The "Devs" should remove the penalty of regeneration off the force field when taking damage. What I'm trying to say is this, personal force field is absorbing damage, why does the rate of regeneration of said force field need to suffer a lower regeneration rate? That is why Personal Force field is so disliked, because it doesn't hold out long enough. This defense should be the most powerful of all defenses, yet the "Devs" have handicapped it's capability to do the job right.
Just saying,,,
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Invulnerability / Dodge
Regeneration / PFF
Invul and Dodge are easily night and day different while similar. Invul brushes off small rapid hits easily weaker against strong powerful hits and Dodge is better against strong powerful hits while weaker against small rapid hits.
Regen and PFF were on a different axis and balanced differently. Regen starts off slow and gets stronger over time. PFF Starts off strong but gets weaker over time.
I GUESS you can say PFF starts off strong but requires a moment to charge up to full out of combat.
Problem is PFF is sorta like Invul except that it goes away.......What if when in combat full shield loss and you get a 6(this number can be played with a lil) sec window NO PFF protection then it comes back full power. I would want the damage bleed while the shield is up to be slightly increased to be more noticeable....Similar to Invul but more powerful feeling while the shield is up and weak as kitten while the shield is down almost requiring you to block for that time its down.
Regardless....PFF needs to be looked at long and hard by devs........I wanna see front line tanks using PFF.
I was using PFF for a while on my character having started over.........but I had to change it to Invul. Invul with the right build is damn near indestructible.
I'm gonna try PFF again, few character build tweaks to see how it holds up.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
★★★★★
Defiance/Invul
Defiance is best vs big hits [once it's stacked] where as invul is best vs loads of small hits
★★★☆☆
Regen/PFF
Regen is Better vs constaint damage, PFF is better vs spike damage [at least it used to be, time and powercreep has not been kind to it]
★★★★☆
Lighting Reflexes
is good vs evertyhing.... but has a % chance to outright fail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
why?
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PFF..........I have tried it again recently....................its flat out plain awful. There is just no redeeming factor to PFF except you can hopefully survive big one shots......but then Invul basically does the same thing as well and simply better. Changing PFF would be nice but not sure how to change it but make it feel different still.....Only real solution I can come up with is bloating the size of PFF to double its amount maybe even as far as 3x the current amount.
Click the Force Powerset link in my signature and check out my suggestions.
My Characters on PRIMUS
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I am @RavenForce in game
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I know it's probably a terrible idea... just exploring some possible options...
I'm gonna go with absolute no.
The one thing I noticed about PFF is.....its usefulness seem to rely heavily on blocking. MAYBE the blocking bonus in general needs to be amped up in regards to repairing the shield itself. So change nothing as it is except blocks ability to repair the shield better and faster.
Question for theravenforce....does PFF take defense into account? So things like Aura of Protection and the specialization that buffs defense by 6% will help the PFF survive a little bit longer?
Once you have your answer, you'll know where that "idea" stands.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Back when PFF's regeneration rate per 3 sec was even more pants than it is now (until Cyrone and I campaigned to get it fixed/buffed), PFF used to have its regeneration rate tripled whilst you were blocking.
Now it is only doubled. Now whilst this would seem like a good thing on paper...PFF still suffers from in combat shield regeneration penalties, which I scrapped in my suggestion (linked above).
PFF does now (post Cyrone & I's campaign) take into account defense from your defense stat and now correctly layers under all additional shielding such as:
- Protection Field
- Mindful Reinforcement
- Field Surge
- Hardened Particle Matrix
- Energy Refraction
- Bastion (passive shielding from the Onslaught Defender Secondary Offensive Gear)
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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