Could the Alert Rewards Display vendor please be updated to show all the drops possible from Franklin Stone's Penthouse? There seems to be a lot missing.
Ok, I found an actual bug interaction between Snap Shot and Onslaught Gloves of the Sniper. I did a test against a <25% HP target with two gear sets. and Same modding, OV 3 piece bonus doesn't apply. I made sure to fully stack the OV Sniper buff before taking numbers. I should expect to deal 10% more damage. Instead, I…
I did a better test and the power is working correctly. It just seems to be a tooltip bug. Test was to hit target at the two HP thresholds and then compare minimum base damage hits. Over 25% hp: Under 25% hp:
It ends up being linked to Onslaught Gloves of the Sniper. With the OV gloves equipped, the damage is 1%. With the OV gloves unequipped, the damage is 25%.
The damage is still not good. This is 1078 dps: For comparison, Potent Magic Imbued Gauntlets is 1272 dps: Screenshot damages taken without any offensive passive nor utility damage mod. Therakiel's Blade device is significantly more difficult to obtain than Potent Magic Imbued Gauntlets but performs worse in every aspect…
Could there be a change to let Hybrid roles also get the energy return increase to 20%? Hybrid role tends to struggle a lot with energy and it really deserves the better energy return. Also, with the current Tank and Support role bonuses but no bonus to Hybrid, it makes Hybrid even less of a desirable role choice in…
Yes. I remember that for 2gm it was r3 always because r2 had significantly less chance for furious. And yeah it doesn't make sense. If that chance is a bug, it is a long-standing bug. PA toggles now deactivate upon any knock or repel or reverse repel. It makes sense for knock, but for the repels, that should be a bug. Bug…
I already think that ren cen looks static and lifeless with its basic textures and wide open areas with tons of flat ground. I think that random NPCs moving in predefined paths do not help with making the place seem dynamic and full of life. Basically, I'm saying that these neutral NPCs suck and probably don't fulfill the…
I think this power is the perfect opportunity to introduce Disable CC as a choice to players given the strict <50% HP condition required to be able to use it, a condition that is largely out of the player's ability to control. Moreover, adding Disable CC to the power would start to make Archery more of a distinctly unique…
Suggestion If you want to keep bleeds as an advantage on Caltrops, instead of the power having a chance to apply bleed, make it so that enemies that walk into the area have Open Wound applied on them instead.
There's a balance problem with Caltrops + Adv in that it does little to help the Archery set and instead buffs Single Blade and Bestial sets by creating something that passively bleeds enemies. Most importantly, it ends up making Reaper's Embrace deal more damage which is like wow. That power does not need to be any…
Suggestion Describe to players what devs intended to create with the Archery power set so that players can give feedback in line with that vision. What is Archery supposed to feel like? Look like? What goal is to be achieved with Archery?
Rework isn't good right now. Damage is too low, powers are too slow, (some) powers cost too much energy. The more in set powers you pick, the worse your character will be. A notable problem about Quarry is that a lot of the powers in Archery have non-physical damage types, but Quarry is primarily physical damage.…
Thanks for reporting this. I hate this thing. If there's any doubt about which soul cage this is, here is a map and coordinates: Location at green arrow (Coordinates: 538, 1048, 3265)
I think then that it is worth stating that we do not simply want to do whatever we want. We truly intend to help people finish cosmics because we like helping people. Maybe we have a very different way of trying to help. Maybe it isn't so polite to certain people. Sometimes it doesn't go so well and sometimes we don't…
Maybe you don't realize that I don't deny what you say. I totally get how you come to your conclusions, but it doesn't make you right or factual in any absolute terms, yet you speak like you know everything. There are people without such a depressing perspective, mahoff. You say you don't speak for everyone, but you really…
Can't argue with stubbornness in the form of "I think I'm so right". Here's a good story for you instead: A Cup of Tea NAN-IN, a Japanese master during the Meiji era (1868-1912)), received a university professor who came to inquire about Zen. Nan-in served tea. He poured his visitor's cup full, and then kept on pouring.…
You'll have to define "fine" there and you'll realize that it is a perspective. You are not so all knowing to know about solutions that you don't know about. To say that experimentation is good only when there's no preset norm is a perspective of fear. It is like saying one should not try to improve because of an…
If you block cancel any attack during its activation time, elusive monk will drop. Technically not a bug, but instead a big annoyance. It should be suggested to be changed to apply like Lithe on thundering kicks.
There's a bug where Eido full heals during red phase sometimes like a soft reset when there are still players around. When going back through his hp, he will not go through his phases. I think it has to do with the aggro range thing where when everyone goes into that safe area near the entrance, he will full heal. That can…
When in team, sidekick can sometimes be teleport-bound to another teammate. Behavior of bug: Player 1 summons sidekick Freddy. Player 1's Freddy will teleport to Player 2 when Player 1's Freddy is too far from Player 1. Player 1's Freddy will continuously attempt to run back to Player 1. Causes loop of Freddy teleporting…
The Shadow Claws don't get held very well. It's difficult to tell if they are even held. Sometimes they will look visually held and have hold debuff, but they will still shoot attacks.
I definitely noticed that depending on how close to Eido the MT is standing, Eido's Kaboom! tell attack could hit melee dps at his feet behind him. I think it's a sphere kind of AoE that might be a bit too big. I did also notice the cone hitting people. He definitely decides to move somehow under some condition during that…
Timer doesn't start until Eido falls below a certain HP threshold. Though, I do think this is a good suggestion. To add to it, it would be nice if we could also join TeamUp at this gathering point.
Big question: Why would anyone get 3 set then if they can get 2 set for +150 total superstat and pick some other secondary for +55 stat of their choice for +205 stat gain total? You would trade having cost discount for putting the +energy over time utility mod in your secondary gear? How about put the energy over time…
I cannot think of good reasons to get the new secondary gear set other than three reasons: if you really want to slap on an R9 threat mod, if you really want to use an R9 perception mod, or if you really want to use your ultimate more. You would have to REALLY WANT to do these things because there are extreme drawbacks to…
Oh, I didn't know that the feature didn't work on Live as well. I initially made the suggestion because I thought that the report of bugs through "Report a Bug" actually made a difference. I had noticed, and was actually impressed, that the few bugs that I did report with the in-game feature were addressed whereas things…
Tooltip Subject: Gear - Valiant Gear Tooltip Error Description: Base values for comparison: 1. The tooltip does not show the correct stat values for mods. 2. When removing mods from the gear, the questionite price is very low. Probably indicative of incorrect gear level. 3. The 2 Piece Valiant Set Bonus, +50 Energy, does…
Players sometimes fall through Earth on Alert start cutscene. ASCII boss no longer has its giant yellow wireframe tell for her Boom! attack, Lead Tempest. [NPC] ASCII Oakley: Snake Gulch Ain’t big enough for the two of us, varmint! "Ain't" shouldn't be capitalized. [NPC] ASCII Oakley: You done gone and riled the wrong…
Burning Chi Fist + Adv 20ft Knock To, Deals damage in up to 20ft, 1.5s activate + charge time, No cooldown Havoc Stomp + Adv 20ft Knock To, Does not deal damage past 10ft, 1.83s activate + charge time, 6 second cooldown Kaiserin, what is up with this? Also don't even need adv for it to apply cooldown. Compare Brimstone vs.…
You seem to like to go out of your way to demonstrate that you lack reading comprehension. You ever look at yourself and say, "Jeez, I'm being such an idiot. I should really think before I try to say something"? 15,500 low content forum posts tells me not.
Kaiserin! Whaaaat are you doingggggg??? Impressive Physique is sooooo bad. Comeeeeeee onnnnnnn. Do you even playtest your powers? It's effectively an unusable heal power. It heals as much as Life Essence, but has a 6 second cooldown. This thing is so hard to use on the players that need healing. Not only is it limited to a…
No, it sucks because of the cooldown being 6 seconds. It's not a justified cooldown. It's just like putting 20 second cooldown on Rocket. Just so that you can't use it as much as you want to? Like what is it that Kaiserin is so afraid of to put unjustified cooldowns on powers? It's not like reducing the cooldown of these…
If I wanted to see the world burn, I wouldn't write long posts. I want it to be a good power because it was, for once, something I was excited for. Part of getting the dev to listen to changes is convincing them that something needs changes. A good way to do that is giving reasons why something needs changes and then…
Learned that Impressive Physique actually takes 1.4s to double tick, not 1s. I understand that Impressive Physique is supposed to be an AoE burst heal. A very similar power is actually Vala’s Light. Take a look at their base values: Impressive Physique Energy Cost after 1.4 seconds: 75 Energy Energy Cost per second: 53.57…
Good luck trying to burst heal 5 players through a maintained kiga storm that does near 4x the damage of your heal ticks to each member of a full zone of 35 players at kiga while also trying to upkeep your energy. You'll be standing there not helping damage tombs or kiga and eating damage in the face because your shield is…
Impressive Physique - Heal 45 Energy initially cost 30 Energy per cost 1 sec 1 sec activate time (8 max) Affects friend (5 max) 20 foot Sphere 6 seconds recharge Maintain Affected targets are healed for +361 Health Points every 1 sec. Absorbs up to 403-6,854 damage (absorption scaling up over time). This effect reapplies…
Ok, you're right. I did a full test and learned a lot: https://i.imgur.com/hS3VreF.png That explains a lot and seems like a bug. CC resistance should be for when you do miss a block or those non-resistable CC effects. I think what you say indicates that CC resistance doesn't do enough at the current moment or that players…
Ok, you're right. Did a full test and learned stuff. Here are the results: https://i.imgur.com/hS3VreF.png Interestingly, CC resistance only shows to be useful against stuns. That explains a lot and seems like a bug. The purpose of CC resistance should be for when you do miss a block or for those non-resistable CC effects.…
Last time I checked, hold resistance affects stun, paralyze, incapacitate. You only get hold resistance from EGO stat bonuses and the CON primary spec. CC resistance doesn't affect stun, paralyze, and incapacitate. You get CC resistance from PRE stat bonuses. If you can remember playing on a healer vs. an EGO dps, it's no…