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RE: The INCREASE in costume prices

itsakurataigiereitsakurataigiere Posts: 36 Arc User
edited March 2015 in Suggestions Box
http://co-forum.perfectworld.com/showthread.php?t=303871

Apparently CRYPTIC doesn't understand the concept of MICROtransactions.

Okay, so... MICRO is an adjective that means "EXTREMELY SMALL" (true story, look it up).

Want a good example of "microtransactions" in real life? Look at MP3 online stores or dollar menus at fast food restaurants. A micro transaction should be less than $5 for an item. So, what does the increase in costume prices mean in CO?

Well, right now, you can buy 1000 Zen for $10.00. Tomorrow (3/5/2015), the prices of 7 costumes are going to 1000 Zen. And the prices of 21 costumes are going to 750 Zen. So CRYPTIC is saying that their 28 best costume sets on the Zen market place are worth $227.50 total...

So, CRYPTIC, what you're telling your player base is that you honestly think your costumes (the sets that aren't terrible) are worth $10.00 or $7.50 a pop... Or more than a month's subscription is probably worth (comparing gameplay quality to the MMORPG industry leader)... When we can buy full games for $10.00? Compare apples to apples and look at DCUO, and you can buy costumes for $4.00 or less.

Seriously? :eek: :confused:

To open all of the lockboxes I have in my combined 53 characters' inventories, at $1.00 per key (or $9.00 for 10), would cost me between $900.00 to $1000.00, at the current prices for Cosmic Keys. So, basically, you're trying to soak $100 a month from "free to play" customers and $110 a month from monthly subscribers, and $95 a month from lifers, after already receiving $300 from us.

Here's another term for you: "death spiral"

http://www.accountingcoach.com/terms/D/death-spiral

I love you, CRYPTIC, but you done lost your minds...

SUGGESTION

Either reduce the prices of these sets to a level that fits the concept of a microtransaction or increase the amount of Zen buyers receive per purchase.

And Cosmic Keys should cost no more than $0.25, the same as an arcade game.

If you're going to do the MICROtransaction business model, then you need to do the MICRO part of that business model. $10.00 doesn't go very far in this game. I don't know what your actual financials are on your Zen market place are. They are either really really bad or insanely fantastic good. I don't know how many of your F2P customers are buying these items vs the Lifers, but seriously...

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Post edited by itsakurataigiere on

Comments

  • xydaxydaxydaxyda Posts: 817 Arc User
    edited March 2015
  • itsakurataigiereitsakurataigiere Posts: 36 Arc User
    edited March 2015
    xydaxyda wrote: »

    LOL Been here. Thanks for the link. Notice the suggestion at the end of my post? Yes... that's serious.
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited March 2015
    I don't think the "micro" part of the microtransaction argument is going to get you any traction, seeing as this game has had microtransaction items that were over 10 bucks since the C Store opened.

    Not to mention the people who dump hundreds of dollars into premium currency in PC and mobile games on their first day playing... those are microtransactions also.

    I'm not defending the price hike, but, yeah, microtransactions don't have to be five bucks or less.
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  • itsakurataigiereitsakurataigiere Posts: 36 Arc User
    edited March 2015
    I don't think the "micro" part of the microtransaction argument is going to get you any traction, seeing as this game has had microtransaction items that were over 10 bucks since the C Store opened.

    Not to mention the people who dump hundreds of dollars into premium currency in PC and mobile games on their first day playing... those are microtransactions also.

    I'm not defending the price hike, but, yeah, microtransactions don't have to be five bucks or less.

    Uhm, sort of.

    Let me say this. The prices on the Zen market place? Are insane.

    1) The prices were pretty much high since the game launched. Why? Because the game was a premium pay to play model.

    2) When the game went F2P, the prices on the Zen market place didn't go down. In a lot of cases, then went up. I will contend that this is part of why the F2P launch failed MISERABLY.

    3) I will assert, again, that microtransactions are, in fact, $5 or less. Pointing at CRYPTIC's failed F2P launch as evidence, I think a lot of people came on, played the game, saw the ridiculous prices, and said "to hell with this", and went to DCUO. (In fact, compare the prices for microtransactions in DCUO. $10.00 buys you an entire expansion, and their costume sets are $4.00 per.)

    Basically, the main draw of this game is new characters, right? So why is the price of new characters $14.00 a month. No, seriously. $14.00 a month... so... over 90% of the price of a monthly subscription.

    CRYPTIC doesn't understand the concept of MICROtransactions. If they are going to do the F2P model, then they should have made it that F2P players could achieve much the same quality of play as gold members if they spent about as much as a Gold member on a monthly basis.

    Right now, that's not the case. MICRO means small. Micro is how F2P works. Another two character slots shouldn't be $14.00. It should be $5. And the additional character slots drives demand for everything else. Costume pieces, Archetypes, Freeform slots, Aura slots, etc.

    Does that make sense?
  • stergasterga Posts: 2,353 Arc User
    edited March 2015
    Speaking of the industry leader: WoW has a cash shop in addition to the monthly sub. A single vanity items is $15. That's not a set, that's a fancy helmet. Vanity pets are $10 and mounts are $25. There is also a Blizzard Gear store for more crap you don't need to play the game. Oh hey look! A $300 chess set.
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  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited March 2015
    I think basing the whole thing on your personal definition of what "micro" is completely beside the point. It's a weak argument about semantics. It's of no value whatsoever.
    'Dec out

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  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited March 2015
    Uhm, sort of.

    Let me say this. The prices on the Zen market place? Are insane.

    That's an opinion, sure. I paid those prices for years without thinking they were insane. That's another opinion. Who's right? It's hard to say when it's all based on opinion, unless you think your opinion is fact. Then it's a clear cut!
    1) The prices were pretty much high since the game launched. Why? Because the game was a premium pay to play model.
    By which standards were they high? Some things may have been overpriced, some underpriced, but do we have an authority to say what's what in this arena, or are we just going on your arbitrary opinions?
    2) When the game went F2P, the prices on the Zen market place didn't go down. In a lot of cases, then went up. I will contend that this is part of why the F2P launch failed MISERABLY.
    You do understand that the game did better once it went free-to-play, right? There was a terribly low population before the game went free. The game became self-sustaining after it became free. Explain how that means it "failed MISERABLY." To me, it shows that the game did better and attracted a better revenue. It may not have been a stellar and unmatched success that made billions of dollars overnight, but a game that kept on going for years is hardly a failure, by definition.
    3) I will assert, again, that microtransactions are, in fact, $5 or less. Pointing at CRYPTIC's failed F2P launch as evidence, I think a lot of people came on, played the game, saw the ridiculous prices, and said "to hell with this", and went to DCUO. (In fact, compare the prices for microtransactions in DCUO. $10.00 buys you an entire expansion, and their costume sets are $5.00 per.)
    Failed? Arbitrary. $5.00? Arbitrary.

    And comparing to DC? Come on. First off, not even touching on the virtues of both of these games, it's almost apples and oranges. You give high praise for DCUO selling content for only ten bucks when in Champions, you get all content for free. Should we compare character customization also? You get way less options as a paid DCUO player than you do as a free Champions player. You have three options in travel powers in DCUO, but you get what, a dozen free and varied options in Champions?

    It's going to be a sweet mess if you want to go point-for-point on these two games.
    Basically, the main draw of this game is new characters, right? So why is the price of new characters $14.00 a month. No, seriously. $14.00 a month... so... over 90% of the price of a monthly subscription.
    Can you earn new character slots in DCUO for free? I'm not getting where this argument is coming from. Both games, you have to pay for new character slots. Whether you're opening up new slots by leveling to 40 or buying slots off the store... What's the point here?
    CRYPTIC doesn't understand the concept of MICROtransactions. If they are going to do the F2P model, then they should have made it that F2P players could achieve much the same quality of play as gold members if they spent about as much as a Gold member on a monthly basis.
    For all your talk about DCUO, I'd like you to know that I played it for about a month, and many times while I did, when I tried to do something new, I got hit with a "Nope, you gotta pay before you can do that!" message.
    Right now, that's not the case. MICRO means small. Micro is how F2P works. Another two character slots shouldn't be $14.00. It should be $5. And the additional character slots drives demand for everything else. Costume pieces, Archetypes, Freeform slots, Aura slots, etc.

    Does that make sense?
    Micro and small are two words that aren't immediately quantifiable and are, once again, arbitrary. When people are happily paying for $100 microtransactions in other games every day, who are you to say that they're no longer microtransactions? Unless you're the bureau of microtransactions and their profound meaning and worth, I don't think you're qualified to say what's right and what isn't, and let the market itself decide. Vote with your bucks, and all that.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited March 2015
    So the suggestion is to change "Micro" to " Macro"?
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited March 2015
    Waitiaminnit, where did $14 a month come from? Are you buying two character slots every month??
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  • soulforgersoulforger Posts: 1,649 Arc User
    edited March 2015
    jonsills wrote: »
    Waitiaminnit, where did $14 a month come from? Are you buying two character slots every month??

    I know for a fact that I maxed out the number of buyable character slots you can buy. That was an interesting point to discover.
  • ealford1985ealford1985 Posts: 3,582 Arc User
    edited March 2015
    soulforger wrote: »
    I know for a fact that I maxed out the number of buyable character slots you can buy. That was an interesting point to discover.
    Single has a cap not acct wide
  • eiledoneiledon Posts: 1,287 Arc User
    edited March 2015
    Single has a cap not acct wide

    character slots I think they are referring to. not costume slots. but I only ever use my free ones these days.
  • ealford1985ealford1985 Posts: 3,582 Arc User
    edited March 2015
    eiledon wrote: »
    character slots I think they are referring to. not costume slots. but I only ever use my free ones these days.

    Oh really?? Wow.

    Did not realize that.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited March 2015
    Yes, as far as anyone's been able to report, the "free for 40"s go on forever (or did they find a very high cap for that, too?), but "buy them" slots have a cap.
    'Dec out

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  • soulforgersoulforger Posts: 1,649 Arc User
    edited March 2015
    Yes, as far as anyone's been able to report, the "free for 40"s go on forever (or did they find a very high cap for that, too?), but "buy them" slots have a cap.

    Yeah, though one thing to note is that the character slots are seperate from the free form slots. So they both have their own individual caps.
  • solardynamosolardynamo Posts: 139 Arc User
    edited March 2015
    This was an interesting thread to find today, especially since there was a whole thread and discussion about it started by Cryptic what...two-three weeks prior?
    Apparently CRYPTIC doesn't understand the concept of MICROtransactions.

    Okay, so... MICRO is an adjective that means "EXTREMELY SMALL" (true story, look it up).

    Want a good example of "microtransactions" in real life? Look at MP3 online stores or dollar menus at fast food restaurants. A micro transaction should be less than $5 for an item. So, what does the increase in costume prices mean in CO?

    As people have stated, you put the price tag in there. You could look at how PayPal defines it ($12) or Visa ($20). In GTA they made tons of money using this model and one of their higher items was $22.

    SUGGESTION

    Either reduce the prices of these sets to a level that fits the concept of a microtransaction or increase the amount of Zen buyers receive per purchase.

    Reduce prices or increase Zen a player gets...isn't that essentially the same thing mathematically?

    And Cosmic Keys should cost no more than $0.25, the same as an arcade game.

    In the 80's, right? Haven't seen an arcade game that cheap in forever. LOL! You can't even by a gumball or a sticker from a machine for $0.25.

    Anyway, if it helps make money and keep the game around...I'll support it. A trip to McD's costs me $10 (or two startbucks runs) so I'd pay that for a costume.
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  • jerax1011jerax1011 Posts: 966 Arc User
    edited March 2015
    There is actually no set value for a micro-transaction. The definition is simply a purchase that is made in game or in conjunction to a game that benefits the player in some way. It ranges from fluff items to cosmetic parts to whole DLC content packs. The original intent of a micro-transaction or micro-payment for a game was to have items that were valued at a dollar or less. However given the ease of using credit and debit cards and their transaction fees, those costs have been readjusted to reflect the values a company sets for their in-game items.

    I agree with the overall hope that if this is to set the new quality of future costume sets, then the bugs should be to a minimum. I think that the bugs that haven't been addressed with existing costume sets also need to be handled to improve player experience. Customization the single most redeeming feature in the game, and it's not ideal to have to explain to new players all the little tricks to work around bugs in the tailor let alone the actual costume parts themselves.

    At the end of the day, speaking with your wallet is really the best way to handle a situation like this, and it's worked for me this whole time... I'll purchase the sets I want, and if I don't feel it's something I like then I'll not get it. No one has ever forced me to get anything I didn't personally want in the game, no matter it's cost.
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  • itsakurataigiereitsakurataigiere Posts: 36 Arc User
    edited March 2015
    By which standards were they high?
    1) market price determines whether or not they are high.

    2) how do we determine market price? Well, that's actually kind of easy. You compare the prices of competitors in the same industry.

    3) what prices are competitors in the industry charging? $4.00 per costume set. Whether or not you think DCU is competitive is irrelevant. They have more players. It is an MMO. It's a comic book based MMO. It is F2P. It has costumes for sale. It is literally as close to a one to one, apples to apples comparison as you're ever going to get in market analysis.

    4) the prices for Champions Online material was ALREADY priced at a premium. $4.75 vs $4.00. Now they are going to bump the prices of most of the costume sets to $6.00 and $7.50, far over the market price. Even as high as $10.00 for their best sets.

    Why? Because they are strapped for cash. This is a gouge move. Now, either it's a gouge move based on really REALLY good sales from their F2P customers. Possible. Unlikely, but possible. Do you have information that I don't have about their F2P market financials? Now, that's possible, and if they are going gangbusters, then it makes sense, at least, sort of. It's rude, but they need the money, I guess.

    Fact, the cost of producing a costume is a fixed cost. There is literally zero marginal cost for each costume, so there's no justification at all for a price increase, at least from the standpoint of increasing costs. If the goal is to increase revenue, then they could have left the prices the same and just increased the Zen to cash ratio, so there's more of an incentive to spend money to buy Zen.

    Economically speaking, the only reason the price for a good should increase is if supply is decreasing or demand is increasing. I literally can't possibly see any feasible way that demand is increasing, given the current population... If you know something I don't know, then fine... but demand is literally the only variable in this equation.
  • itsakurataigiereitsakurataigiere Posts: 36 Arc User
    edited March 2015
    The other thread was WAY off topic, because... you know, the only people that post in the forums tend to be #fanboys. ;)

    Honestly, though, the only way this price change makes sense is if they are making tons of money from their F2P customers. I doubt that highly. So, this is literally the classic "death spiral" pricing. You think $22 is fine? Wonderful. You're probably a Gold, so you're forking over $10 a month, and $5 for Zen anyhow.

    I personally don't plan on giving another dime to Cryptic. And, if I'm not mistaken, I don't think many of the F2P people are doing very much buying of Zen either, given the gross inflation of Q to Zen transactions. Looks to me that there's a big problem with money coming in, and the F2P thing has kind of blown up in their faces.
  • itsakurataigiereitsakurataigiere Posts: 36 Arc User
    edited March 2015
    Reduce prices or increase Zen a player gets...isn't that essentially the same thing mathematically?
    Actually, there's a huge difference.

    You forget that you can buy Zen with Questionite in the Questionite exchange, which is a great idea...

    If they increase the amount of Zen that players get with each purchase, there's a point at which it becomes a lot cheaper time wise for a player to buy Zen directly than farming the Q-nite for Zen.
  • jennymachxjennymachx Posts: 3,000 Arc User
    edited March 2015
    There is no fixed market price. Different game companies set their microtransaction / DLC prices according to the development manhours and resources put into making the content plus other factors. Pricing is arbitary like what Biff has said and there is no fixed "market standard" for it. Be it console, PC or mobile game companies, they don't all follow any fixed pricing standards.

    I don't know what bizarro reality it is you subscribe to to believe that game companies do their pricing primarily based what their competitors are using and ignore production costs vs returns, or strictly according to what consumers think the price should be to determine the price.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited March 2015
    I imagine it's the same bizarro reality where anyone who doesn't subscribe to this rather... idiosyncratic definition of "value" can be dismissed as a "fanboy".
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited March 2015
    1) market price determines whether or not they are high.

    2) how do we determine market price? Well, that's actually kind of easy. You compare the prices of competitors in the same industry.

    3) what prices are competitors in the industry charging? $4.00 per costume set. Whether or not you think DCU is competitive is irrelevant. They have more players. It is an MMO. It's a comic book based MMO. It is F2P. It has costumes for sale. It is literally as close to a one to one, apples to apples comparison as you're ever going to get in market analysis.

    4) the prices for Champions Online material was ALREADY priced at a premium. $4.75 vs $4.00. Now they are going to bump the prices of most of the costume sets to $6.00 and $7.50, far over the market price. Even as high as $10.00 for their best sets.

    There's no industry standard for these things. Just because one game does it differently doesn't mean every other game should. I mean, if you want to compare point-by-point all the differences in cash shop stuff in the two games, you're going to open up a huge can of worms.

    You need to pay 400 points for changing your character's body time in DCUO. Do you think the character body sliders should be behind a paywall as well, or do you like just paying in Resources?

    Do you want the Adventure Packs to be put back in to the C Store?

    Should our Name Changes cost 10 bucks?

    There is no industry standard here. Once again, I'm going to say that I don't agree with these price hikes at all, but I think your argument is flawed from the beginning since you're just basing it on what other games do.

    Why? Because they are strapped for cash. This is a gouge move. Now, either it's a gouge move based on really REALLY good sales from their F2P customers. Possible. Unlikely, but possible. Do you have information that I don't have about their F2P market financials? Now, that's possible, and if they are going gangbusters, then it makes sense, at least, sort of. It's rude, but they need the money, I guess.

    No, I know as much as you do about their financial situation. I don't work for Cryptic so there's no way I would know these things.
    Fact, the cost of producing a costume is a fixed cost. There is literally zero marginal cost for each costume, so there's no justification at all for a price increase, at least from the standpoint of increasing costs. If the goal is to increase revenue, then they could have left the prices the same and just increased the Zen to cash ratio, so there's more of an incentive to spend money to buy Zen.

    How do you figure it's a fixed cost? If every set took only five hours to create, by one person, then sure, we could say it's a fixed cost. But creating art takes time, and it's not always good and sometimes you have to start over. This is all time that's being taken up by employees. First, concept art has to be made. This takes a variable amount of time. Then meshes have to be made (for some sets). Again, variable amount of time, based on model complexity and such. Then the textures have to be made. And once again, variable amount of time. Then once it's all done, it has to go through quality assurance. If there's bugs or errors (clipping, textures don't match up on seams, etc.) then the work goes back to the artist and they have to fix it. The amount of pieces and options each set has also varies, and we also have to take complexity of each piece into account.

    This, to me, absolutely validates varying prices on costume sets moving forward. A set with, say, 3 tights patterns should cost less than a set with a full set of armor - head, shoulders, chest, back, hips, legs, boots, gloves, neck, cape, collar, etcetera, because a tights set is usually just texturing work, whereas a set of armor requires a lot more work, as outlined above.

    If you could figure out a way to stick all that work into a set timeframe and have it look perfect, you'd be the world's best artist.
    Economically speaking, the only reason the price for a good should increase is if supply is decreasing or demand is increasing. I literally can't possibly see any feasible way that demand is increasing, given the current population... If you know something I don't know, then fine... but demand is literally the only variable in this equation.

    Again I'll say I don't like the price increase, but to be fair to Cryptic, if they're not making back what they put into the costume sets, and they're making more money on the sets that have less pieces and less work done to them, because one set took three weeks of work and is selling for 5 bucks, and another took three days of work and is selling for 5 bucks, it's going to take a LOT more time to break even and then make profit on the more complex set.

    That said, I don't know if they're in the red on some sets and not on others... but I could imagine that they're making money hand over fist on them lockbox costumes.
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  • soulforgersoulforger Posts: 1,649 Arc User
    edited March 2015
    At the very least they could do is fix bugs and what not on the sets that increased in price...like...the scientist set. Went up to 600. While its crap.
  • stergasterga Posts: 2,353 Arc User
    edited March 2015
    The other thread was WAY off topic, because... you know, the only people that post in the forums tend to be #fanboys. ;)

    Being a sports fan it totally cool. Being a MMO game fan is only for losers. Thanks for clearing that up.
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  • eiledoneiledon Posts: 1,287 Arc User
    edited March 2015
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited March 2015
    There is none. It's just walls of text how the prices are too high, on everything. And how every other game sells stuff in right prices. Like mp3 music stores...
    Might be some other hidden agenda there, didn't really bother reading past post #1.
    And then there is the "fanboi" word, so it just might be a some new breed of troll....
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited March 2015
    I do wonder what the OP thinks of the monocle in EvE ($60), or the WoW sparkle pony ($25, and its only effect besides being sparkly is that you never need to get a new mount - which only costs in-game gold anyway), or the TF2 diamond ring ($100), or...

    And that's not even touching some of the ludicrous prices people have paid for virtual items at auction.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited March 2015
    Lockbox costume sets tend to sell for 15-30 keys, equivalent to 1350-2700z (assuming you buy in sets of 10).
    Actually, there's a huge difference.

    You forget that you can buy Zen with Questionite in the Questionite exchange, which is a great idea...

    If they increase the amount of Zen that players get with each purchase, there's a point at which it becomes a lot cheaper time wise for a player to buy Zen directly than farming the Q-nite for Zen.
    No, it just changes the prices in the Q exchange. Prices in the exchange are set by players, not Cryptic.
  • morigosamorigosa Posts: 710 Arc User
    edited March 2015
    No, it just changes the prices in the Q exchange. Prices in the exchange are set by players, not Cryptic.

    For now, yes... but if I remember right there's a Cryptic-set absolute cap of 500Q for 1Z; a price we are very nearly at.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited March 2015
    morigosa wrote: »
    For now, yes... but if I remember right there's a Cryptic-set absolute cap of 500Q for 1Z; a price we are very nearly at.
    The floor is 50 Q per Z; the ceiling is 500. Anything in between is the responsibility of the people doing the trading.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited March 2015
    morigosa wrote: »
    For now, yes... but if I remember right there's a Cryptic-set absolute cap of 500Q for 1Z; a price we are very nearly at.
    Hardly beyond the capability of Cryptic to adjust, and if the natural price climbs over 500Q/1Z, the result will be that the Q exchange will simply die.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited March 2015
    jonsills wrote: »
    I do wonder what the OP thinks of the monocle in EvE ($60), or the WoW sparkle pony ($25, and its only effect besides being sparkly is that you never need to get a new mount - which only costs in-game gold anyway), or the TF2 diamond ring ($100), or...

    And that's not even touching some of the ludicrous prices people have paid for virtual items at auction.


    No Jon. When we want to complain, we have to abandon all notions of any sort of perspective that makes our own situation that we want to complain about any less outrageous.


    I can claim that me dropping my cupcake is the most devestating event taking place in the world so long as I completely ignore everything else.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited March 2015
    1) market price determines whether or not they are high.

    2) how do we determine market price? Well, that's actually kind of easy. You compare the prices of competitors in the same industry.

    There are competitors who will allow me to buy costume sets that I can use in Champions Online? Please, do tell :D


    If all they're selling is costumes that I can only use in their not-Champions Online game... then they can set the price at whatever they want... even free won't get me to buy them.
  • vorshothvorshoth Posts: 596 Arc User
    edited March 2015
    Eh. The increases don't seem that bad when you consider the utility of most costume packs. So long as the older packs with less stuff in them get cheaper in proportion, I can jive with that jelly.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited March 2015
    So long as the older packs with less stuff in them get cheaper in proportion, I can jive with that jelly.

    Too late for that.
    ...
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  • jerax1011jerax1011 Posts: 966 Arc User
    edited March 2015
    spinnytop wrote: »
    I can claim that me dropping my cupcake is the most devestating event taking place in the world so long as I completely ignore everything else.

    That poor cupcake...
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    Please accept my condolences to your fallen dessert with a special batch of RIP cupcakes.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited March 2015
    flyingfinn wrote: »
    Too late for that.
    ...

    They did that though o3o

    Obviously not with the higher quality/value older packs.
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