I never build to be a healer in any game - most especially not in this game with how horridly clunky the UI is. This is purely going to be DPS...insomuch as a lifedrain-focused build possibly can be.
I forsee those mods will see little use...like, in what situation would those EVER be useful over a stat booster, damage booster or cost/CD reduction mod? Or DUC/Coruscating for those who are insanely lucky or rich enough to get them.
Well, better late than never, but it would've been nice to have it when I first asked for it...4 years ago. At least now I can slap Black Fang when he starts acting up.
I decided to try it and threw 25 salvage at Drifter. Unfortunately, Dripping Venom doesn't offer enough body coverage the way Soaked does...also, several of the emitter points are INSIDE the body of the werewolf character I'm using it on, so the drops come from his crotch...makes it look like he got neutered by a shady vet…
So when do we get a blood dripping aura? Bloodmoon would be the logical event to release such a thing during...of course, it would be far less work to just make the Soaked aura colorable.
Well, looks like Chaos will need a new image - now instead of him screaming for personal magnifiers while being upset, he can be screaming in delirious happiness that they're finally here.
well, i guess they'll just have to rename the kill perk to Ghostbuster (assuming that one doesn't also already exist), since they can't very well rename the costume perk as the name of the costume set is Ghost Hunter - unless they want to also rename the costume set, which i don't see happening since that's extra work…
can anyone say green goblin? though, i suppose the headless horseman would be a better comparison - green goblin just had pumpkin-shaped bombs, not actual pumpkins
it looks like one of the cosmic costume pieces, of which some of them are in the trade paperback store and one was a giveaway several years back...and that one might actually be part of the store's offerings, too
the only perk i care about is the one relating to the key - which is apparently either extremely well-hidden or still broken, because i still haven't been able to find it
well, when a wet-behind-the-ears superhero just out of the academy with nary to their name but a single peashooter and a slightly more powerful peashooter that takes up your body's entire supply of energy in two shots and not even a single travel power aside from the ancient obsolete mk 1 shoe can rampage through hundreds…
yeah, if you wanted a colony near the milky way, you'd have to pick a planet in one of its satellite dwarf galaxies (yes, the milky way apparently has satellite galaxies)
all i care about is if i'll be able to earn the one perk i missed in the tutorial on my main with this alert version...what do you want to bet they removed all the perk triggers specifically to piss people off?
he misspells many things...but that one i'll go easy on, because i've done it myself a few times - it's like satellite and bureaucracy; they always trip me up
well, let's put it this way...medusa is the one who got an onslaught serum made from her DNA - mind slayer didn't it's clear who teleios considers the stronger psychic villainess
telling people to use a search engine to look up collars is just going to return the kinds of collars used for pets and kink-play might wanna provide some modifiers to add
you also used the wrong spelling of competent and that agent you fight at the beginning clearly got rushed through destroyer's training programs, because he SUCKED
they totally need to do this, because nonsense like barbarian is why i never play skyrim without ordinator anymore, and removing the damage boosting component of toggles would sate all those whiners who constantly complain it makes players too OP...even though it adds maybe a few hundred damage at best to non-DoT attacks…
okay, i am immediately seeing a huge problem with these powers...namely, the energy unlock can only proc once every TWELVE seconds, because the only things that would trigger it prevent further triggers for that long that is not good
a defender training event is going to be starting up in two weeks - they pulled this same nonsense LAST time; drop an XP event encouraging people to waste time on leveling characters, then immediately drop that event to make people do it all over again, only this time without the benefit of the thing that makes leveling…
i have no idea what kind of backstory the current iteration of wolverine has, but i doubt he was born with an active mutation (because very few, if any, marvel characters in the current CU do) - so he could've easily had existing muscle mass BEFORE it activated
given the only thing they've done for the ACTUAL nemesis system recently was a horribly buggy alert and minor minion powerset changes (which did nothing to solve the sheer OPness or uselessness of several of them)...don't expect anything like this to ever be adopted it's a fairly good idea - it just has less chance of…