Actually, there's a huge difference. You forget that you can buy Zen with Questionite in the Questionite exchange, which is a great idea... If they increase the amount of Zen that players get with each purchase, there's a point at which it becomes a lot cheaper time wise for a player to buy Zen directly than farming the…
The other thread was WAY off topic, because... you know, the only people that post in the forums tend to be #fanboys. ;) Honestly, though, the only way this price change makes sense is if they are making tons of money from their F2P customers. I doubt that highly. So, this is literally the classic "death spiral" pricing.…
1) market price determines whether or not they are high. 2) how do we determine market price? Well, that's actually kind of easy. You compare the prices of competitors in the same industry. 3) what prices are competitors in the industry charging? $4.00 per costume set. Whether or not you think DCU is competitive is…
I won't disagree with this. CO does have better costume designing... But it's still an apples to apples comparison. At $4.75 a pop, that was still at an almost 25% premium over DCU costume sets. Like I said, either the costume purchases from F2P was OUT OF CONTROL hot... or CRYPTIC has totally lost their minds.
Yes, but they are a whole game unto themselves, not just a costume set that you will use on a handful of characters for a couple months until something better comes along. If paying 250% the price that DCU online costume sets cost is worth it to you, then... fine. I don't think DCU is hurting as much as CO is. DCU actually…
Like a sweet staff power set?... Totally unlikely. This was the result of a cheap consulting group coming in and advising them to raise their prices on their premium sets and lower their prices on their crummiest costume sets. A consulting group probably from PWE... but that makes no sense, because PWE microtransaction…
Uhm, sort of. Let me say this. The prices on the Zen market place? Are insane. 1) The prices were pretty much high since the game launched. Why? Because the game was a premium pay to play model. 2) When the game went F2P, the prices on the Zen market place didn't go down. In a lot of cases, then went up. I will contend…
I'm not saying you're wrong. I will say that it really is irrelevant. You're not looking at the opportunity cost of that $10.00. Basically, in my mind... If someone has MONEY, they aren't going to be F2P, they are just going to Lifetime and be done. If someone has money, they are likely to be gold and spend $15 a month for…
Dollar Menus = Microtransaction. MP3 Stores = Microtransaction. App Stores = Microtransaction. CO Costume Prices =/= Microtransaction. CRYPTIC is going to try to sell costume sets for the price of a full game... Or more than the subscription prices of CO should be... Yup. "They done lost they minds!"
This thread is way off topic now, apparently. No one is concerned that the microtransactions in this game are no longer even vaguely micro? $227.50 for their top 28 costume sets isn't even vaguely cheap. I don't think Cryptic is understanding the concept of MICROtransactions. $10.00 is a lot for a costume in a game that…
I know, right. They really made the travel powers look really gimpy, honestly. I would LOVE to have a motorcycle for my character... or a car... Now, they would have to do something about the ridiculous traffic around the city for it to work, though.
Oh ho ho ho. You're a jerk! But, no, plastic surgery would be a lot more expensive than it would to fix even BOTH of these issues. My complaint is caused by code that is obviously already in the game... Literally, all they would have to do is change a number on the height attribute where the tornado turns white. And the…
It's a dirty grey... just like the clouds above it. And those clouds are gray only because they are thick enough to block the sun and be shaded. The vast majority of tornadoes are white, and they are white unless they hit dry loose soil. And I'm not talking about it because it's unrealistic. I'm complaining about it…
I don't know what a 0 Point Advantage requires. I don't know their engine workings. Maybe you do. Maybe you're right. I don't know. Either or, I don't care. If they can't, then just make the tornado white, and let the ground effects be the extent of the dirty effects. Now, as far as what is or isn't in the game? I am not…
Sharknado was a movie, not reality. 0 Points Advantages are already in the game and already changed the appearance of different powers and even the character. It's obviously totally within the ability of the engine. And I don't necessarily mind the posture of flight in the Tornado. Maybe something in the middle ground,…
1) No, listing other people is stupid when they can list themselves just fine. 2) While tornadoes CAN take on different colorations, they actually rarely do. It depends on the convection within the tornado, the type (and looseness) of soil beneath them, and the height of the clouds, and how much water is in the air.…
Yes. Did you not read the post where I detail how I gathered my data by searching every single instance... and then I estimated the MAXIMUM number of players that instance can hold... and I'm still only getting 700 people... then I go ahead and give you the benefit of the doubt and assume that there's twice as many people…
But they look good in their costume! That's all that matters, right! They look good, so the content should just let them through based on how good they look... This is so true. Now, I will say this. There are certain "fights" in CO that are just ridiculous. They depend on bouncing the players around like pinballs and…
Which is why I always estimate the top number, instead of actuals... Thanks... And, fine. Let's assume something incredibly stupid. Let's assume that literally for every person in an instance, there is another person moving into another instance and not counted. Let's see... 700 during peak hours... x2... is 1,400 players.…
THIS. So this. Competence requires that you actually learn the game and how different powers work. Too many people (casuals) seem to think that the game should still, however, requires so little skill that literally ANYONE can complete content without any real thought, knowledge, or even attention. Gradii even goes so far…
CENTRAL USA. When is the last time you actually looked at how many people are on? Yes, because why would we want to compare a game to the industry leader. We should be comparing ourselves to ... what? other PWE games? Is that what you're happy with? PWE game "quality"? LOL Amazing. ONE boss fight. Next? Thank you for…
What update matters? Given that absolutely NOBODY but the 1 or 2 people working this late in the server room on NYE knows how the game is actually put together on the server and what the servers are... what good is telling anyone anything going to do. Let them work.
*shrugs* I want the game to come up as much as you do... but the only update I am interested in is "okay, it's up, log in now, sorry! Here's 100 Zen for your troubles".
True. See what I did there? Alerts are dead silent. You might get the occassional "grats" when someone levels, but... you probably don't understand what I mean. Okay. Let me try it this way. In WoW (I played for 5 years from Vanilla through the start of WotLK), I once leveled a Warrior from ~20 to 70 almost 90% by running…
It's a shoestring budget. When they are supporting a game that has at most 500-700 players on at a time... there's probably 1 person in charge of support.
*sigh* Really? Good for you... you figured out I made this account today, because I messed up my user name on perfectworld when I ported over from an old account (that was created in 2010 thank you very much). #golfclap #fanboydefense #itsadhominemtime #strawmanout #scrubgetsnolovefromme PS - fanboy, CO is still down on…
We are starving for content because the game is terrible. 1) There's no community. 2) The instances that we do have are terrible. 3) The end game content that we have isn't compelling (trying to get the Stolen Kiss Perk will teach you that). 4) Yes, the game is buggy, but it's "casual friendly". Basically, everything that…
Easiest solution to PVP is to have AT only PVP and FF only PVP as two separate classes. Problem solved... Now, let's focus on PVE, which is needs the most help in CO...
Why? You don't even have to be the tank. Someone else can be the tank. Why do you fight so hard against making tanking viable and to make it easier to tank? If our version of the "trinity" is "superior", then why is CO so low pop? People are voting with their feet.
I concur with this analysis. Start in MC. Bring up Map. Click on Change instance. Each instance can hold 100 people. There is, at best, 3 instances of MC, so that's, max, 300 people. Bring up Social. Type in "Alert". It will list all people in Alert. Last time I did it during Double XP? 93 people. Type in Monster. Type in…
The game already sort of asks for specialization. If you don't have someone with certain builds like Defiant, Invulnerability, Lightning Reflexes, etc. (hint hint tank builds) there's some content that is considerably harder than others. The mechanic is already there, whether you want it to be or not. It's not well…
Everyone has an opinion as to what's wrong with CO... and mostly, they aren't wrong. The biggest problem though remains the same problem that CO has always had: People who play MMOs are looking for a community. And CO doesn't offer that on a day to day, mission to mission basis. Let's look at Alerts - Think about your…