So, Ultimate powers. You can't get them until 35 and have completed the Vibora Bay Apocalypse. Sounds like they're pretty awesome, right? I mean, you have to basically beat the PvE game to get them. If you're a Might character, you get Unleashed Rage, which was hilariously OP for a few months but is now (more) reasonable. If you're using Technology, Implosion engine's nice for bunching up enemies, though the damage is an after thought. Not great, definitely not worth waiting for 35 to get, but not a waste. Then there's powers like Fury of the Dragon or Planar Fracture or the Energy Projector one I forget, or the mentalist powers one. You know, the ones so weak they aren't iconic or respected or even ever seen. How do we fix this? What needs to be done to them to make them worth picking?
Okay, still, that's only after you get to 35, and even then it's no incentive. IMO, at least, except maybe as a stepping stone to get to the powers you actually want.
So, Ultimate powers. You can't get them until 35 and have completed the Vibora Bay Apocalypse. Sounds like they're pretty awesome, right? I mean, you have to basically beat the PvE game to get them. If you're a Might character, you get Unleashed Rage, which was hilariously OP for a few months but is now (more) reasonable. If you're using Technology, Implosion engine's nice for bunching up enemies, though the damage is an after thought. Not great, definitely not worth waiting for 35 to get, but not a waste. Then there's powers like Fury of the Dragon or Planar Fracture or the Energy Projector one I forget, or the mentalist powers one. You know, the ones so weak they aren't iconic or respected or even ever seen. How do we fix this? What needs to be done to them to make them worth picking?
First off as Fudgemonsta said, you only need to be lvl 35 to get one.
Here are my thoughts:
Unleashed Rage - Brick Tree Ultimate: Probably one of the best Ultimate powers out there, however it does ranged damage, something which I dont think "core" might chars focus on much or at all. I think it would be better if that sonic damage scaled with superstats and gave around the same damage regardless of Ego statting or not. With Imbue changed, I suspect damage with it will remain around 4-6k for most builds?
Implosion Engine - Tech Tree Ultimate: Again another good Ultimate power, which I have used. Damage is ok, but the strength of it could be amped up in terms of not only damage but the mass snare and reverse repelling effect. I reckon amping the damage of the power will help, but apart from damage it seems quite good.
Energy Storm - Energy Projector Ultimate: This is an Ultimate power I have seen used to great effect in teamed instances or elemental builds. I think whilst not only lacking in really high end damage, it is very situational, to get best damage potential I think you have to have a very large amount of effects on a target, such as Chill, Clinging Flames, Containment Field, Negative Ions ( I don't think any other effects need application or interact with Energy Storm) to get a good damage potential. I personally think it looks cool especially the energy draining animation. So here, I think perhaps higher base damage and *something* to make it a better ultimate (perhaps some protection/immunity granted against a certain damage type you have charged?) NOTE: I firmly believe, this Ultimate should not be able to interact with force field effects such as Personal Force Field, as it will absorb, severly weaken and deactivate PFF, through blocking. I believe this effect should be limited to Containment Field (100%) and to Protection Field (40%), Field Surge whilst affected by Energy Drain is also instantly deactivated. If there is a Ultimates Pass I will flag this up as an issue.
Fury of the Dragon - Martial Arts Tree Ultimate: From the Wiki Description it looks cool, the animation is very nice as well, I think but it lacks damage greatness like some other Ultimates. I have not much experience with this Ultimate, but perhaps the base damage might need an increase, I am not sure, and perhaps allow it to last longer and grant flight and freedom to move and good speeds for duration.
Planar Fracture - Mystic Tree Ultimate: Having look forward to this attack when I was a Radiant AT, I could not help but feel and over whelming feeling being cheated, the pathetic amount of damage done per tick and the weak debuffs make this "Ultimate" feel more like a Tier 1 or 2 attack, with a massive CD. It definately needs a damage increase and the debuffs this power grants should be quadrupled. I think including more status effects from various powersets as well as stuns, roots etc would be good. Debuff per target as I said should be at least 4 per target and I feel the rift should drag people towards it as it is meant to be a hole in time and space, I also think that from it's look and similarity to the things in Aftershock there should be a 40% chance to summon one of those massive Brutes from the AP and fight alongside you, or just a massive multitude of hands/claws which grabs your foes and deal heavy dimensional damage.
Mind Link - Mentalist Tree Ultimate: I have tried this power and frankly, no, just no. Unlike all other Ultimates it does no damage whilst active unless you are actively being hurt. And whilst that sounds great, it generates very little threat so unless you and some allies are in very close proximity, it sounds like this power is quite useless. On the plus side at rank 3 it looks very pretty ^_^. To make this power better, I'd perhaps suggest an innate resistance (medium to high) to all forms of damage whilst active and healing whilst maintaining the psychic bond. Also this Ultimate is very stat specific, namely Ego, as it scales with that and only that, I'd like to see that instead scale with Primary Super Stat and base it off that to get damage multiplyer.
Overall, Fury of the Dragon, Planar Fracture and Mind Link, need longer durations and better base damage and effects and usefulness, i.e. being granted the dragon's power with it's own powertray with a selection of 4 attacks or something. Having varied and wild effects from Planar Fracture as well as more of them on one target like 4 on one target, which stack and detonate at the end of the Fracture's duration. Mind Link, chance to Mind Control or command foes who survive the duration of the power, perhaps granting an after buff, having forged a psychic bond with so many minds, you're new found psychic links allowed you to drain psychic energy and super charge your next few attacks (next 7 attacks).
Another Alternative is to make Ultimates for each powerset? Whilst I know this would be very tedious it would be a good idea I think.
Each Powerset would have an Offensive or Defensive Ultimate, I'll give two or three examples here:
Electricity - OFFENSE - High Voltage! - You summon ALL of the power from inside you and draw on energy around you, focusing the tremendous amount of energy you have stored and firing it out in one, huge, high voltage blast, this blast is an AoE and a ranged power, usually melting through most things in it's way, especially your enemies.
Electricity - DEFENSE - Electro Storm - Gathering a large amount of energy you can generate a storm of pure electrifying energy which surrounds you and can deal heavy damage to foes and super charges the Endurance of all inside it, for the entire duration.
Force - OFFENSE - Maximum Force! - By entering a state of pure power, you send out a wave which targets every enemy in a 150ft radius, and containing them in a very powerful containment field, which deals heavy crushing damage per .5 sec. If that wasnt enough you then detonate every single containment field causing a high level shockwave which wipes out all targets, only the strongest of foes will be left standing.
Force - DEFENSE - Force Field - A true testament to your shield mastery, you throw up an impenetrable field of pure force energy which stops all incoming damage to all allies within a 60ft radius. This field also pulsates a medium level repulsion wave as a outlet for the tremendous energy being used, which keeps all enemies out of melee range for the duration, only the strongest of foes will be able to resist this effect, even then they may fall down. The shield occasionally sends back 50% of the incoming damage back to the attacker.
Fire - OFFENSE - Pyromaniac - You turn up the heat and stretch your abilties to the MAX! This Ultimate power, increases all of your fire damage by 70% and your critical chance and severity by 40%, you generate a large ball of fire larger than even you yourself, by pouring all your flame into this heated ball of energy, you create an overwhelming ball of energy which does extreme damage when you let it go. Leaving you slightly more resistant to all damage types for a duration, this Ultimate leaves your Fire Form Passive in an overcharged state, buffing all your damage and resistances for a short while. Only the strongest of foes will still have a leg to stand on after this devastating blow.
Fire - DEFENSIVE - Super Nova - You muster all your power and create a field of searing heat and fire which melts everything in it's wake, you can use this awesome power to defend yourself and your allies or just yourself. All incoming damages are weakened and have a chance to be turned into fire damage which you can absorb, your foes weaponry is mostly useless against you whilst in the Super Nova State. Foes who are strong enough to breach and survive this energy are affected by sweltering heat and overpowering energy debuffs, which reduces their damage output and puts their endurance at max which further decreases their damage output as long as it remains high.
Might - OFFENSIVE - Bring It! - Sadly your enemies are foolish enough to drive you into this state of pure rage, which drives you to exceed your normal damage and movement speed limits. You can uproot very large chunks of earth and concrete and throw them at your enemies for 3 second stuns all round, most of your might attacks are so devastating you enemy simply seems to evaporate on contact with your fist. You cannot even be knocked in such a state and even the strongest of foes will have difficulty standing up to your bone crushing might.
Might - DEFENSIVE - It's Tankin' time! - Your natural physique will be pushed to the limit increasing all defense, dodge and damage mitigation levels to near, if not total immunity for yourself. Whilst in this state your allies, become emboldened by your raw power and gain 50% of your damage resistance values for the Ultimate duration. Whilst activated It's Tankin' Time! You generate 500% threat and absorb all threat that your team mates may get and redirect it to you, this includes healing agro, this allows your team to pick off the stray enemies and focus on doing damage without much worry. After this Ultimate is over you retain the % threat you gain and a small portion of boosted defense, and your team retains 10% of the buff they got for a short time. The threat buff to you lasts for 2 minutes and can be refreshed 3 times before it goes.
Unleashed Rage - Brick Tree Ultimate: Probably one of the best Ultimate powers out there, however it does ranged damage, something which I dont think "core" might chars focus on much or at all. I think it would be better if that sonic damage scaled with superstats and gave around the same damage regardless of Ego statting or not. With Imbue changed, I suspect damage with it will remain around 4-6k for most builds?
Say what? UR damage is not affected by EGO. It's affected by Enraged stacks only . And it's categorized as a close area attack, not ranged. With the Imbued changes, UR will possibly do even more damage for any Might character already reasonably invested in Crits and Crit Severity. For most of my Might builds that will be 18-20K per target.
Say what? UR damage is not affected by EGO. It's affected by Enraged stacks only . And it's categorized as a close area attack, not ranged. With the Imbued changes, UR will possibly do even more damage for any Might character already reasonably invested in Crits and Crit Severity. For most of my Might builds that will be 18-20K per target.
Ah k, ty for clarification on that matter. Is that thing where if you move out of range but still stay in range long enough for UR to have the ground crack and you are still affected by the damage...is that a bug? Because that sometimes gives UR a serious edge, i.e. super speeding past, UR is cracked open, ground cracks whilst you're still near/in range you run off then suddenly something hits you like a brick wall.
Ah k, ty for clarification on that matter. Is that thing where if you move out of range but still stay in range long enough for UR to have the ground crack and you are still affected by the damage...is that a bug? Because that sometimes gives UR a serious edge, i.e. super speeding past, UR is cracked open, ground cracks whilst you're still near/in range you run off then suddenly something hits you like a brick wall.
It classifies as a hit before you move away, however the damage is a bit lagged behind.
Say what? UR damage is not affected by EGO. It's affected by Enraged stacks only . And it's categorized as a close area attack, not ranged. With the Imbued changes, UR will possibly do even more damage for any Might character already reasonably invested in Crits and Crit Severity. For most of my Might builds that will be 18-20K per target.
Wow, your might build can hit 18-20k per target? I am interested to see that with the imbue nerf. At high level you will get about 6k plus damage with 8 stacks of enrage. How do you get 18k to 20k damage? What is your crit chance and crit severity? Which spec tree skills are u using? Strength Pri SS but Con stacking?
Wow, your might build can hit 18-20k per target? I am interested to see that with the imbue nerf. At high level you will get about 6k plus damage with 8 stacks of enrage. How do you get 18k to 20k damage? What is your crit chance and crit severity? Which spec tree skills are u using? Strength Pri SS but Con stacking?
Some people can do pretty amazing things lol
But I also find it difficult to see UR going over the 15k mark
I'd guess that the "Ultimate Powers" date back to the then new Vibora Bay expansion which was before I was even playing. What I keep wondering is if the "Ultimate Powers" other than Implosion Engine and Unleashed Rage were ever any good?
I've heard that back in the day Single Blade powers were like really OP'd and the bees knees in PVP, well for a while anyway.
Be interesting to know what the original intentions were for them.
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I'd guess that the "Ultimate Powers" date back to the then new Vibora Bay expansion which was before I was even playing. What I keep wondering is if the "Ultimate Powers" other than Implosion Engine and Unleashed Rage were ever any good?
I've heard that back in the day Single Blade powers were like really OP'd and the bees knees in PVP, well for a while anyway.
Be interesting to know what the original intentions were for them.
In certain situations they can all be good I guess...It's just that for them to be as useful as Implosion engine and UR, they have to be used in certain situations.
Mind Link: Needs agro and in a crowd situation in which they are attacking you to function well.
Mind Link has some undocumented behaviors that can allegedly make it horrifyingly powerful.
Ask Cyrone about them.
:biggrin:
Mind Link deals damage to enemies equal to damage dealt to the player *OR* an enemy up to x4 for Rank 1, x5 for Rank 2, x6 for Rank 3 of your Ego Stat.
With a good friend of mine on his stupid high DPS build we managed to (just the two of us) kill every test dummy in the PH off of a single maintain of Mind Link. My character that uses it can push ~570 Ego for 15 seconds, Mind Link is an 8 second maintain that ticks feedback damage every .5 seconds. Theoretically it has the potential to do ~3.4k damage per .5 seconds.
The main thing that kills this power though is DoT effects like Bleeds and Poisons because it will feedback the damage from those, making the damage *very* random. Honestly, I think that it should go off of the highest damage being dealt at the time for the feedback.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Another Alternative is to make Ultimates for each powerset? Whilst I know this would be very tedious it would be a good idea I think.
Each Powerset would have an Offensive or Defensive Ultimate, I'll give two or three examples here:
Electricity - OFFENSE - High Voltage! - You summon ALL of the power from inside you and draw on energy around you, focusing the tremendous amount of energy you have stored and firing it out in one, huge, high voltage blast, this blast is an AoE and a ranged power, usually melting through most things in it's way, especially your enemies.
Electricity - DEFENSE - Electro Storm - Gathering a large amount of energy you can generate a storm of pure electrifying energy which surrounds you and can deal heavy damage to foes and super charges the Endurance of all inside it, for the entire duration.
Force - OFFENSE - Maximum Force! - By entering a state of pure power, you send out a wave which targets every enemy in a 150ft radius, and containing them in a very powerful containment field, which deals heavy crushing damage per .5 sec. If that wasnt enough you then detonate every single containment field causing a high level shockwave which wipes out all targets, only the strongest of foes will be left standing.
Force - DEFENSE - Force Field - A true testament to your shield mastery, you throw up an impenetrable field of pure force energy which stops all incoming damage to all allies within a 60ft radius. This field also pulsates a medium level repulsion wave as a outlet for the tremendous energy being used, which keeps all enemies out of melee range for the duration, only the strongest of foes will be able to resist this effect, even then they may fall down. The shield occasionally sends back 50% of the incoming damage back to the attacker.
Fire - OFFENSE - Pyromaniac - You turn up the heat and stretch your abilties to the MAX! This Ultimate power, increases all of your fire damage by 70% and your critical chance and severity by 40%, you generate a large ball of fire larger than even you yourself, by pouring all your flame into this heated ball of energy, you create an overwhelming ball of energy which does extreme damage when you let it go. Leaving you slightly more resistant to all damage types for a duration, this Ultimate leaves your Fire Form Passive in an overcharged state, buffing all your damage and resistances for a short while. Only the strongest of foes will still have a leg to stand on after this devastating blow.
Fire - DEFENSIVE - Super Nova - You muster all your power and create a field of searing heat and fire which melts everything in it's wake, you can use this awesome power to defend yourself and your allies or just yourself. All incoming damages are weakened and have a chance to be turned into fire damage which you can absorb, your foes weaponry is mostly useless against you whilst in the Super Nova State. Foes who are strong enough to breach and survive this energy are affected by sweltering heat and overpowering energy debuffs, which reduces their damage output and puts their endurance at max which further decreases their damage output as long as it remains high.
Might - OFFENSIVE - Bring It! - Sadly your enemies are foolish enough to drive you into this state of pure rage, which drives you to exceed your normal damage and movement speed limits. You can uproot very large chunks of earth and concrete and throw them at your enemies for 3 second stuns all round, most of your might attacks are so devastating you enemy simply seems to evaporate on contact with your fist. You cannot even be knocked in such a state and even the strongest of foes will have difficulty standing up to your bone crushing might.
Might - DEFENSIVE - It's Tankin' time! - Your natural physique will be pushed to the limit increasing all defense, dodge and damage mitigation levels to near, if not total immunity for yourself. Whilst in this state your allies, become emboldened by your raw power and gain 50% of your damage resistance values for the Ultimate duration. Whilst activated It's Tankin' Time! You generate 500% threat and absorb all threat that your team mates may get and redirect it to you, this includes healing agro, this allows your team to pick off the stray enemies and focus on doing damage without much worry. After this Ultimate is over you retain the % threat you gain and a small portion of boosted defense, and your team retains 10% of the buff they got for a short time. The threat buff to you lasts for 2 minutes and can be refreshed 3 times before it goes.
Now see this idea is way more interesting. Not to mention actually feels "ULTIMATE" I am totally on board with this.
I assume you used INT, DEX and *something*. But that is really cool. I've wanted to use UR for a very long while now, but I've just never had a build which needs or can utilise it, but I think I might now...
Could you perhaps share any details on how to make best use of New Imbue?
Another Alternative is to make Ultimates for each powerset? Whilst I know this would be very tedious it would be a good idea I think.
Each Powerset would have an Offensive or Defensive Ultimate, I'll give two or three examples here:
Electricity - OFFENSE - High Voltage! - You summon ALL of the power from inside you and draw on energy around you, focusing the tremendous amount of energy you have stored and firing it out in one, huge, high voltage blast, this blast is an AoE and a ranged power, usually melting through most things in it's way, especially your enemies.
Electricity - DEFENSE - Electro Storm - Gathering a large amount of energy you can generate a storm of pure electrifying energy which surrounds you and can deal heavy damage to foes and super charges the Endurance of all inside it, for the entire duration.
Force - OFFENSE - Maximum Force! - By entering a state of pure power, you send out a wave which targets every enemy in a 150ft radius, and containing them in a very powerful containment field, which deals heavy crushing damage per .5 sec. If that wasnt enough you then detonate every single containment field causing a high level shockwave which wipes out all targets, only the strongest of foes will be left standing.
Force - DEFENSE - Force Field - A true testament to your shield mastery, you throw up an impenetrable field of pure force energy which stops all incoming damage to all allies within a 60ft radius. This field also pulsates a medium level repulsion wave as a outlet for the tremendous energy being used, which keeps all enemies out of melee range for the duration, only the strongest of foes will be able to resist this effect, even then they may fall down. The shield occasionally sends back 50% of the incoming damage back to the attacker.
Fire - OFFENSE - Pyromaniac - You turn up the heat and stretch your abilties to the MAX! This Ultimate power, increases all of your fire damage by 70% and your critical chance and severity by 40%, you generate a large ball of fire larger than even you yourself, by pouring all your flame into this heated ball of energy, you create an overwhelming ball of energy which does extreme damage when you let it go. Leaving you slightly more resistant to all damage types for a duration, this Ultimate leaves your Fire Form Passive in an overcharged state, buffing all your damage and resistances for a short while. Only the strongest of foes will still have a leg to stand on after this devastating blow.
Fire - DEFENSIVE - Super Nova - You muster all your power and create a field of searing heat and fire which melts everything in it's wake, you can use this awesome power to defend yourself and your allies or just yourself. All incoming damages are weakened and have a chance to be turned into fire damage which you can absorb, your foes weaponry is mostly useless against you whilst in the Super Nova State. Foes who are strong enough to breach and survive this energy are affected by sweltering heat and overpowering energy debuffs, which reduces their damage output and puts their endurance at max which further decreases their damage output as long as it remains high.
Might - OFFENSIVE - Bring It! - Sadly your enemies are foolish enough to drive you into this state of pure rage, which drives you to exceed your normal damage and movement speed limits. You can uproot very large chunks of earth and concrete and throw them at your enemies for 3 second stuns all round, most of your might attacks are so devastating you enemy simply seems to evaporate on contact with your fist. You cannot even be knocked in such a state and even the strongest of foes will have difficulty standing up to your bone crushing might.
Might - DEFENSIVE - It's Tankin' time! - Your natural physique will be pushed to the limit increasing all defense, dodge and damage mitigation levels to near, if not total immunity for yourself. Whilst in this state your allies, become emboldened by your raw power and gain 50% of your damage resistance values for the Ultimate duration. Whilst activated It's Tankin' Time! You generate 500% threat and absorb all threat that your team mates may get and redirect it to you, this includes healing agro, this allows your team to pick off the stray enemies and focus on doing damage without much worry. After this Ultimate is over you retain the % threat you gain and a small portion of boosted defense, and your team retains 10% of the buff they got for a short time. The threat buff to you lasts for 2 minutes and can be refreshed 3 times before it goes.
Yes for these Ultimates. They feel more "Ultimate" than killing off a bunch of people with just a cough.
Planar Facture:
The same damage but every .25 secs instead of 1, and applying full stacks (like bleed) of all debuff or at least 5.
Energy Storm:
Refreshing the debuff instead of consuming it.
Making it On-Next-Hit power, the bonus being the current damage and effects; or converting the click part in charge and the current damage becoming the tap damage.
Implosion Engine:
After completing the cycle (with a stronger attraction), explodes (with a cool mushroom cloud) doing high damage to everything in a 50 feet range.
Fury of the Dragon:
Making x4 Slashing and Fire Damage per .25 sec in a 50 foot sphere; or at least each stack of focus increasing the damage by 100 %.
Mind Link:
Always doing Ego x 4/x 5/x 6 damage; or the damage being 200 % or 300 % the damage received by you or your teamates in a 100 foot sphere but just attacking anyone in a 50 foot sphere.
Unleashed Rage:
Making you inmune to damage and crowd control for 15 or 20 secs.
Planar Facture:
The same damage but every .25 secs instead of 1, and applying full stacks (like bleed) of all debuff or at least 5.
Energy Storm:
Refreshing the debuff instead of consuming it.
Making it On-Next-Hit power, the bonus being the current damage and effects; or converting the click part in charge and the current damage becoming the tap damage.
Implosion Engine:
After completing the cycle (with a stronger attraction), explodes (with a cool mushroom cloud) doing high damage to everything in a 50 feet range.
Fury of the Dragon:
Making x4 Slashing and Fire Damage per .25 sec in a 50 foot sphere; or at least each stack of focus increasing the damage by 100 %.
Mind Link:
Always doing Ego x 4/x 5/x 6 damage; or the damage being 200 % or 300 % the damage received by you or your teamates in a 100 foot sphere but just attacking anyone in a 50 foot sphere.
Unleashed Rage:
Making you inmune to damage and crowd control for 15 or 20 secs.
Reduce the values on UR, it can still be pretty deadly without damage immunity.
Rather have damage immunity for 5-10 secs at max as an advantage for either 2 or 3 advantage points.
Unending Rage (3 point UR advantage) - Your cries resound around you and act as an almost sentient entity protecting you from all incoming damage for a short duration.
- Grants 5 seconds of damage immunity, which refreshes each time you are attacked for up to 8 seconds after the effect becomes active.
UR is fine as it is IMO, perhaps in PvE higher ranked targets who are affected but dont die receive X% more damage.
Have a gander at my ideas on the preceeding pages and compare them to the "Ultimates" we have now. :biggrin: ((They are the red and blue ones quoted in the post above yours))
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Comments
Plus, you can pick them without any selection in any other tree. They could be your second power choice if you wanted.
Deliciously nutritious!
First off as Fudgemonsta said, you only need to be lvl 35 to get one.
Here are my thoughts:
Unleashed Rage - Brick Tree Ultimate: Probably one of the best Ultimate powers out there, however it does ranged damage, something which I dont think "core" might chars focus on much or at all. I think it would be better if that sonic damage scaled with superstats and gave around the same damage regardless of Ego statting or not. With Imbue changed, I suspect damage with it will remain around 4-6k for most builds?
Implosion Engine - Tech Tree Ultimate: Again another good Ultimate power, which I have used. Damage is ok, but the strength of it could be amped up in terms of not only damage but the mass snare and reverse repelling effect. I reckon amping the damage of the power will help, but apart from damage it seems quite good.
Energy Storm - Energy Projector Ultimate: This is an Ultimate power I have seen used to great effect in teamed instances or elemental builds. I think whilst not only lacking in really high end damage, it is very situational, to get best damage potential I think you have to have a very large amount of effects on a target, such as Chill, Clinging Flames, Containment Field, Negative Ions ( I don't think any other effects need application or interact with Energy Storm) to get a good damage potential. I personally think it looks cool especially the energy draining animation. So here, I think perhaps higher base damage and *something* to make it a better ultimate (perhaps some protection/immunity granted against a certain damage type you have charged?) NOTE: I firmly believe, this Ultimate should not be able to interact with force field effects such as Personal Force Field, as it will absorb, severly weaken and deactivate PFF, through blocking. I believe this effect should be limited to Containment Field (100%) and to Protection Field (40%), Field Surge whilst affected by Energy Drain is also instantly deactivated. If there is a Ultimates Pass I will flag this up as an issue.
Fury of the Dragon - Martial Arts Tree Ultimate: From the Wiki Description it looks cool, the animation is very nice as well, I think but it lacks damage greatness like some other Ultimates. I have not much experience with this Ultimate, but perhaps the base damage might need an increase, I am not sure, and perhaps allow it to last longer and grant flight and freedom to move and good speeds for duration.
Planar Fracture - Mystic Tree Ultimate: Having look forward to this attack when I was a Radiant AT, I could not help but feel and over whelming feeling being cheated, the pathetic amount of damage done per tick and the weak debuffs make this "Ultimate" feel more like a Tier 1 or 2 attack, with a massive CD. It definately needs a damage increase and the debuffs this power grants should be quadrupled. I think including more status effects from various powersets as well as stuns, roots etc would be good. Debuff per target as I said should be at least 4 per target and I feel the rift should drag people towards it as it is meant to be a hole in time and space, I also think that from it's look and similarity to the things in Aftershock there should be a 40% chance to summon one of those massive Brutes from the AP and fight alongside you, or just a massive multitude of hands/claws which grabs your foes and deal heavy dimensional damage.
Mind Link - Mentalist Tree Ultimate: I have tried this power and frankly, no, just no. Unlike all other Ultimates it does no damage whilst active unless you are actively being hurt. And whilst that sounds great, it generates very little threat so unless you and some allies are in very close proximity, it sounds like this power is quite useless. On the plus side at rank 3 it looks very pretty ^_^. To make this power better, I'd perhaps suggest an innate resistance (medium to high) to all forms of damage whilst active and healing whilst maintaining the psychic bond. Also this Ultimate is very stat specific, namely Ego, as it scales with that and only that, I'd like to see that instead scale with Primary Super Stat and base it off that to get damage multiplyer.
Overall, Fury of the Dragon, Planar Fracture and Mind Link, need longer durations and better base damage and effects and usefulness, i.e. being granted the dragon's power with it's own powertray with a selection of 4 attacks or something. Having varied and wild effects from Planar Fracture as well as more of them on one target like 4 on one target, which stack and detonate at the end of the Fracture's duration. Mind Link, chance to Mind Control or command foes who survive the duration of the power, perhaps granting an after buff, having forged a psychic bond with so many minds, you're new found psychic links allowed you to drain psychic energy and super charge your next few attacks (next 7 attacks).
There are my thoughts
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Each Powerset would have an Offensive or Defensive Ultimate, I'll give two or three examples here:
Electricity - OFFENSE - High Voltage! - You summon ALL of the power from inside you and draw on energy around you, focusing the tremendous amount of energy you have stored and firing it out in one, huge, high voltage blast, this blast is an AoE and a ranged power, usually melting through most things in it's way, especially your enemies.
Electricity - DEFENSE - Electro Storm - Gathering a large amount of energy you can generate a storm of pure electrifying energy which surrounds you and can deal heavy damage to foes and super charges the Endurance of all inside it, for the entire duration.
Force - OFFENSE - Maximum Force! - By entering a state of pure power, you send out a wave which targets every enemy in a 150ft radius, and containing them in a very powerful containment field, which deals heavy crushing damage per .5 sec. If that wasnt enough you then detonate every single containment field causing a high level shockwave which wipes out all targets, only the strongest of foes will be left standing.
Force - DEFENSE - Force Field - A true testament to your shield mastery, you throw up an impenetrable field of pure force energy which stops all incoming damage to all allies within a 60ft radius. This field also pulsates a medium level repulsion wave as a outlet for the tremendous energy being used, which keeps all enemies out of melee range for the duration, only the strongest of foes will be able to resist this effect, even then they may fall down. The shield occasionally sends back 50% of the incoming damage back to the attacker.
Fire - OFFENSE - Pyromaniac - You turn up the heat and stretch your abilties to the MAX! This Ultimate power, increases all of your fire damage by 70% and your critical chance and severity by 40%, you generate a large ball of fire larger than even you yourself, by pouring all your flame into this heated ball of energy, you create an overwhelming ball of energy which does extreme damage when you let it go. Leaving you slightly more resistant to all damage types for a duration, this Ultimate leaves your Fire Form Passive in an overcharged state, buffing all your damage and resistances for a short while. Only the strongest of foes will still have a leg to stand on after this devastating blow.
Fire - DEFENSIVE - Super Nova - You muster all your power and create a field of searing heat and fire which melts everything in it's wake, you can use this awesome power to defend yourself and your allies or just yourself. All incoming damages are weakened and have a chance to be turned into fire damage which you can absorb, your foes weaponry is mostly useless against you whilst in the Super Nova State. Foes who are strong enough to breach and survive this energy are affected by sweltering heat and overpowering energy debuffs, which reduces their damage output and puts their endurance at max which further decreases their damage output as long as it remains high.
Might - OFFENSIVE - Bring It! - Sadly your enemies are foolish enough to drive you into this state of pure rage, which drives you to exceed your normal damage and movement speed limits. You can uproot very large chunks of earth and concrete and throw them at your enemies for 3 second stuns all round, most of your might attacks are so devastating you enemy simply seems to evaporate on contact with your fist. You cannot even be knocked in such a state and even the strongest of foes will have difficulty standing up to your bone crushing might.
Might - DEFENSIVE - It's Tankin' time! - Your natural physique will be pushed to the limit increasing all defense, dodge and damage mitigation levels to near, if not total immunity for yourself. Whilst in this state your allies, become emboldened by your raw power and gain 50% of your damage resistance values for the Ultimate duration. Whilst activated It's Tankin' Time! You generate 500% threat and absorb all threat that your team mates may get and redirect it to you, this includes healing agro, this allows your team to pick off the stray enemies and focus on doing damage without much worry. After this Ultimate is over you retain the % threat you gain and a small portion of boosted defense, and your team retains 10% of the buff they got for a short time. The threat buff to you lasts for 2 minutes and can be refreshed 3 times before it goes.
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Say what? UR damage is not affected by EGO. It's affected by Enraged stacks only . And it's categorized as a close area attack, not ranged. With the Imbued changes, UR will possibly do even more damage for any Might character already reasonably invested in Crits and Crit Severity. For most of my Might builds that will be 18-20K per target.
Ah k, ty for clarification on that matter. Is that thing where if you move out of range but still stay in range long enough for UR to have the ground crack and you are still affected by the damage...is that a bug? Because that sometimes gives UR a serious edge, i.e. super speeding past, UR is cracked open, ground cracks whilst you're still near/in range you run off then suddenly something hits you like a brick wall.
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It classifies as a hit before you move away, however the damage is a bit lagged behind.
Deliciously nutritious!
Wow, your might build can hit 18-20k per target? I am interested to see that with the imbue nerf. At high level you will get about 6k plus damage with 8 stacks of enrage. How do you get 18k to 20k damage? What is your crit chance and crit severity? Which spec tree skills are u using? Strength Pri SS but Con stacking?
Some people can do pretty amazing things lol
But I also find it difficult to see UR going over the 15k mark
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I've heard that back in the day Single Blade powers were like really OP'd and the bees knees in PVP, well for a while anyway.
Be interesting to know what the original intentions were for them.
[SIGPIC][/SIGPIC]
The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."
In certain situations they can all be good I guess...It's just that for them to be as useful as Implosion engine and UR, they have to be used in certain situations.
Mind Link: Needs agro and in a crowd situation in which they are attacking you to function well.
Planar Fracture: Well...not that good really
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Ask Cyrone about them.
:biggrin:
Mind Link deals damage to enemies equal to damage dealt to the player *OR* an enemy up to x4 for Rank 1, x5 for Rank 2, x6 for Rank 3 of your Ego Stat.
With a good friend of mine on his stupid high DPS build we managed to (just the two of us) kill every test dummy in the PH off of a single maintain of Mind Link. My character that uses it can push ~570 Ego for 15 seconds, Mind Link is an 8 second maintain that ticks feedback damage every .5 seconds. Theoretically it has the potential to do ~3.4k damage per .5 seconds.
The main thing that kills this power though is DoT effects like Bleeds and Poisons because it will feedback the damage from those, making the damage *very* random. Honestly, I think that it should go off of the highest damage being dealt at the time for the feedback.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Now see this idea is way more interesting. Not to mention actually feels "ULTIMATE" I am totally on board with this.
On Call FAQ found here:On Call FAQ
*wishes munitions would get the bullet time effect attached to an ultimate*
But yeah... As it stands, UR is about the only one out of any of them that feels "Ultimate" what with its 20k+ crits.
Older test of UR on PTS. I've made improvements on Fluffy's crit chance since then.
Snark never dies.
^^ Nice to hear.
I felt especially the might one could be used by tanks alot. As it would help everybody, healers to heal in peace, DPSers to DPS away.
My favorite is Defensive and Offensive Force x3
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Can I has those Might powers now?? :biggrin:
I must be doing something very wrong... I can?t get UR to go for more than 7-9k now without Imbue
Not gonna lie, that is very scary...
I assume you used INT, DEX and *something*. But that is really cool. I've wanted to use UR for a very long while now, but I've just never had a build which needs or can utilise it, but I think I might now...
Could you perhaps share any details on how to make best use of New Imbue?
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I could write up a few more, but yeah I think they would be pretty cool ^^
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Yes for these Ultimates. They feel more "Ultimate" than killing off a bunch of people with just a cough.
I own Koda Ortega. Yeah...
Planar Facture:
The same damage but every .25 secs instead of 1, and applying full stacks (like bleed) of all debuff or at least 5.
Energy Storm:
Refreshing the debuff instead of consuming it.
Making it On-Next-Hit power, the bonus being the current damage and effects; or converting the click part in charge and the current damage becoming the tap damage.
Implosion Engine:
After completing the cycle (with a stronger attraction), explodes (with a cool mushroom cloud) doing high damage to everything in a 50 feet range.
Fury of the Dragon:
Making x4 Slashing and Fire Damage per .25 sec in a 50 foot sphere; or at least each stack of focus increasing the damage by 100 %.
Mind Link:
Always doing Ego x 4/x 5/x 6 damage; or the damage being 200 % or 300 % the damage received by you or your teamates in a 100 foot sphere but just attacking anyone in a 50 foot sphere.
Unleashed Rage:
Making you inmune to damage and crowd control for 15 or 20 secs.
Reduce the values on UR, it can still be pretty deadly without damage immunity.
Rather have damage immunity for 5-10 secs at max as an advantage for either 2 or 3 advantage points.
Unending Rage (3 point UR advantage) - Your cries resound around you and act as an almost sentient entity protecting you from all incoming damage for a short duration.
- Grants 5 seconds of damage immunity, which refreshes each time you are attacked for up to 8 seconds after the effect becomes active.
UR is fine as it is IMO, perhaps in PvE higher ranked targets who are affected but dont die receive X% more damage.
Have a gander at my ideas on the preceeding pages and compare them to the "Ultimates" we have now. :biggrin: ((They are the red and blue ones quoted in the post above yours))
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One hundred hands does about 4-500 during an alert. That is without crits.
FotD did 160.
It. Sucks. Bad.
Feels lame.
Deliciously nutritious!
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Yup but one AT does have access to one of the poorer Ultimates, namely Radiant AT and Planar Fracture Ultimate.
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Nice...was wondering about that.
VARIANT
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