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Bullet Ballet Builds

andondarkmoreandondarkmore Posts: 679 Arc User
edited April 2020 in Builds and Roles
I have 5 characters using Bullet Ballet. I use them for PvE content mostly Events/Alerts/ and possibly other end game content. I am looking to see if I can improve the builds while staying in concept.
Post edited by andondarkmore on

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  • andondarkmoreandondarkmore Posts: 679 Arc User
    edited April 2020
    Thug Master: A psychologist with mental powers that joined the criminal underworld in order to get the different gangs to fight among themselves instead of the innocent citizens of the city.

    THUG MASTER - Freeform (Hybrid)
    v3.43:35

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Lasting Impression (Pre: 5, Rec: 5)
    Level 9: Shrug It Off (Con: 5, Pre: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Finesse (Dex: 5, Pre: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Eldritch Bolts
    Level 1: Burst Shot (Taking Names, Off Your Feet)
    Level 6: Aura of Ebon Destruction (Rank 2, Rank 3)
    Level 8: Ego Sleep (Plagued by Nightmares, Nailed to the Ground)
    Level 11: Manipulator
    Level 14: Killer Instinct
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Bullet Ballet (Rank 2, Not Without Incident)
    Level 23: Mental Storm (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Mental Leech
    Level 32: Antagonize (Rank 2)
    Level 35: Ego Storm (Malevolent Manifestation)
    Level 38: Two-Gun Mojo (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics
    Level 35: Teleportation (Rank 2, Rank 3)

    Specializations
    Presence: Repurpose (3/3)
    Presence: Dominion (2/2)
    Presence: Moment of Glory (2/3)
    Presence: Force of Will (1/2)
    Presence: Vulnerability (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (1/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Sentinel Mastery (1/1)

    Devices
  • andondarkmoreandondarkmore Posts: 679 Arc User
    edited April 2020
    Samaritan: Man having enough of watching his neighbors being victimized by the criminals of Millennium City and police not being able to give any long time resolution. A normal man with martial arts and firearm skills.

    SAMARITAN - Freeform (Melee Damage)
    v3.43:35

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Strength (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Agile (Dex: 8)
    Level 9: Mighty (Str: 8)
    Level 12: Enduring (Con: 8)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Martial Focus (Str: 5, Dex: 5)
    Level 21: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)

    Powers
    Level 1: Gunslinger
    Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
    Level 6: Thunderbolt Lunge
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Bullet Ballet (Rank 2, Rank 3)
    Level 20: Steadfast
    Level 23: Evasive Maneuvers (Sleight of Mind)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Parry (Rank 2, Rank 3)
    Level 35: Rise From the Ashes
    Level 38: Two-Gun Mojo (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Teleportation (Rank 2)

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (2/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (1/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices




  • andondarkmoreandondarkmore Posts: 679 Arc User
    Steel Viper: Thief places a shipping label on a create (in a disguised VIPER R&D BASE) and deleted all records of the package. When it was shipped to a location he could retrieve it from it was a set of battle armor with some neat guns and knives.

    STEEL VIPER- Freeform (Any / Multiple)
    v3.43:35

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Steady Shot
    Level 1: Burst Shot (Taking Names)
    Level 6: Bullet Hail (Wall of Bullets, Challenge!)
    Level 8: Killer Instinct
    Level 11: Bullet Ballet (Rank 2, Not Without Incident, Challenge!)
    Level 14: Whirling Dragon Strike (Rank 2, Commanding Presence)
    Level 17: Form of the Tempest
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Invulnerability (Rank 2, Rank 3)
    Level 29: Antagonize (Rank 2, Rank 3)
    Level 32: Dragon's Wrath (Tiger's Courage, Dragon Rush)
    Level 35: Rebirth
    Level 38: Strike Down
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2)
    Level 35: Jet Pack (Rank 2, Rank 3)

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Beacon of Hope (1/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Mastery: Warden Mastery (1/1)

    Devices
  • andondarkmoreandondarkmore Posts: 679 Arc User
    Mister Magnum: Master of the gun (Equilibrium Gramaton Cleric homage and costumes of gun using comic and movie and TV characters) He is a close up fighter hence Close the Gap for Two Gun Mojo.

    MISTER MAGNUM (*) - Freeform (Melee Damage)
    v3.43:35

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
    Level 6: Agile (Dex: 8)
    Level 9: Mighty (Str: 8)
    Level 12: Relentless (Str: 5, Rec: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)

    Powers
    Level 1: Gunslinger
    Level 1: Composure (Rank 2, Rank 3)
    Level 6: Killer Instinct
    Level 8: Bullet Ballet (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Thunderbolt Lunge
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Two-Gun Mojo (Rank 2, Close the Gap)
    Level 23: Lead Tempest (Rank 2, Rank 3)
    Level 26: Intensity (Rank 2, Rank 3)
    Level 29: Parry (Rank 2)
    Level 32: Resurgence (Rank 2)
    Level 35: Execution Shot (Rank 2, Rank 3)
    Level 38: Rise From the Ashes
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3, Versatility)
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (1/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (2/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (3/3)
    Mastery: Vindicator Mastery (1/1)

    Devices
  • andondarkmoreandondarkmore Posts: 679 Arc User
    Good Samaritan: Man, with better than normal training, resources and inborn ability doing what he can so evil does not go un-challenged. :

    GOOD SAMARITAN - Freeform (Melee Damage)
    v3.43:35

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Rain of Steel
    Level 1: Strike Down
    Level 6: Form of the Tempest
    Level 8: Killer Instinct
    Level 11: Unstoppable (Rank 2, Rank 3)
    Level 14: Bullet Ballet (Rank 2, Not Without Incident)
    Level 17: Imbue (Rank 2, Rank 3)
    Level 20: Burst Shot (Taking Names)
    Level 23: Dragon's Wrath (Tiger's Courage, Dragon Rush)
    Level 26: Retaliation (Rank 2, Rank 3)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Resurgence (Rank 2)
    Level 35: Thundering Return
    Level 38: Execution Shot (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Teleportation (Rank 2)

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (2/3)
    Brawler: Flanking (3/3)
    Mastery: Warden Mastery (1/1)

    Devices
  • flowcytoflowcyto Posts: 12,886 Arc User
    edited April 2020
    Well, BB has a cool anim, so I guess I can't blame you for having that many builds w/ it :p

    Anyways, the builds are mostly fine overall, for all the diff concepts they entail. I'd mainly look to change any of them only if you weren't satisfied w/ their performance or how they played. That, or if you weren't finding much use out of certain powers (like the self-res, or the lunge, or the AOs, or w/e), and/or if you wanted to try adding one of Muni's two Ults now.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • what's the difference between Samaritan and Good Samaritan? one is 'gooder' than the other?​​
    #LegalizeAwoo
  • andondarkmoreandondarkmore Posts: 679 Arc User
    Would you believe I had trouble coming up with a new name.
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