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rinzler156 Arc User

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  • To add in on this, Offense is actually kind of useful for things like DoTs, not as significantly as say, passives buffing some forms of DoTs, Critical Chance or Critical Severity, which is what DoTs are mostly based on, DoT damage will actually go up if you stack up on Offense. Then there are Wardicator/Guardicator spec'd…
  • A device stance that is similar to the ones where you hold a broom (except for heavyweapons/brooms)
  • Yup. That's the whole point of me making the discussion, knock resistance is either a placebo/schrodinger's stat, the only thing it's worth doing, unless your timing with blocking is great (For the exception of some tells since some tells in the game will knock instead of repel regardless). It's portrayed as this…
  • Baraon? I thought it was Baron Cimietiere, sorry am confused.
  • I'm all for this actually, I will also sign this petition.
  • Where did you hear about it because I want to also know
  • *Max's heavy breathing is heard*
  • Well, guess that's not the case this time by the upcoming looks of it
  • I have a few criticisms that I feel are best to voice out here. For starts, I do think that buffing Curse was great, because this power is fun to use and the buffs it has received are really good. I'd like to try Curse and see how it works. Undo is definitely a niche but I'm open to new experiences, and it does seem to…
  • I actually support this, I believe it is necessary to include a share of challenge advantage from the power itself to the device.
  • I am noticing a trend that comments are being removed as well as discussions left and right without any form of communication. I am unsure if this is intentional or if it is because someone is being offended or the topic is not to be discussed in forums. It is kind of annoying when we get no form of communication when this…
  • Wheeeere are the mods on PTS..? Can this please be announced or fixed? That being said, guess Power Conversion is getting fixed and nerfed. Definitely had a significant perk to it as Power Armor build (even though they don't really need it if you build correctly). And Laser Sword for the advantage on Luminescent Slash I…
  • So was that the only thing or was there anything else?
  • I agree with this idea the most, it's definitely one that'd do him the most justice in my honest opinion
  • I was hoping for a bit more, but, at least the mission will hopefully count as completed this time.
  • Well this would allow freeforms more wiggle-room, right now i see 3 possible builds out of just these 5-6 abilities, it'd certainly work like a charm perhaps. Plus i'm sure that they could make an AT with all of these abilities including grenades and such
  • I would recommend a lower crit buff, because int + dex rushing exists, as well as AoPM. But other than that, this set idea is incredible. I would 100% build this. This adds not only another set to tool around with and have fun in-game, but it's a freakin' sniper rifle man. Come on, a tool that is used by expert marksmen…
  • Feral Rage does -NOT- need a buff, I will have to show you how amazing it actually is for tanking.
  • I saw a couple of posts vanish from here as well. Anyways, here's my take on this. I would rather this mod have some sort of trigger by perhaps chance or trigger based on chance for certain abilities. I would go for the latter just for the sake of balancing, and this should be a defense-mod, that way you have to choose…
  • That as an ultimate, oooo man...
  • Overkill... That's a very ambitious yet badass project of an idea. Aftershock is basically the idea i have in my mind with 'Strike of the Ruler', a melee Cone AoE primarily, but envisioning that a little further kinda makes me want to see 'Aftershock' in action. Update for you all A Heavy Weapon Ultimate is in development…
  • Not a bad suggestion at all, i like it
  • Could definitely go with an advantage like that, but, perhaps make it a 'Flaming Tornado' kind of deal instead. Call it the 'Whirling Fire'.
  • I opened up 200 lockboxes, and in total I was yielded 0 Harmon Catalysts. The chances of the Harmon Catalysts are very very low. Now yes, they're extraordinarily good because of what they could do, but you'd have to have a fat paycheck and the determination to invest in many lockboxes to even get one. Other than that, the…
  • No surprises there that CO would have hiccups on every big event they release, but it's no big issue, I'm used to it at this point.
  • Following what he said, that does raise questions about what's going to happen to the hybrid archetypes that have the option or use hybrid auras. This should be brought up into question for one main reason, Grimoire is an archetype that silvers can start off with, so is the aura going to be changed into some thing else…
  • I rarely post anything on the forums and this caught my attention. I thought that zone chat was being all too harsh about the new update that's coming to PTS, so I decided to give it a look. Never in my life have I thought I'd make a post in response to an update before since I'm too lazy for that crap, I have better…
  • +1 I agree 100%, though I think some cycling events should just be implemented in the game, I don't understand why it's impossible to do such a thing, and I don't see why it's not easy to -adjust- certain events to work with certain areas to fit for players trying to level their character's through the content of the game.…
  • I also enjoy the idea of beating up Defender, Witchcraft, and Kinetic. The idea of this nemesis mission is pretty nice in my opinion, could use a bit of fine-tuning just to make it better for the enjoyment of nemesis missions. The fact that this is a bit of a three parter mission makes me think of two things however. 1. It…