Revisiting an old build and I think I finally worked out something for her... though I'm not certain about it just yet... <b><u><a href="http://aesica.net/co/herocreator.htm?v=18&n=Nightbug&d=1645mVSRgWT40b0L000L503L600LB04LA05K203K903K5057G00LC05MQ03OH04M20HL7000nHx2N3q1jSa">Nightbug - Freeform</a></u></b> <b><u>Super…
Sidekick slots. Special slots for sidekicks. Up to 3. Start with 1, pay for the 2 others. Clicking on one sidekick summons all within the sidekick bar. However uptime is divided between them. 2 will stay active for 7m 30s and 3 will stay active for 5m.
As far as I know it uses the same formula as damage resistance so... 1 / (1 + %resist) = %chance to get knocked So if you have 100% knock resist it's 1 / (1 + 1) = .5 or a 50% chance to get knocked 200% yields 1 / (1 + 2) = .333... or a 33% chance to get knocked
Since there isn't any DR on crit chance you can just calculate dps. part of dps that uses surprise attackdps * 0.1 add part of dps that doesn't use surprise attack+ ((dps * 0.9) divide by crit layer stuff/ ((1 - CritChance) * ( 1 + OffenseBonus + DamageMod) + CritChance * ( 1 + OffenseBonus + DamageMod + Severity)))…
My char is going along well but seems weak against enemies his lvl, I would appreciate any advice that anyone could offer. My powers are: Bionic Shielding (rank 1) Nanobot Swarm (R 1 and healing injectors) Hawk's Talons (R 1) Viper's Fangs (R 1) Energy Shield (R 1) Micro Munitions (R 1) Lightning Reflexes (R 3) Super…