Common PTS thing. It doesn't transfer your hideout. Hit Travel though, and you'll still head to a hideout tied to your account, as long as you went to a hideout with that character on Live at some point.
Hopefully if people paid money they would know how their account works, but I know what you mean. It does not. I've timed in, practically to the hour and it's always on the 100 days mark. The reward in-game seems to be applied when an account trigger is hit on the other end. After triggered, the perk is what unlocks things…
Not to burst the bubble Gradii, but I don't think the piece is removed when in-use. It doesn't say anywhere that it does or doesn't, so I'm gonna wait and see. Would be cool if it did, but don't get your hopes up. Also, sweet set.
The games are run by Cryptic, and the software involved is owned by them. The IP that they are based upon, and make a lot of profit from, are owned by other groups.
Glad to have you interested. Feel free to post an application at our website. http://www.shadaree.dk/ultimateguardians/portal.php Our handy staff and members would love to see your sheet.
Concentration only procs on a full maintain and doesn't add any stacks above one. If you already have Concentration form, then it's meh. They both tick every .5 seconds, speed of damage is the same. However, TGM has the base defense penetration, combined with a higher base damage output. Both are useful. But for pure…
Because it's a nice round number that gives those who are subscribing an end goal without having to sit there and watch the goal never get any closer because of how the system works? ...Also big round fun number 1000 is probably the main reason. Just think of what they would have to do for 2000 days. That's twice as…
Not to discount the idea or anything, but there's a rather sizable difference between emotes, which is what those are, and stances, a set animation for the player skeleton.
Heal boost generates more threat, damage boost generates more threat, no energy mechanic reduction causes you to attack with stronger hits, making more threat... Hybrid is gud.
Alright, this might sound odd, but Gradii, do you have a link to a current build of yours, as well as an example of what you're having difficulty with? I want to see what you mean myself. I just find it odd that, despite a rather large selection of people saying one thing, you always seem to pop up and state the -exact-…
This is one thing I don't get...It's like, okay, they aren't dying, and they are maintaining threat. So...Doesn't that give you full right to whip out the big guns and have at it without caring much? This is probably the only game I've seen where people complain about supports and tanks. :tongue:
Wait, Behemoth's had a 30%+ chance to crit? Because, really, that's the only way the crit chance would go down bro. I'm looking right now and a single piece of crit strike gives at least 10%. Better for those below the cap, but a bit harder when you reach the cap. So, wouldn't they crit more?
P2W...Err, P2W what? Legion gear removes the baked in stat for another slotted option. Possibly worse, possibly better. Legion Utility seems bugged in that aspect though as the baked in stat isn't removed. If Legion gear worked like most of its pieces do, it's not better then Heroic gear without effort and knowing how to…