crypticnotionMember, NW M9 PlaytestPosts: 45Arc User
IF money is the only thing important then have pay to play content.....greatly improved experience, drops, content. Then maybe you can hire better programers to fix your stuff where it works. And restore the game where people who had access to dread ring, shanadar icewind dale have access to it again without having to die a slow agonizing death of repetition on your new mind numbing content. YOU have come very close to running me off from this game it will take very little to convince me to say "enough is enough" I want to stay....I want to play but not like it is. there is less content now then when you released the NEW improved neverwinter. sorry a few bells and whistles don't make a bad situation go away. There is far more that was done wrong than right.
I've found another game where grinding lets you unlock all of its 13 classes which are even interchangeable while on quests without the need to log in or out. (you start with 3 base classes and work your way around unlocking more)
But most importantly....
Content scales exactly to your current level and stats. (something many people asked for in NW)
Ye....returning to an area where bosses had initially 50K hp, after you leveled up a bit...and you find them with 75K
then 150K...
Their damage also scales accordingly
....come on NW devs....for real....
If there was one countermeasure to not Alienate the rest of your playerbase....it would be THIS!
[edit] One last thing. I've said before and from my personal market experience (i've worked in several advertising agencies as a Graphic Designer) there's a very basic rule most successful companies use.
Don't cut out the small spenders. 1000 small chips are more than 10 big ones and small spenders tend to stay longer (and after minor fails or mishaps) since they feel their smaller sums are not much of a stake if things go south hence they'll keep the company/project running.
I think in all due honesty and sincerity, that cryptic and pwe are trying to bend and twist this rule the other way around which has never ever worked before, nor will it ever.
Why repeat the same mistake others did, hoping you will get a different result ?!
Just look at Strongholds...
+ forcing players into guilds
+ adding another huge grind to the game
+ adding ZEN shop items to the game, to lessen the new grind
and not a single Dev response to all the feedback threads.
I do believe in killing the messenger...
Want to know why?
Because it sends a message!
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
Adding Zen Shop items is not a problem, it's what keeps the game going. The problem is when they're forcing them down your throat.
We're gonna have to wait and see how the grind's gonna be. Is it going to be the kind of insane grind that's designed to force you into the Zen Shop, or is gonna be the kind of grind that ends before it gets too boring?
I hate dancing with Lady Luck. She always steps on my toes.
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
One thing I don't mind about the Stronghold grind is that the content is (excluding the dragons anyway) just a lot easier. Doing IWD or ToD, mobs are just too tough to take down, so getting anything out of it is a form of self-punishment. The enemies in the Stronghold zone are substantially weaker, so you get that feeling of "Ha ha! Yeah, die you orcs! WOOOOO!"
But yeah, I'll probably lose patience pretty quickly.
Thread calmed down after the recent patch that's been out recently. I'm glad to see they finally made the changes to the EXP and difficulty curves past 61.
I will definitly enjoy them when I come back to Neverwinter, sometime... Probably about when something is done for warlocks, that's my only missing piece really.
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
Only problem with this, the change is not based on the PC players feedback, but only on the managment (?) fear of losing a lot of Xbox players to Elemental Evil too.
Otherwise they would not have waited this long for those changes...
Only problem with this, the change is not based on the PC players feedback, but only on the managment (?) fear of losing a lot of Xbox players to Elemental Evil too.
Otherwise they would not have waited this long for those changes...
Gotta say, I kinda agree with this. I'm increasingly feeling less like a member of a game where fun is the main objective, and more like a beta tester...only I'm not getting paid for my time.
0
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Ironically, back when I was actually playing NWO beta, I never felt like that. But now? Well...
I've found another game where grinding lets you unlock all of its 13 classes which are even interchangeable while on quests without the need to log in or out. (you start with 3 base classes and work your way around unlocking more)
But most importantly....
Content scales exactly to your current level and stats. (something many people asked for in NW)
Ye....returning to an area where bosses had initially 50K hp, after you leveled up a bit...and you find them with 75K
then 150K...
Their damage also scales accordingly
....come on NW devs....for real....
If there was one countermeasure to not Alienate the rest of your playerbase....it would be THIS!
[edit] One last thing. I've said before and from my personal market experience (i've worked in several advertising agencies as a Graphic Designer) there's a very basic rule most successful companies use.
Don't cut out the small spenders. 1000 small chips are more than 10 big ones and small spenders tend to stay longer (and after minor fails or mishaps) since they feel their smaller sums are not much of a stake if things go south hence they'll keep the company/project running.
I think in all due honesty and sincerity, that cryptic and pwe are trying to bend and twist this rule the other way around which has never ever worked before, nor will it ever.
Why repeat the same mistake others did, hoping you will get a different result ?!
Then there is the nerf to classes and equipment.
[SIGPIC][/SIGPIC]
PnP Red Box DM & Player (74 - ?). NWN + SoU + HotU (4-03),
NWN Diamond Edition, Neverwinter Nights Complete (NWN + NWN2).
Only problem with this, the change is not based on the PC players feedback, but only on the managment (?) fear of losing a lot of Xbox players to Elemental Evil too.
Otherwise they would not have waited this long for those changes...
Oh We are a Niche Market now and are basically going to be the 1 Module Ahead Test Platform for Xbox. I am oddly Ok with that though...
They Really need to take a Hard look at the Policy of Implementing Vast Sweeping Changes then Scaling Back and Changing over to a more incremental approach of Balancing.
NWO could still entertain a good number of MMO players ingame, if they would start listening to the reasonable feedback of those players.
I have no problem with paying for games, but i expect to get at least something solid in return for it... and the Devs here are really failing hard in that department.
Comments
But most importantly....
Content scales exactly to your current level and stats. (something many people asked for in NW)
Ye....returning to an area where bosses had initially 50K hp, after you leveled up a bit...and you find them with 75K
then 150K...
Their damage also scales accordingly
....come on NW devs....for real....
If there was one countermeasure to not Alienate the rest of your playerbase....it would be THIS!
[edit] One last thing. I've said before and from my personal market experience (i've worked in several advertising agencies as a Graphic Designer) there's a very basic rule most successful companies use.
Don't cut out the small spenders. 1000 small chips are more than 10 big ones and small spenders tend to stay longer (and after minor fails or mishaps) since they feel their smaller sums are not much of a stake if things go south hence they'll keep the company/project running.
I think in all due honesty and sincerity, that cryptic and pwe are trying to bend and twist this rule the other way around which has never ever worked before, nor will it ever.
Why repeat the same mistake others did, hoping you will get a different result ?!
+ forcing players into guilds
+ adding another huge grind to the game
+ adding ZEN shop items to the game, to lessen the new grind
and not a single Dev response to all the feedback threads.
We're gonna have to wait and see how the grind's gonna be. Is it going to be the kind of insane grind that's designed to force you into the Zen Shop, or is gonna be the kind of grind that ends before it gets too boring?
But yeah, I'll probably lose patience pretty quickly.
I will definitly enjoy them when I come back to Neverwinter, sometime... Probably about when something is done for warlocks, that's my only missing piece really.
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Otherwise they would not have waited this long for those changes...
Then there is the nerf to classes and equipment.
PnP Red Box DM & Player (74 - ?). NWN + SoU + HotU (4-03),
NWN Diamond Edition, Neverwinter Nights Complete (NWN + NWN2).
I have no problem with paying for games, but i expect to get at least something solid in return for it... and the Devs here are really failing hard in that department.