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Downfall of the Solo player ( the quick version LOL )

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  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    clonkyo1 wrote: »
    As much as i think about this problem/mod, my only "logic" answer is that this mod is just for guilds (gear, zone map, etc) while the "real solo mod" will be the upcoming "Underdark", where all those things will be render into "low level gear" with the upcoming new gear (drow sets... hope they implement new main and off hand gear too.) . That is the only "logic" answer i found about giving this mod green light and the only answer i found to explain the release of mod8 that soon. They even anounced mod 8 before mod 7... so... i think, most dev team is focused on mod 8 rather than on this mod 7 which is just that: a mod for guilds and to gather your guildmates and make some runs in "your own, private, zone".

    *gestures to his above posts*

    If so, then it's one of the most backwards, inept, and moronic ways of doing it. This isn't a mod meant to make guilds relevant. It's a mod that flat out makes an elite, high powered/high membership guild absolutely mandatory and places a vast amount of soft power into the hands of individuals the majority of whom I absolutely expect to abuse it and anyone who doesn't have that is up a certain creek without a certain implement.
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited August 2015
    Underdark won't change the fact, that you would still need a big guild for all the goodies from Strongholds.
    Or are the Devs going to implement the same Stronghold advantages for solo players only with Underdark?

    Stronghols would not be that bad, if you could get all the basic structures in a Stronghold with some gold and AD.
    Upgrading the structures could still cost a lot of resources, but there would be at least a chance to have a small Stronghold with some benefits.

    Besides, why would any solo player even consider to come back with Underdark?
    A solo player will not be able to catch up to any guild player by then... so what would be the point?
    Most solo players will by then be settled in other games... and the Steam Chart numbers do show that clearly.
    Even if they reduce the grind for Strongholds with the release of it on Xbox, by then it might be too late.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • This content has been removed.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    teribad15 wrote: »
    $tronghold$ is just pure cashgrab mod just look at the structures requirements and then at zen market.

    Neverwinter is still a free2play game. Can you really blame the company for a bit more grindiness in exchange?

    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • wulfenbluwulfenblu Member Posts: 10 Arc User
    wow. so many comments I didn't even bother skimming them to see if this was already mentioned. Yes, we want some more solo play available, and in dungeons... someone said something about "you're looking for solo play in an mmo? lolol"

    yes, we are. why? possibly because almost every single player(or solo playable mmo, the few and far between there are) are either expensive for the same quality of gameplay, or loaded with windows chewing worms and space hogging rabbits, or otherwise malware that those of us with security concerns, don't want.

    So, either we are forced to every time we want to finish a map/area(the dungeons and skirmishes at the end) put up with other players grabbing most of the goodies that we want/need for our own character development, or pay 25+ dollars for games that have no social functions, and frequently have nowhere near the graphics without doubling that price and buying a better console or hardware upgrades to already decent PCs.

    the point in all of this? to keep the game developers who make the single player games in the money, whether through the players buying their games so they don't have to put up with others, or by the 'free' ones grabbing your info and going to the bank(your bank). No, I don't believe this is some sort of conspiracy, but it is business, and business is always a bit dirty for those not making the money.

    I'm actually mostly happy with Cryptic's games(except the recent heavy nerfing of the epic baddies... just lame to do it to that degree). But the option to play those force-grouping dungeons and skirmishes in solo mode, at the level ranges specified and at the same difficulty, should be always available. Some of us actually like a challenge. Some of us have loads of money to burn on zen for buying the best equipment if we don't like the challenge, and a whole heck of a lot of us only check the social portions for ammusement purposes, or to engage in pvp and see where we rank.I'd be in two of the three categories. Your guess which two.

    Cheers,
    -Wolfy
    (wulfenblu)
    pfft!
    My awesomeness comes not from studying psychology.
    It comes from being studied by therapists for decades.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Re: Whether Underdark will be more solo friendly:

    It's not that Underdark will necessarily be solo friendly. I mean, Elemental Evil wasn't. And I don't actually think they're going to raise the level again. Underdark will probably add in some gear that's marginally better than existing gear, but the differential will likely be closer to the differential between Sharandar and Dread Ring versus the old item sets (... except, without set bonuses that make the old gear better than the new gear despite better stats). Or perhaps Black Ice gear would be a better example.

    While Underdark is part of WotC's release schedule, I am skeptical as to whether or not it's going to be as major of a release as Elemental Evil was. Underdark will almost certainly not invalidate the benefits of Strongholds. Strongholds was developed because Cryptic wanted to differentiate NWO from other F2P MMOs, and they explicitly went in a MOBA direction (GAG!!!). Huge mistake IMO but whatever. They also wanted to emphasize guilds, because of the belief that doing so will help with player retention as players form lasting bonds. Yeah yeah whatever, we've heard the counter arguments by now, no one cares.

    Strongholds isn't going away. That's simply a fact. While you're likely able to complete solo content solo just fine in mod 8, the fact that you'll be at relative -8000 power or whatever the ridiculous value is is going to remain.

    I... suppose that they could be in the middle of some absolutely ridiculous gambit, where they made the ridiculous +Xthousand powr type buildings just to try and convince the guilds to all rush into making buildings, and then they'll nerf them later on with a "Oopsies, sorry guys~" thing, but even then, non-guildies will still be at some disadvantage compared to guildies. It just may not be that they're dealing 70% of the damage that the guildies are dealing.
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited August 2015
    karakla1 wrote: »
    teribad15 wrote: »
    $tronghold$ is just pure cashgrab mod just look at the structures requirements and then at zen market.
    Neverwinter is still a free2play game. Can you really blame the company for a bit more grindiness in exchange?
    Yes "we" can... but we might see some changes to Strongholds, when they plan on releasing it to the Xbox crowd.
    Looks like the fear of losing a lot of Xbox players got them to reconsider the [censored] they pulled with Elemental Evil.

    Now we only have to sit back, invoke/do professions tasks/collect our VIP benefits daily, until Underdark is dumped upon us, then they might tone down the grind in Strongholds too.

    It might even become possible to get at least some basic/small Stronghold on our own...

    And with VIP they have something worthy to sell, if they want to sell more "products", they should adjust the prices for all those other packs as well, and change a lot of items (companions for example) to account wide instead of one per character...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • edited August 2015
    This content has been removed.
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User

    I... suppose that they could be in the middle of some absolutely ridiculous gambit, where they made the ridiculous +Xthousand powr type buildings just to try and convince the guilds to all rush into making buildings, and then they'll nerf them later on with a "Oopsies, sorry guys~" thing, but even then, non-guildies will still be at some disadvantage compared to guildies. It just may not be that they're dealing 70% of the damage that the guildies are dealing.

    Precisely.

    And to anyone who says that a bad player will still be bad, boons or no, perhaps, perhaps, but let's do a quick and dirty breakdown.

    I, Eravan, run into Joe-Bob-McSmashHuge of the Guild of Kill-Bloody-Everything. I have none of the boons, because Sufficient Velocity is a very small guild consisting of a sub-faction of a group of people who know each other from a certain sci-fi web board. McSmashHuge has all of them, because he's got one of the massive guilds that quickly ground/paidtheir way to the maxed out facilities and multiple maxed out boons. That means, all things equal, he's probably got double my attack power* or armor penetration or what-have-you, at probably 40% more hitpoints than me. So he's going to be hitting probably between 10-25% harder, even assuming we have the same equipment and enchants, and be almost half again as durable, and that's disregarding PVP bonuses he might have and utilities that he'll be using to get extra overflow levels/power points/glory/etc., meaning the odds of us actually being of roughly equal equipment loadout are laughably small.

    Assuming McSmashHuge has an IQ above that of room temperature and is actually trying to play his toon, no matter how good I am, I am never going to be able to equal him. I'm never going to be able to make up for a stat difference that freaking huge. Which will then beg the question: why would any group in their right mind take me over him? I can look forward to the same trouble that undergeared players and certain HR/SW builds got when Elemental Evil was first released, namely, getting kicked from the group as soon as they realize I don't have these benefits, assuming they let me in in the first place and don't vet my character's stats. Which means I will continue to fall behind because now I'm not going to be able to Dungeon Run/Skirmish/etc. Assuming I can even complete them in the first place, since Mod 6 showed that if the Devs playtest their dungeons and skirmishes at all, they clearly do so in an idealized situation and under the assumption that everyone's got all the boons, all the powers, and have an ideal loadout (meaning they're probably going to be designing future content under the assumption that everyone and their mother has these stupidly powerful boons

    And if it goes into PVP, it becomes even worse because now I'm having to face up against this guy that is significantly more powerful than me and will demolish me every single time if he's intelligent enough to remember how to breathe.

    And as I've said before, NWO's player market/interactions/etc. are shockingly unregulated, and its Devs/GMs/etc. have shown no ability to control the soft/black market (or however you want to call it) of players using non-bound objects as currencies (like the GMOP) beyond a crude, retroactive attempt to BIP certain items (whereupon the currency promptly changes to something else and the whole messy cycle starts again). Given the faceless nature and general consequence free atmosphere, people are much more inclined to be jerks to one another than they otherwise would be, as has been my general experience (and to the people who do retain their civility and general niceness despite that, kudos to you, and thank you very much). Thus, once the powerful guilds like the one in our hypothetical realize the massive power they hold, I can guarantee you that some, maybe not all, but some will begin charging for the privilege of being a member, because they've got the would-be member by the proverbial you know what, and the player will have no choice but to bow to their demands or lose access to these tremendously powerful passive abilities and stat boosts.

    So riddle me this: why should any player not already part of one of these huge guilds actually bother to stick around, pay for VIP, or otherwise spend Zen on this game, when there's a veritable glut of other MMOs out there that aren't designed by people that appear to be some combination of incompetent, hilariously short sighted, or possibly from another plane of existence in which the rules of reality and human nature do not apply?



    *8000 points of an advantage, bearing in mind that a Rank 12 enchant offers 700 to a given stat, so it's literally like he's packing an extra eleven maxed out enchantments of the relevant type. With the added, enormous utility/force multiplier bonus that McSmashHuge will be able to switch between unlocked boons at will, something never before possible, making him much more flexible to fulfilling multiple roles and adapting to changing situations.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    The bottom line is that the game rewards participation over non-participation. Maybe if boons had to be slotted then we'd be in a different position.

    In fact, why the heck boons haven't needed to be slotted from the very start is a complete mystery to me.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    And they already said that the armor that we will get in Underdark will be ilevel 142, same as the dragonflight armor. So there is not going to be an increase in ilevel there, now probably there will be new MH/OH too.
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    And they already said that the armor that we will get in Underdark will be ilevel 142, same as the dragonflight armor. So there is not going to be an increase in ilevel there, now probably there will be new MH/OH too.
    In other words, you're even more borked if you're in a small guild or solo. Wonderful.
  • b3nstoneb3nstone Member, NW M9 Playtest Posts: 46 Arc User
    Strongholds: Where single players go to die.
    Underdark: Exactly where their game is going to end up.

  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited August 2015
    It is why they should have at least put somewhere in the game to be able to buy seals of the protector for AD or gold, so at least those that do not yet have their elven armor can get it easier. That or seals of the elements for the alliance armor. Either would work.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    aratech wrote: »
    And they already said that the armor that we will get in Underdark will be ilevel 142, same as the dragonflight armor. So there is not going to be an increase in ilevel there, now probably there will be new MH/OH too.
    In other words, you're even more borked if you're in a small guild or solo. Wonderful.

    Not sure how you figure. The armor from Underdark will be competitive with Dragonflight. So the "only" thing you're missing out on, aside from having to wait until Underdark and get Underdark gear instead, is the building boons.

    Of course, those building boons are abjectly ridiculous.
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    edited August 2015
    aratech wrote: »
    And they already said that the armor that we will get in Underdark will be ilevel 142, same as the dragonflight armor. So there is not going to be an increase in ilevel there, now probably there will be new MH/OH too.
    In other words, you're even more borked if you're in a small guild or solo. Wonderful.

    Not sure how you figure. The armor from Underdark will be competitive with Dragonflight. So the "only" thing you're missing out on, aside from having to wait until Underdark and get Underdark gear instead, is the building boons.

    Of course, those building boons are abjectly ridiculous.

    Apologies, I should have been more clear. The idea was that if the Underdark gear was better, then, boons aside, the solo or small guilds could simply try to save up all possible resources in preparation for grabbing the UD gear as quickly as possible, and get a *slight* edge back. Or rather, at least not be so far behind for a little while.

    So much for that plan.

    Brilliantly done, Cryptic, brilliantly done. You've once again ensured that everyone must march in lock-step with your business plan in order to remain relevant, thus ensuring that they'll stick around that much longer and spend that much more money on your game. All it needs is an absolute monopoly of the high fantasy mmo genre in order to ensure that they don't just leave for a game that doesn't psychologically and monetarily browbeat them and...

    oh....

  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    As i've speculated before:

    They will (if they're smart) eventually institute a catchup mechanism for smaller guilds and guilds created later on in the game's lifeline. The most simple way of doing that would be to allow guilds to sell excess shards of power and the like. And heck, they WERE allowing that for a short period of time, but apparently that was a mistake, and now you can't sell shards because they're bound. Which is BS.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    Which is odd, as if you read the message on the starter pack in the zen store, it says all the shards etc you get from it are supposed to be tradable. So that should allow those to be sold on the AH.
  • bigredbrentbigredbrent Member, NW M9 Playtest Posts: 155 Arc User
    edited August 2015
    I hate what this mod is doing to guilds. It isn't just the solo players being forced out. The small guilds are being forced out as well. Even moderately sized guilds are suffering. This mod was for the very large guilds filled with mostly active players. Unfortunately I am not in one of those. I am in a very nice guild with very nice players, but not enough players for this mod to be very effective. Leaving my guild will be like leaving a family, and this mod is trying its best to split us up.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Which is odd, as if you read the message on the starter pack in the zen store, it says all the shards etc you get from it are supposed to be tradable. So that should allow those to be sold on the AH.

    It says the pack itself is tradeable, not necessarily the contents.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

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  • zeroxiczeroxic Member Posts: 20 Arc User
    I hate what this mod is doing to guilds. It isn't just the solo players being forced out. The small guilds are being forced out as well. Even moderately sized guilds are suffering. This mod was for the very large guilds filled with mostly active players. Unfortunately I am not in one of those. I am in a very nice guild with very nice players, but not enough players for this mod to be very effective. Leaving my guild will be like leaving a family, and this mod is trying its best to split us up.

    ...has alrdy happened to my 'family'
    the numbers are simply too high for casuals - STO all over again only faster
    i rly wanted this game to succeed and had high hopes
    but since the decision has been made for me - good luck to all of you...
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    zeroxic wrote: »

    ...has alrdy happened to my 'family'
    the numbers are simply too high for casuals - STO all over again only faster
    i rly wanted this game to succeed and had high hopes
    but since the decision has been made for me - good luck to all of you...

    Good luck to you as well.
  • crypticnotioncrypticnotion Member, NW M9 Playtest Posts: 45 Arc User
    karakla1 wrote: »
    teribad15 wrote: »
    $tronghold$ is just pure cashgrab mod just look at the structures requirements and then at zen market.

    Neverwinter is still a free2play game. Can you really blame the company for a bit more grindiness in exchange?
    Yes I can there is ways of making cash that don't cut the throat of the player base.
  • crypticnotioncrypticnotion Member, NW M9 Playtest Posts: 45 Arc User
    the level of disregard for the players who pay the way for this game is hard to imagine you could stop being F2P and not loose near as many people as the way they have went about it.....everyone who was a lvl 60 took a beating in this joke update you lost more gained less and have had to grind then grind some more just to be able to do what you were already doing before they upgraded it. The game is as buggy as the worst hack you could find. everything it seems is screwed up they have made HUGE amounts of the game unplayable to the lvl 60 player but guess what all the missions are still available to you....you just don't stand a chance in doing them. It would seem a child is running things and making the decisions a very young one.
  • mlcxsmlcxs Member, NW M9 Playtest Posts: 19 Arc User
    well after a few days runing sh what i can tell is solo player is dead, small guilds are gonna be passing hell to upgrade the sh, im in a small guild with lots of active players but not the botlike ones and i see we dont have a chance in doing it in a reasonable amount of time... if they listen to the players but noooo....
    the way things are i regret all the money i put in the game because they are kiling it.
    i rather stop playing then leave my small guild and 3 or 4 months stuck in something that is not gonna be done its not for me... if they think meanwile im gonna get more slots with zens to make alts they are wrong if its not worth playing in my mains why should i get more alts to be stuck in the same a criptic fantasy...

    i just wish dev´s play the game... solo player is like the sw now... sucks being one of them
  • wulfenbluwulfenblu Member Posts: 10 Arc User
    wow. now it turns to the ones paying having problems with cryptic catering to the masses of freebies. OH OH OH!!! Mr Craaaabs! I have an ideeeeea! make two or more seperate games, one free to play, others that are pay. oh, they've already done that? well then... perhaps those with money should play the paid ones, and the tightwads should stick with this one? maybe? you think? possibly get the older games that have exactly the content you want, and play those, since you have money to sink into a f2p game??! well now, that just wouldn't be fair. how could those with money far surpass those that like to just be entertained... oh my goodness, whatever will we do if we segregate the rich from the poor? we'll keep on living exactly as the world is today. I'm personally annoyed by the lack of solo play, but more than happt with the fact that those paying contributors are the ones getting it stuck to them. what they don't realize, is that their opinions are all the same, and each one totally different. the same opinion: "listen to me, I pay, whaaaaah" the diffenet ones: each one's opinion about the gameplay. again I say, kudos on catering to the masses, devs, and keep on sticking it to the crybabies. we are all crybabies about something, so suck it up, be happy with what is going on here, or move on to the next expensive game, for those who have the money to pay for them. those that don't, I'd say keep on sticking in your two cents, because that is how the game will be evolving in one direction or the other, ad nauseum, until somehow there is, in the far distant future, a truly 'perfect' rpg.
    pfft!
    My awesomeness comes not from studying psychology.
    It comes from being studied by therapists for decades.
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    edited August 2015
    wulfenblu wrote: »
    wow. now it turns to the ones paying having problems with cryptic catering to the masses of freebies. OH OH OH!!! Mr Craaaabs! I have an ideeeeea! make two or more seperate games, one free to play, others that are pay. oh, they've already done that? well then... perhaps those with money should play the paid ones, and the tightwads should stick with this one? maybe? you think? possibly get the older games that have exactly the content you want, and play those, since you have money to sink into a f2p game??! well now, that just wouldn't be fair. how could those with money far surpass those that like to just be entertained... oh my goodness, whatever will we do if we segregate the rich from the poor? we'll keep on living exactly as the world is today. I'm personally annoyed by the lack of solo play, but more than happt with the fact that those paying contributors are the ones getting it stuck to them. what they don't realize, is that their opinions are all the same, and each one totally different. the same opinion: "listen to me, I pay, whaaaaah" the diffenet ones: each one's opinion about the gameplay. again I say, kudos on catering to the masses, devs, and keep on sticking it to the crybabies. we are all crybabies about something, so suck it up, be happy with what is going on here, or move on to the next expensive game, for those who have the money to pay for them. those that don't, I'd say keep on sticking in your two cents, because that is how the game will be evolving in one direction or the other, ad nauseum, until somehow there is, in the far distant future, a truly 'perfect' rpg.

    For the love of god, paragraphs, learn to use them!

    Secondly, casuals and hardcores are both screwed by this mod. The only ones that benefit are large guilds (who may be casual or hardcore, f2p, choice purchasers like myself, or VIPs) which likely as not swiftly abuse the massive power they now hold.

    Secondly, what makes you think the paying customers, the whales, are the ones getting screwed in this mod?
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    aratech wrote: »
    wulfenblu wrote: »
    wow. now it turns to the ones paying having problems with cryptic catering to the masses of freebies. OH OH OH!!! Mr Craaaabs! I have an ideeeeea! make two or more seperate games, one free to play, others that are pay. oh, they've already done that? well then... perhaps those with money should play the paid ones, and the tightwads should stick with this one? maybe? you think? possibly get the older games that have exactly the content you want, and play those, since you have money to sink into a f2p game??! well now, that just wouldn't be fair. how could those with money far surpass those that like to just be entertained... oh my goodness, whatever will we do if we segregate the rich from the poor? we'll keep on living exactly as the world is today. I'm personally annoyed by the lack of solo play, but more than happt with the fact that those paying contributors are the ones getting it stuck to them. what they don't realize, is that their opinions are all the same, and each one totally different. the same opinion: "listen to me, I pay, whaaaaah" the diffenet ones: each one's opinion about the gameplay. again I say, kudos on catering to the masses, devs, and keep on sticking it to the crybabies. we are all crybabies about something, so suck it up, be happy with what is going on here, or move on to the next expensive game, for those who have the money to pay for them. those that don't, I'd say keep on sticking in your two cents, because that is how the game will be evolving in one direction or the other, ad nauseum, until somehow there is, in the far distant future, a truly 'perfect' rpg.

    For the love of god, paragraphs, learn to use them!

    Secondly, casuals and hardcores are both screwed by this mod. The only ones that benefit are large guilds (who may be casual or hardcore, f2p, choice purchasers like myself, or VIPs) which likely as not swiftly abuse the massive power they now hold.

    Secondly, what makes you think the paying customers, the whales, are the ones getting screwed in this mod?

    Said it before, will say it again: Ideally, they'll make getting the top tier benefits hard at first, so the uber guilds have to use all their uber resources, then they'll make selling resources an option, allowing smaller guilds to catch up once the uber guilds have excess resources.

    In the meantime, smaller guilds are at a disadvantage, but that's a natural thing. People need to be patient. Solo players are screwed either way though, yeah.
  • regenerderegenerde Member Posts: 3,047 Arc User
    Just forget about upgrading the Stronghold for now, until they release Underdark, then they might change the whole grind to a more reasonable level.
    Looks like NWO PC is just the beta test grounds for NWO Xbox. Tons of feedback about what is going wrong in Elemental Evil, but they only react, when they plan on releasing it to the Xbox crowd.
    And not even some kind of sincere apology for all the mess we had to deal with...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    wulfenblu wrote: »
    Said it before, will say it again: Ideally, they'll make getting the top tier benefits hard at first, so the uber guilds have to use all their uber resources, then they'll make selling resources an option, allowing smaller guilds to catch up once the uber guilds have excess resources.

    In the meantime, smaller guilds are at a disadvantage, but that's a natural thing. People need to be patient. Solo players are screwed either way though, yeah.

    The problem with that is that it runs the risk of the smaller guild players deciding not to tough it out, not to form 'lasting player bonds that will allow for greater retention' but to go "screw it, there are better MMO's out there than this garbage, I'm done!" in the four months it will take Cryptic to actually respond to these issues. It's an incredibly shortsighted approach that runs the risk of alienating even more players, which given the huge swaths of people that quit the game in Mod 6, Cryptic absolutely cannot afford.

    They need to rebuild their trust and rapport with their player base, by creating fun, in depth content that isn't bogged down by soul-crushing grind and boredom in a ham-fisted attempt to get people to purchase more Zen. They seem to have forgotten that people are more inclined to stick around and keep paying for a game that they enjoy, rather than simply to relieve the psychological punishment of a ridiculous grind. If they think their current approach is viable, they need to go ask the makers of Dungeon Keeper: Mobile how well that worked out for them.
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