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So the XP adjustment.

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  • skitzopyroskitzopyro Member Posts: 125 Arc User
    Nobody was burning through the 60-70 content it is mind numbing and repetitive. The exp required to get overload levels was also not super fast either but now its snail pace. Nothing was done to streamline the game instead.
  • grimvalorgrimvalor Member Posts: 2 Arc User
    This was a horrible idea, it made poorly designed leveling of Elemental Evil even worse. I used to love to play my alts, however I am not looking forward to doing this over again. They just killed their alt loving playerbase by trying to get another 50 bucks for ONE character an xp boost. Seriously $50?!? that is the price of a new game almost! why regrind or even finish current content when you can play something else that doesn't feel like work.
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  • regenerderegenerde Member Posts: 3,050 Arc User
    edited July 2015
    Isn't it 10$ for the level 1-60 xp booster, and another 50$ for the level 60-70 xp booster?
    And yes, that is a price for a new game, with new content and probably much less bugs... and here you get only bonus xp.
    Mind you, you still have to actual level that single character... and even with those xp boosters, you will probably only level in the same pace, as before the change to the xp system.

    I mean come on, we all know that the only reason for the change in the xp und invoke system is to promote those xp booster sales... but even with coupons raining upon us all day from invoking and even event quests - why even bother with xp booster?
    They haven't changed a single thing about those dull and repetetive vigilance quests. Those are neither very good nor are they very interesting...
    Overflow xp, that is needed to progress your character is also hard to come by, and even then it's only a chance to get that needed power point.

    The Devs might have their numbers about everything, but they seem to have absolut no understanding about players and their own game.
    They need to make more money?
    Fine, i can understand that...
    But then go ahead and find reasonable prices for all those completly overpriced packs. May be even take some time, to come up with a few new usefull packs, that offer real account wide things in it.

    And for the love of god, start taking player feedback into consideration, and show with your patches and updates, that you care about your players...
    Post edited by regenerde on
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • linaduinlinaduin Member Posts: 187 Arc User
    karistiana wrote: »
    I'm probably going to be among the minority, but I think leveling went too fast in general. With all the different ways to get XP (i.e. quest lines, skirmishes, dungeons, foundries, campaigns, invokes, and even PVP), players would often find themselves leveling past content. So many, non-completionists, would tend to skip areas to move on to something else that was within their level.

    Which is why I'm guessing they chose to increase the amount XP required to level from 60-70. I believe their intention was to encourage players to play more of the new content instead of skipping over areas. So now, it's more rewarding XP wise to actually complete FP, DS, RR, before venturing to SR.

    The problem with this, however, is that many find the new zones to boring and repetitive. I, for one, dislike the vigilance tasks. I would much rather have had more zones with quest lines similar to what was found pre-Mod 6.

    I agree in principle but there are better ways to manage leveling. Like reducing XP granted for quests as the player out-levels the quests and awarding no XP for quests, say, three levels below the player; players wanting to experience all content can move through slowly without ever being more than three levels above the content and those who want to level quickly can jump ahead by skipping regions. This prevents invoke/craft XP from stuffing up quest progression too, for those who want it all. A simple negative feedback like this solves a lot of problems automatically.

    But slowing 60-70 progression because players get through 1-60 content too fast? To the point that there isn't even enough XP to keep up with the quest levels? It's just crazy.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    Funniest of all that is even with the outrageous amount of experience required to level the lv 70 dailies gives less exp than lv 20 quests.

    Win logic

    Side note: NOT EVEN GUARANTEED POWER POINT LOL!
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Ive given up on leveling alts.. most Ill ever worry about is 60 now.

    Ya, nothing was more fun then the day you used to hit the old 60 , I used to love buying some gear and ready to hit sharander and dread! Did it on 6 toons total so far booned all of them up to the 3 in ToD campaign and had 3 with most of the boons in WoD total.

    Now..? omg....

    The most boring part of this game, is actually playing it. At least there is the forums!
  • silence1xsilence1x Member Posts: 1,503 Arc User
    silverkelt wrote: »
    The most boring part of this game, is actually playing it. At least there is the forums!

    If the devs see nothing else in this thread, they need to see this ^^

    You should add this to your sig line silverkelt :)

    I aim to misbehave
  • skalt112skalt112 Member Posts: 1,089 Arc User
    They have given you a way to make it better , for the mere paltry sum of 60.00, you can level to 70 twice as fast!
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  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    regenerde wrote: »
    The Devs might have their numbers about everything, but they seem to have absolut no understanding about players and their own game.

    It's also obvious that none of them have actually played D&D... more like alumnus from EQ and WoW.

    This game should be MUCH more like the former, and a lot less like the latter.



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  • alkemist80alkemist80 Member Posts: 957 Arc User
    I got back into playing my warlock, she was at level 66, almost level 67 when I picked her back up. I completed all of Spinward Rise and I'm not even a quarter way into 68. This is just downright depressing and sickening. It really makes me not want to play alts anymore.

    All I do is grind random quests in Spinward doing it over and over. I feel like I'm running in place on the hamster wheel. It's horrible. I don't even bother taking her into campaign areas since it's made for level 70 let alone the XP nerf doesn't even make it worth while to do.

    I get bored after getting everything I want done on my main and I can't even pick up an alt to play because it's frustrating slow.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

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  • skalt112skalt112 Member Posts: 1,089 Arc User
    So i made a paladin.

    I was very careful not to miss any quests as i was leveling. I started all the campaigns as soon as they were available to me even wod (yea paladin) I have not missed a daily quest yet in my leveling process. I am almost finished with Gauntylgrim, and i am half way through 66. There is no way I am not going to have to grind out 1.5 to 2 levels after spinward. I even went so far as to grind all the horde treasure i needed on mobs in wod to get my first weekly. Took about 2 hours and netted me a whopping 1/4 bar exp.

    I m not looking forward to this at all. there was a time, when i played games ,where the home strech of leveling was something you felt good about. In this game it has become something I am dreading.
  • regenerderegenerde Member Posts: 3,050 Arc User
    edited July 2015
    Yeah, that would be another point, with an OP you can go into WoD at nearly any point after hiting level 60... but try that with any other class, and you will be surprised... and not in a good way.

    But back on topic, i do understand that they need to make money, but the Devs and/or the managment need also to understand, that the nonsense they are pulling right now is not working... at least not for me.
    And it think it is safe to say, that they only drive even more players away from this and any other of their games.
    After all, if they don't take proper care of this game, why even try any other game from them?

    If i get a free car, and it is driving fast, and i enjoy the ride, that is the way to get me to spend money on it.
    But if the company of that car just removes two tires over night, and offers me to buy them back for every ride i would like to take, but for the price of a complete new car...
    I'd just say, thanks for the rides this far, but i think i'm going spend my money somewhere else from now on.
    Post edited by regenerde on
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    linaduin wrote: »
    karistiana wrote: »
    I'm probably going to be among the minority, but I think leveling went too fast in general. With all the different ways to get XP (i.e. quest lines, skirmishes, dungeons, foundries, campaigns, invokes, and even PVP), players would often find themselves leveling past content. So many, non-completionists, would tend to skip areas to move on to something else that was within their level.

    Which is why I'm guessing they chose to increase the amount XP required to level from 60-70. I believe their intention was to encourage players to play more of the new content instead of skipping over areas. So now, it's more rewarding XP wise to actually complete FP, DS, RR, before venturing to SR.

    The problem with this, however, is that many find the new zones to boring and repetitive. I, for one, dislike the vigilance tasks. I would much rather have had more zones with quest lines similar to what was found pre-Mod 6.

    [...]
    players wanting to experience all content can move through slowly without ever being more than three levels above the content and those who want to level quickly can jump ahead by skipping regions. [...]

    ...call me nitpicker, but from my experience, leveling slowly is a failsafe way to get you overleveled - as you have to kill the same monsters over and over again. But I've rarely been the one to avoid mobs overly cautiously...
  • linaduinlinaduin Member Posts: 187 Arc User
    linaduin wrote: »
    [...] players wanting to experience all content can move through slowly without ever being more than three levels above the content and those who want to level quickly can jump ahead by skipping regions. [...]

    ...call me nitpicker, but from my experience, leveling slowly is a failsafe way to get you overleveled - as you have to kill the same monsters over and over again. But I've rarely been the one to avoid mobs overly cautiously...

    OK - you're a nitpicker.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    Leveling to 70 felt like punishment before the xp nerf, now? Not doing it other than through leadership. Just another antiplayer measure. And before you consider if this post should disappear maybe its worth considering if the how it is right now can be defended in anything but mealy mouthed pr speak
  • skalt112skalt112 Member Posts: 1,089 Arc User
    Now they have giant grinding groups forming. This reminds me of vanilla everquest. I am waiting for "camp check!"

    Giants by the citidel and below , instance #2.
    Giants by the portal Instance #3

    Then there is "LFG giants"

    "citadel #2 full atm..."

    "Can you put me on the list?"

    " NP you are #3"

    So for an update. I am 8 of 16 on the second level of spinward rise. I am 1/2 through 67. I figure i will be lucky to ding 68 and maybe have a bar or two in before i finish.

    I will never level another character again in this game away from the praying circle in protectors enclave.

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  • umcjdkingumcjdking Member Posts: 276 Arc User
    skalt112 wrote: »
    Now they have giant grinding groups forming. This reminds me of vanilla everquest. I am waiting for "camp check!"

    Giants by the citidel and below , instance #2.
    Giants by the portal Instance #3

    Then there is "LFG giants"

    "citadel #2 full atm..."

    "Can you put me on the list?"

    " NP you are #3"

    So for an update. I am 8 of 16 on the second level of spinward rise. I am 1/2 through 67. I figure i will be lucky to ding 68 and maybe have a bar or two in before i finish.

    I will never level another character again in this game away from the praying circle in protectors enclave.

    Yeah, but in EQ max level didn't mean anything. Leveling up to max level was not the focus nor was it required, neither was getting awesome gear. It certainly would help, but you didn't need it. A level 50 cleric still rocking his Mithril BP, Stein and Summoned Weapon could do a near-comparable job of healing and buffing as the 60 cleric in full VP armor and epic weapon.

    I'm slightly offended by these comparisons.
  • highlyunstablehighlyunstable Member, NW M9 Playtest Posts: 343 Arc User
    I too, feel the pain. Though all but one of my toons (a HR) is at lvl 70. The HR will never be anything more then a statue in PE. It was bad enough that they made the game boring, but to the increase the needed XP was just.. insane. I cannot play more then an hour or so and I am done, compared to Mods 3, 4 and 5 when I would play for hrs and hrs and hrs and hrs, and still would want more.
  • sabre10sabre10 Member, NW M9 Playtest Posts: 340 Arc User
    I have several characters at lvl 70, and more at around lvl 60. The increase in XP requirement to get to 70 does nothing to motivate me in levelling those remaining characters. As has been said before, the grind through vigilance tasks is pretty boring but to change the xp so that even completing them all will leave you short of the goal is shortsighted.
    I'm sure that the large xp boosters in the zen market is just coincidental in timing ;)
    Adjusting the xp in this manner doesn't give me any incentive to purchase them, it just breeds resentment.
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  • osterdracheosterdrache Member Posts: 480 Arc User
    The true wonder is: there are still players left playing this game… but I know nobody, who will buy ZEN here ever again.

    The design and decisions made in this game by devs and marketing are soooo bad… they could be used to represent general failure how to not do it in mmos.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    I just did 4 gaunt pvp matches. I made 1.8% exp.
  • regenerderegenerde Member Posts: 3,050 Arc User
    Question is, since the player feedback about this is here, will the Devs consider it, and change something about this, or just ignore this feedback, like they ignore all the other feedback as well?
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    regenerde wrote: »
    Question is, since the player feedback about this is here, will the Devs consider it, and change something about this, or just ignore this feedback, like they ignore all the other feedback as well?

    In order to get the devs to listen to your feedback, you must perform the proper ritual. In this case, I believe it reciting the book of psalms whilst conducting a ritual sacrifice of a left handed goat (making certain at least four drops of blood land upon the necronomicon) followed by donating enough money for PWE's entire board of directors to build a mansion out of other, smaller mansions.

    Or was that the ritual for raising Yog-Shoggoth? I always get those two mixed up.

  • vaelynxvaelynx Member Posts: 182 Arc User
    The vigilance quests also offer double the previous amount of XP--which with double XP in place is actually 4x the XP.

    Are you sure of this?

    I'm trying to level up my level 60 SW in Drowned Shores. Each vigilance task gives less than 7k XP (with 21% multiplier), which means, I need to do more than 40 vigilance tasks in the first area of the Drowned Shores just to get from level 60 to 61!

    What is the reasoning behind that?

    Vigilance tasks used to give about 1.7k XP each (that's with whatever modifiers I was carrying), the same as the majority of campaign daily quests still do.

    It's not about the amount of the XP each one gives, but the proportion to how much it's needed to achieve one level.

    What in your opinion, is the amount of tasks one should complete in each area before passing onto the next? And by area I mean a region of the map (like the first 16 tasks in Drowned Shores or whatever other place). If you are not a power player that can log in more than 6 hours per day, I say that 40+ is not reasonable.

    EDIT: grammar

    The idea should be that doing the four Elemental Evil areas should take you smoothly from 60 to 70.
    As such, taking 40 VT for one level is far too much to say the least.
    Hell, when I did that, I managed to get to 70 through drowned shore (and Tyranny of Dragons dailies)
  • skitzopyroskitzopyro Member Posts: 125 Arc User
    Feedback thread is useless. Any caring company would have showed up by now and said well guys we noticed a large amount of negative feedback and are thinking of ways to compensate. Instead its we did it and its done, we dont care how you were affected.
  • regenerderegenerde Member Posts: 3,050 Arc User
    They are too buzzy with module 7, and then they will be too buzzy with module 8.
    Perhaps at the end of the year, they might find some time for bug fixing and paying attention to players concerns/feedback?
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
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