I agree to this to an extent, but that may end up biting us in the **** in the end. Going back to the discussion of 'extending content by driving up the cost of rewards', this would likely make farming more of a hassle. While this may put more attention to rampages, it will further exhaust players from farming except for…
I need to add more onto this since there is speculation going on. If you take Duratok (The Loyal Sidekick), as well as Bouldero (Another Loyal Sidekick), both are supposed to be tanky, in fact, they both generate enough aggro to draw the attention of enemies, like you would expect a tanky loyal sidekick to do. I have yet…
So here's the thing, Ravenforce helped by applying a sonic-damage debuff on the enemies, and I still got poor numbers when testing this out. The only thing I can figure is that there has been an unintentional damage-number fallacy that has been overlooked and thus why it's performing very poorly.
I wanna touch on this real quick because this basically reminded me of Forum Malvanum, which has essentially the same drop-rate as DUC, while very much being harder than Harmon Labs. Which is very much not good considering the level of grinding gymnastics you have to go through in order to complete and continue farming…
I would like to jump in real quick and say that this is not only becoming a trend, but a common practice judging from the direction of the game. This is something that was discussed before in a CO discord server where it seems like the direction of the game is solely on grinding instead of reworking the story content or…
To add in on this, Offense is actually kind of useful for things like DoTs, not as significantly as say, passives buffing some forms of DoTs, Critical Chance or Critical Severity, which is what DoTs are mostly based on, DoT damage will actually go up if you stack up on Offense. Then there are Wardicator/Guardicator spec'd…
Yup. That's the whole point of me making the discussion, knock resistance is either a placebo/schrodinger's stat, the only thing it's worth doing, unless your timing with blocking is great (For the exception of some tells since some tells in the game will knock instead of repel regardless). It's portrayed as this…
I have a few criticisms that I feel are best to voice out here. For starts, I do think that buffing Curse was great, because this power is fun to use and the buffs it has received are really good. I'd like to try Curse and see how it works. Undo is definitely a niche but I'm open to new experiences, and it does seem to…
I am noticing a trend that comments are being removed as well as discussions left and right without any form of communication. I am unsure if this is intentional or if it is because someone is being offended or the topic is not to be discussed in forums. It is kind of annoying when we get no form of communication when this…
Wheeeere are the mods on PTS..? Can this please be announced or fixed? That being said, guess Power Conversion is getting fixed and nerfed. Definitely had a significant perk to it as Power Armor build (even though they don't really need it if you build correctly). And Laser Sword for the advantage on Luminescent Slash I…
Well this would allow freeforms more wiggle-room, right now i see 3 possible builds out of just these 5-6 abilities, it'd certainly work like a charm perhaps. Plus i'm sure that they could make an AT with all of these abilities including grenades and such
I would recommend a lower crit buff, because int + dex rushing exists, as well as AoPM. But other than that, this set idea is incredible. I would 100% build this. This adds not only another set to tool around with and have fun in-game, but it's a freakin' sniper rifle man. Come on, a tool that is used by expert marksmen…
I saw a couple of posts vanish from here as well. Anyways, here's my take on this. I would rather this mod have some sort of trigger by perhaps chance or trigger based on chance for certain abilities. I would go for the latter just for the sake of balancing, and this should be a defense-mod, that way you have to choose…
Overkill... That's a very ambitious yet badass project of an idea. Aftershock is basically the idea i have in my mind with 'Strike of the Ruler', a melee Cone AoE primarily, but envisioning that a little further kinda makes me want to see 'Aftershock' in action. Update for you all A Heavy Weapon Ultimate is in development…
I opened up 200 lockboxes, and in total I was yielded 0 Harmon Catalysts. The chances of the Harmon Catalysts are very very low. Now yes, they're extraordinarily good because of what they could do, but you'd have to have a fat paycheck and the determination to invest in many lockboxes to even get one. Other than that, the…
Following what he said, that does raise questions about what's going to happen to the hybrid archetypes that have the option or use hybrid auras. This should be brought up into question for one main reason, Grimoire is an archetype that silvers can start off with, so is the aura going to be changed into some thing else…
I rarely post anything on the forums and this caught my attention. I thought that zone chat was being all too harsh about the new update that's coming to PTS, so I decided to give it a look. Never in my life have I thought I'd make a post in response to an update before since I'm too lazy for that crap, I have better…
+1 I agree 100%, though I think some cycling events should just be implemented in the game, I don't understand why it's impossible to do such a thing, and I don't see why it's not easy to -adjust- certain events to work with certain areas to fit for players trying to level their character's through the content of the game.…
I also enjoy the idea of beating up Defender, Witchcraft, and Kinetic. The idea of this nemesis mission is pretty nice in my opinion, could use a bit of fine-tuning just to make it better for the enjoyment of nemesis missions. The fact that this is a bit of a three parter mission makes me think of two things however. 1. It…