So I've said this once and I'll say it again. The two new currencies are not a good idea in my books. They are good *in theory*, but the problem is the cooldown. What should be happening is -both- should maybe have a maximum of 3 per 20 hours, or maybe 5. We're already getting -more- currencies on top of what we already…
So I'm not gonna sugarcoat it, especially since I went over this concept over and over again in my head. Introducing a brand new currency to once again, an already inflated economy, in an area that doesn't need this, is a bad idea. I know you're trying this out as an idea, but this is essentially an extra-grindy…
Ok. Can I please ask why Concentration and Chilled form now requires full maintains or charges? This changes the power dynamic for quite a few builds. Some builds actually require that energy half-way through the toggle/maintain in order to keep energy up while chewing through it. This was an unneeded change, please put it…
I don't understand why Event Sidekicks are BoP anyways, especially when there are lockbox sidekicks have always been BoE (or at least for as long as I can remember). People are going to say, "Well duh, they're lockbox sidekicks, you have to buy your way to getting them or get them from the AH". Yea so, we can't play the…
So I have to ask, why is the cost of Lockbox costume tokens at 50. Shouldn't it be *way* lower than that? Maybe not even a tenth of that? I ask this because, say someone manages to get 100 keys, of course there's going to be people that get more, especially if there's a discount on zen store items or if you buy them off of…
So I don't mind the fact that the fact that Brill Cleave's heal was triggering every hit on any enemy is being taken away. But, it wasn't a bug in the first place, especially since we were led to believe (by a dev's words) that this was an intended effect until it wasn't. So I'm questioning the integrity of that 'honest…
The Ultimate Rune being extended by the spec didn't seem that big of a deal if it could be extended. It honestly would have been cool considering the Rune from Transcendance wasn't considered an Ultimate Rune. No, it was considered a 'Transcendant Rune'. That was my thought process as to why Overseer/Arbiter's Enhanced…
So... Some of these tooltips need updates. Ultimate Fireball is great, I like it alot, but unfortunately, it's Scorched Earth rune seems to be inconsistent and doesn't seem to actually apply all that well. If the duration of the debuff was a little longer, it'd be less janky. As for the Rampage Serum. "Mez effects", I…
Ok so now that I did a more in-depth testing, I can say without a doubt that if you're not reproducing the same results, you're not testing it on the same level as we are. I wasn't pestered into this, but I finaggled around with a bunch of other things. As it turns out, this is ONLY active when you're affected by Warden…
I am also getting the same effect actually. This is SPECIFICALLY if you have the gear on first before using the device/OV/become. If you take off the piece of gear during the device/ov/become, the bug isn't there anymore. I suggest testing this again, this time, wearing the device BEFORE you activate any of the become…
I would highly recommend testing it again, because the original power certainly does more damage than this thing with the right setup, which is not hard to achieve at all
Okay, this new PVD is horrendous. I'm sorry to say but, here's why: - The lockout debuff that you suffer ruins the device's potential. - The AoE is weak - The Damage isn't comparable to the original. - The CC could potentially be decent but Paralysis on the main target and stuns others around is basically a worse version…
So update on this post. There still has yet to have been a singular drop, so, it is at this point I'm concluding that this new device is not dropped yet. IIRC, it was said in patch notes that this device was available
I can confirm that this is indeed happening. I tested this myself and it's either not proccing correctly or it's being incredibly clunky to the point it refuses to work except the occasional time it does
So, couple things I'm seeing with the new PVD. For one, it's consistent, I'm not noticing any bugs just yet, it does however seem to be a little clunkier than Reaper's Embrace, not in terms of damage output, but when the damage -hits-. For two. The Buff you gain, Electric Body, seems to be a little lackluster. It'd…
My dude. You are going way off topic. This is supposed to be about the pity store, not about philosophy of death being about failure or getting sick of their character at all. Also, if you really -did- know about end-game, you'd understand it's not at all about gear. Skill -> Powers -> Specialization Tree -> Gear
> @jaazaniah1 said: > Kind of feels like they are trying to somewhat weaken OSVs and buff Cosmics to make them more equal? Well there has got to be an easier outlet to get tokens for OV’s. It’s become extremely redundant.
What are you even talking about..? This whole discussion is about addressing the pity stores, not at all about the dynamics of the game. And if you're having trouble still, let alone in 'Save The Earth', then you might wanna run with some people that can show you the ropes. Deaths suck, you get used to it, but the majority…
Absorb Plasma Team Heal Based on Absorb Heat from the Fire Tree Click Deals x Particle Damage. Deals x% more if you are affected by 'Download'. Heals +x Health Points for every 'Plasma Burn' consumed. For every 'Plasma Burn' consumed, deals x damage. Heals an additional +x Health Points every 2 seconds over 10 seconds for…
Figured I'd add a Healing-based PVD. Here goes! Medi-Ray Ranged Heal Based on Arcane Vitality from the Arcane Sorcery tree Maintain Affected targets are healed for x Health Points every 0.5 seconds (based on number of targets) If affected by Download, boosts healing effects by x%. Applies 'Light Everlasting' to your main…
The thing is this game is too small to employ grindy tactics for this. It is way too small. If you want to retain your small playerbase and APPEAL to others, you gotta lower those numbers. THEN you will maybe see more people playing the content, and you'll maybe see more people in the game. But no, apparently, we just…
Yea I'm sorry to burst your bubble but, they're never gonna do that until they put less of a focus on STO and more of a focus on CO. Which, again, that will never happen. I wish they would just hire more people for CO, and honestly, I would -LOVE- to see proof on why they can't afford to do that, considering how I'm pretty…
I put those suggestions up there mostly because I feel like they'd definitely attempt to do this, so I'm just putting that suggestion there. If they won't, well, good for us right?
Fair dues, at least they had -some- use considering if you dumped alot in TPB you could just use what you've already got. There's better alternatives anyways, alot better
So while the content is a little lacking, and could use maybe an occasional mini-boss, or better yet, more meaningful objectives other than "Destroy x object and rescue x people", that this lair would've been better. I disagree that it's below Vikorin's, let alone easier to solo than Dr. Destroyer's Factory, as it still…
I agree to this to an extent, but that may end up biting us in the **** in the end. Going back to the discussion of 'extending content by driving up the cost of rewards', this would likely make farming more of a hassle. While this may put more attention to rampages, it will further exhaust players from farming except for…
I need to add more onto this since there is speculation going on. If you take Duratok (The Loyal Sidekick), as well as Bouldero (Another Loyal Sidekick), both are supposed to be tanky, in fact, they both generate enough aggro to draw the attention of enemies, like you would expect a tanky loyal sidekick to do. I have yet…
So here's the thing, Ravenforce helped by applying a sonic-damage debuff on the enemies, and I still got poor numbers when testing this out. The only thing I can figure is that there has been an unintentional damage-number fallacy that has been overlooked and thus why it's performing very poorly.
I wanna touch on this real quick because this basically reminded me of Forum Malvanum, which has essentially the same drop-rate as DUC, while very much being harder than Harmon Labs. Which is very much not good considering the level of grinding gymnastics you have to go through in order to complete and continue farming…
I would like to jump in real quick and say that this is not only becoming a trend, but a common practice judging from the direction of the game. This is something that was discussed before in a CO discord server where it seems like the direction of the game is solely on grinding instead of reworking the story content or…