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Personal Force Field could be stronger if...

c0wb0y33c0wb0y33 Posts: 22 Arc User
edited May 2016 in Gameplay Bugs
The "Devs" should remove the penalty of regeneration off the force field when taking damage. What I'm trying to say is this, personal force field is absorbing damage, why does the rate of regeneration of said force field need to suffer a lower regeneration rate? That is why Personal Force field is so disliked, because it doesn't hold out long enough. This defense should be the most powerful of all defenses, yet the "Devs" have handicapped it's capability to do the job right.

Just saying,,,

Comments

  • shaun98ca2shaun98ca2 Posts: 29 Arc User
    I have been thinking about this power for a while. Each defensive is supposed to have a different style and be unique.

    Invulnerability / Dodge
    Regeneration / PFF

    Invul and Dodge are easily night and day different while similar. Invul brushes off small rapid hits easily weaker against strong powerful hits and Dodge is better against strong powerful hits while weaker against small rapid hits.

    Regen and PFF were on a different axis and balanced differently. Regen starts off slow and gets stronger over time. PFF Starts off strong but gets weaker over time.

    I GUESS you can say PFF starts off strong but requires a moment to charge up to full out of combat.

    Problem is PFF is sorta like Invul except that it goes away.......What if when in combat full shield loss and you get a 6(this number can be played with a lil) sec window NO PFF protection then it comes back full power. I would want the damage bleed while the shield is up to be slightly increased to be more noticeable....Similar to Invul but more powerful feeling while the shield is up and weak as kitten while the shield is down almost requiring you to block for that time its down.

    Regardless....PFF needs to be looked at long and hard by devs........I wanna see front line tanks using PFF.

    I was using PFF for a while on my character having started over.........but I had to change it to Invul. Invul with the right build is damn near indestructible.


    I'm gonna try PFF again, few character build tweaks to see how it holds up.
  • rtmartma Posts: 1,198 Arc User

    Invulnerability / Dodge
    Regeneration / PFF

    Invul and Dodge are easily night and day different while similar. Invul brushes off small rapid hits easily weaker against strong powerful hits and Dodge is better against strong powerful hits while weaker against small rapid hits.

    Regen and PFF were on a different axis and balanced differently. Regen starts off slow and gets stronger over time. PFF Starts off strong but gets weaker over time.

    I think you're confusing Dodge with Defiant, Dodge is all about stacking dodge chance in your favor, sure it's fine at Rank 3 alone for some thematic purposes but it's a 50/50 hit and miss, pretty much gambling your HP Pool that way. :3
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  • notyuunotyuu Posts: 1,121 Arc User
    edited January 2017

    -snip-

    Actually it's more

    ★★★★★
    Defiance/Invul
    Defiance is best vs big hits [once it's stacked] where as invul is best vs loads of small hits

    ★★★☆☆
    Regen/PFF
    Regen is Better vs constaint damage, PFF is better vs spike damage [at least it used to be, time and powercreep has not been kind to it]

    ★★★★☆
    Lighting Reflexes
    is good vs evertyhing.... but has a % chance to outright fail.
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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • chaelkchaelk Posts: 7,732 Arc User
    This defense should be the most powerful of all defenses,
    why?​​
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  • shaun98ca2shaun98ca2 Posts: 29 Arc User
    Lighting Reflex is bad against small fast attacks cause they are harder to dodge with more chances to get hit with next to no damage reduction. Invul is the exact opposite small fast attacks are brushed off negligible while big attacks hurt much more. Little digging you should be able to find the original devs idea for the 1st for passives of Invul, LR, PFF and Regen to have a weird yin yang axis deal...Invul-LR, PFF-Regen.




    PFF..........I have tried it again recently....................its flat out plain awful. There is just no redeeming factor to PFF except you can hopefully survive big one shots......but then Invul basically does the same thing as well and simply better. Changing PFF would be nice but not sure how to change it but make it feel different still.....Only real solution I can come up with is bloating the size of PFF to double its amount maybe even as far as 3x the current amount.
  • theravenforcetheravenforce Posts: 7,148 Arc User
    As someone who has used PFF for several years now...and has actually tanked an endgame boss or two (Teleios Ascendant & Gravitar Clone) with it...I agree something needs to be done about PFF.

    Click the Force Powerset link in my signature and check out my suggestions.
  • raighnraighn Posts: 2,339 Arc User
    edited January 2017
    I wonder... what if instead of reducing it's regen rate as damage is taken it increased it's bleed through rate as the shield got lower.. like every 10% shield lost equals +5% bleed through... so 90-100% is the normal 10% bleed through, 80-90 is 15%, 70-80 is 20%, etc... down to the last 10% shield having 50% Bleed through...

    I know it's probably a terrible idea... just exploring some possible options...​​
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  • shaun98ca2shaun98ca2 Posts: 29 Arc User
    edited January 2017
    raighn said:

    I wonder... what if instead of reducing it's regen rate as damage is taken it increased it's bleed through rate as the shield got lower.. like every 10% shield lost equals +5% bleed through... so 90-100% is the normal 10% bleed through, 80-90 is 15%, 70-80 is 20%, etc... down to the last 10% shield having 50% Bleed through...



    I know it's probably a terrible idea... just exploring some possible options...​​


    I'm gonna go with absolute no.

    The one thing I noticed about PFF is.....its usefulness seem to rely heavily on blocking. MAYBE the blocking bonus in general needs to be amped up in regards to repairing the shield itself. So change nothing as it is except blocks ability to repair the shield better and faster.

    Question for theravenforce....does PFF take defense into account? So things like Aura of Protection and the specialization that buffs defense by 6% will help the PFF survive a little bit longer?
  • theravenforcetheravenforce Posts: 7,148 Arc User
    raighn said:

    I wonder... what if instead of reducing it's regen rate as damage is taken it increased it's bleed through rate as the shield got lower.. like every 10% shield lost equals +5% bleed through... so 90-100% is the normal 10% bleed through, 80-90 is 15%, 70-80 is 20%, etc... down to the last 10% shield having 50% Bleed through...



    I know it's probably a terrible idea... just exploring some possible options...​​

    Re-read that suggestion and ask yourself if any part of it makes PFF better than it currently is.

    Once you have your answer, you'll know where that "idea" stands.
  • theravenforcetheravenforce Posts: 7,148 Arc User


    The one thing I noticed about PFF is.....its usefulness seem to rely heavily on blocking. MAYBE the blocking bonus in general needs to be amped up in regards to repairing the shield itself. So change nothing as it is except blocks ability to repair the shield better and faster.

    Question for theravenforce....does PFF take defense into account? So things like Aura of Protection and the specialization that buffs defense by 6% will help the PFF survive a little bit longer?

    PFF does rely on blocking alot, in fact here's a very basic history of it's relationship with block:

    Back when PFF's regeneration rate per 3 sec was even more pants than it is now (until Cyrone and I campaigned to get it fixed/buffed), PFF used to have its regeneration rate tripled whilst you were blocking.

    Now it is only doubled. Now whilst this would seem like a good thing on paper...PFF still suffers from in combat shield regeneration penalties, which I scrapped in my suggestion (linked above).

    PFF does now (post Cyrone & I's campaign) take into account defense from your defense stat and now correctly layers under all additional shielding such as:

    - Protection Field
    - Mindful Reinforcement
    - Field Surge
    - Hardened Particle Matrix
    - Energy Refraction
    - Bastion (passive shielding from the Onslaught Defender Secondary Offensive Gear)


  • shaun98ca2shaun98ca2 Posts: 29 Arc User


    The one thing I noticed about PFF is.....its usefulness seem to rely heavily on blocking. MAYBE the blocking bonus in general needs to be amped up in regards to repairing the shield itself. So change nothing as it is except blocks ability to repair the shield better and faster.

    Question for theravenforce....does PFF take defense into account? So things like Aura of Protection and the specialization that buffs defense by 6% will help the PFF survive a little bit longer?

    PFF does rely on blocking alot, in fact here's a very basic history of it's relationship with block:

    Back when PFF's regeneration rate per 3 sec was even more pants than it is now (until Cyrone and I campaigned to get it fixed/buffed), PFF used to have its regeneration rate tripled whilst you were blocking.

    Now it is only doubled. Now whilst this would seem like a good thing on paper...PFF still suffers from in combat shield regeneration penalties, which I scrapped in my suggestion (linked above).

    PFF does now (post Cyrone & I's campaign) take into account defense from your defense stat and now correctly layers under all additional shielding such as:

    - Protection Field
    - Mindful Reinforcement
    - Field Surge
    - Hardened Particle Matrix
    - Energy Refraction
    - Bastion (passive shielding from the Onslaught Defender Secondary Offensive Gear)


    PFF used to have its regeneration rate tripled whilst you were blocking. Maybe this should be the case again making the ability viable?
  • theravenforcetheravenforce Posts: 7,148 Arc User

    PFF used to have its regeneration rate tripled whilst you were blocking. Maybe this should be the case again making the ability viable?

    As I outlined in my suggestion thread for revamping the Force Powerset, it would take a lot more than allowing it to be tripled whilst blocking to make the ability viable again, not to mention competitive.
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