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Bloodmoon
- Added title and currency exchange items to Toy Master.
Powers
- Fixed a bug where the tooltip on the Rabies advantage stated it needed to be fully charged to work when it requires a half charge.
Moonstruck
- New Advantage (2 pts): Standing in Moonstruck while using the Regeneration passive increases the base resistance granted by the passive to 25% (from 20) and prevents this amount from lowering when you lose health. This affects any player standing in Moonstruck.
- New Advantage (2 pts): Gives allies standing in Moonstruck a 25% resistance to knock effects. This increases to 50% if they are affected by the Furious buff.
- New Advantage (2 pts): Reduces the cooldown on Howl by 1 second every times you are healed by Moonstruck. This affects any player standing in Moonstruck.
Veteran Rewards
- Free costume change tokens (from the 800 day veteran reward) are now capped to a total of 5.
- When making a new character you will still receive one, but the total amount you can have claimed on your account at a time is now 5.
- If you have more than 5 on your account currently, this patch will cap the amount to 5.
- If you are at the limit of 5, any costume change token items you receive from creating a new character will remain in your inventory, and you can use it once you've used up one of your free changes.
- The free costume change token item now requires you to be at least level 10 to use.
- This is being done as players were continuously creating and deleting characters to stack up the free tokens. This was not intended.
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I'll even go furthure by stating that I never really did agree with how costume changes are so expensive. Their price when compared to how hard it is to get Globals without selling costumes and other stuff, is way to high. Now, if on the other hand, we had missions and such that could be done daily that would net us around even 50 globals a day, than I could agree with how expensive costume changes are. But, as the way things are. Its to expensive.
Do my undies cost more now because of the experience? I get you earn more global at a higher level...but that is still just too much.
I once spent over 600G just editing ONE toon (and his 40+ looks). With the addition of the super creator and new locations it's just hard to keep up with editing and still have enough money to do it.
I don't know the answer but it really adds up.
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"If you have more than 5 on your account currently, this patch will cap the amount to 5."
To me, that is saying they are removing the ones you have extra? Otherwise, this fix really won't fix the exploit. Cause the following part makes it confusing.
"If you are at the limit of 5, any costume change token items you receive from creating a new character will remain in your inventory, and you can use it once you've used up one of your free changes."
So, people will be able to get more than 5 tokens? Just, can only use five to queue up five changes at a time? In which case...this won't fix the issue as I said. Cause, the person would still be able to stack the tokens in their inventory, use their five uses, hop out of the tailor, use five more, go back in, and once out of tokens, go create another character, collect that token, and repeat the cycle. Unless, the following means something else?
"The free costume change token item now requires you to be at least level 10 to use."
For, how that reads, even though your character will recieve the token at creation, they can't use it till 10. But, that wasn't what people were doing, from the sounds of this. From how I'd see this exploit being used is that the player would be transfering the tokens to their 40s and using them on them. And this would still be true.
In which case, the solution to that is even more obvious...award the token at level 10, not at creation. And, that would actually solve the problem even better than what they have here.
Of course, the best solution would be to remove the cost all together, but, that won't happen. At best, I'd say that they need to either: 1, add some way to get a reliable source of Globals to be able to aford costume changes, or two, reduce the price of costume changes to a price that makes sense for how hard it is to actually make globals without farming rare costume pieces, or selling lockbox stuff for excessive amounts. I say excessive amounts, because if you add up the totals of most of the recent lockbox costume sets that were split into multiple pieces from pieces typically found in the AH, getting the complete set tends to be more expensive than buying the complete sets from the past lockboxes. Remember, the idea behind the seperate pieces was to reduce the price of getting the costumes, and while for some people, that is the truth, because they can cherry pick the pieces they want, for others, that are collectors, like me, it means, I'm typically spending more on the set than in the past. In short, the idea, failed, again, as it did in the past, when lockbox costume sets, and loot bag costume sets were like that. That is in fact WHY they made the costume sets drop as a single item in the first place, in an attempt to reduce prices on the AH and make it easier for costume collectors to get the complete set. And that actually worked slightly better, for the most part anyways. In truth, both methods failed in the "reduce prices" department. But, that is a seperate issue.
Just so I've understood it... New characters will always receive a free token on creation, but that this will be bound to character (i.e. an inventory item) if you've already got five account wide ones stacked up?
OK I guess. I can see why people were making the characters - lots of alts, lots of costumes to change when new materials come out, and the cost at L40 is a bit excessive - but this doesn't seem to bad.
PS Re: Bloodmoon. Would it be possible to add a "Teleport To Vibora Bay" device as a drop from the reanimated Superheroes or Crypts, in both temp and perm form? Not only is it appropriate - Vibora's full of ghosts, ghouls and things that go bump in the night - but it might be a nice way of opening up the Zone to more players and especially those with alts where people can't face running the Apocalypse story line again. Apologies if this is already in the game and I've missed it.
That's dissapointing, I was expecting synergies with Sorcery, Darkness and Celestial
The costume change token isn't the free change itself--it is a bound item that, when used, gives your account a free costume change.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
The only thing that stops a bad dog with a gun
...is a good dog with a gun
Think responsibly. Arm your pets.
No but seriously, I'm okay with a lack of synergy on this one. Makes the power feel less important to grind out.
So yeah, Zero synergy unless the allies use Furious by their own
Bestial is not only for Animal characters...
Demons, Vampires, Berserk Robots, Assassins who use Fighting claws bracers, Mutants, Monsters, Aliens, Insectoids and many more
Going with the mindset that Bestial is only for animal characters is so uncreative
and Munition can be used for non gun characters too, like Robots, power armours and many more
Imaginary weapons and gun bracers/hand costumes we were getting made it possible
Edit: That said, maybe I'm boring, but I don't really like playing as mutant animals or random horror creatures. Robots and humans mainly, so there's not a lot I can do with bestial unless I want to suspend my immersion.
What a mess
At the end of the day they're all basically beasts. Things that eat people and tear at them with claws and teeth. Otherwise they'd be killing each other with more civilized weapons like lightsabers.
I mean bestial literally means beast, the powers are meant to be used by beast-like characters. Doesn't matter what kinda build you wanna shoehorn that into (my mind controller is just nibbling the psychic essence out of you!) it's still beast moves.
C'maaaaaaaan.
Costume Change Token is an item granted to you upon reaching the 800 day veteran reward. Existing characters get one, and any new characters made get one. This is a character bound item (and always has been).
When you use this item, it gives you a account wide coupon that can be used to waive one fee at the tailor.
What this change is doing is capping the account wide coupon to 5. Prior to this change it didn't have any sort of cap.
This lack of a cap, combined with the item granted upon character creation, allowed players to create and delete characters to completely bypass tailor costs.
If you create a new character and you're at the cap of 5, you will still get the item. If you try to use the item, the game will tell you it cannot be used.
Once you've used up one of your coupons at the tailor, you'll be able to use the item.
Tailor costs aren't going anywhere, and serve as a money sink in the game. What this change will let us do going forward is be more willing to hand out tokens like this for special events, rewards, etc, where prior we avoided it knowing players would take advantage of it (this happened a couple anniversaries ago).
Is that first advantage just a 5% increase no matter what rank the player's Regeneration is, or does it increase with the rank of the passive?
My super cool CC build and how to use it.
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Block timing explained
[at]riviania Member since Aug 2009
My super cool CC build and how to use it.
It also means that if you've stored up coupons, whether or not you did it via exploit, they're being capped at 5.
Epic Stronghold
Block timing explained
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
My super cool CC build and how to use it.
So like, is there anywhere you can go that tells you how many you have? That'd be pretty helpful. I always see the "click here to use free token" thing in the tailor, but it doesn't tell me how many, and that'd be helpful to know.
so don't use bite or thrash; those are the only two BS powers i know of that have 'chow down' animations
Why do you guys always focus on powers like Trash, Bite and Devour Essence?
NOBODY is forcing you to use those powers when playing as Bestial, you have the freedom to NOT pick them and get another self healing, the powerframe is not punishing you for not using them
Not even i use those powers because I hate them for visual and aesthetic reasons, we have plenty of self healing powers nowdays
Oh Boy, it does sounds as a Vital utility power for Regen tanks
I dont understand neither why they didnt just boosted Regen resistance and having us to get a power to do so
- In Memoriam
- Thrash of the Lich King
- Silver Bullet
- Leader of the Pack
- Wolfsbane
Two of which are Psedo-PVP perks for Bite, an Event barely anyone cared about and which was always getting abandomed withing the first few days of BloodmoonThings are worse since they require you kill 100 players for each function
Questioning
I understand that all this was made to boost BITE Popularity and encourage more people to play this part of the event, but I its a waste of DEVs time and resources and locking a power that can make a very big difference for the Regen tanks' performance feels extremely forced
PFF, however, has no excuse.
Epic Stronghold
Block timing explained
BUG: Moonstuck - Moonlight Frenzy ADV, the ADV is not working, Howl CD is not being effected by the Healing over Time
I bet the knock resistance ADV is not working neither
And, frankly, I've never seen the Tailor as a money sink. I've spent so much more Globals in the AH than the tailor, it makes the tailor seen as a money sink seem...obsolete. In fact, I would most likely be correct if I say that most people spend far more Globals on the AH than on tailoring. So, the Tailor needed as a money sink, is actually not needed as a money sink. But, that last bit is my opinion, take it or leave it.
Also, my point about how hard it is to actually get Globals without farming rare costumes to sell for ludicrious prices in the AH stands. That was my real point about the cost of Tailoring, is that there was no real way to offset the high prices of the tailor, no reliable way to make globals. There used to be a reliable way to earn globals...but...that was removed. I mean, seriously, if it wasn't for the fact that I make several thousands of globals selling stuff from each new lockbox after getting what I wanted from it, I'd be dirt poor in this game because of no real reliable way to earn globals. Quests, even at level 40, do not give anywhere near a good amount of globals from them. And no, I will not go fight cosmics, just to screw up, and have all the elitest that go to them yell and scream at me. And no, I will not go grind mobs for rare costumes that have way to low of a drop rate. And no, the alert for globals doesn't really cut it either, way to repetive for my liking. I have stopped liking the alert system, a long time ago. But, yeah, that's my two cents on that problem.
But, still, thanks for the clarification on the tokens. That helped a lot.
Epic Stronghold
Block timing explained
Hopefully, I'm still misunderstanding something here...but, just to be on the safe side, I will not use any tokens, until the change.
I'd advise against feeling "incredibly disappointed" or really feeling incredibly anything without trying it out.
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Block timing explained
I assume nobody tested this while it was in PTS
Can confirm that the Howl and Regen advs don't seem to be working on PTS for Moonstruck (Regen one via laser testing- no diff result seen).
On the subject of healing runes, it seems that Expulse's rune and Condemn's adv rune don't proc Conjuring or Spellcaster, though Pillar of Poz and Moonstruck do. They all appear to be locking each other out, which I assume is still intended. tbf, I'm not sure there will ever be a time where the other passives are balanced w/ Defiance when it comes to big hits, but still not unbalanced everywhere else.
- Be safe and have fun, champs - for science!
I think it's sort of a problem of glory. Regen's better than Defiance in most tanking situations, very few bosses have the sustained or spike damage to make Defiance better and an awful lot of bosses can be tanked unsupported with Regen, but the highest profile tanking in the game is Cosmic bosses, and Defiance is better there, so Regen feels underpowered.
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Block timing explained
Presumably those who created alts to get tokens did so after using theirs.
What you say about content visibility and Defiance is a good point to keep in mind as well.
- Be safe and have fun, champs - for science!
Also, I'll admit I did kinda overreact with that first post. I was in a bit of a bad mood. Sorry about that.
I have over 100 alts as well because I'm an Altaholic. No, I haven't created characters just to get the tokens.
It's no great problem.
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