I did change int to recovery. Didn't notice a change in reuse time for some of my cool down abilities. Though at the same time recovery really hasn't made me feel like an endless supply of energy. Wondering if Endurance would suit me better as I do have an energy regen ability.
I think if PWI/Cryptic wants to see a flood of new players and income. They need to start working on REMAKING the game New engine, better overall play mechanics (tab targeting is so old so MAYBE something new?) Basically revitalize a great concept that players are desperately looking for. Marketing not really needed as…
Thanks....I guess I need to prob consider endgame lairs and cosmics fights with my build in mind. I wonder how much I gimp myself with 2 fully ranked passives?
DCUO simply isn't fun. As for Marvel Heroes..........there are much better diablo like games as well as you cant make your own character. Marvel really doesn't want you to. There was originally gonna be a Marvel Online but Marvel backed out cause they don't want players creating heroes in their universe.....go figure.
Champions Online has a realm of freedom when choosing your powers that really cant be matched. Though at the same time, there is very little synergy outside your selected power tree...IE if you choose fire....there is no synergy with ice, force, single blade whatever. But you can choose to build your fire character tanky,…
Lighting Reflex. Mindful Reinforcement. You wont be unkillable but certainly annoying. Dexterity as a Primary Super Stat also seems to help a LR build.
So I thought about it long and hard.........there is a safe way for devs to find out and realize whether or an overhaul is worth it or not. Kickstart. Use a kickstarter to judge and gauge the gamer population to see if they can reach a reasonable goal. Upon doing means they have the knowledge the endeavor will be a success…
I think we have to tell them it WILL work and HOW it will work. There 1st step is communication, players need LOTS of communication. The more communication we have the more we realize.......the game isn't dead. Well if SOMETHING drastic like a new game engine and game overhaul happen or even start in the works.........its…
So unstretch the team. Hire new Devs to make the...."new/overhaul". Have devs work on this one to keep current player base happy while new devs work on the overhaul. Even have some hired devs to work between the 2 games float back and forth. All this would do is bring in a LOT of money. If the current player base NEW all…
But New AAA mmo are CONSTANTLY being started from scratch with no real knowledge of whether they will make a profit at all. CO should EASILY be a solid investment. Treat it LIKE a new project.......work on it in the back ground while still keeping the current player base happy. The one day POOF swap to a new/better version…
I can never understand why a successful game that's starting to show its age......cant get a overhaul. New Game Engine. This game already has a great foundation just transition it to a new engine. IF you really want to be ground breaking.......remove levels. Remove quests. Makes events that are constantly happening and…
Do these Cosmics scale with the # of people participating? I would think 5 well organized people with 20 other idiots would do better than the 5 well organized alone. Though the one Cosmic with dogs I can see be annoying but a little use of chat can simply make that go better.
Well I personally want the current story lines to be more meaning full...IE remove the wall of text and add some actual spoken dialog explaining what is going on and why I'm fighting certain supervillains. I want better story telling in general.......Star Wars Online comes to mind.
This is true, if anything a tour of the powerhouse would go a long way.....make it apart of the introduction quest to the powerhouse to see the training room and stuff so you realize you can try out your powers before you commit.
I'm gonna go with absolute no. The one thing I noticed about PFF is.....its usefulness seem to rely heavily on blocking. MAYBE the blocking bonus in general needs to be amped up in regards to repairing the shield itself. So change nothing as it is except blocks ability to repair the shield better and faster. Question for…
I like the idea of 2 passives but that would be horridly unbalanced. One combo immediately comes to mind. Any defensive other than PFF + Aura of Radiant Protection. Using 2 defensives at once would have to be never allowed. Plus this sorta thing dilutes diversity. Personally while new powersets to choose from would be…
Lighting Reflex is bad against small fast attacks cause they are harder to dodge with more chances to get hit with next to no damage reduction. Invul is the exact opposite small fast attacks are brushed off negligible while big attacks hurt much more. Little digging you should be able to find the original devs idea for the…
Personally I would reinvest in CO. Upgrade the Game engine to something new.....Elder Scrolls Online is incredible looking so something like that but more cartoony. Go through the combat system and overhaul it. Remove rank 1 rank 2 and simply give more options to personalize to ability so players can differentiate…
I want PFF to be good so bad. I tried it again not to long ago........every battle felt like a near death experience. Be nice to have a choice of my slotted passive. There is an Offensive Passive I would love to use on my build, but solo........... even worse than using PFF, every battle would be just death. Throw on…
I have been thinking about this power for a while. Each defensive is supposed to have a different style and be unique. Invulnerability / Dodge Regeneration / PFF Invul and Dodge are easily night and day different while similar. Invul brushes off small rapid hits easily weaker against strong powerful hits and Dodge is…