test content
What is the Arc Client?
Install Arc

"Research" Projects, or how CO could use STO's DoFF system.

gradiigradii Posts: 11,744 Arc User
edited May 2014 in Suggestions Box
OK, as some of you may or may not know, I LOVED the old crafting system. it really gave a sense that my hero was a Scientist/Mystic researcher/Weapons technician in their downtime.

its why the new mod system, while useful, left me feeling a bit empty.

here's an idea to bring back some of the old feeling we used to get from old crafting..


Why not port over the Duty officer system from STO to CO?

instead of sending duty officers off on missions, you could work on research projects in your hero's downtime.

it could be made in the flavor of the old crafting system even, we could have back old crafting without the inventory stuffing itemspam.

we could have Science, Mysticism, and Arms supercategories for research, each one having its old
subcategories.

you would start a research project, it would complete in realtime over a period somewhere between an hour and 2 days depending on the importance and reward granted.

you could earn virtual crafting mats from the smaller research projects, and have special research projects like STO has for crafting advanced stuff.

we could even have commendation ranks and perks for gaining them.

research projects could also reward small amounts of Questionite, Resources, or XP on completion.

the virtual crafting mats would be stored in a way similar to recognition but would show on your characters research page instead of currencies.
Post edited by gradii on

Comments

  • grengrasgrengras Posts: 58 Arc User
    edited March 2014
    This is a wonderful idea! I would have supported this if I had randomly stumbled across it. Being in the same sg simply has made it possible for me to see this idea faster. xD

    Please.. we need this devs. xD
  • kimli1kimli1 Posts: 4 Arc User
    edited March 2014
    This would be a great idea! We need to get some form of crafting back! I support this!
  • baroness1980baroness1980 Posts: 268 Arc User
    edited March 2014
    This is a good idea


    Importing some systems that do work nice on the other games.


    Totally support it
  • monaahirumonaahiru Posts: 3,088 Arc User
    edited March 2014
    I need legacy travel power device so YUS!! o3oi
  • kallethenkallethen Posts: 1,576 Arc User
    edited March 2014
    Either STO's DoFF system or NW's Profession system would be awesome to have in CO.
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
  • edited March 2014
    This content has been removed.
  • canadascottcanadascott Posts: 1,257 Arc User
    edited March 2014
    This could work. I wasn't a big fan of the old crafting system, but we could get the best bits of it back with a system like this.
    /CanadaBanner4.jpg
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited March 2014
    Honestly, Neverwinter's crafting is better system over all if you want to steal it. The DOff system would make little sense in Champions, I would prefer a system where we higher individuals to do our work, like it is done in Neverwinter. That being said, for a crafting system to even work with the mod system, they would probably have to gut it again and change how mods work completely... again.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • edited March 2014
    This content has been removed.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited March 2014
    Your suggestion keeps making less and less sense the more you try to explain it honestly. Why would I replace a valuable mod with a power replacer? Why would we even go back to the horrid Crafted Travel Power system? The only way to make said system valuable would be to actually allow craftable gear but that would require gutting and changing mods completely again. Not to mention I doubt, just like with STO or Neverwinter, a crafted item will ever compare to the end game or heirloom gear, so it's really just a losing scenario.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • edited March 2014
    This content has been removed.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited March 2014
    gradii wrote: »
    Laying aside the power replacer aspect for now, the CTPs were horrid because they were an awful grind. using a system like the STO DoFF system, where progress can be made towards them simply by setting up a project and letting it complete by itself, would eliminate the problem of constant grinding for it, because all the "grind" would happen automatically once you set up the projects required.

    you should look into how the STO DoFF system works because from how you've been responding it suggests you don't know.

    The DOff system works nothing like that and instead are micro missions that have a random chance of failure that give small little XP boosts and sometimes items of questionable value, and mostly small dilithium bonuses.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited March 2014
    STO DOFF system has nothing to do with crafting, Gradii.

    You can max your success chance to 100% there, but you can never pick reward - it's always random, even if you crit and win purple gear, you can't pick what it is. Also, DOFF assignments very often have random availability.

    What you are describing is pretty much NW Professions system. Which could fit with CO. With few tweaks.
  • kallethenkallethen Posts: 1,576 Arc User
    edited March 2014
    Honestly, Neverwinter's crafting is better system over all if you want to steal it. The DOff system would make little sense in Champions, I would prefer a system where we higher individuals to do our work, like it is done in Neverwinter. That being said, for a crafting system to even work with the mod system, they would probably have to gut it again and change how mods work completely... again.

    Neverwinter has both the Professions and Mods. I see no reason why CO can't have both too.

    EDIT: And I'd prefer NW's Profession to STO's DOFF assignments for much the same reason meedacthunist stated.
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
  • edited March 2014
    This content has been removed.
  • edited March 2014
    This content has been removed.
  • crypticbuxomcrypticbuxom Posts: 4,633 Arc User
    edited March 2014
    Why can't we just have crafting back but it doesn't make gear but the old items, costumes and power replacers we used to have readily available? And Cryptic can't charge us for it since its removed content.

    And no, it won't replace mods since they will go into aura slots or what have you.
  • edited March 2014
    This content has been removed.
  • edited March 2014
    This content has been removed.
  • chaelkchaelk Posts: 7,746 Arc User
    edited March 2014
    I got alchemy to 20 on NW. and several others into the teens.
    Roughly how it works Gradii.
    you have;

    workers in varying grades- white to purple
    tools in varying grades - white to purple
    materials also varying grades.
    ALL are tradeable
    All are stored in a separate section of your inventory- a large section

    depending on your skill level ,what tasks are available to them.
    each task requires either, workers, tools, materials or a combination thereof.

    each also has a set time.

    higher ranked workers shortened the time for a task to finish.
    higher ranked tools increased success chance or chance of a higher level result.

    you can get items, xp, cash, materials or a combination as a reward.

    you start with 1 work slot. you could get up to 12 slots for working, as perks
    Foe example, get 1 more for getting a craft skill to Level 3, another for getting to 10, 1 for getting a 50% time discount.
    it actually is quite a good system. It is done in real time, by your workers, all you do is set and forget.
    It does sound pretty much like what you are after.
    as for the random results, this was one time I loved the RNG. Those random potions were hilarious.:biggrin: I used all mine
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • eiledoneiledon Posts: 1,278 Arc User
    edited March 2014
    how about rather than your hero doing all the projects themselves in their downtime, the system adds elements of a supporting cast (which could utilise the doff system with less gutting) - lets face it most mainstream heroes have a supporting cast who aid them in their battles with evil - for example DC's Star Labs are often doing research for the various members of the JLA.

    There could be Supporting Cast Types -

    Scientist
    Journalist/Reporter
    Mechanic
    Primus Agent
    Until Agent
    etc

    If these could be named by players to add further immersion that would be all the better but even randomly generated names could/would work.

    If this was implemented it could easily be monetized as per the STO DOFF system with Supporting Cast packs tied into events or game areas - e.g there could be enemy group packs containing spies and informers (VIPER, ARGENT ETC)


    Edit:
    Oh and my memory may be faulty but I am sure some of the STO Doff missions did actually reward items and consoles alongside the normal xp, resource, dilithium rewards - so crafting of a sort.
  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited March 2014
    eiledon wrote: »
    Edit:
    Oh and my memory may be faulty but I am sure some of the STO Doff missions did actually reward items and consoles alongside the normal xp, resource, dilithium rewards - so crafting of a sort.
    Not even of a sort. More like additional loot table. You can take an assignemnt which, in theory may reward you with gear. But quality is random (though chances can be improved with better doffs), also prefixes and stats are random and with no control from the player. It's just another source of vendor trash.
  • kallethenkallethen Posts: 1,576 Arc User
    edited March 2014
    Yeah, I prefer NW's system since tasks don't fail and you know what you'll have when you choose the task. The only outlier to that statement is the rare tasks that have different levels of success that could result in a higher quality item. But you at least know what the minimum result is when you choose. You can even increase the rate to get the top result to 100%.
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
  • edited March 2014
    This content has been removed.
  • stergasterga Posts: 2,353 Arc User
    edited March 2014
    +1 to including NW's crafting as long as it comes with the Gateway so I can do all my crafting out of the game.

    Yeah, I know, not what DaZee is asking for. And I actually hated the old crafting system. Good riddance.

    Liath's idea is interesting. Anyone that heroes long enough is bound to pick up contacts at some point no matter how terrible they are at the job. Even the most anti-social hermit hero is going to run into the odd reporter or scientist that won't leave them alone.

    No one can do it all. Unless you are a demigod vampire legendary dragon werecatgirl elementalist gunslinger with a fifth eye that knows all and sees all that was thrown out of heaven and hell for being too badass.
    YouTube - Steam - Twitter
    [at]riviania Member since Aug 2009
  • cptmillenniumcptmillennium Posts: 454 Arc User
    edited March 2014
    I don't really feel the STO Doff system would fit here. I can't say I truly enjoy it in STO, but I see what they were going for - a way of interacting with your crew so you can better feel like you're in command. It makes sense there because it adds to the Star Trek experience.

    I'd love to see new features added, but unless they explore untouched aspects of the superhero genre I'd consider them a far lower priority. We need customizable sidekicks, an expanded nemesis system and secret identity content first.
    __________________________________________________
    The poster formerly known as Lightwave!
  • edited March 2014
    This content has been removed.
  • clockwiseclockwise Posts: 149 Arc User
    edited March 2014
    I'm on board with this concept. It seems broadly well-conceived.
    .
    [SIGPIC][/SIGPIC]

    I was Dubsy on the Old Forums. I am still @Dubsy in-game. Also, lol.
  • stergasterga Posts: 2,353 Arc User
    edited March 2014
    gradii wrote: »
    some heroes do their RESEARCH on their own. thus the research system should not force contacts on you for that purpose.

    You have fun slaving away in your workshop. I'm going to hire a sucker to do all that icky stuff for me.
    YouTube - Steam - Twitter
    [at]riviania Member since Aug 2009
  • edited March 2014
    This content has been removed.
  • x51983x51983 Posts: 6 Arc User
    edited March 2014
    Why is it we wanna go two steps forward only to take three steps back 0.o


    Hard!!! Warm!!! and FUZZZZZZEEEEHHHH

    Y_(^^)_Y Signature dis Biash <3
  • r9xchaosr9xchaos Posts: 532
    edited April 2014
    gradii wrote: »
    OK, as some of you may or may not know, I LOVED the old crafting system. it really gave a sense that my hero was a Scientist/Mystic researcher/Weapons technician in their downtime.

    its why the new mod system, while useful, left me feeling a bit empty.

    here's an idea to bring back some of the old feeling we used to get from old crafting..


    Why not port over the Duty officer system from STO to CO?

    instead of sending duty officers off on missions, you could work on research projects in your hero's downtime.

    it could be made in the flavor of the old crafting system even, we could have back old crafting without the inventory stuffing itemspam.

    we could have Science, Mysticism, and Arms supercategories for research, each one having its old
    subcategories.

    you would start a research project, it would complete in realtime over a period somewhere between an hour and 2 days depending on the importance and reward granted.

    you could earn virtual crafting mats from the smaller research projects, and have special research projects like STO has for crafting advanced stuff.

    we could even have commendation ranks and perks for gaining them.

    research projects could also reward small amounts of Questionite, Resources, or XP on completion.

    the virtual crafting mats would be stored in a way similar to recognition but would show on your characters research page instead of currencies.

    My idea would be:


    SG Bases ( including researches )

    But this needs to be thought careffully... the amount of needed resources should be based on the amount of @handles in your SG.. means if you onyl have 5 @players in it you need less resources for stuff than an SG with like 100 members

    (( a similiar system they added in warframe to make it fair and it works suprisingly good ))


    Rewards can be gear,questionite , reputation maybe, perks , costume pieces and so on...


    For the bases id like also to see uploadable pictures for signs and emblems.. like when you have a SG you can make your custom eblem.. 120x120pixels or something... would be so cool
  • tfavsb10tfavsb10 Posts: 306 Arc User
    edited April 2014
    monaahiru wrote: »
    I need legacy travel power device so YUS!! o3oi

    You do know most of the legacy travel power devices have similar Q store abilites
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited April 2014
    r9xchaos wrote: »
    My idea would be:


    SG Bases ( including researches )

    But this needs to be thought careffully... the amount of needed resources should be based on the amount of @handles in your SG.. means if you onyl have 5 @players in it you need less resources for stuff than an SG with like 100 members

    (( a similiar system they added in warframe to make it fair and it works suprisingly good ))


    Rewards can be gear,questionite , reputation maybe, perks , costume pieces and so on...


    For the bases id like also to see uploadable pictures for signs and emblems.. like when you have a SG you can make your custom eblem.. 120x120pixels or something... would be so cool

    No, that would be exploitable (as in people would get kicked just to have a faster building time), and no it should be a group effort. You have a small SG, you aren't going to build the Xavier mansion in a few short days. It's going to take you months if not longer. The fleet projects and by extension SG HQ projects should require work of groups. Trying to limit the construction time and making it smaller based on group size just screams for exploiting.

    And before you say to be fair, no it isn't fair. And no it shouldn't be fair. If you want the stuff a large SG could muster then either become a large SG, put your nose to the grind stone or suck it up and join a large SG. Otherwise you will just cause SGs to break up to get an easier time at this resource management since smaller will equal faster, and there is no way you can slice that and make it fair. Because no, basing resources on SG size is not fair either, as all you do is shove a middle finger at the large SGs.
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • edited April 2014
    This content has been removed.
  • lestylolestylo Posts: 379 Arc User
    edited April 2014
    +1 for the modified NW idea. I use that thing extensively. It's a shame there are no real permanent sidekicks like in NW. A faction based version based on the different factions in Champions would be cool too. Porting over the Sword Coast Adventures deal would be interesting. Since we already have a PnP side to things, one could even make a multiplayer game with it instead of the single player/team deal in NW.
    "I tried to look at that page but saw only inane comments."
  • dpglerchdpglerch Posts: 47 Arc User
    edited May 2014
    r9xchaos wrote: »
    My idea would be:


    SG Bases ( including researches )


    I think that would be a great idea my guess your an ex city player, I loved the base system with all of its features. I have tried to to love the current Hideouts but they seem to be lacking, while they are great for players who have multi-toons (account bank) I cant really see a purpose in the game they need to be more interactive.
Sign In or Register to comment.