Fix this please because my guild leader is too angry and I fear he is close to a nervous breakdown. He spams all channels about bugs and stuff. It is becoming intollerable. Guildies are getting shouted at and it isn't a constructive work environment.
He might just be a whiney, shouty person at all times but nonetheless fix this issue for the sake of humanity.
I know it's not supposed to be funny--- but this made me laugh anyway
Fix this please because my guild leader is too angry and I fear he is close to a nervous breakdown. He spams all channels about bugs and stuff. It is becoming intollerable. Guildies are getting shouted at and it isn't a constructive work environment.
He might just be a whiney, shouty person at all times but nonetheless fix this issue for the sake of humanity.
somebody need a hug, i hear you can buy them from the moonstone mask with influence
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Hmmm, I heard that at least one guild already has a Rank 2 Guild hall. Not sure exactly how they accomplished this task.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
Hmmm, I heard that at least one guild already has a Rank 2 Guild hall. Not sure exactly how they accomplished this task.
Major Influence Vouchers drop from starter packs, 20 of them. I dont know how much Influence that is. Also, there are Strongboxes which can be opened with keys bought for Zen - they drop random vouchers as well.
/edit: Major Influence Voucher is 100 Influence, so the 3500 zen pack gives 2000 of it. Im not sure if Strongboxes random vouchers drop Influence as well, but with these amounts the "target" guilds (20-30 active people, iirc) have pretty unrealistic goal - its going to take years to build your Stronghold, or absurd amount of real cash - building just the Guild Hall to 20 is almost 5 000 000 Influence - thats 1667 consecutive days of HEs for 25 people - 4.5 years. I guess with so many new currencies devs had to balance Strongholds around - some numbers got out of hand - this one is definitely one of them.
at least you can earn influence all of our npc enemies went away and there are only 2 heroics on a loop in our stronghold area and its nosympathy and bickering beholders...
makes that timed quest a bit difficult when there are only a max of 4 enemies in the entire map at one time
A suggestion...
Change 3 Heroics daily quest to 5 Heroics and just give us the 120 Influence on completion. Heck, I'd probably even do 6 for you...
No timer, no bugs, resets daily with quest.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
My guild is sitting at something over 4k Influence after the weekend and obtaining that much has got me feeling very burned out already... so a mere 7 more weeks like that and I can make an upgrade that doesn't actually allow me to do anything except have slightly larger coffers, hey? Brilliant.
120/character/day really isn't enough and/or (definitely AND) the requirements really are too high for all the largest guilds. I don't care if changes enable large guilds to obtain their stuffs faster. More power to them, I say. Bottlenecking large guilds in this manner flies in the face of everything written about fostering community in the "Why We Made Strongholds" blog. We made communities, of our own initiative... Strongholds should not be forcing us to think about breaking up the communities we already created just because they're not big enough.
Another suggestion to help alleviate the Influence crunch is to implement a "charitable donation" mechanic to convert gold directly into Influence. Hot lunches and literacy programs for the local peasantry. I know you can't just pull that kind of UI out of the blue, so I'll continue that line of thought to making it a high-level Leadership task or two (perhaps a long one and a short one). Or insert a few charitable Influence tasks into the profession at various levels, so that players of various progression can run them. But this works thematically (Feed the Needy, anyone?), requires the player to make a choice between running Influence tasks and AD/RP tasks, makes use of an underutilized currency (gold), and incorporates into the existing profession interface.
Another suggestion to help alleviate the Influence crunch is to implement a "charitable donation" mechanic to convert gold directly into Influence. Hot lunches and literacy programs for the local peasantry. I know you can't just pull that kind of UI out of the blue, so I'll continue that line of thought to making it a high-level Leadership task or two (perhaps a long one and a short one). Or insert a few charitable Influence tasks into the profession at various levels, so that players of various progression can run them. But this works thematically (Feed the Needy, anyone?), requires the player to make a choice between running Influence tasks and AD/RP tasks, makes use of an underutilized currency (gold), and incorporates into the existing profession interface.
I really hate picking on you beckylunatic, I usually agree with much of what you say. But I gotta disagree with this one...
An alt heavy guild running these professions would probably make the gap between large and small guilds even wider I would think?
Hmmm, I heard that at least one guild already has a Rank 2 Guild hall. Not sure exactly how they accomplished this task.
Greycloaks has a rank 2 guild hall. It's a pain in the butt, but not impossible. It doesn't seem like we're that far off from Rank 3 - until you realize just how long it takes to farm influence given the drop rate is bugged to heck. 63K influence? ugh. we're only just over 4K - at this rate, it'll be weeks before we get the next upgrade and until then, no one can contribute ANYTHING AT ALL because all the other buckets are filled up - and if there are any that aren't full, they'll be full likely in the next day or two (except conqueror's marks I guess).
The drop rate being bugged + the diminishing returns + the really high requirement is poorly done.
Another suggestion to help alleviate the Influence crunch is to implement a "charitable donation" mechanic to convert gold directly into Influence. Hot lunches and literacy programs for the local peasantry. I know you can't just pull that kind of UI out of the blue, so I'll continue that line of thought to making it a high-level Leadership task or two (perhaps a long one and a short one). Or insert a few charitable Influence tasks into the profession at various levels, so that players of various progression can run them. But this works thematically (Feed the Needy, anyone?), requires the player to make a choice between running Influence tasks and AD/RP tasks, makes use of an underutilized currency (gold), and incorporates into the existing profession interface.
I really hate picking on you beckylunatic, I usually agree with much of what you say. But I gotta disagree with this one...
An alt heavy guild running these professions would probably make the gap between large and small guilds even wider I would think?
See, I'm not really thinking about narrowing gaps between guilds as making progression possible for guilds with fewer players in them. As I've said, I don't give a rat's behind about whether or not Ubermegaguild gets their stuff soonest. That's going to happen no matter what. So I'm throwing out lots of ideas for ways to tweak Influence to help make it not insurmountable for smaller guilds. Guilds with fewer players can still include a lot of alts, but those alts are limited in what they can contribute by the human needs of their players. Running 3-5 heroic encounters doesn't take much time... unless you're doing it on 10 characters one at a time.
It's not something I want to see in isolation, but a thought on one thing that could be implemented in conjunction with other things.
@theycallmetomu proposed a somewhat similar idea with adding tasks to Weaponsmithing/Artificing to craft packages of "Surplus Equipment" out of their corresponding resources, which would make those professions also not useless (which they currently very much are).
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
One thing that would be nice about the ability to make surplus equipment is that you could set the professions resources requirements to whatever you wanted.
For instance: "Batch of Flametongues. Requirement: Weapon Hafts, blah blah blah, Elemental Fire x10. Tier 1 reward: Surplus Voucher x1. Tier 2 reward: Surplus voucher x2. Etc"
You can use this as a way of getting gold and otherwise fundamentally useless reagants out of the economy (fundamental ice, for instance).
There is some issues with the influence drops. One day I get the 60/30/15/10/5/0. The next day I get 0 the whole day, and today i got only 15/10/5/0.
that my problem, some of my chars even 24h later still get 0 influence, i still think 120 is to low but getting 0 even 24h later its huge bug. i think the 60/30/15...0 still a bad system, maybe make a base 5-10-20 (small to big encounters), even if we can do a big encounter in 10min 1 hour would be 6 major = 120 so even with 20 chars on the encounter would be 2.4k/hour may sound a lot but for rank 2 will be 15hours doing major encounters with 20 pp, if we split it in 2hours per day its 7 days 1 week (20 member doing big encounter 2 hours a day), making next rank 2 weeks, than 3 then 4 and so on, something like 2month for r4 and gear, then boon even like this would take 1year + to max it.
like it is now i see my sons maxing the stronghold for me..lol
So far my guild has noticed that using ctrl+f to claim the HE reward is bugged - where as clicking the claim button with the mouse is not. When using ctrl+f it doesn't appear to pop up the reward, but on the backend, it's "claiming" thus when you do get the pop up you've skipped ahead in the Influence claim.
Since our guildies have moved to using the mouse button to claim, they've always received the correct influence - and we have been able to reproduce the issue by using ctrl+f.
Seeing the numbers, how long it takes to get SH to a decent level or to max it out, i really have to ask myself two questions.
One is, how long will this come down in RL terms, people wanna have fun, but still have a life.
Second, this will kill small (we already knew that) or even medium sized guilds for sure. No doomsaying, just being realistic. It takes no genius to see, that game will lose players with this in the long term, it won't hold them or even bring back some old players. No matter, how much one grinds it's way beyond the capability of even medium sized guilds to get it done by a normal time frame and without a perspective, without being able to see the end of the tunnel, people lose the interest quite fast-, at least this is what i see in my neighborhood.
The Influence requirements need to be towned down by a mile or there will be only a really small number of guilds alive by the end of this Mod. This would be a nobody wins situation.
Edit: We noticed in guild today, that by teaming up for HEs we get less influence. BIG LOL So if i run alone i get more?! What was that about the entire SH guild thing...
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Comments
I know it's not supposed to be funny--- but this made me laugh anyway
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
somebody need a hug, i hear you can buy them from the moonstone mask with influence
Well, somewhere between 11 and 22 years, depending on how much we want me to no-life it.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Major Influence Vouchers drop from starter packs, 20 of them. I dont know how much Influence that is. Also, there are Strongboxes which can be opened with keys bought for Zen - they drop random vouchers as well.
/edit: Major Influence Voucher is 100 Influence, so the 3500 zen pack gives 2000 of it. Im not sure if Strongboxes random vouchers drop Influence as well, but with these amounts the "target" guilds (20-30 active people, iirc) have pretty unrealistic goal - its going to take years to build your Stronghold, or absurd amount of real cash - building just the Guild Hall to 20 is almost 5 000 000 Influence - thats 1667 consecutive days of HEs for 25 people - 4.5 years. I guess with so many new currencies devs had to balance Strongholds around - some numbers got out of hand - this one is definitely one of them.
makes that timed quest a bit difficult when there are only a max of 4 enemies in the entire map at one time
Change 3 Heroics daily quest to 5 Heroics and just give us the 120 Influence on completion. Heck, I'd probably even do 6 for you...
No timer, no bugs, resets daily with quest.
120/character/day really isn't enough and/or (definitely AND) the requirements really are too high for all the largest guilds. I don't care if changes enable large guilds to obtain their stuffs faster. More power to them, I say. Bottlenecking large guilds in this manner flies in the face of everything written about fostering community in the "Why We Made Strongholds" blog. We made communities, of our own initiative... Strongholds should not be forcing us to think about breaking up the communities we already created just because they're not big enough.
Another suggestion to help alleviate the Influence crunch is to implement a "charitable donation" mechanic to convert gold directly into Influence. Hot lunches and literacy programs for the local peasantry. I know you can't just pull that kind of UI out of the blue, so I'll continue that line of thought to making it a high-level Leadership task or two (perhaps a long one and a short one). Or insert a few charitable Influence tasks into the profession at various levels, so that players of various progression can run them. But this works thematically (Feed the Needy, anyone?), requires the player to make a choice between running Influence tasks and AD/RP tasks, makes use of an underutilized currency (gold), and incorporates into the existing profession interface.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I really hate picking on you beckylunatic, I usually agree with much of what you say. But I gotta disagree with this one...
An alt heavy guild running these professions would probably make the gap between large and small guilds even wider I would think?
Greycloaks has a rank 2 guild hall. It's a pain in the butt, but not impossible. It doesn't seem like we're that far off from Rank 3 - until you realize just how long it takes to farm influence given the drop rate is bugged to heck. 63K influence? ugh. we're only just over 4K - at this rate, it'll be weeks before we get the next upgrade and until then, no one can contribute ANYTHING AT ALL because all the other buckets are filled up - and if there are any that aren't full, they'll be full likely in the next day or two (except conqueror's marks I guess).
The drop rate being bugged + the diminishing returns + the really high requirement is poorly done.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
See, I'm not really thinking about narrowing gaps between guilds as making progression possible for guilds with fewer players in them. As I've said, I don't give a rat's behind about whether or not Ubermegaguild gets their stuff soonest. That's going to happen no matter what. So I'm throwing out lots of ideas for ways to tweak Influence to help make it not insurmountable for smaller guilds. Guilds with fewer players can still include a lot of alts, but those alts are limited in what they can contribute by the human needs of their players. Running 3-5 heroic encounters doesn't take much time... unless you're doing it on 10 characters one at a time.
It's not something I want to see in isolation, but a thought on one thing that could be implemented in conjunction with other things.
@theycallmetomu proposed a somewhat similar idea with adding tasks to Weaponsmithing/Artificing to craft packages of "Surplus Equipment" out of their corresponding resources, which would make those professions also not useless (which they currently very much are).
Neverwinter Census 2017
All posts pending disapproval by Cecilia
For instance: "Batch of Flametongues. Requirement: Weapon Hafts, blah blah blah, Elemental Fire x10. Tier 1 reward: Surplus Voucher x1. Tier 2 reward: Surplus voucher x2. Etc"
You can use this as a way of getting gold and otherwise fundamentally useless reagants out of the economy (fundamental ice, for instance).
that my problem, some of my chars even 24h later still get 0 influence, i still think 120 is to low but getting 0 even 24h later its huge bug. i think the 60/30/15...0 still a bad system, maybe make a base 5-10-20 (small to big encounters), even if we can do a big encounter in 10min 1 hour would be 6 major = 120 so even with 20 chars on the encounter would be 2.4k/hour may sound a lot but for rank 2 will be 15hours doing major encounters with 20 pp, if we split it in 2hours per day its 7 days 1 week (20 member doing big encounter 2 hours a day), making next rank 2 weeks, than 3 then 4 and so on, something like 2month for r4 and gear, then boon even like this would take 1year + to max it.
like it is now i see my sons maxing the stronghold for me..lol
24h later on 3 char lv70 i got 30 on 1 and 0 on the other 2.
Since our guildies have moved to using the mouse button to claim, they've always received the correct influence - and we have been able to reproduce the issue by using ctrl+f.
One is, how long will this come down in RL terms, people wanna have fun, but still have a life.
Second, this will kill small (we already knew that) or even medium sized guilds for sure. No doomsaying, just being realistic. It takes no genius to see, that game will lose players with this in the long term, it won't hold them or even bring back some old players. No matter, how much one grinds it's way beyond the capability of even medium sized guilds to get it done by a normal time frame and without a perspective, without being able to see the end of the tunnel, people lose the interest quite fast-, at least this is what i see in my neighborhood.
The Influence requirements need to be towned down by a mile or there will be only a really small number of guilds alive by the end of this Mod. This would be a nobody wins situation.
Edit: We noticed in guild today, that by teaming up for HEs we get less influence. BIG LOL So if i run alone i get more?! What was that about the entire SH guild thing...
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke