The foundry was brought up many times in the Neverwinter main issues feedback thread. I think they fear bots that's why there isn't much work done to it.
...If they can get it right they'll have an amazing tool no other game I know has to their advantage
We've given them several solutions - from completely eliminating farming benefits, to increasing Zen sales through advertising/coupon drops within the foundry. Should they actually choose to implement those fixes, and support the foundry thru better rewards and better tools (bosses, items, details, etc.) then foundry authors could easily provide fifty, even hundreds of worthwhile dungeons and content people would enjoy. Foundry authors could provide new skirmishes, new events, all kinds of things given the support and guidance.
If not, then perhaps they are focusing on their new Top Secret MMO project. As they've stated, they "can crank out a new MMO every 18 months."
The foundry was brought up many times in the Neverwinter main issues feedback thread. I think they fear bots that's why there isn't much work done to it.
...If they can get it right they'll have an amazing tool no other game I know has to their advantage
We've given them several solutions - from completely eliminating farming benefits, to increasing Zen sales through advertising/coupon drops within the foundry. Should they actually choose to implement those fixes, and support the foundry thru better rewards and better tools (bosses, items, details, etc.) then foundry authors could easily provide fifty, even hundreds of worthwhile dungeons and content people would enjoy. Foundry authors could provide new skirmishes, new events, all kinds of things given the support and guidance.
If not, then perhaps they are focusing on their new Top Secret MMO project. As they've stated, they "can crank out a new MMO every 18 months."
What could work is, based on voting and game designer review, "promoting" specially good foundries to the position of game content, for in-game rewards to the creator, and, you know, having regular drops and rewards , as any other quest or campaign.
This would eliminate the sort of stuff like "fast review quest" from breaking the system, and would essentially create content, the way very moddable RPGs (say skyrim) are doing for years.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
The whole experience thing isnt good , not for anyone, they can be as shortsighted as they want to, but if people cant progress to the end of their own FREAKING game.. then its not good, they will get a few people to spend on their exp progression, but most people wont and most people will just quit.
They are running this game like a app on a game phone. Im very serious about that, thats how they are running this.
They can spin whatever they want.. but I see the consequences , there is many, many less people every day.
Is there still some fun parts? sure.. but overall, they will lose many players, will it stabilize? sure maybe, I think overall they are trying to capture a different audience, already maximizing their profits out of the original.
Its their decision, they might succeed or fail.
What gets me , is most of these decisions seem leveled at destroying those who already profited from exploits , now there are more exploits and people are profiting again. But all they ever have done is make playing the game legit feel like a punishment.
As many Im downloading "that other game that just came out" and will give it a whirl. I dont want to leave neverwinter, but I cant abide by their most recent changes. The experience spin and the blatant way they lied about it is just indescribable.
If nothing else, that one very huge mistake should be talked about and discussed so it doesn't happen in the future. You want to make massive changes, be upfront and honest even if they will hurt the playerbase.
Overall, its left a massive sour taste in my mouth.
BAD things for game
1. RP grinding gate is still massive.. way too much, locks out ALL alts.. not good guys.
2. Exp grinding gate.. OMG.. you threw this game back to eq 1 level.. BUT back then levels between 2-5 difference wasnt that big a deal, so a 60 and a 55 could party together, its not the same here, you cant just lock out people , a lvl 69 is worthless compared to a 70. This is one of the biggest failed, shortsighted things ive seen , it seems like I say that about this game every week. Reverse this now.
3. overflow experience.. sheesh guys.
4. AD rewards and rewards in general for PLAYING your game, isnt worthwhile enough. DO you get that.. PLAYING your game isnt worthwhile investment of time!!!!!
5. Leadership gateway change.. Ive mulled this over and now I hate it, if I cant do it during the day, then I have to do it during the game, MAKING me play your game less. Make it so we can now log in a make a double catch, so you know we are humans.
Too many really bad things going on atm. But the top 2-3 on this list is what really hurts the game.
By just maximizing profits in the short term, you lose money in the long run as well. Not enough balance to give a incentive to players to invest in long term entertainment.
The insane thing about overflow XP is that the reward is random. There have now been three pops of overflow that didn't have a skill point for me, all of them at the new inflated several milion value.
To be fair, at no point did this make me say "Oh I need a booster" - at this point, useful overflow is a thing that happens sometimes, and nothing that I count on.
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Many of us have alts, yes its a issue, just because you play with one "just" one toon isnt my fault .
Many of us came to this game because it was alt friendly, now its not and we want the grinding to be regressed.. overflow also is much faster on dps toons, non dps do take way more time.. in addition, you dont even get experience for doing GG.. which is wrong now.. I like to do a few matches every day and nada..
Most regular game play doesnt give you enough experience as you are saying, unless you are maxed out to the hilt on utilty exp tokens and emporer clothes.
ITS too much.. just another grind gating mechanic.
Ill call BS when I see it, 4 hours of regular game play DOESNT equal a overflow point.
Ok, if you have 50000 alts (i have only ONE toon), then you're sol, but nobody should be expecting to get their character(s) to maxed out powers in a day... or even a week.
And not a soul has said they expect that. They'd like to have a fair chance at getting enough power points to max a few powers within the space of several weeks of normal play, without having to purposely XP farm. Using boosters is not a solution either - they're ludicrously overpriced.
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited July 2015
Perhaps we object because you have a very different idea of the direction of Neverwinter. You apparently *like* grind games that aren't alt-friendly or casual-friendly, but that wasn't Neverwinter's appeal at launch and people liked that about it. We're not all freeloaders either. We just prefer to pay for "fluff", not progress.
Edit: Also, that whole thing about quests not being an efficient way to level... do you know how silly that sounds? Questing should provide a decent amount of XP for the time spent. The game is structured around quests, for crying out loud.
Sorry but i have to disagree. I have now gotten 8 power points out of 21 lvl ups. Getting a lvl up takes 4-5 hours, which really isn't too much work. Ok, if you have 50000 alts (i have only ONE toon), then you're sol, but nobody should be expecting to get their character(s) to maxed out powers in a day... or even a week. This is a mmo, after all. To me it seems that, people are just lazy and would love to be given everything for free (see the massive leadership 'outrage' crying for example).
Take care.
Hello embrace,
May I ask what method of level'ing up you use to get an overflow reward experience which is 1.75mil exp in 4-5 hours? That never crossed my mind as possible. Unless you're an xbox player who mistaken this thread as an Xbox version thread. Because over there exp is 250k, and quests give more exp than in PC version. Do we play the same game?
You leadershippers/altomaniacs or w/e we should be calling you, are alienating yourselves. Cryptic are finally doing a good job on the other hand. An mmo takes either, money or a lot of time dedicated to it, in order to achieve something. Don't have money for exp boosters? Then dedicate a massive amount of time. Don't have time to dedicate? Then buy exp boosters.. How hard can it be, to understand it... Freeloaders are not welcome, at least not anymore. They cause nothing but trouble (broken economy, due to botting/exploiting/silly requests, etc.) Once the playerbase is consisting of nothing but actual paying customers, then the game will be great and i bet my left HAMSTER that it will be more fun than it is now. I know, the truth hurts.. but it is how it is.
Lol. While what you say is true to some extent, you completely ignored the issue at hand. Which is the disproportionned and ridiculous amount of time and resources required to progress in comparison to how much resources you get for playing the game.
Freeloaders are not welcome? Who said I'm a freeloader? And according to who? I work my way up like everyone else, I'm only pointing out the goals made by the dev team is not reasonable
Oh and we cause trouble? Have you ever bought stacks of r4 enchants, or unified elements recently? If yes then you're in our boat, you're not above any of us lol.
The playerbase... only paying customers. Wait I was pretty sure this game was labelled as a free to play, and if the free to play requires you to pay money to progress, then how is it a free to play?
You don't hurt anyone, but if you come here to insult me, or anyone then your debate is not welcome. I respect the way you play the game, I expect the same out of people responding here. I welcome your opinion, but voiced in a way that doesn't target others and disrespect the way they play the game, or think.
P.S.
Luckily the hollidays are ending soon, then we will have way less QQ and other bs threads popping up. I'm sure this is the reason why we're seeing them so frequently in the first place, at the moment.
Or perhaps the players feels like cryptic is not making good decisions and this has nothing to do with your time frame, maybe.
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Lets get this straight once and for all..
Go back to the actual start of the first popular MMO.. Everquest.
YOU GROUND your tail off for advanced levels (past say around the lvl 45 mark... ) HOWEVER for the first 2-3 years of that game.. LEVELS were not a indication of what you COULD do or use in game for the most part, you could EASILY group with a lvl 60 as a lvl 57.. or a 55 and a 59 ect.. Content wasnt locked for you at 59, you went all the time at lower levels with your friends.
SURE there WAS more grind.. but levels MEANT something and you were not locked out of content until they advanced the game further on. For the most part, you leveled to unlock skills and powers.
MOST modern mmos are totally different, you have to be end level to actual run end game now (as any modern mmo does) hence why almost ALL modern mmos make leveling just a fairly straight progression. Lvl 69 is just as worthless as lvl 1 here.
there is only one reason to lock out leveling, thats to sell boosters. You can make some short term cash on this.. out of a few hundred people, but we have lost thousands , THOUSANDS of players in the last year due to decisions jsut like this and they are not being replaced, not on the PC side anyways.
Thats hundreds of thousands of dollars lost, for the gain of a few hundreds of thousands.. IM not even sure its equatable.
They just stretched the grind for leveling to sell more XP boosters, nothing more is behind this. There are no better rewards at any point along the road from 61-70, and the reward from the overflow is still random.
Add to that, that the boosters only count for a single character and that the regular price is as high as a new game. Now guess what most normal player will do... right, they will rather buy a new game then those XP boosters.
Btw. most MMOs do the opposite these days, after they raised the level cap, they actually put work into helping new players getting a lot faster to that level cap for free... but here, they put a lot of work into making it worse and they even bill you for a little help.
And there is more then enough feedback in the official feedback thread for 3 weeks now, but nothing has happened about any of the major topics.
I know, they are too buzzy working on the Strongholds, that will gate better equipment and XP rewards behind Stronghold walls... and add a lot more grind to the game too.
Not to mention, that there is somewhere something about Underdark bringing even better equipment to the game to grind for.
Btw. since rank 10 Azure enchantments are that easy to get, how about you send... let's say 40 (8 classes, 5 slots per character) to everyone that complained about the XP change you're defending, so that we all can participate in filling up our overflow in a few hours.
"If you place the metrics of money, over the relationship with the customer, you will ultimately loose both"
^^ This is the best way that I have seen it put on these forums yet. Well said sir. Well said. Cryptic puts NO emphasis on the relationship with their customers that aren't paying them north of $1000 at every module release to upgrade the newly released gear.
But, to the OP:
1. "Now what do you think Cryptic will do about it? Do you think Cryptic will do something about it?"
Honestly, no. I don't think Cryptic will do anything about it. Their track record speaks for itself here. The problem in a nutshell is this: The devs at Cryptic don't see that they are doing anything wrong. They, honestly, can't see the forest for the trees. They can't see that by chasing the money of the whales they are making themselves beholden to an ever shrinking audience base. So, what happens when that audience base is SO small, and SO picky, that NOTHING the devs do can make them happy? Bluntly, there is no more Neverwinter. But, the devs obviously can't see that; or just don't care.
2. "Do you think they will keep making the wrong decisions?"
This question kind of goes hand in hand with the first one. I honestly think the devs will keep making the same "kinds" of decisions. The problem, like I said, is that they don't see them as "wrong".
3. "Do you think I'm bull and you believe I'm wrong?"
Actually, I think you are right in a lot of your assertions and conclusions. I think your post is very well put together and very well thought out from a rational and adult player. The devs should VERY much take notice. But, they won't. Because they do not care about "our type" of player. Again, their recent moves, decisions, and content changes speak for themselves here. Cryptic is not interested in keeping you as a player unless you can afford to pay them $1000 US or more, every time they come out with a module. The signs are all there, and your decision as a player is simple: Do you stay, and deal with the scraps that are allowed to you? Or, do you leave and seek a better harbor elsewhere? Either way, if you are not a whale, Cryptic doesn't care what you do.
In the end, I fully support (though I give him more than his fair share of hell in my posts) Andy's (and others) hard work in trying to get Cryptic to change course. Is it too late to do so? Honestly, I don't think so. But, the devs are going to have to start showing they care about ALL of their players, in very meaningful ways, in the next module or two; or I think it will be too late. Oh, and just to make a specific example: Devs, turning off gateway leadership forever (no matter what you say), and then thinking that a single double AD weekend was going to somehow magically make it "all better"...... yeah, devs, this is a perfect example of how NOT to make ALL of your players feel like they matter to you.
You asked for feedback, so there it is.
Peace all.
Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
Hell yes they are. But that's not the point. They are not in this to appease the playerbase, but to make money. Do you really think the leadership change was to get people who bot? Since 90% of the botting is done while in game anyways?
I have now gotten 8 power points out of 21 lvl ups. (i have only ONE toon)
You bought XP Boosters and even with the boost grind 4-5 hours in a small handful of areas to get 1 lvl for 'only ONE toon'? You're a happy satisfied customer and think everyone else should be too?
Some of the players don't want to be pigeon holed into playing 'only ONE toon', or grinding a few areas 4-5 hours a day while paying for XP boosters. I consider pigeon holing, and endless grinding, to be player unfriendly, and outright alternate hostile.
"If you place the metrics of money, over the relationship with the customer, you will ultimately loose both"
^^ This is the best way that I have seen it put on these forums yet. Well said sir. Well said. Cryptic puts NO emphasis on the relationship with their customers that aren't paying them north of $1000 at every module release to upgrade the newly released gear.
I do not get this marketing policy. If someone is rich enough to be a whale they should not be oblivious to the obvious attempt at making their prior investment moot. It's a dangerous shortsighted attempt at a quick profit that should be robbing the future life expectance of the game.
This is one of the worst forms of power-creep because the whales (and people that spend reasonable amounts) will figure it out quickly and they will go somewhere else. There is also the real likely outcome that the affluent players with tell their friends bad things about the developers. It's an extremely shortsighted policy; and, it makes me wonder if the plan is to abandon this game next year.
Warframe is a game Cryptic should look at if they want to get whale quarterly investment or by new content updates.
Warframe has packages with each content essential early access without a grind, but nothing they market to whales makes ANY of their prior investment worthless. The free-2-play players can still get all the same content via normal gameplay, but it takes a few months to get it. I do not see people complain about this method, and the people like supporting the game and do so happily.
They might as well have a look at Rift and how Trion Worlds is handling the F2P there.
Not talking about ArcheAge, that is only published by Trion Worlds...
And as mentioned, but of course ignored many times, the XP booster only let you fill the overflow a bit faster, the reward is still random.
If you're lucky with getting power points on a more or less regular basis, it doesn't mean that other players will also have that kind of luck.
In the end, you're paying a lot of money for just a chance. Not a big surprise, that many players either stop playing NWO completly, or only log into the game to do invoking and profession tasks...
Not to mention that Stronghold will gate boons, better equipment/XP rewards, and even buff food (?) behind guild walls.
That's like telling the player who bought 50 legitimate character slots that he can't use them. We can disregard comments like that.
For what other purpose than cheating your way around the 24k AD refine limit, would you buy 50 character slots? Like i've said before, Cryptic are on the right track. They finally realized that the freeloaders and their leadership farms are destroying the entire game (exploiters are doing the same, but that's a different topic.), for the paying customers. Why would i spend any money on a game, where people are getting stronger by doing nothing / cheating, while i have to spend thousands of dollars just to be on par with said people? 50 legitimately bought character slots - sure, but the purpose why these slots were bought is anything else than 'legit'. So trying to convince anybody, that having 50 characters serves any form of 'legit' purpose...
You bought XP Boosters and even with the boost grind 4-5 hours in a small handful of areas to get 1 lvl for 'only ONE toon'? You're a happy satisfied customer and think everyone else should be too?
Some of the players don't want to be pigeon holed into playing 'only ONE toon', or grinding a few areas 4-5 hours a day while paying for XP boosters. I consider pigeon holing, and endless grinding, to be player unfriendly, and outright alternate hostile.
Sure i am. Otherwise i wouldn't be supporting the game, that so many of you guys and girls are just leeching the life out of? What happens if you milk a cow, without feeding it? Exactly, the cow dies a slow and painful death.
I will never understand some people's mentality. They are killing the game, hop onto the forums and have the guts to bash the developers because the quality of the content became worse, when in fact, their own actions are the very reason for the decrease in quality...
Let me enlighten you about a very important rule, in life:
'Action, brings reaction. So try to act wisely, or do not act, at all.'
Have a great day.
Action brings reaction......Exactly
The venom you see on the forums here for the development crew are the reaction to what has been happening in this game since beta. Take a look at the long history of poor decisions that Cryptic has accomplished in the short 2ish years of the games history. Caturday, people who spent large amounts of money on the game being banned, the Astral Diamond Resonator fiasco, the list goes on and on.
There are even several exploits out right now that have been reported to the devs and at this time are STILL in game. So saying that the present state of the game is the players who post on the forums is insane. That's like blaming someone who gets robbed for having too much money in his wallet...
Comments
We've given them several solutions - from completely eliminating farming benefits, to increasing Zen sales through advertising/coupon drops within the foundry. Should they actually choose to implement those fixes, and support the foundry thru better rewards and better tools (bosses, items, details, etc.) then foundry authors could easily provide fifty, even hundreds of worthwhile dungeons and content people would enjoy. Foundry authors could provide new skirmishes, new events, all kinds of things given the support and guidance.
If not, then perhaps they are focusing on their new Top Secret MMO project. As they've stated, they "can crank out a new MMO every 18 months."
Encounter Matrix | Advanced Foundry Topics
What could work is, based on voting and game designer review, "promoting" specially good foundries to the position of game content, for in-game rewards to the creator, and, you know, having regular drops and rewards , as any other quest or campaign.
This would eliminate the sort of stuff like "fast review quest" from breaking the system, and would essentially create content, the way very moddable RPGs (say skyrim) are doing for years.
They are running this game like a app on a game phone. Im very serious about that, thats how they are running this.
They can spin whatever they want.. but I see the consequences , there is many, many less people every day.
Is there still some fun parts? sure.. but overall, they will lose many players, will it stabilize? sure maybe, I think overall they are trying to capture a different audience, already maximizing their profits out of the original.
Its their decision, they might succeed or fail.
What gets me , is most of these decisions seem leveled at destroying those who already profited from exploits , now there are more exploits and people are profiting again. But all they ever have done is make playing the game legit feel like a punishment.
As many Im downloading "that other game that just came out" and will give it a whirl. I dont want to leave neverwinter, but I cant abide by their most recent changes. The experience spin and the blatant way they lied about it is just indescribable.
If nothing else, that one very huge mistake should be talked about and discussed so it doesn't happen in the future. You want to make massive changes, be upfront and honest even if they will hurt the playerbase.
Overall, its left a massive sour taste in my mouth.
BAD things for game
1. RP grinding gate is still massive.. way too much, locks out ALL alts.. not good guys.
2. Exp grinding gate.. OMG.. you threw this game back to eq 1 level.. BUT back then levels between 2-5 difference wasnt that big a deal, so a 60 and a 55 could party together, its not the same here, you cant just lock out people , a lvl 69 is worthless compared to a 70. This is one of the biggest failed, shortsighted things ive seen , it seems like I say that about this game every week. Reverse this now.
3. overflow experience.. sheesh guys.
4. AD rewards and rewards in general for PLAYING your game, isnt worthwhile enough. DO you get that.. PLAYING your game isnt worthwhile investment of time!!!!!
5. Leadership gateway change.. Ive mulled this over and now I hate it, if I cant do it during the day, then I have to do it during the game, MAKING me play your game less. Make it so we can now log in a make a double catch, so you know we are humans.
Too many really bad things going on atm. But the top 2-3 on this list is what really hurts the game.
By just maximizing profits in the short term, you lose money in the long run as well. Not enough balance to give a incentive to players to invest in long term entertainment.
To be fair, at no point did this make me say "Oh I need a booster" - at this point, useful overflow is a thing that happens sometimes, and nothing that I count on.
Many of us came to this game because it was alt friendly, now its not and we want the grinding to be regressed.. overflow also is much faster on dps toons, non dps do take way more time.. in addition, you dont even get experience for doing GG.. which is wrong now.. I like to do a few matches every day and nada..
Most regular game play doesnt give you enough experience as you are saying, unless you are maxed out to the hilt on utilty exp tokens and emporer clothes.
ITS too much.. just another grind gating mechanic.
Ill call BS when I see it, 4 hours of regular game play DOESNT equal a overflow point.
Lol...
YOU think we are buying those!
And not a soul has said they expect that. They'd like to have a fair chance at getting enough power points to max a few powers within the space of several weeks of normal play, without having to purposely XP farm. Using boosters is not a solution either - they're ludicrously overpriced.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Edit: Also, that whole thing about quests not being an efficient way to level... do you know how silly that sounds? Questing should provide a decent amount of XP for the time spent. The game is structured around quests, for crying out loud.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Hello embrace,
May I ask what method of level'ing up you use to get an overflow reward experience which is 1.75mil exp in 4-5 hours? That never crossed my mind as possible. Unless you're an xbox player who mistaken this thread as an Xbox version thread. Because over there exp is 250k, and quests give more exp than in PC version. Do we play the same game?
Lol. While what you say is true to some extent, you completely ignored the issue at hand. Which is the disproportionned and ridiculous amount of time and resources required to progress in comparison to how much resources you get for playing the game.
Freeloaders are not welcome? Who said I'm a freeloader? And according to who? I work my way up like everyone else, I'm only pointing out the goals made by the dev team is not reasonable
Oh and we cause trouble? Have you ever bought stacks of r4 enchants, or unified elements recently? If yes then you're in our boat, you're not above any of us lol.
The playerbase... only paying customers. Wait I was pretty sure this game was labelled as a free to play, and if the free to play requires you to pay money to progress, then how is it a free to play?
You don't hurt anyone, but if you come here to insult me, or anyone then your debate is not welcome. I respect the way you play the game, I expect the same out of people responding here. I welcome your opinion, but voiced in a way that doesn't target others and disrespect the way they play the game, or think.
Or perhaps the players feels like cryptic is not making good decisions and this has nothing to do with your time frame, maybe.
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Go back to the actual start of the first popular MMO.. Everquest.
YOU GROUND your tail off for advanced levels (past say around the lvl 45 mark... ) HOWEVER for the first 2-3 years of that game.. LEVELS were not a indication of what you COULD do or use in game for the most part, you could EASILY group with a lvl 60 as a lvl 57.. or a 55 and a 59 ect.. Content wasnt locked for you at 59, you went all the time at lower levels with your friends.
SURE there WAS more grind.. but levels MEANT something and you were not locked out of content until they advanced the game further on. For the most part, you leveled to unlock skills and powers.
MOST modern mmos are totally different, you have to be end level to actual run end game now (as any modern mmo does) hence why almost ALL modern mmos make leveling just a fairly straight progression. Lvl 69 is just as worthless as lvl 1 here.
there is only one reason to lock out leveling, thats to sell boosters. You can make some short term cash on this.. out of a few hundred people, but we have lost thousands , THOUSANDS of players in the last year due to decisions jsut like this and they are not being replaced, not on the PC side anyways.
Thats hundreds of thousands of dollars lost, for the gain of a few hundreds of thousands.. IM not even sure its equatable.
Add to that, that the boosters only count for a single character and that the regular price is as high as a new game. Now guess what most normal player will do... right, they will rather buy a new game then those XP boosters.
Btw. most MMOs do the opposite these days, after they raised the level cap, they actually put work into helping new players getting a lot faster to that level cap for free... but here, they put a lot of work into making it worse and they even bill you for a little help.
And there is more then enough feedback in the official feedback thread for 3 weeks now, but nothing has happened about any of the major topics.
I know, they are too buzzy working on the Strongholds, that will gate better equipment and XP rewards behind Stronghold walls... and add a lot more grind to the game too.
Not to mention, that there is somewhere something about Underdark bringing even better equipment to the game to grind for.
Btw. since rank 10 Azure enchantments are that easy to get, how about you send... let's say 40 (8 classes, 5 slots per character) to everyone that complained about the XP change you're defending, so that we all can participate in filling up our overflow in a few hours.
^^ This is the best way that I have seen it put on these forums yet. Well said sir. Well said. Cryptic puts NO emphasis on the relationship with their customers that aren't paying them north of $1000 at every module release to upgrade the newly released gear.
But, to the OP:
1. "Now what do you think Cryptic will do about it? Do you think Cryptic will do something about it?"
Honestly, no. I don't think Cryptic will do anything about it. Their track record speaks for itself here. The problem in a nutshell is this: The devs at Cryptic don't see that they are doing anything wrong. They, honestly, can't see the forest for the trees. They can't see that by chasing the money of the whales they are making themselves beholden to an ever shrinking audience base. So, what happens when that audience base is SO small, and SO picky, that NOTHING the devs do can make them happy? Bluntly, there is no more Neverwinter. But, the devs obviously can't see that; or just don't care.
2. "Do you think they will keep making the wrong decisions?"
This question kind of goes hand in hand with the first one. I honestly think the devs will keep making the same "kinds" of decisions. The problem, like I said, is that they don't see them as "wrong".
3. "Do you think I'm bull and you believe I'm wrong?"
Actually, I think you are right in a lot of your assertions and conclusions. I think your post is very well put together and very well thought out from a rational and adult player. The devs should VERY much take notice. But, they won't. Because they do not care about "our type" of player. Again, their recent moves, decisions, and content changes speak for themselves here. Cryptic is not interested in keeping you as a player unless you can afford to pay them $1000 US or more, every time they come out with a module. The signs are all there, and your decision as a player is simple: Do you stay, and deal with the scraps that are allowed to you? Or, do you leave and seek a better harbor elsewhere? Either way, if you are not a whale, Cryptic doesn't care what you do.
In the end, I fully support (though I give him more than his fair share of hell in my posts) Andy's (and others) hard work in trying to get Cryptic to change course. Is it too late to do so? Honestly, I don't think so. But, the devs are going to have to start showing they care about ALL of their players, in very meaningful ways, in the next module or two; or I think it will be too late. Oh, and just to make a specific example: Devs, turning off gateway leadership forever (no matter what you say), and then thinking that a single double AD weekend was going to somehow magically make it "all better"...... yeah, devs, this is a perfect example of how NOT to make ALL of your players feel like they matter to you.
You asked for feedback, so there it is.
Peace all.
That's like telling the player who bought 50 legitimate character slots that he can't use them. We can disregard comments like that.
You bought XP Boosters and even with the boost grind 4-5 hours in a small handful of areas to get 1 lvl for 'only ONE toon'? You're a happy satisfied customer and think everyone else should be too?
Some of the players don't want to be pigeon holed into playing 'only ONE toon', or grinding a few areas 4-5 hours a day while paying for XP boosters. I consider pigeon holing, and endless grinding, to be player unfriendly, and outright alternate hostile.
I do not get this marketing policy. If someone is rich enough to be a whale they should not be oblivious to the obvious attempt at making their prior investment moot. It's a dangerous shortsighted attempt at a quick profit that should be robbing the future life expectance of the game.
This is one of the worst forms of power-creep because the whales (and people that spend reasonable amounts) will figure it out quickly and they will go somewhere else. There is also the real likely outcome that the affluent players with tell their friends bad things about the developers. It's an extremely shortsighted policy; and, it makes me wonder if the plan is to abandon this game next year.
Warframe is a game Cryptic should look at if they want to get whale quarterly investment or by new content updates.
Warframe has packages with each content essential early access without a grind, but nothing they market to whales makes ANY of their prior investment worthless. The free-2-play players can still get all the same content via normal gameplay, but it takes a few months to get it. I do not see people complain about this method, and the people like supporting the game and do so happily.
Not talking about ArcheAge, that is only published by Trion Worlds...
And as mentioned, but of course ignored many times, the XP booster only let you fill the overflow a bit faster, the reward is still random.
If you're lucky with getting power points on a more or less regular basis, it doesn't mean that other players will also have that kind of luck.
In the end, you're paying a lot of money for just a chance. Not a big surprise, that many players either stop playing NWO completly, or only log into the game to do invoking and profession tasks...
Not to mention that Stronghold will gate boons, better equipment/XP rewards, and even buff food (?) behind guild walls.
Action brings reaction......Exactly
The venom you see on the forums here for the development crew are the reaction to what has been happening in this game since beta. Take a look at the long history of poor decisions that Cryptic has accomplished in the short 2ish years of the games history. Caturday, people who spent large amounts of money on the game being banned, the Astral Diamond Resonator fiasco, the list goes on and on.
There are even several exploits out right now that have been reported to the devs and at this time are STILL in game. So saying that the present state of the game is the players who post on the forums is insane. That's like blaming someone who gets robbed for having too much money in his wallet...