 4 mythic) = $1,736
And that's just your artifacts, not counting the cost for any enchantments or actually upgrading your artifact gear to legendary.
If they really wanted to fix the game easily, they would prevent the trading of AD between characters on the same account. To do this simply prevent AD from going back into the account pool when a Zen/AD trade is canceled and place it directly back on the character that posted. Then any an all AD transfers would have to actually buy and sell Zen, which both gives them a cut of the sale and they could limit the amount of AD that could be posted to the exchange per account per day.
Oh well... the ham fisted fix is what it will probably end up being.
So you will need to bring those old dungeons back, or the game will stay annoying and boring. If it will be mandatory to me to run dungeons to get AD so I want to be able to chose from more than 3 overplayed dungeons. Again, bring old dungeons back so the new system will be enjoyable.
leadership could stay giving AD, but as a "special profession" that needs a daily little/simple quest to enable the tasks. For example:
Get a book with someone at Neverdeath Graveyard Bring the book to someone at Protectors Enclave This would enable, for 24hours, the tasks in Leadership that gives AD.
Thats could be a 3 or 4 random "Leadership Enable Quests", the player receive one and go for it. Otherwise the tasks with AD stay unavailable.
I'll probably get some strange looks, or worse for this but I think this is a very very good decision.
The AD market has been out of whack for a long long time, it's meant to be an alternative to zen and something you can earn by playing the game.
To earn AD people havn't had to play the game, they've just had to log in to their multiple toons, click a few buttons, rince and repeat and voila, AD mining complete. Add in the introduction of gateway, and boom, don't even have to log in to the game, or be at a PC.
And thats not even considering the issue with bots.
I'd like to see an increase in other rewards, or the introduction of something else through leadership - its current new rewards won't be incentive enough to keep it alive, gold is worthless in game sadly enough, and exp is easier through questing and killing than through leadership professions, so it needs something to keep it going.
Glad i paid for vip, so I can have the benefits butchered 3 weeks later
! ! ! ! EXACTLY ! ! ! ! This is what you are doing Cryptic! The changes being implemented are taking what we once had away from us! That is not cool.
"They introduce grind, and they introduce ways to lessen the grind through the ZEN shop. Any "deviation" from that path through the players will be "corrected" through patches."
This is the truth of what is happening. In the end, this game is just a means to an end and that end is money. So the number of players making enough AD from Leadership (that they do not need to buy Zen except for exclusive items) is large? Then we simply remove this revenue source from the game and they are forced to buy Zen if they want to continue to progress.
This is the first MMO I have ever played. In fact, the first game I have played in almost a decade. The way that Cryptic/PWE have changed the rules to the game midstream makes me not want to play any more. How do I know that next month, after I start running endless dungeons with all my characters to make enough AD for my main to upgrade an enchant, that they wont just say "Oh, and now you can no longer transfer AD between characters... (hahahaha!!!)"
I have spent so much time and money to get where I am, and now it is being taken away?? SO unfair.
Some players use the auction house to earn AD, they're not playing the game. So the Devs should turn any purchase from the auction house to account bound.
The same goes for every other profession, any reward from it should also be turned account bound.
Did they say when this will be implemented? I saw someone mentioned next week. I don't know if there is true or speculation or somebody checked the preview server because I have not been able to locate the official memo regarding the schedule.
From the shark himself on p17 of this post...
Hey folks, thank you for all of the feedback. I know this is a very touchy subject and everyone feels very passionately about it, which is why I wanted to get information out as soon as I could. I'm going to try and clear up a little confusion, and let you know what we're currently evaluating.
These changes are on Preview right now. They will be going live next week. The bonus AD earned from the first 2 runs of something (like a dungeon) do NOT count towards the other AD cap. So your first 2 dungeon runs will earn you 3000 AD each. On top of that, you'll be earning AD from a separate pool based on what you ran. This other pool is what has the daily cap of 7200 AD. For your 3rd+ runs, you'll only be earning from that separate pool. We will be watching what these AD changes do to the average player's holdings. Based off of that data we will be re-evaluating all of our AD pricing in the game. As I'd mentioned, we are looking into solutions for the solo player to get more AD. I hope to have news there very soon. We will be evaluating leadership tasks to make sure the required times and rewards make sense. We are also looking into what we can do to make it less painful AD-wise for alts. I really don't want people to feel that the only way to have the resources necessary to alt is to make a leadership army.
Again, thank you for the feedback. We are listening to what you say, and we're watching data. All of this information together will continue to help us make positive changes to the game.
I would like to take this opportunity to say that the SW needs fixing.................
......although that may have gone a bit further down the list of priorities now.
...............vote for your favourite expansion.......... "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity". ..............not this one then.............
This is the first MMO I have ever played. In fact, the first game I have played in almost a decade. The way that Cryptic/PWE have changed the rules to the game midstream makes me not want to play any more. How do I know that next month, after I start running endless dungeons with all my characters to make enough AD for my main to upgrade an enchant, that they wont just say "Oh, and now you can no longer transfer AD between characters... (hahahaha!!!)"
I have spent so much time and money to get where I am, and now it is being taken away?? SO unfair.
Sorry to hear that, there are a lot of much more thoughtfully run MMOs out there. Neverwinter, clearly, has - and has had - no one thinking of it's long term direction. It's meandered pretty much aimlessly since it started. It seemed to start out pretty well up though Module 3 - after that... someone lost the roadmap they they've seemingly been playing it by ear ever since.
As far as what might happen next month? Actually, what you said here wouldn't shock me in the least. The biggest problem I have is that Cryptic doesn't seem to understand the difference between a game and a job. This game is supposed to be fun but what Cryptic doesn't seem to realize is that grinding the same 3 dungeons or the same 2 Skirmishes or the same 3 PvP maps is just... not. fun. at. all. And now, in order to get AD to progress your character you have to pay up (a lot - see the post above with a good breakdown of cost) or you have to grind.. endless... over... and ... over... and orver andoverandoverandover these same tired instances. I mean.. ok - so they decide the need to remove AD from leadership - awesome - how about they FIRST fix the huge bugs and exploits in the DDs and, oh, re-release those DDs so that when they tell us we need to grind DDs endlessly to earn AD, they're at least providing us with content that's diverse and enjoyable.
I've heard, whereas Neverwinter has declined steadily over the last year, STO on the other hand has gone through something of a resurgence. A lot of really good new stuff, detail and deep storyline content (including many celebrity guest appearances), level cap increases that didn't break the game and drive players away, really great (working and reasonable) Fleet Base expansions, all new adventure zones, etc have been added - all well put together with a clear path and direction for the game as a whole. Then there's Neverwinter... the... erm.. opposite of all that. Truly, it's amazing both games are from the same company.
Playing PvP Old: If you picked up the daily quest, you got 4,000 AD for two matches. New: 1. Automatically get 2,000 AD for each of the first two matches. 2. In addition, get 200 to 300 AD per match played (up to a maximum 4,800 AD per day from PvP). Amount varies by time.
Does this mean a total of 8,800 AD? Cause if it's only an increase of 800 AD over the old daily, I don't see how "these two changes are expected to put significantly more AD into the hands of anyone playing this queued content." Unless the claim is 800 AD per day is "significant."
im just ready to see all the bots quietly disappear into the darkness and fade away like headlights from a car being burned off on.
You will...along with half the game's casual population. Careful what you wish for.
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
leadership could stay giving AD, but as a "special profession" that needs a daily little/simple quest to enable the tasks. For example:
Get a book with someone at Neverdeath Graveyard Bring the book to someone at Protectors Enclave This would enable, for 24hours, the tasks in Leadership that gives AD.
Thats could be a 3 or 4 random "Leadership Enable Quests", the player receive one and go for it. Otherwise the tasks with AD stay unavailable.
Did they say when this will be implemented? I saw someone mentioned next week. I don't know if there is true or speculation or somebody checked the preview server because I have not been able to locate the official memo regarding the schedule.
From the shark himself on p17 of this post...
Hey folks, thank you for all of the feedback. I know this is a very touchy subject and everyone feels very passionately about it, *snip*
Thanks for posting that as without a Dev tracker its hard to even find whether they are paying any attention at all as Rome burns.
Seems they intend to roll with this come hell or high water. Such a shame as the folks who leave because of this will likely not be back.
With new changes i suggest this: Increase the quality of rewards on leadership tasks and make them bound acount. THat will make the player to invest to that profession to able to get his refinement points faster depending if have man at arms heroes etc or many alts. CHAnging the rp from leadership to bound account will be -1 option for bots to sell stacks of rp.
This will be the domino effect, and there will be more fallout after. You dont have to suggest it mamalion, that is what will happen.
"That doesn't mean the prices shouldn't be lowered... But overall the less AD everybody makes and the more it is spent in a store (AND NOT IN THE AH) the more valuable it will be. Supply and demand in its simplest forms." -Ambs
The real key is this, "(AND NOT IN THE AH)".
PWE/PW/Cryptic lost control of the revenue generating systems. Keys, Coalwards, removal of tradeable gear, removal of craftable dungeon gear(Mala, Val), AH, Zax, Leadership, and RP will be the next. That in addition with what happens to MMOs shrinking populations.
I said it a year and a half ago; it was either during the astral resonator exploit or during the initial refinement changes; almost my exact words. "They will use bots as a red herring, when making changes to their revenue generating systems." I also said, "Here we go, expect lockbox only mounts with rockets shooting off their butts" a few monthes back. And then it came.
I was hoping this game was different, this company was different; but they are not. Sadly instead of being extraordinary, it became your avg f2p MMORPG.
Comments
PLEASE at least do this. This way we could maybe get some of our gear where we need it.
So no, the bot farms just dump to one mule, who sells ALL of it.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
With all what is going on right now, and how they handled some things in the past, does anyone here really think, that a new player will even bother to download the game now?
The game might continue, but i doubt that there will be more new players coming to the game, then there will be leaving after this change goes live.
I do those right now during DD hour, less than 10 minutes each so at least 5 alts get the 3k AD Rhix daily and the 3k AD from the chest.
With the change, it seems like you will have to run the dungeons twice to make 6k AD, and that means buying a key for the second run -- unless you automatically get the 3k reward independent of the chest, like getting the seals cache in epics.
Concurrently, Scott isn't there now. Maybe the phrase should be, "Figure out where Scott is, avoid it, and don't discount where he was, because it might be cleaned up by now."
I'm resigned to the fact that all of the dungeons we used to have are gone for good leaving us with a few dungeons that are played over and over and over and over and over and over and over and over and over again.
They haven't even fixed some of the issues with dungeons like Epic Gray Wolf Den. When's the last time you saw anyone advertising for that dungeon? And the normal way to now finish Epic Cragmire Crypts is a BUG. A BUG. When I get to the end of eCC and someone says, "How do we want to do this?" and they respond, "The normal way, bug it" - how jacked up is that?
The DEVs are not to blame, they simply code and work exactly how they are told to do so. It's the individual(s) that have the power to drive the vision and make the decisions that have destroyed this game. And this new guy, regardless of words, show actions that are worried about one thing - making money. And to a point I understand that. He has a job to do which is to make money to keep this game going and keep his job. I get that, but the problem is they have gone way beyond that into just destroying this game.
The lead on this can say all he wants. Intentions mean nothing, actions speak the truth. All of the actions I've seen say we want money and we aren't even remotely worried about making this somewhat affordable and fixing the many issues that have been going on for a long time.
---------------------
Btw, not sure if someone has done the math on this but I decided to break the cost down for fun to see what it would cost if you wanted to get 1 artifact refined all the way to Mythic using nothing but Zen purchased items.
Here's the best case scenario with all of the discounts I could think of to give Cryptic the benefit of the doubt.
With 15% Zen bonus $100 = 12,100 Zen.
Total refinement points needed to get an artifact from level 0 to level 140 (mythic) 10,469,635
Let's say you purchase the 3 blood ruby pack when the 2x refinement is going on - that's 300,000 Refinement Points for each 3 pack.
10,469,635/300,000 = 34.8987 (Let's say 35)
You can only buy the Blood Ruby packs in sets of 3 so in reality you'll need to purchase 12 packs. Right now a 3 pack is on sale for 1,700 Zen per pack.
12 x 1,700 = 20,400 Zen
And 20,400 Zen comes out to about $168 dollars (with the 15% bonus). This is not counting the Preservation Wards and GMoPs and everything else you'll need as you jump each level.
That's $168 with basically everything on sale (Blood Ruby Pack and Zen) plus getting 2x Refinement Points.
If you do the math when you're paying normal price for everything and no 2x Refinement Points? I'll save you all the steps, but it comes to $434 for 1 artifact and again that's not including all of the Preservation Wards and GMoPs you would need.
So everything on sale you're looking at:
$168 x 4 (if you wanted 4 mythic) = $672
Or everything at regular price:
$434 x 4 (if you wanted 4 mythic) = $1,736
And that's just your artifacts, not counting the cost for any enchantments or actually upgrading your artifact gear to legendary.
lol
Oh well... the ham fisted fix is what it will probably end up being.
So you will need to bring those old dungeons back, or the game will stay annoying and boring. If it will be mandatory to me to run dungeons to get AD so I want to be able to chose from more than 3 overplayed dungeons. Again, bring old dungeons back so the new system will be enjoyable.
leadership could stay giving AD, but as a "special profession" that needs a daily little/simple quest to enable the tasks.
For example:
Get a book with someone at Neverdeath Graveyard
Bring the book to someone at Protectors Enclave
This would enable, for 24hours, the tasks in Leadership that gives AD.
Thats could be a 3 or 4 random "Leadership Enable Quests", the player receive one and go for it. Otherwise the tasks with AD stay unavailable.
But.... BRING THE OLD DUNGEONS BACK
The AD market has been out of whack for a long long time, it's meant to be an alternative to zen and something you can earn by playing the game.
To earn AD people havn't had to play the game, they've just had to log in to their multiple toons, click a few buttons, rince and repeat and voila, AD mining complete. Add in the introduction of gateway, and boom, don't even have to log in to the game, or be at a PC.
And thats not even considering the issue with bots.
I'd like to see an increase in other rewards, or the introduction of something else through leadership - its current new rewards won't be incentive enough to keep it alive, gold is worthless in game sadly enough, and exp is easier through questing and killing than through leadership professions, so it needs something to keep it going.
"They introduce grind, and they introduce ways to lessen the grind through the ZEN shop.
Any "deviation" from that path through the players will be "corrected" through patches."
This is the truth of what is happening. In the end, this game is just a means to an end and that end is money. So the number of players making enough AD from Leadership (that they do not need to buy Zen except for exclusive items) is large? Then we simply remove this revenue source from the game and they are forced to buy Zen if they want to continue to progress.
This is the first MMO I have ever played. In fact, the first game I have played in almost a decade. The way that Cryptic/PWE have changed the rules to the game midstream makes me not want to play any more. How do I know that next month, after I start running endless dungeons with all my characters to make enough AD for my main to upgrade an enchant, that they wont just say "Oh, and now you can no longer transfer AD between characters... (hahahaha!!!)"
I have spent so much time and money to get where I am, and now it is being taken away?? SO unfair.
So the Devs should turn any purchase from the auction house to account bound.
The same goes for every other profession, any reward from it should also be turned account bound.
It's all for the greater good.
Hey folks, thank you for all of the feedback. I know this is a very touchy subject and everyone feels very passionately about it, which is why I wanted to get information out as soon as I could. I'm going to try and clear up a little confusion, and let you know what we're currently evaluating.
These changes are on Preview right now. They will be going live next week.
The bonus AD earned from the first 2 runs of something (like a dungeon) do NOT count towards the other AD cap. So your first 2 dungeon runs will earn you 3000 AD each. On top of that, you'll be earning AD from a separate pool based on what you ran. This other pool is what has the daily cap of 7200 AD. For your 3rd+ runs, you'll only be earning from that separate pool.
We will be watching what these AD changes do to the average player's holdings. Based off of that data we will be re-evaluating all of our AD pricing in the game.
As I'd mentioned, we are looking into solutions for the solo player to get more AD. I hope to have news there very soon.
We will be evaluating leadership tasks to make sure the required times and rewards make sense.
We are also looking into what we can do to make it less painful AD-wise for alts. I really don't want people to feel that the only way to have the resources necessary to alt is to make a leadership army.
Again, thank you for the feedback. We are listening to what you say, and we're watching data. All of this information together will continue to help us make positive changes to the game.
......although that may have gone a bit further down the list of priorities now.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
As far as what might happen next month? Actually, what you said here wouldn't shock me in the least. The biggest problem I have is that Cryptic doesn't seem to understand the difference between a game and a job. This game is supposed to be fun but what Cryptic doesn't seem to realize is that grinding the same 3 dungeons or the same 2 Skirmishes or the same 3 PvP maps is just... not. fun. at. all. And now, in order to get AD to progress your character you have to pay up (a lot - see the post above with a good breakdown of cost) or you have to grind.. endless... over... and ... over... and orver andoverandoverandover these same tired instances. I mean.. ok - so they decide the need to remove AD from leadership - awesome - how about they FIRST fix the huge bugs and exploits in the DDs and, oh, re-release those DDs so that when they tell us we need to grind DDs endlessly to earn AD, they're at least providing us with content that's diverse and enjoyable.
I've heard, whereas Neverwinter has declined steadily over the last year, STO on the other hand has gone through something of a resurgence. A lot of really good new stuff, detail and deep storyline content (including many celebrity guest appearances), level cap increases that didn't break the game and drive players away, really great (working and reasonable) Fleet Base expansions, all new adventure zones, etc have been added - all well put together with a clear path and direction for the game as a whole. Then there's Neverwinter... the... erm.. opposite of all that. Truly, it's amazing both games are from the same company.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Old: If you picked up the daily quest, you got 4,000 AD for two matches.
New: 1. Automatically get 2,000 AD for each of the first two matches. 2. In addition, get 200 to 300 AD per match played (up to a maximum 4,800 AD per day from PvP). Amount varies by time.
Does this mean a total of 8,800 AD? Cause if it's only an increase of 800 AD over the old daily, I don't see how "these two changes are expected to put significantly more AD into the hands of anyone playing this queued content." Unless the claim is 800 AD per day is "significant." You will...along with half the game's casual population. Careful what you wish for.
Seems they intend to roll with this come hell or high water. Such a shame as the folks who leave because of this will likely not be back.
This will be the domino effect, and there will be more fallout after. You dont have to suggest it mamalion, that is what will happen.
"That doesn't mean the prices shouldn't be lowered...
But overall the less AD everybody makes and the more it is spent in a store (AND NOT IN THE AH) the more valuable it will be. Supply and demand in its simplest forms." -Ambs
The real key is this, "(AND NOT IN THE AH)".
PWE/PW/Cryptic lost control of the revenue generating systems. Keys, Coalwards, removal of tradeable gear, removal of craftable dungeon gear(Mala, Val), AH, Zax, Leadership, and RP will be the next. That in addition with what happens to MMOs shrinking populations.
I said it a year and a half ago; it was either during the astral resonator exploit or during the initial refinement changes; almost my exact words. "They will use bots as a red herring, when making changes to their revenue generating systems." I also said, "Here we go, expect lockbox only mounts with rockets shooting off their butts" a few monthes back. And then it came.
I was hoping this game was different, this company was different; but they are not. Sadly instead of being extraordinary, it became your avg f2p MMORPG.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas