1) I'd like to have a player frame with 3 horizontal bars for HP stam and AP of equal width and hight
2) Separate bar for abilities.
3)Would also like to have the abilitiy to resize the buff icons and make them wrap to multiple rows.
4) It would also be nice to have the ability to only show only your own detrimental effects on the target (debuffs/dots ect.) .
5) It would be nice to scale UI text and nameplates independent of the rest of the UI as when scaling down some parts of the UI, the text becomes really hard to read the buffs/debuffs on the nameplates can be hard to see.
6) A way to vacume loot or area loot with filters, instead of having to run around picking up every individual thing would be really really nice.
7) PVP queues should be based on the power lvl of the character not actual lvl as a fresh 70 vs a 3k 70 is so stupid to play.
8) Gear rating should take into account companions, bonding stones, mounts, insignias, boons, ect. ect.
9) You should get vip for spending a certain amount of zen and you should get a certain amount of zen each month for purchasing vip.
10) All the low lvl dungeons should have an epic mode.
11) Less reused assets and more orginal art and mobs. For instance doing dailies in sharandar and fighting the same trolls and redcaps in every dungeon is insanely boring day after day.
12) There are countess bugs that need fixing. For instance the borrowed time bug for SW really sucks.
Post edited by mystocles on
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
TO @strumslinger . SO cryptic measure how serious is a bug depending how much poeple report it ? HOW you know if some part of the community hide the bug that one person report and because is 1 person might get ignore from gm.
need to have "overflow looting", real tired to use them for refine in middle of combats is real stupid by devs.
way TOO MUCH loot garbages, make them into pile of coins, white to purple scale coin amounts, white for 2-3 silvers, green for 10-20 silver coins, blue for 50-75 silvers, and purple pile of coins for 1g/2g, all of those as "auto pickups", no need for running over the piles and clickings. we dont need loads of dishes, cups, or bowls. we need special "overflow looting bag" , then clear them when a dungeon runs or encounters are completed and must clear them asap before next runs.
So my friends and I were discussing some possible changes to Neverwinter, what we would like to see and all that. One thing that we all agreed one was a little more customization. Now I know there is quite a bit but here me out on this.
In the beginning of a new character, creation, you choose a hometown, a status-like title, and a deity to follow. Now the deity does give you something from what I've notice, a small change to the buffs and boons you get during prayer. What I submit to you is a little more than that. Make the Gods matter. Someone followed Silvanus? Give them the Nature Kit ability, regardless of class. Kelemvor? Maybe +damage to undead. You see my point.
You could even change the way clerics fundamentally work by adding in God choice. Followers of Kelemvor (more aptly known as Doom Guides) could receive necromantic spells in their quests. Or those who pledge to Amaunator get fire powers and cooldown times. This would allow for some really dynamic gameplay that I would love to see. Now if their are flaw, which I am sure there are, please tell me. But either way, I think it is a mechanic that we all would benefit from.
The wheel of element is a bit broken right now... mostly on GWF... I keep combat tracker on most of the time and i noticed that on many cases... it become the first source of DMG for GWF... it is a bit crazy that a simple item become the main source of dps, Lostmauth set was a set of item and it was just as strong. I mean... i think wheel is a great thing to have in the game but 30% is ridiculous. It should'nt be first or even second in the source of dps... it should not beat aura of courage either... i think it should be around 10% to make it more balanced in PVE and PVP... 10% would still be better then mostly all of the artifacts out there without being totally broken like it is right now.
I have some balance suggestions focused around PvP. Why not make certain things work differently and/or disabled in PvP? Or just balance the characters around PvP then balance the mobs around the characters.
1. HRs are doing a bit too much damage since mod10. Some of them are doing extremely unfair amounts of damage but I'm not sure how.
2. TRs are totally unfair. They have invisibility, ranged and melee attacks, ability to disable your skills, ability to slow you to a crawll and a skill that does insanely high damage (sometimes in excess of 200k). The slow skills don't care about anti-CC skills like GWF's sprint and unstoppable at all. TRs survive practically every combat encounter in PvP but still do massive damage. It makes no sense for a character to have really high deflect (because everyone is building it this way), really high defense, really high damage and really high survivability all at once. There should be some kind of trade-off like there is with most of the other classes. One thing that could help is to remove courage breaker entirely, then make the smoke bomb slow people (not as much as courage breaker) and stop the smoke bomb from turning skills off. Next, Shocking Execution is doing too much damage. There should be NO instance in any game during PvP in which a player is able to 1-shot another player solely because this is the way their class works. When there's an item discrepancy or some kind of debuffs/buffs taking place that's another story. The issue here is that it's no fun for anyone to be 1-shot and nobody has a chance to fight back. People aren't being 1-shot due to items but due to the way the class is made. If you chase a TR you can't do anything to them, if they chase you you still cannot do a thing to them.
3. Courage bug on OP needs to be fixed ASAP. I'm shocked it has gone on as long as it has. If it's unknown how this can be fixed, why not replace the skill with another function?
4. In the game client you advertise the Zen store by highlighting the icon on the bar at the top. We click that and see another flashing icon which reads "Buy Zen using funds from your Steam wallet" when hovering over the icon. Once clicking this, we see the only Payment Method is "Steam Wallet". After purchasing Zen I bought a Coalescent ward with intent to sell and it was account bound despite the Zen store stating that it's a tradable item. I was told this is a probation period because I used steam. There are several issues with this... The Zen doesn't magically get generated by Steam, there's obviously a contract that Cryptic has with Steam in which they provide the game, content packs and Zen through Steam. I shouldn't be punished for using a method approved by Cryptic, especially when I was given no warning. Not only is it a hidden punishment policy, but it's false advertising. At no point was I told that the item would be account bound. I contacted support and they were stubborn and unwilling to understand that they are in the wrong here. I went back and forth with them for several days and got the same nonsense replies over and over which were basically "we can't do anything about this" (which seems to be their go-to reply for pretty much everything). It's not my problem that you guys offer Zen through Steam. If you don't like this then don't offer it, rather than screw over your customers. And all this is over a stupid cheap item like a Coa Ward. They would rather HAMSTER off a customer than keep them happy by realizing they made a major mistake and resolving the problem. This is a huge business practice failure and should NEVER happen. You MUST give players notice if something like this will happen and now that the mistake is made you OWE players a tradable item. It wouldn't hurt to make up for your mistake by giving the players you've done this to something extra. I shouldn't be punished for spending money... that makes no sense. I refuse to spend any more money in this game and will inform people of the problems.
People have asked why I don't just use the Coa Ward then sell the item. Well, the reasons for that are:
1. I shouldn't have to do this, that's the whole point... I payed for something I didn't receive. 2. Whatever I use this Coa Ward on will be account bound.
When I jump across the broken bridge in lostmauth to get to the scorpions my companion dies. Like every time. My companion has probably died 5000 times already.
4. In the game client you advertise the Zen store by highlighting the icon on the bar at the top. We click that and see another flashing icon which reads "Buy Zen using funds from your Steam wallet" when hovering over the icon. Once clicking this, we see the only Payment Method is "Steam Wallet". After purchasing Zen I bought a Coalescent ward with intent to sell and it was account bound despite the Zen store stating that it's a tradable item. I was told this is a probation period because I used steam. There are several issues with this... The Zen doesn't magically get generated by Steam, there's obviously a contract that Cryptic has with Steam in which they provide the game, content packs and Zen through Steam. I shouldn't be punished for using a method approved by Cryptic, especially when I was given no warning. Not only is it a hidden punishment policy, but it's false advertising. At no point was I told that the item would be account bound. I contacted support and they were stubborn and unwilling to understand that they are in the wrong here. I went back and forth with them for several days and got the same nonsense replies over and over which were basically "we can't do anything about this" (which seems to be their go-to reply for pretty much everything). It's not my problem that you guys offer Zen through Steam. If you don't like this then don't offer it, rather than **** over your customers. And all this is over a stupid cheap item like a Coa Ward. They would rather **** off a customer than keep them happy by realizing they made a major mistake and resolving the problem. This is a huge business practice failure and should NEVER happen. You MUST give players notice if something like this will happen and now that the mistake is made you OWE players a tradable item. It wouldn't hurt to make up for your mistake by giving the players you've done this to something extra. I shouldn't be punished for spending money... that makes no sense. I refuse to spend any more money in this game and will inform people of the problems.
Welcome to "business as usual" for Cryptic advertising. The only way I have found to have them honor their actual advertising is to file a complaint with the Better Business Bureau. Start here: File a Complaint
When I jump across the broken bridge in lostmauth to get to the scorpions my companion dies. Like every time. My companion has probably died 5000 times already.
When I do dwarven throne with folks who summon companions 5 out of 10 times the hulk aiming fails because some dumb a$$ companions aggroed the hulk... Unrelated I know but freakin' frustrating
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Don't waste your time on this thread - no one reads it. No Dev commented here in ages. So many great ideas here and Cryptic is not even aware of them, because of lazy 'community' moderators and developers that do not even spent 5 min a day to read this great feedback and post a single acknowledge post. It took 5 days to respond to Gateway Shutdown... cmon ;/ I hope there will be changes at certain positions.
<...> false advertising. <...> This is a huge business practice failure and should NEVER happen. <...> I refuse to spend any more money in this game and will inform people of the problems.
Welcome to "business as usual" for Cryptic advertising. The only way I have found to have them honor their actual advertising is to file a complaint with the Better Business Bureau. Start here: File a Complaint
It is indeed a big problem for players, but also for you guys, that you seem to intentionally mislead players into believing that they can buy more with a purchase than that you actually give them when they make the purchase. Why do I write "intentional"? Several reasons apply: 1.This is not an exception to the rule, but given the vast amount of items that this applies to, it seems to be practice; 2.You are smart enough to avoid such abundance of "mistakes"; 3.This is not only my analysis, but also the analysis of other players with whom I've spoken. In fact, the general feeling that I discern from my interactions with other players is that people feel that you cannot be trusted and try to make money at the expense of the fun that your players have in playing the game. And if people feel that you are selling them lemons, they will be less likely to buy something from you, and also less willing to pay a lot of money for it. So, becoming more honest should be a win-win situation for you and for players.
devs seem becoming nerf bullies lately and not focus on bugs, instead of adjusting Linu's Favor to be easier to get, they also need to switch companion prizes with xp scroll/ xp books with upgrade tokens that we really need, these xp scrolls are useless when pets are capped currently. these scrolls are toliet paper, too common.
there are too many glaring problems in the game, and they do is losing the fight vs the bots. we still get spams in chats and in-game mailboxes. they claim they fixed chat recently, i laughed loudly, knowing it fails.
fun factor is vanishing lot faster and they built huge "Pause-mode" wall to block progression, creating huge gap between haves and havenots. damages was already there far too late to slow down those "haves" crowd while others suffer or forced to put up with devs' poor excuses and ignoring the needs.
WHAT we need? add more slots for bank after each 2-3 mods released, raise the inventory caps. also, change the loot drops on those junks, convert them as pile of cashes on the go.
i have been playing this game from the beginning i missed the beta but started within days of it being live....the most annoying thing to is the lag either the game slows way down or freezes or alternates between normal and slow...with that being said when that happens it must lose keystrokes or something because the bad guys continue to attack during a freeze but i dont or in slow mo time the attack slowly but i can barely move which cause me to use more of in game resources and generally gets me killed in places that i normally wouldnt get killed in this has been happening more and more lately in fact i cant really remember it ever happening in the beginning but your player base has increased,....that is the one thiing that keeps me from playing more than i do...
Thanks for the opportunity to add my two cents' worth.
There is really only one thing that's really annoying me at the moment and that is the Interface HUD for "yourself". It needs to be brought back to the front so we can click on it and actually SEE our name/health ingame.
This has been bug reported so many times and I even put in a ticket. The response was "yes, we know, we'll fix it". That was over five maintenances ago and I'm still waiting.
Fix it please?
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
The wheel of element is a bit broken right now... mostly on GWF... I keep combat tracker on most of the time and i noticed that on many cases... it become the first source of DMG for GWF... it is a bit crazy that a simple item become the main source of dps, Lostmauth set was a set of item and it was just as strong. I mean... i think wheel is a great thing to have in the game but 30% is ridiculous. It should'nt be first or even second in the source of dps... it should not beat aura of courage either... i think it should be around 10% to make it more balanced in PVE and PVP... 10% would still be better then mostly all of the artifacts out there without being totally broken like it is right now.
duration bothers more than the actual bonus damage. and 30% bonus damage and 28 sec is too much. how IT comes first on dps is 30% of the player damage every 60 seconds. if you hit sure strikes 1m per swing the wheel will come after the sure strike with 300k for 1m sure strike. 30% of 1m.
Fix the line of sight. It shouldn't be so awkward entering or leaving a location, or interacting with an object or an NPC - but it is. So much mouse waggling to get the F option up.
Do something about the lousy follower AI. Why do - in particular - the healer and wizard who do ranged attacks feel the need to go charging into mobs I'm not fighting, which then pile onto me after my follower very quickly DIES. I've seen me going from fighting one mob to THREE mobs at once because my follower, especially the wizard goes running BACKWARDS into other mobs. Also, in general make followers more durable - more hit points, make them - in general - more useful.
In regard to enchants, runes and refining stones, ditch character bound. Account bound is fine, it's fair enough, but character bound is just wasting inventory space between double refining events. Three inventory slots for one type of stone where there used to be just one. In general, ditch character bound and make everything account bound instead.
Autoloot scrolls and profession items from drops, scrap lockboxes autolooting.
Do away with the penalising reward limitations on demonic closure/slaughter heroics. Sometimes an instance is just quiet, should players be rewarded LESS for doing potentially MORE work because there are less people to do the encounter? Also, more than half the time nobody DOES the closures. It's two to four people trying to notch up their 3 encounters, getting bronze or silver rewards for their effort and meanwhile, on the other side of the map players are sitting around waiting on a slaughter to trigger. Cutting down the amount of TIME the closure encounter takes would potentially fix this.
The wheel of element is a bit broken right now... mostly on GWF... I keep combat tracker on most of the time and i noticed that on many cases... it become the first source of DMG for GWF... it is a bit crazy that a simple item become the main source of dps, Lostmauth set was a set of item and it was just as strong. I mean... i think wheel is a great thing to have in the game but 30% is ridiculous. It should'nt be first or even second in the source of dps... it should not beat aura of courage either... i think it should be around 10% to make it more balanced in PVE and PVP... 10% would still be better then mostly all of the artifacts out there without being totally broken like it is right now.
duration bothers more than the actual bonus damage. and 30% bonus damage and 28 sec is too much. how IT comes first on dps is 30% of the player damage every 60 seconds. if you hit sure strikes 1m per swing the wheel will come after the sure strike with 300k for 1m sure strike. 30% of 1m.
The thing is that it does 30% of all DMG sources which in the end become the no.1 source of DMG once combined... you are right 30% is too much and 28seconds is too long. But i would be satisfied with any nerfs at all just so it becomes acceptable to have any other artifacts on. Other artifacts looks silly now.
Again with the too many things being bound to character.
During the last special event there were multiple drops of artifact items, some bound to account (aplause) others bound to character - and that tends to suck.
Since the item is bound to character what does a person do when they already have one item and they get another exact same item on a later drop that is bound to character also?
Being an Uncommon item we can't salvage it, being bound to character we can't put it in the shared bank for another character to use and we can't donate it to the guild bank or sell it in the auction house so the only remaining option is to sell it for pennies of what it is actually worth at a merchant's booth...
There should be some way for a player with multiple artifact items bount to character to at least exchange them for other artifact items (bound to character) that would actually benefit the player, or better yet make it so that all of those dropped artifact items are bound to account so they can be given to other characters or better yet not bound at all so they can be sold to other players on the auction house... or at least salvagable for AD's.
I see a lot of stuff being thrown into thread about changes and no mod/dev response saying "Yes we care/or at least read it." So just incase one of them does come across this I will say just a couple things. 1. Read what your patrons are wanting, happy customers means they spend more. 2. Fix the junk in your game that is wrong with it, gamers as a whole aren't stupid. If we realize we are ignored we won't be spending a dime on a HAMSTER game.
oh yeah, about those black ice nodes, i have some issue with those nodes, i often not able to target or line up, it feel way too "tiny" when i move around trying to lock on.
Sad that there is so many suggestions and no dev or mod has said such that I have seen. So many bugs that i know are being reported but no response on the matters. They want us to spend hard earned money on the game and yet they do not listen to the patrons or when they do respond directly they always turn it around to a simple BS answer 'You should have reported it sooner.' I reported missing items for months and when i finally get a response was only because I used the website and I was told that they could go back to see what date i made level 70 but was basically told there was nothing they can do to fix the issue that I was at a loss so Yea I am sooo going to spend a lot of money on this game now suuuure
I keep getting DC'd like every hour. Fix the damn netcode lol
DC'd here a lot as well, not to mention that now seems that due to the closure of Gateway I either see the notification box for updating the launcher go to 20+ before it opens the launcher which now stays black for a VERY long time. I have checked my internet speed, with a couple different speed tests, updated drivers, cleaned disk to remove cookies and so on, restarted my modem and router even my pc and yet it takes me a very long time to log in. Seriously thinking that this is due to the decision to close gateway and forcing bots and gold sellers to the main servers
Bots HAMSTER with game. Made a new toon, went into domination match, both groups being controlled by same person... the group I was in all run to one flag, I took middle, opposing team all ran to other flag, then they met at middle. I fired off a few spells noticed no one was doing anything, then all my team went to middle, after about a minute they all moved back to a corner, the opposing team moved from their corner flipped it, then my team moved somewhat slowly to flag as opposing team moved back to their corner, and repeated, I watched and then went and took opposing teams flag, went back to middle and tried talking as I watched the robotic movements of all involved. I don't mind helping players when they are under geared to let them advance, and I appreciate it when teams let me advance when they are way over powered. But robots are just slowing down the game, my opinion, kick accounts using bots, got to be gold spammers anyway right?
Comments
2) Separate bar for abilities.
3)Would also like to have the abilitiy to resize the buff icons and make them wrap to multiple rows.
4) It would also be nice to have the ability to only show only your own detrimental effects on the target (debuffs/dots ect.) .
5) It would be nice to scale UI text and nameplates independent of the rest of the UI as when scaling down some parts of the UI, the text becomes really hard to read the buffs/debuffs on the nameplates can be hard to see.
6) A way to vacume loot or area loot with filters, instead of having to run around picking up every individual thing would be really really nice.
7) PVP queues should be based on the power lvl of the character not actual lvl as a fresh 70 vs a 3k 70 is so stupid to play.
8) Gear rating should take into account companions, bonding stones, mounts, insignias, boons, ect. ect.
9) You should get vip for spending a certain amount of zen and you should get a certain amount of zen each month for purchasing vip.
10) All the low lvl dungeons should have an epic mode.
11) Less reused assets and more orginal art and mobs. For instance doing dailies in sharandar and fighting the same trolls and redcaps in every dungeon is insanely boring day after day.
12) There are countess bugs that need fixing. For instance the borrowed time bug for SW really sucks.
HOW you know if some part of the community hide the bug that one person report and because is 1 person might get ignore from gm.
way TOO MUCH loot garbages, make them into pile of coins, white to purple scale coin amounts, white for 2-3 silvers, green for 10-20 silver coins, blue for 50-75 silvers, and purple pile of coins for 1g/2g, all of those as "auto pickups", no need for running over the piles and clickings.
we dont need loads of dishes, cups, or bowls.
we need special "overflow looting bag" , then clear them when a dungeon runs or encounters are completed and must clear them asap before next runs.
In the beginning of a new character, creation, you choose a hometown, a status-like title, and a deity to follow. Now the deity does give you something from what I've notice, a small change to the buffs and boons you get during prayer. What I submit to you is a little more than that. Make the Gods matter. Someone followed Silvanus? Give them the Nature Kit ability, regardless of class. Kelemvor? Maybe +damage to undead. You see my point.
You could even change the way clerics fundamentally work by adding in God choice. Followers of Kelemvor (more aptly known as Doom Guides) could receive necromantic spells in their quests. Or those who pledge to Amaunator get fire powers and cooldown times. This would allow for some really dynamic gameplay that I would love to see. Now if their are flaw, which I am sure there are, please tell me. But either way, I think it is a mechanic that we all would benefit from.
convert them as "random numerical Vlod vails" straight to currency tab after digging up.
there no need to fight with bag managements.
whoever designed that was either hindsight or bag bully to make inventory problems.
Cryptic's Solution: Spend Zen Buy More and Bigger Bags!
Welcome to the shakedown!
Encounter Matrix | Advanced Foundry Topics
1. HRs are doing a bit too much damage since mod10. Some of them are doing extremely unfair amounts of damage but I'm not sure how.
2. TRs are totally unfair. They have invisibility, ranged and melee attacks, ability to disable your skills, ability to slow you to a crawll and a skill that does insanely high damage (sometimes in excess of 200k). The slow skills don't care about anti-CC skills like GWF's sprint and unstoppable at all. TRs survive practically every combat encounter in PvP but still do massive damage. It makes no sense for a character to have really high deflect (because everyone is building it this way), really high defense, really high damage and really high survivability all at once. There should be some kind of trade-off like there is with most of the other classes. One thing that could help is to remove courage breaker entirely, then make the smoke bomb slow people (not as much as courage breaker) and stop the smoke bomb from turning skills off. Next, Shocking Execution is doing too much damage. There should be NO instance in any game during PvP in which a player is able to 1-shot another player solely because this is the way their class works. When there's an item discrepancy or some kind of debuffs/buffs taking place that's another story. The issue here is that it's no fun for anyone to be 1-shot and nobody has a chance to fight back. People aren't being 1-shot due to items but due to the way the class is made. If you chase a TR you can't do anything to them, if they chase you you still cannot do a thing to them.
3. Courage bug on OP needs to be fixed ASAP. I'm shocked it has gone on as long as it has. If it's unknown how this can be fixed, why not replace the skill with another function?
4. In the game client you advertise the Zen store by highlighting the icon on the bar at the top. We click that and see another flashing icon which reads "Buy Zen using funds from your Steam wallet" when hovering over the icon. Once clicking this, we see the only Payment Method is "Steam Wallet". After purchasing Zen I bought a Coalescent ward with intent to sell and it was account bound despite the Zen store stating that it's a tradable item. I was told this is a probation period because I used steam. There are several issues with this... The Zen doesn't magically get generated by Steam, there's obviously a contract that Cryptic has with Steam in which they provide the game, content packs and Zen through Steam. I shouldn't be punished for using a method approved by Cryptic, especially when I was given no warning. Not only is it a hidden punishment policy, but it's false advertising. At no point was I told that the item would be account bound. I contacted support and they were stubborn and unwilling to understand that they are in the wrong here. I went back and forth with them for several days and got the same nonsense replies over and over which were basically "we can't do anything about this" (which seems to be their go-to reply for pretty much everything). It's not my problem that you guys offer Zen through Steam. If you don't like this then don't offer it, rather than screw over your customers. And all this is over a stupid cheap item like a Coa Ward. They would rather HAMSTER off a customer than keep them happy by realizing they made a major mistake and resolving the problem. This is a huge business practice failure and should NEVER happen. You MUST give players notice if something like this will happen and now that the mistake is made you OWE players a tradable item. It wouldn't hurt to make up for your mistake by giving the players you've done this to something extra. I shouldn't be punished for spending money... that makes no sense. I refuse to spend any more money in this game and will inform people of the problems.
People have asked why I don't just use the Coa Ward then sell the item. Well, the reasons for that are:
1. I shouldn't have to do this, that's the whole point... I payed for something I didn't receive.
2. Whatever I use this Coa Ward on will be account bound.
Tornado Of Souls
The only way I have found to have them honor their actual advertising is to file a complaint with the Better Business Bureau.
Start here: File a Complaint
Encounter Matrix | Advanced Foundry Topics
Merrily, merrily, merrily, merrily, Life is but a dream.
It took 5 days to respond to Gateway Shutdown... cmon ;/ I hope there will be changes at certain positions.
Intentionally misleading descriptions about the items that can be purchased from the Zen market:
It is indeed a big problem for players, but also for you guys, that you seem to intentionally mislead players into believing that they can buy more with a purchase than that you actually give them when they make the purchase. Why do I write "intentional"? Several reasons apply: 1.This is not an exception to the rule, but given the vast amount of items that this applies to, it seems to be practice; 2.You are smart enough to avoid such abundance of "mistakes"; 3.This is not only my analysis, but also the analysis of other players with whom I've spoken. In fact, the general feeling that I discern from my interactions with other players is that people feel that you cannot be trusted and try to make money at the expense of the fun that your players have in playing the game. And if people feel that you are selling them lemons, they will be less likely to buy something from you, and also less willing to pay a lot of money for it. So, becoming more honest should be a win-win situation for you and for players.there are too many glaring problems in the game, and they do is losing the fight vs the bots. we still get spams in chats and in-game mailboxes. they claim they fixed chat recently, i laughed loudly, knowing it fails.
fun factor is vanishing lot faster and they built huge "Pause-mode" wall to block progression, creating huge gap between haves and havenots. damages was already there far too late to slow down those "haves" crowd while others suffer or forced to put up with devs' poor excuses and ignoring the needs.
WHAT we need? add more slots for bank after each 2-3 mods released, raise the inventory caps.
also, change the loot drops on those junks, convert them as pile of cashes on the go.
Make companions pick up loot for characters based on rarity.
Make stronghold dragons drop unique items so there's a reason to kill them after gear has been obtained.
There is really only one thing that's really annoying me at the moment and that is the Interface HUD for "yourself". It needs to be brought back to the front so we can click on it and actually SEE our name/health ingame.
This has been bug reported so many times and I even put in a ticket. The response was "yes, we know, we'll fix it". That was over five maintenances ago and I'm still waiting.
Fix it please?
how IT comes first on dps is 30% of the player damage every 60 seconds. if you hit sure strikes 1m per swing the wheel will come after the sure strike with 300k for 1m sure strike. 30% of 1m.
Do something about the lousy follower AI. Why do - in particular - the healer and wizard who do ranged attacks feel the need to go charging into mobs I'm not fighting, which then pile onto me after my follower very quickly DIES. I've seen me going from fighting one mob to THREE mobs at once because my follower, especially the wizard goes running BACKWARDS into other mobs. Also, in general make followers more durable - more hit points, make them - in general - more useful.
In regard to enchants, runes and refining stones, ditch character bound. Account bound is fine, it's fair enough, but character bound is just wasting inventory space between double refining events. Three inventory slots for one type of stone where there used to be just one. In general, ditch character bound and make everything account bound instead.
Autoloot scrolls and profession items from drops, scrap lockboxes autolooting.
Do away with the penalising reward limitations on demonic closure/slaughter heroics. Sometimes an instance is just quiet, should players be rewarded LESS for doing potentially MORE work because there are less people to do the encounter? Also, more than half the time nobody DOES the closures. It's two to four people trying to notch up their 3 encounters, getting bronze or silver rewards for their effort and meanwhile, on the other side of the map players are sitting around waiting on a slaughter to trigger. Cutting down the amount of TIME the closure encounter takes would potentially fix this.
During the last special event there were multiple drops of artifact items, some bound to account (aplause) others bound to character - and that tends to suck.
Since the item is bound to character what does a person do when they already have one item and they get another exact same item on a later drop that is bound to character also?
Being an Uncommon item we can't salvage it, being bound to character we can't put it in the shared bank for another character to use and we can't donate it to the guild bank or sell it in the auction house so the only remaining option is to sell it for pennies of what it is actually worth at a merchant's booth...
There should be some way for a player with multiple artifact items bount to character to at least exchange them for other artifact items (bound to character) that would actually benefit the player, or better yet make it so that all of those dropped artifact items are bound to account so they can be given to other characters or better yet not bound at all so they can be sold to other players on the auction house... or at least salvagable for AD's.