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thelostone0 Arc User

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  • This isn't directly related to the fixes listed, but with costume stuff in general being addressed, could we please get someone to look at the costume drops from Therakiel's Temple? The one I specifically would like looked at was linked to the item "Lesser Spark of Immortality" and consisted of a back halo piece not…
  • Well, lots of CO's powers were built without any eye towards balance, this is true. As for mezzes, well, of course "hard" CC moves that lock down an enemy would be OP on bosses, which is why (assuming they would land on a boss) mez spells in Everquest (where I suspect the term came from originally, thanks to the Enchanter…
  • Bosses not only get a ton of stats, they are also made immune to the few debuffs left. Skarn's Bane is almost completely useless aside from a source of dps for healers because virtually nothing has a buff that can be removed by it. Any time the devs notice you can use Skarn's Bane to reduce something's threat level (rather…
  • You can do this with a single healer, don't even need 3 of them (though i suppose you could do it with three, it'd just be boring that way.) Two healers is fine, even one is doable, though that takes coordination with the team and (preferably) a big %-based heal like Palliate. For two healers, one healer sucks exhaust…
  • I could maybe see your argument if it wasn't for the existence of Legion's gear. To my humble opinion making Justice gear a fairly reasonable to attain set (granting that the drifter salvage is going to require a fair bit of Q grinding unless someone's selling it in the AH) is a necessary step to offset the extreme amount…
  • Definitely going to second AoRP's ability to make tanks look much more solid and reduce the yo-yoing that often accompanies the more fragile ones.
  • Oh, Sky Command (unless siginificantly changed) is going to be 3x as long as F&I, so if the drop rate is unchanged the forum backlash will be... impressive.
  • Get rid of the penalty of no reward for being too busy healing to dps. Frosty is hitting hard enough I can't take the time to target someone other than the tank a lot of the time or the whole rampage team drops like dominoes.
  • Given how hellish this rampage can be, getting 0 loot if you failed to have the time to hit Kenina (since only hitting her counts) is immensely frustrating for a role that's already stressful (healers). Please, please, please change this!
  • Bored now, can you take the PvP flamewar elsewhere? Yes, Justice gear will casually snap what little balance there was in PvP over its knees but that's irrelevant. How do the drop rates work now, and what are the rates? If they went with "do the most dps to get a token" I'm just screwed and may as well forget about ever…
  • Alerts, for the most part, will be reasonably fine. Rampages? Less so. Warlord alert et al? Not so hot. I suppose Cosmics are irrelevant, what with someone keeping those on lockdown permanently with sniper rifle and device exploits.
  • Most of us were never able to hit ridiculous dodge values anyhow. The folks with Legion gear (and most overpowered) will be least hurt by all of this, while support characters 9for example) who used dodge as a vital chunk of their ability to survive in Gravtiar and other random nuke events will be crippled.
  • Well, I left off AoAC because what it does is something few builds need or can take advantage of, especially at level 40. Also because I haven't used it a lot, admittedly. I was looking at a way to make rolling a support toon more useful. Look at the new Fire and Ice alert - one mess up and anyone within 25 feet of the…
  • I can attest to the value of AoPM as a support buff. I personally leveled a support toon who started out with AoRP and Compassion with bubbles, and that worked great, for what it did. I could literally turn off my travel power and type in /walk 0 for a dockside dustup and still ensure no one died because everyone was just…
  • UNTIL Sky Command was a 30 minute Rampage (technically it was something else, but...) and look at how rapidly it got abandoned. Admittedly, the length was probably okay, but it was 100% unforgiving of mistakes. Sadly, missions that the majority of players can do and enjoy are always going to be castigated by the hardcore…
  • Making fluidity a de facto requirement to not die vs Gravitar actually reduces build diversity a lot as it makes every other dodge pointless. That said, if you don't have dodge he random cascades will kill you faster than you can say "heal please?" and God help you after a rez. God help the poor support types who relied on…
  • Well, to be fair, offensive passives that grant dodge are clearly superior to most other offensive passives. Reason being that the resistances other passives grant you are completely useless against anything else. "Oh, hey, I take half damage from fire attacks because of my 100% fire resist... Warlord still barbecues me…
  • I *THINK* that if you block them the force detonations will not knock you out of the square, but they are very badly telegraphed, particularly if you have team members who can pile a lot of visual effects on the enemy. Or am I doing it wrong by trying to react to the animations? I thought the point of making these things…
  • Trailturtle, sometimes I will enter the pillar of light and not get the buff, resulting in my death as surely as if I'd tried to go without. Can you perhaps add a few seconds to the time given to pick up the buff and make the buffs mildly more visible so it's easier to tell if I've been screwed by the pillar or not?
  • Skarn's Bane breaks the firewalls, just FYI. It strips the buff that lets you damage them. My healer was a bit perturbed to discover this. The color code section could really use another 5-10 seconds to get to the fields and back to a panel, it's very easy to get caught out of position and utterly screwed because of the…
  • Well, in the words of Phil Collins, I can't dance, so you'll find me safely outside the circle if I'm ranged or avoiding both dots to the best of my ability if I'm melee. It still doesn't feel worth courting being nuked to try and pick it up, but oh well. I don't run these with enough randoms that i have to worry about…
  • Perhaps I am an idiot or have simply played support toons for this alert too much, but I'm left with two questions. 1: How do you get the buffs to your dps? Let the white circle hit you and hope like heck you don't lag and get nuked by the black one? 2: Is the buff really worth the effort given how easy it is to get nuked?…
  • PC in this case = Player Character. As opposed to NPC, Non Player Character.
  • Okay, still, that's only after you get to 35, and even then it's no incentive. IMO, at least, except maybe as a stepping stone to get to the powers you actually want.
  • Approaching this debate from a different angle, what all needs to be done to increase the number of optimal builds to where duels aren't predictable? I know people say PvP (a la BASH or Zombie Apoc) is different from duels, and I agree, because I've heard of SGs joining BASH and then only fighting non SG people even if it…
  • People speed run because it's more fun than getting pingponged all over the place. To my knowledge there is zero point to killing the trash except wasting our time, you've got better odds of picking winning lotto numbers than of getting costume drops from the trash.
  • Short answer, with Skarn's Bane he's pretty easy. Without he's a living nightmare. Shadow form: ~1% of max hp every second as long as he's doing damage. a 400k HP boss is therefore getting back 4k Hp every second whether you're hurting him or not, so long as he does even a single point of damage to one of the 5 people…
  • How about making 1 key per player drop from Lairs and NemCon?