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  • riveroceanriverocean Posts: 1,690 Arc User
    > @opalflame said:
    > I don't see why regen being powerful in the other content is such a problem. Even with defiance, content other than end game is faceroll easy to the point that I can just sit there and mash buttons and still win. Regen being decent in end game won't change that.
    >
    > Also, I'll admit I did kinda overreact with that first post. I was in a bit of a bad mood. Sorry about that.

    The weird thing about CO is we players tend to talk about powers only in terms of solo play. A regen tank on a team with strong support is virtually unkillable for most of the game's pve encounters. Sure, everyone solos most of this game, which means really strong support players are rare. But the devs still have to balance powers in relation to one another.
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  • soulforgersoulforger Posts: 1,649 Arc User
    chaelk said:

    I've been getting my tokens in my bags from the start. I have to actually click on them to get any stored.
    I have over 100 alts as well because I'm an Altaholic. No, I haven't created characters just to get the tokens.
    It's no great problem.

    It punishes the players that used their tokens, but have not used them, even though they didn't use the exploit. That's the problem with how they did this.
  • jaazaniah1jaazaniah1 Posts: 5,552 Arc User
    The obvious solution is first to buff all bosses so that Regen and Defiance are more on par for typcial content, then buff Regen for End Game ;)

    flowcyto said:

    tbf, I'm not sure there will ever be a time where the other passives are balanced w/ Defiance when it comes to big hits, but still not unbalanced everywhere else.

    Wasn't addressing whether or not they should be. Just confirming that this change will not mean they are.

    I think it's sort of a problem of glory. Regen's better than Defiance in most tanking situations, very few bosses have the sustained or spike damage to make Defiance better and an awful lot of bosses can be tanked unsupported with Regen, but the highest profile tanking in the game is Cosmic bosses, and Defiance is better there, so Regen feels underpowered.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    The obvious solution is first to buff all bosses so that Regen and Defiance are more on par for typcial content, then buff Regen for End Game ;)

    "Alerts cannot be done by a PUG" would probably not play well.
  • soulforgersoulforger Posts: 1,649 Arc User
    edited October 2017

    The obvious solution is first to buff all bosses so that Regen and Defiance are more on par for typcial content, then buff Regen for End Game ;)

    flowcyto said:

    tbf, I'm not sure there will ever be a time where the other passives are balanced w/ Defiance when it comes to big hits, but still not unbalanced everywhere else.

    Wasn't addressing whether or not they should be. Just confirming that this change will not mean they are.

    I think it's sort of a problem of glory. Regen's better than Defiance in most tanking situations, very few bosses have the sustained or spike damage to make Defiance better and an awful lot of bosses can be tanked unsupported with Regen, but the highest profile tanking in the game is Cosmic bosses, and Defiance is better there, so Regen feels underpowered.
    That wouldn't work, as that wouldn't change the end game, where regen is not a good tanking passive, except for maybe offtanking, but not for main tanking. And concidering the fact that regen and defiant are both already basically on par for most other content, buffing enemies from non-cosmic content wouldn't doa thing to fix the issues. And if for some reason you are struggling with either passive in any content outside of cosmics, than, sorry to say this, you are doing it wrong. Not saying that all other content should be buffed to provide more of a challenge, cause they could (but knowing how things are typically done, they'll just buff hp pools and damage output, which wouldn't make the game fun again, large hp pools and one shot mechanics are not fun), just saying, that even if they buffed all other enemies, regen would still not be a good choice for main tanking cosmics, where the end-game basically is. Unless of course, that wink means you were joking...and thus already know that.
  • opalflameopalflame Posts: 207 Arc User

    > @opalflame said:

    > I don't see why regen being powerful in the other content is such a problem. Even with defiance, content other than end game is faceroll easy to the point that I can just sit there and mash buttons and still win. Regen being decent in end game won't change that.

    >

    > Also, I'll admit I did kinda overreact with that first post. I was in a bit of a bad mood. Sorry about that.



    The weird thing about CO is we players tend to talk about powers only in terms of solo play. A regen tank on a team with strong support is virtually unkillable for most of the game's pve encounters. Sure, everyone solos most of this game, which means really strong support players are rare. But the devs still have to balance powers in relation to one another.

    What I'm trying to say is that you can easily be unkillable in over 90% of content even without regen. Years ago I even had a PFF tank alt who was unkillable in pve until end game content became a thing. Buffing regen isn't going to trivialize anything that you couldn't already trivialize with any other defensive passive.
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  • xkagearashixxkagearashix Posts: 397 Arc User
    avianos said:




    That's a lot like saying Munitions is not only for gun characters.

    Excuse you? what? Beyond Werewolves, you can make theme characters using bestial such as



    Demons, Vampires, Berserk Robots, Assassins who use Fighting claws bracers, Mutants, Monsters, Aliens, Insectoids and many more





    my archery toon also uses some muni​​

  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    > @opalflame said:

    > I don't see why regen being powerful in the other content is such a problem. Even with defiance, content other than end game is faceroll easy to the point that I can just sit there and mash buttons and still win. Regen being decent in end game won't change that.

    Also, I'll admit I did kinda overreact with that first post. I was in a bit of a bad mood. Sorry about that.

    The weird thing about CO is we players tend to talk about powers only in terms of solo play. A regen tank on a team with strong support is virtually unkillable for most of the game's pve encounters. Sure, everyone solos most of this game, which means really strong support players are rare. But the devs still have to balance powers in relation to one another.

    Well, I have a Regen tank (Tanya Wilson), and she's been almost god-like in the Blood Moon stuff. She killed it last year when she was around 30...

    Alert bosses? I can tank those without blocking.

    I've successfully tanked everything short of the big 4 Cosmics. Event Cosmics I can handle.
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  • soulforgersoulforger Posts: 1,649 Arc User

    > @opalflame said:

    > I don't see why regen being powerful in the other content is such a problem. Even with defiance, content other than end game is faceroll easy to the point that I can just sit there and mash buttons and still win. Regen being decent in end game won't change that.

    Also, I'll admit I did kinda overreact with that first post. I was in a bit of a bad mood. Sorry about that.

    The weird thing about CO is we players tend to talk about powers only in terms of solo play. A regen tank on a team with strong support is virtually unkillable for most of the game's pve encounters. Sure, everyone solos most of this game, which means really strong support players are rare. But the devs still have to balance powers in relation to one another.

    Well, I have a Regen tank (Tanya Wilson), and she's been almost god-like in the Blood Moon stuff. She killed it last year when she was around 30...

    Alert bosses? I can tank those without blocking.

    I've successfully tanked everything short of the big 4 Cosmics. Event Cosmics I can handle.
    Yeah, but, once you start doing cosmics, you'll notice that you will not fair as well.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    > @opalflame said:

    > I don't see why regen being powerful in the other content is such a problem. Even with defiance, content other than end game is faceroll easy to the point that I can just sit there and mash buttons and still win. Regen being decent in end game won't change that.

    Also, I'll admit I did kinda overreact with that first post. I was in a bit of a bad mood. Sorry about that.

    The weird thing about CO is we players tend to talk about powers only in terms of solo play. A regen tank on a team with strong support is virtually unkillable for most of the game's pve encounters. Sure, everyone solos most of this game, which means really strong support players are rare. But the devs still have to balance powers in relation to one another.

    Well, I have a Regen tank (Tanya Wilson), and she's been almost god-like in the Blood Moon stuff. She killed it last year when she was around 30...

    Alert bosses? I can tank those without blocking.

    I've successfully tanked everything short of the big 4 Cosmics. Event Cosmics I can handle.
    Yeah, but, once you start doing cosmics, you'll notice that you will not fair as well.
    How do you think I know I can't tank those? :p
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  • soulforgersoulforger Posts: 1,649 Arc User
    edited October 2017

    How do you think I know I can't tank those? :p

    Not saying you can't tank them, just saying its not as good as defience or even invuln. Which, if you read the entire thread, you'd notice others saying the same thing. You're ability to be a main tank with regen is no where near as effective as those two passives. Plus, I am talking about the cosmics. Sure, its not impossible, but, its difficult.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    opalflame said:

    Buffing regen isn't going to trivialize anything that you couldn't already trivialize with any other defensive passive.

    Only because there's a weird lack of bosses with (pre-defense) dps in the 2-4k range.
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