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How important is being able to Solo play to you (corrected)?

krailovkrailov Member Posts: 302 Arc User
edited July 2015 in Player Feedback (PC)
One of the biggest changes Mod6 introduced was the requirement to "buddy up" if you wanted to get through any of the higher level content, compared to previously where once you achieved a certain boon/gear/enchant, solo play was very possible in those same areas. It may be that I have not reached such lofty heights yet and solo play may make a return as I grind away, but I wanted to know if the majority were missing it or not.

Might is not always right - the powerful sometimes forget that.

The Small Band

How important is being able to Solo play to you (corrected)? 135 votes

Not important to me at all - I only play with friends or guildies
4%
instynctivechroococcifusionawesomegu3stowentrisdbpunch 6 votes
Miss it, but does not really affect me
4%
onyxskiessorce#8115solbergxdaryaradisonmakzapolus 6 votes
Feeling the pain and wish I could Solo more often
32%
angryspriteogariouspurrzebularrghbrghbjeyceaethersilence1xlegion10398silverkeltrevjimjonesabsphyakusekaidrkbodhiireneadl3rmrrb2000arabaturjack69assjoe123thewaywardrickcase276poisoncloud 44 votes
I cannot play without Solo'ing - I need it!
58%
fdsakhfduewhfiuflblackmoorsockmunkeyquistranahfleethaelradaisydochighlyunstableqexotictaeldornniteingaleazlanfoxurabasksilvergryphteribad15suicidalgodotmoo2youwylonusquspivbuzzardsbait 79 votes
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Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited July 2015
    Feeling the pain and wish I could Solo more often
    Wanting to have as much solo opportunity as I did pre-Mod 6 isn;t that I'm some anti-social deviant, but rather because it's difficult time-wise for me in that I have limited playtime each session (I play in smaller time session multiple times rather than one big event session once a day, for example).

    I'm sure I speak for some others who feel basically the same way. If it were a lot easier to team-up without fear of always being kicked for one ridiculously stupid reason or another I'd proabably do it a lot more. And I can already hear the constant advice to "go remade/join a guild/make steady friends/etc." (all of which is good advice, to be sure) but as stated above: it becomes a time-burden.

    The Devs not only get to play this game 8 hours a day five days a week, they get *paid* for doing it. LOL (I know they don;t literally play eight hours a day, etc - my point being there's a 'disconnect' there as has been stated on countless occasions before.)
  • duryntedurynte Member Posts: 132 Arc User
    I cannot play without Solo'ing - I need it!
    Most often I like to play at my own pace. I enjoy having the time to look around, when there is nice map, and let the story unfold. After all, most assets in this and other MMOs are spent on graphics. When the mob fighting gets very involving, I tend to just see value cubes being repositioned, and a lot of distracting disco bling.

    Whenever I pug up, the play tempo is faster. Pugs are: let's get this over with as fast as possible, we just want the results. Sometimes I am in this mood, too. So in general I enjoy pugging.
  • skitzopyroskitzopyro Member Posts: 125 Arc User
    Feeling the pain and wish I could Solo more often
    The biggest problem with the game is the massive language barriers. How do you tell a group that speaks 3 different languages a strategy? I mean one can hope they have a universal understanding of English but it's not always the case.
    Without any translators its very difficult to play in groups. Not to mention getting people to help you isn't always a luxury one can afford... add that to time constraints and time gates and well that's just a <font color="orange">HAMSTER</font> storm isn't it?
  • burkaancburkaanc Member Posts: 2,186 Arc User
    rigged poll, no option for ppl who find it easy as pie, a simple learn2play issue for most classes
    Paladin Master Race
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    Feeling the pain and wish I could Solo more often
    burkaanc wrote: »
    rigged poll, no option for ppl who find it easy as pie, a simple learn2play issue for most classes

    Irrelevant comment. There's no question about difficulty or how 'easy' anything is; it's a question about how important something is. L2R (Learn to Read, for those who can't).
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  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited July 2015
    burkaanc wrote: »
    rigged poll, no option for ppl who find it easy as pie, a simple learn2play issue for most classes

    Irrelevant comment. There's no question about difficulty or how 'easy' anything is; it's a question about how important something is. L2R (Learn to Read, for those who can't).

    you should learn to read, before you tell that to others, there is no such requirement, never has been for most classes

    and questions are set up the way it sounds like they removed ability to solo
    One of the biggest changes Mod6 introduced was the requirement to "buddy up" if you wanted to get through any of the higher level content, compared to previously where once you achieved a certain boon/gear/enchant, solo play was very possible in those same areas. It may be that I have not reached such lofty heights yet and solo play may make a return as I grind away, but I wanted to know if the majority were missing it or not.
    Paladin Master Race
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    I still play solo 90% of the time. I can solo all the same content I was before Mod 6 dropped, but I just had to adjust my play-style, upgrade my gear a little, and just be smart about things. I even helped duo an HE in Drowned Shore that said it was meant for 6 - 10 people.

    I can do any of the lairs from ToD just fine now.
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  • strous1strous1 Member Posts: 74 Arc User
    Feeling the pain and wish I could Solo more often
    Still trying to get a solo play to finish areas I almost had before mod 6 and gear changes. All my gear was garbage after mod 6, and still trying to fix that.
    [SIGPIC][/SIGPIC]

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  • edited July 2015
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  • burkaancburkaanc Member Posts: 2,186 Arc User
    magenubbie wrote: »
    kreatyve wrote: »
    I even helped duo an HE in Drowned Shore that said it was meant for 6 - 10 people.

    I can do any of the lairs from ToD just fine now.
    Now get on your SW, GF or HR with around 2-2.5k IL and repeat that statement without telling a lie. As usual people here are very inconsiderate of any other class than their own main. It's not that easy for everyone. It's disappointing to see a mod not being an exception to the rule, but sadly enough, I'm not as surprised as one would expect.

    just cleared some mobs in DR on 550ilvl GF and 1200 ilvl combat hr, its doable, gf was almost naked and hr had no enchants, r5s alone would add a lot
    Paladin Master Race
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited July 2015
    I cannot play without Solo'ing - I need it!
    Some content should be easy.
    Some content should be interesting.
    Some content should be difficult.

    And everything should be in it's place.
    Module 6 does not offer this, and i highly doubt that module 7 will be any better.

    If you think that the whole content is too easy, feel free to help everyone else, that is struggling with it. And not just with hollow words, but by playing with them ingame side by side.
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  • edited July 2015
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  • maegmaagmaegmaag Member Posts: 332 Arc User
    Another wrong made poll i cant participate in. Would like to, but cant, even that am in the "mood" to.
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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    I cannot play without Solo'ing - I need it!
    kreatyve wrote: »
    I still play solo 90% of the time. I can solo all the same content I was before Mod 6 dropped, but I just had to adjust my play-style, upgrade my gear a little, and just be smart about things. I even helped duo an HE in Drowned Shore that said it was meant for 6 - 10 people.

    I can do any of the lairs from ToD just fine now.

    ...with the right class and/or tree, the backing you have from your "friends in high places" (i.e. higher level alts producing AD to buy stuff like R7/8s), and good knowledge of what's relevant in this game, sure.

    I frankly doubt that Mr. or Mrs. Firsttimer can do that. Drowned Shore and ToD are basic leveling matter. They should be able to do that lair solo, and that HE with the appropriate number of chars...

    Which then ofc the experienced player will find something between cheesy-easy nd mildly annoying, probably.

    And that is the problem, IMHO. Knowledge is power, and newcomers should have ample room for errors and learnin processes.

    Lastly: Drowned Shore is Level 61-63. That's almost old stat curves, so you should be able to do that with one hand tied to your back...
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited July 2015
    Knowledge is also free considering how many older players don't mind teaching/mentoring new players about what gear to get, what stats you should be stacking or how to start generating reliable AD to help cover your expenses/upgrades. At the very least (and for those fiercely independent new players), a good long time player can give you hints.

    It's actually a good thing that the game is complex enough that you can't figure out each and every significant thing without a lots of time/an outsider's nudge in the right direction. Seriously, we can only equip like 3 encounters at a time. If the rest of the game were that simple we'd be bored out of our minds.

    The problem is that good players tend to spend (a lot more of) their time doing something productive instead of whining in chat. Therein lies the problem.

    There was a time when the game was designed to be a solo-er's paradise. In case you don't remember, people absolutely hated it and demanded that their DCs be "true healers" and their GFs be "true tanks". Among others, I was against the whole thing but was massively overruled. Hence the gameplay we have atm.
    The problem with specialized roles is that balance-wise they're considered part of a greater whole. That obviously affects solo.
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  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited July 2015
    Feeling the pain and wish I could Solo more often
    At recommended level on my righteous DC I was able to solo most of the HEs in Drowned Shore, even did the Inn one 4 times solo. But too it is because of playstyle, build, etc. And I was still wearing High Prophet at that point. I can solo all the lairs in Dread Ring and Sharanadar with her, have not tried to do it in WoD yet. Well trying to level the artifact equipment on my second main character. But I know there are few of my characters that probably can not solo lairs now, even though they could before Mod6. Those being my archery HR and my fury SW.
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  • krailovkrailov Member Posts: 302 Arc User
    Feeling the pain and wish I could Solo more often
    maegmaag wrote: »
    Another wrong made poll i cant participate in. Would like to, but cant, even that am in the "mood" to.
    Sorry maegmaag, if I am missing something, please let me know so that I can do better in future. While I agree with some of the comments about play capability/style/choices affecting one's current ability to Solo play, I asked the question with the focus on how important being able to Solo was to individuals (I may have slanted it with my "...biggest changes Mod6 introduced was the requirement..." statement, so I do apologise for that:) )

    I read a Dev statement that DR, IWD etc should not be Solo'able, and I think that statement takes away from those of that need / desire Solo, hence my poll to see how many want it, without having to be over specced for it. I have a couple of toons that can solo (barely), others - not a chance. All my toons should be able to, IMHO.

    Might is not always right - the powerful sometimes forget that.

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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    I cannot play without Solo'ing - I need it!
    I only solo

    That said...

    The queue sys tem works for me some tines...

    But never the Epic DDs

    So

    I guess that is very broken
  • vyperdrivevyperdrive Member Posts: 56 Arc User
    krailov wrote: »
    Sorry maegmaag, if I am missing something, please let me know so that I can do better in future.

    For me, there is a certain amount of confusion and ambiguity about the options. I myself play almost exclusively solo, and am currently enjoying the difficulty level and variation of the endgame fights (not so much the lack of new content, but more about that later). So should I answer the final option, even though it seems to me to possibly saying that there is little/no solo content available? Also there seems to me to be other players that are able to solo fine at the moment, but that they are not enjoying the difficulty levels, so what should they answer?
    krailov wrote: »
    I read a Dev statement that DR, IWD etc should not be Solo'able

    That's not entirely correct - the statement was
    goatshark wrote: »
    Areas like Sharandar, Dread Ring, and Icewind Dale will still be very difficult solo, as was originally intended when they became level 71, 72, and 73 respectively.

    Furthermore:
    krailov wrote: »
    I have a couple of toons that can solo (barely), others - not a chance. All my toons should be able to, IMHO.

    To an extent, I agree - but there should be an increasing difficulty/gear level element towards it. This brings me back to what I consider to be the poor content choices made with developing mod 6. Promoting existing content to level 70+ content, and making these the only real endgame was a mistake. People had gotten so used to playing that content at level 60 that the change was jarring and not well liked. Suddenly they could not complete quests and lairs that they were doing fine before.

    Then you had the changes to some mechanics and abilities that have made playing certain class/build combos lag far behind others. For me the weaker dps classes at the moment should get some love and be raised up to be able to tackle the endgame more effectively. However I do think that tank and healing classes should have a slower time in doing content solo, making it more efficient for them to join up with a dps class to quest.

    The other complaint I would have is the lack of decent gear options available to newly dinged 70's - it's basically the AH or hope that they had enough campaign rewards banked from pre mod 6; or the lottery of crafting gemmed profession gear. There should have been opportunities to gain rep points to be able to kit themselves out in some decent armour and jewelry once they reach 70.

    For me, Sharandar should have a reasonable difficulty level for new 70's, and reward gear/items that are an improvement so that players can progress to DR, and so on. I would say that's not really the case at this time, but again I would refer back to design decisions with mod 6.

    I do feel though that some of the recurring complaints are bit much. I've seen ranged players complaining that they can't kill melee npc's before they get to them - well sometimes you should get caught by melee npc's, but you should have the abilities to survive and manage those times. The current endgame difficulty level is fine - what should change is that classes that struggle now should be improved to more effectively handle it, and gear availability should be more progressive. Hopefully many of those improvements will come with mod 7 - hopefully...

    Finally, we need new story and campaign content, because doing the same things as we have for so long is getting stale. Sadly I do not think this is going to happen until mod 8 (Underdark), but hopefully with the pen and paper campaign being released in September, mod 8 will be released at the same time - so it's not too long to wait.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    I cannot play without Solo'ing - I need it!
    I voted I need solo'ing. For me, solo'ing is essential. However seeing my character is in the high range of gear levels, I have not had problems with that recently.

    I completely understand how lower level players might dislike this change however.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    magenubbie wrote: »
    kreatyve wrote: »
    I even helped duo an HE in Drowned Shore that said it was meant for 6 - 10 people.

    I can do any of the lairs from ToD just fine now.
    Now get on your SW, GF or HR with around 2-2.5k IL and repeat that statement without telling a lie. As usual people here are very inconsiderate of any other class than their own main. It's not that easy for everyone. It's disappointing to see a mod not being an exception to the rule, but sadly enough, I'm not as surprised as one would expect.

    I don't have much more than 2.5k iLvl on any character, but have gotten back to the place where I can play any class solo in content up to level 72. It's not balanced in the regard that it takes a lot longer to do things on some classes, and I have far more ability to recover from mistakes on some classes. I haven't gone into level 73 content with my "weaker" characters in quite some time, even to test the rebalanced difficulty.

    Any of them can solo Subterranean Surge except probably the GF or OP, because they'd run out of time. Yes, that includes the Warlock. Sub Surge is easy peasy with just two people, especially if you're higher level and being scaled down. Crabs probably still isn't soloable because of the boss, but I could see a competent duo handling it. Fountain of Fear I wasn't able to solo, but haven't tried since the monster damage reduction; might be doable now. Soloing Drowned Shore HEs is like soloing normal Spider or Karrundax used to be... you're massively overgeared for it. A lot of my characters can solo the HE that spawns on the steps in Reclamation Rock all the time; that one's for 5 players too.

    Being able to solo repeatable quest content is important. Dungeons and skirmishes are for team play. Repeatable quests are something you should be able to do because you feel like playing by yourself, you don't have time to get involved in something longer, you're killing time waiting for friends, whatever. You should not be forced to group up for it just because. It was always an option, and plenty of people chose to exercise that option back when the levle cap was 60. And that was fine. But it should be optional, and not mandatory for any player who is not at the pinnacle of gear and skill.
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  • locksanpocketslocksanpockets Member, NW M9 Playtest Posts: 111 Arc User
    I cannot play without Solo'ing - I need it!
    Speaking of soloing; are there any t1-t2 dungeons that players can enter solo?

    I'd like to thank Krailov for posting this poll, it's a subject that is near and dear to me, and my fellow solo artists.


  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    I cannot play without Solo'ing - I need it!
    I play around 3 hrs a day but time varies day to day I find time for pvp 4 rounds and 1 reg dungeon run for AD then to work on my boons. I play a HR and even with 2.4 IL I find it hard to solo TOD and IWD. Iw ould likr to learn the t1 and t2 dungeons but my Item level mostly gets me booted so Solo is my only option
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited July 2015
    I cannot play without Solo'ing - I need it!
    Speaking of soloing; are there any t1-t2 dungeons that players can enter solo?
    [...]

    Nope. They removed the links to the map doorsteps. You need to go through the queue. You might maybe find four sympathetic souls to quit then after entering, but you'd not stay alone - Q mechanism yould try to replenish your party... ...unless you first kickvote an undisclosed number of hapless people...
  • krailovkrailov Member Posts: 302 Arc User
    Feeling the pain and wish I could Solo more often
    vyperdrive wrote: »
    For me, there is a certain amount of confusion and ambiguity about the options. I myself play almost exclusively solo, and am currently enjoying the difficulty level and variation of the endgame fights (not so much the lack of new content, but more about that later). So should I answer the final option, even though it seems to me to possibly saying that there is little/no solo content available?
    Apologies, I did not intend to mean there was little/no solo content available, just that the ability to Solo in areas that I previously enjoyed (like dragon dungeon quests) was no longer possible (without respec, juggling, changing equipment, etc, etc). The intent of the poll is to gain an idea of how important Solo'ing is to you/us - PWE are making decisions about gameplay, if we want to influence that, we need numbers, not venting.
    vyperdrive wrote: »
    Also there seems to me to be other players that are able to solo fine at the moment, but that they are not enjoying the difficulty levels, so what should they answer?
    If you can solo fine, congrats! Please answer as to the importance of still being able to do so - hopefully that will lead to a moderation of the difficulty level if the Devs hear us...
    vyperdrive wrote: »
    krailov wrote: »
    I read a Dev statement that DR, IWD etc should not be Solo'able

    That's not entirely correct - the statement was
    goatshark wrote: »
    Areas like Sharandar, Dread Ring, and Icewind Dale will still be very difficult solo, as was originally intended when they became level 71, 72, and 73 respectively.
    Sorry, my bad, I should have reviewed the statement, but was in a hurry :) The main thrust of that statement as I interpreted it (and still do), is that for the casual or new player, they do not intend it to be soloable, and very likely new content will follow the same path, unless we can change the course of this raging river...
    I think that they brought the concept of needing a group to the wider play areas (open zones), and I feel that was a wrong decision. I remember first going into Sharandar and getting wiped, but as I learned the tactics (with only slightly better gear), I was able to solo there with concentration (even easier once I got boons and even better gear, naturally). Now, a couple of my toons can solo it - barely, and it is a chore. I feel that was a wrong decision, and wanted to show PWE the numbers, because numbers is money, baby!

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  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited July 2015
    Except that ship has sailed. Too many changes have been made to support specialized roles for each class, and the effect of that on solo play was inevitable. What you are suggesting is for the devs to rollback at least three mods' worth of changes.
    And, as I said, it was NOT just up to the devs. All things considered, you could say the players forced their hand.

    At this point, the best you can hope for is a better, more streamlined grouping system (like a window that opens up and shows which groups are doing which quests, allowing you to join/leave groups without hassle; you can then choose to group up only when a particular quest is too difficult/time consuming for you). Frankly I wouldn't be surprised if they simply boosted the HR Archer's damage, for example, making it an unmatched range DPS machine in longer fights (for end-game balancing purposes) while completely ignoring everything else. Which really doesn't help the casual HR Archer player much solo-wise.
    I don't actually have much trouble soloing with my SWs.

    Oh, and given that it was the players who spent several mods whining and complaining in the forums that classes should have specialized roles in the first place, I find it extremely unlikely that the same approach would work twice. Especially considering the drastic (and according to this thread, negative) effects on other gameplay aspects.
    Post edited by tyrtallow on
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