I have 5 characters using Bullet Ballet. I use them for PvE content mostly Events/Alerts/ and possibly other end game content. I am looking to see if I can improve the builds while staying in concept.
Thug Master: A psychologist with mental powers that joined the criminal underworld in order to get the different gangs to fight among themselves instead of the innocent citizens of the city.
Samaritan: Man having enough of watching his neighbors being victimized by the criminals of Millennium City and police not being able to give any long time resolution. A normal man with martial arts and firearm skills.
Steel Viper: Thief places a shipping label on a create (in a disguised VIPER R&D BASE) and deleted all records of the package. When it was shipped to a location he could retrieve it from it was a set of battle armor with some neat guns and knives.
Mister Magnum: Master of the gun (Equilibrium Gramaton Cleric homage and costumes of gun using comic and movie and TV characters) He is a close up fighter hence Close the Gap for Two Gun Mojo.
Well, BB has a cool anim, so I guess I can't blame you for having that many builds w/ it
Anyways, the builds are mostly fine overall, for all the diff concepts they entail. I'd mainly look to change any of them only if you weren't satisfied w/ their performance or how they played. That, or if you weren't finding much use out of certain powers (like the self-res, or the lunge, or the AOs, or w/e), and/or if you wanted to try adding one of Muni's two Ults now.
Comments
THUG MASTER - Freeform (Hybrid)
v3.43:35
Super Stats
Level 6: Presence (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Lasting Impression (Pre: 5, Rec: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Finesse (Dex: 5, Pre: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Burst Shot (Taking Names, Off Your Feet)
Level 6: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 8: Ego Sleep (Plagued by Nightmares, Nailed to the Ground)
Level 11: Manipulator
Level 14: Killer Instinct
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Bullet Ballet (Rank 2, Not Without Incident)
Level 23: Mental Storm (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Mental Leech
Level 32: Antagonize (Rank 2)
Level 35: Ego Storm (Malevolent Manifestation)
Level 38: Two-Gun Mojo (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Teleportation (Rank 2, Rank 3)
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Sentinel Mastery (1/1)
Devices
SAMARITAN - Freeform (Melee Damage)
v3.43:35
Super Stats
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Agile (Dex: 8)
Level 9: Mighty (Str: 8)
Level 12: Enduring (Con: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Powers
Level 1: Gunslinger
Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
Level 6: Thunderbolt Lunge
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Bullet Ballet (Rank 2, Rank 3)
Level 20: Steadfast
Level 23: Evasive Maneuvers (Sleight of Mind)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Parry (Rank 2, Rank 3)
Level 35: Rise From the Ashes
Level 38: Two-Gun Mojo (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (2/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (1/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
STEEL VIPER- Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Steady Shot
Level 1: Burst Shot (Taking Names)
Level 6: Bullet Hail (Wall of Bullets, Challenge!)
Level 8: Killer Instinct
Level 11: Bullet Ballet (Rank 2, Not Without Incident, Challenge!)
Level 14: Whirling Dragon Strike (Rank 2, Commanding Presence)
Level 17: Form of the Tempest
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Invulnerability (Rank 2, Rank 3)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Dragon's Wrath (Tiger's Courage, Dragon Rush)
Level 35: Rebirth
Level 38: Strike Down
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Jet Pack (Rank 2, Rank 3)
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Beacon of Hope (1/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Warden Mastery (1/1)
Devices
MISTER MAGNUM (*) - Freeform (Melee Damage)
v3.43:35
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
Level 6: Agile (Dex: 8)
Level 9: Mighty (Str: 8)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)
Powers
Level 1: Gunslinger
Level 1: Composure (Rank 2, Rank 3)
Level 6: Killer Instinct
Level 8: Bullet Ballet (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Thunderbolt Lunge
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Close the Gap)
Level 23: Lead Tempest (Rank 2, Rank 3)
Level 26: Intensity (Rank 2, Rank 3)
Level 29: Parry (Rank 2)
Level 32: Resurgence (Rank 2)
Level 35: Execution Shot (Rank 2, Rank 3)
Level 38: Rise From the Ashes
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (1/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (3/3)
Mastery: Vindicator Mastery (1/1)
Devices
GOOD SAMARITAN - Freeform (Melee Damage)
v3.43:35
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Rain of Steel
Level 1: Strike Down
Level 6: Form of the Tempest
Level 8: Killer Instinct
Level 11: Unstoppable (Rank 2, Rank 3)
Level 14: Bullet Ballet (Rank 2, Not Without Incident)
Level 17: Imbue (Rank 2, Rank 3)
Level 20: Burst Shot (Taking Names)
Level 23: Dragon's Wrath (Tiger's Courage, Dragon Rush)
Level 26: Retaliation (Rank 2, Rank 3)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Thundering Return
Level 38: Execution Shot (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Mastery: Warden Mastery (1/1)
Devices
Anyways, the builds are mostly fine overall, for all the diff concepts they entail. I'd mainly look to change any of them only if you weren't satisfied w/ their performance or how they played. That, or if you weren't finding much use out of certain powers (like the self-res, or the lunge, or the AOs, or w/e), and/or if you wanted to try adding one of Muni's two Ults now.
- Be safe and have fun, champs - for science!