So add a small money reward to the leveling alert. Problem solved.
Uh yeah, I pretty much did when I suggested using only the good maps and mashing the alert rewards together.
Look, I know you like hard content, but contrary to whatever alternative facts you seem to think you have about me, I'm okay with hard content as well. What I don't like is shutting a sizable group of people out of content just so a few thrill-seekers can have their harder content.
Not that this matters because I highly doubt your suggestion will happen. Thankfully.
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
Pyramid power is so boring. Do something we can all enjoy. An alert where we get to kick the utter s%$£ out of Foxiandfriends.
Already implemented (it's called B.A.S.H.), but getting everyone to queue for PvP may be challenging.
Easiest way I could envisage it being done is if they added a PvP icon to the Alerts widget on the UI, which puts you in the queue for that PvP encounter. That way, people have an immediate and in your face means of discovering PvP (as it is right now you have to click on a menu then go through the tabs to Hero Games, which isn't intuitive to new players, I'd assume).
Then just create a daily mission "defeat 1 person in pvp, get a reasonable amount of recognition/questionite as reward" and slowly change that mission to require more people as people start actually doing pvp.
Bob's your auntie, PvP comes back in a flurry of burning ghostly blows.
And I die repeatedly because everyone is better than me.
Yeeeeaaaaah....PvP alerts wouldn't be that good of a thing.
Seriously though Devs: Add a 3rd Burst alert, or make the Pyramid Power and Radiation Rumble actually alternate if there's going to be just two of them until the end of time.
In practice, the way SKing scales levels still leaves higher levels significantly better off than lower levels.
Yeah, I found that out awhile ago when I paired a poorly-geared 40 with a fresh alt to do the Kevin Poe quest, scaling the 40 down just for the sake of curiosity. I suspect Specializations are a large part of the problem with scaling tech. They could probably compensate for this by applying a general stat/damage/damage resistance buff to players, where the lower their original level, the greater the buff. 40s would of course need no buff at all.
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
I suspect Specializations are a large part of the problem with scaling tech.
Scaling tech hasn't really been adjusted since 2009; major chances since then include specializations, forms, and a new gear system that makes level 40 gear a lot more powerful relative to lower level gear.
I hadn't done alerts in years but i was wanting to farm for more silver....and it took me all morning and afternoon to get anyone to que up for Pyramid alert
Look, I'm not the type to carry grudges like you seem to be, but if you're going to consistently reply to my posts with the same old useless, trollish garbage, don't act so surprised when you get a dismissive response. In the past, I've made the mistake of believing you to be like most normal human beings, capable of participating in proper discussions without acting like an obnoxious sack of dicks every time. After all, that's why I reply to your posts on occasion. Yet, time and time again, your replies devolve into their usual pattern and I find myself wishing I hadn't bothered to engage you at all. After witnessing that bizarre meltdown you had in the PTS forums when I replied to some crap you posted, I'm pretty sure you're a lost cause, but feel free to prove me wrong.
I have no idea whether you're a sociopath troll who feeds on conflict and attention, or if you're just socially challenged to the point you're utterly incapable of engaging in normal discussions, but at this point, I really don't care. Either grow up or *** off.
I can see a thread purging or pruning coming soon. You two kids ply nice.
And as I said before unless any changes bring more content that sub level 40s can do I am against any changes to alerts. And for the record I am vehemently opposed to any suggestion that creates a situation where we have less 40s queing for regular alerts. I seriously doubt the number of people who complain about 40s in alerts comes anywhere close to those who don't mind or like them them being in current alerts.
Thankfully I don't see the devs changing alerts anytime soon.
Thankfully I don't see the devs changing alerts anytime soon.
Truth be told they do change the custom/special alerts, Red Winter and Warlord being the most recent
Post edited by avianos on
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
The changes to custom alerts are to make them more annoying though. They don't get queued for much as it is. Better than the sadness and failure of trying to get Burst day done, I guess.
Once you've done an alert to death, the only thing left to keep going back to is rewards. But there's a pretty big gap between crap and good. The stuff people really want is super stingy to drop. It's a problem with all rewards in the game. If you don't get something awesome, you're getting worthless crap. Nothing nice in between. Feels like the abysmal drops on stuff are tailored to a game with a much higher population where you can at least count on being able to buy things from the AH.
I think Pyramid Power should work as Radiation Rumble does, with the buff active all the time, this means the cutscene should be moved at the beginning of the alert instead entering the building.
Wanting to delete the Alert only due the rewards? Umm, why not better rank mods? (mod rank should scale with your level), and I think Rank Up Catalysts should drop in Burst Alerts as a rare rewards at least for ranks 2 to 6.
As a side note, I heard there was a Harmon Catalyst once but I don't know if it was a rumor or true which used to rank any mod of any rank to rank 9, that should be added as a super rare reward too.
Considering the time difference between Pyramid Power and Rad Rumble, Pyramid Power should give a slightly better reward. How about the mods awarded are all one rank higher? That would be up to R5 mods at level 40.
Wanting to delete the Alert only due the rewards? Umm, why not better rank mods? (mod rank should scale with your level), and I think Rank Up Catalysts should drop in Burst Alerts as a rare rewards at least for ranks 2 to 6.
It would be quite amusing to make PP drop Rank 6 mods and then watch it quickly be considered the more popular and "fun" burst alert map.
So, it's Bursts for the daily alert mission. I queued up and then proceeded to wait, and wait, and wait, and go poop, and make a fresh cup of coffee, and wait, and wait, and then finally prompted Zone chat for others queue up.
I got some negative responses because the alert at the time was Pyramid Power. So after it finally popped and the group stomped through it with little to no trouble, I got back to MC and proceeded to wait so long I forgot I was queued and switched to another toon to experiment with something to help another player solve a problem.
So I thought this thread was still relevant and decided to bump it by sharing this little tale.
DO SOMETHING ABOUT GETTING 53 PYRAMID POWER ALERTS IN A ROW DEVS!!! A LOT OF PEOPLE DON'T LIKE QUEING FOR THEM!!
It puts a big hamper on my day when it takes me four hours just complete the Burst Alert Daily.
Wanting to delete the Alert only due the rewards? Umm, why not better rank mods? (mod rank should scale with your level), and I think Rank Up Catalysts should drop in Burst Alerts as a rare rewards at least for ranks 2 to 6.
It would be quite amusing to make PP drop Rank 6 mods and then watch it quickly be considered the more popular and "fun" burst alert map.
I still wouldn't touch it with a ten foot pole, put a chance to drop Legion gear then maybe.
I don't find them worthless because I think it's a good easy way to get mods.
It's just irritating everyone has this aversion to Pyramid Power, and it has like 85% of the rotation between it and Rad Rumble. Also the 2K in questionite isn't a bad incentive for me to do the daily.
I think three things should happen: -One, I agree with canadascott that the sheer act of reducing the health of the PP bosses would do a lot. I like Pyramid of Power but the bosses can be a bit of a slog. -Two, better scaling on the mod rewards. It does scale more for lvl 40s than low levels but it's still kinda subpar. -Three, improve the Burst Augmentation Boost. The Grab and Smash boosts are guaranteed to give you something (xp and resources respectively) and that buff affects almost everything you do. The Burst boost only give you a small chance and you deliberately have to be seeking out investigation nodes. I suggest it either have a much higher chance than 10% or that in addition to that, it also grants a 5% boost to mod fusion that stacks with the buff from mod week.
"Interesting builds are born from limitations not by letting players put everything into one build."
Aren't the bosses a slog mostly because the teams are bad/random? I really don't know as I don't do much in the way of alerts.
Pyramid Power bosses have higher health than Rad Rumble bosses, and because you don't get your burst augmentation bonus until you've cleared the outside area, the fight is overall slower.
Though still not really that long. PP is comparable to a Grab alert in length, RR is more like a Smash.
Some bosses can take a bit of work to take out due to their passives being boosted or already high HP being boosted, yes.
Personally if any change is made, I would be happy enough if Pyramid Power and Radiation Rumble would just take turns. The only random factor just being which boss is at the end. Just Radiation Rumble, Pyramid Power, Radiation Rumble, Pyramid Power, Radiation Rumble, Pyramid Power, from here to eternity.
Pyramid Power bosses have higher health than Rad Rumble bosses, and because you don't get your burst augmentation bonus until you've cleared the outside area, the fight is overall slower.
You don't? So all those flashy lights and inflating my character like a balloon is doing nothing? Serious question, not snark.
Oh you get buffed too, but the bosses were already made to handle a five man team to start with. You get buffed alongside them at the end of the alert, so while both the heroes and villains move higher on the power ladder, the gap between them is still the same.
Really the only benefit to the buff is that mobs during the fight are not buffed. So you can pretty much annihilated all ranks of the minions when they come in to irritate you while beating up their boss.
again, it's also bosses with Lighting Reflexes (Mr.Gemini & Dead Man Walking) who due to their dodge and the Pyramid's buff they make the alert take double the time compared to other bosses
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
The flashes are random power ups. They buff up whoever's in the area the flashes strike. Inside Dr. Ka's the power up becomes permanent, but I don't think mobs that enter after the fight starts get the buff.
Ah, I see. Thanks. I was pretty sure there was some kind of buffing going on. I don't really understand the "oh, it slows you down outside" part, because that's just a burn-through that takes more time traveling between the groups than actually fighting them.
People are complaining about when the enemies get the pyramid buff, and the heroes don't. If one tries to solo the guys with the 3 part HP bar with the stylized edges, then it can take a while to drop them if you're not a heavy damage build of some sort.
Also, I don't know what that tier of enemy is called. Just that it's like one of the two highest level of henchmen mobs.
I agree. Burst bosses should be like TA bosses owo
There's a sensible middle way, isn't there? The boss could have a few TA/Cosmic style moves, or things for the players to interact with, just not attacks that are immediately fatal if you didn't know they were coming.
The problem with the bosses at the moment is either that they're dull and inert or SUDDEN DEATH if something gets scaled up too far by the Pyramid boost (like Baron Cimitiere's block which can easily stack to Gravitar levels of doom...)
yeah, baron cimitiere's block can really wreck your face if you aren't paying attention
i would kill to have his reflect even at half its non-boosted power level...would make reflect builds viable like they were in diablo 2 or earlier elder scrolls where damage/spell reflection still existed
The problem with adjusting the challenge level for alert bosses is that alerts aren't designed as level 40 content, and level scaling in CO is questionable; a level 15 or 20 (whatever the min level for bursts is) SKed to 30 is very dissimilar to a level 40 SKed to 30.
I think the first question that has to be answered for burst alerts is what they're for, though. Currently they provide r3 and r4 mods, which are basically vendor trash, so there's not really a reason to run them other than dailies (and boss drops if the particular boss has drops).
if you're after boss drops, you'd be far better served fighting them in one of the other alert types...i don't think any are unique to bursts - none that drop anything worthwhile, anyway
There's a sensible middle way, isn't there? The boss could have a few TA/Cosmic style moves, or things for the players to interact with, just not attacks that are immediately fatal if you didn't know they were coming.
The problem with the bosses at the moment is either that they're dull and inert or SUDDEN DEATH if something gets scaled up too far by the Pyramid boost (like Baron Cimitiere's block which can easily stack to Gravitar levels of doom...)
Well yes I didn't mean literally put level 40 epic bosses into burst alerts... while that would be funny, I think the failure rate for bursts would hit the upper 90s pretty quick xD What I meant was what you just said, give them more interesting stuff that they do that makes them more than just a sack of potatoes. Long fights are better if there's some action to break up the monotony. During Baron Cimitiere for example I'm actually waiting for his next block, because everything inbetween is pretty boring - that inbetween part could have some more stuff happening, and the block could be toned down a bit, and then the general pacing of the fight would feel a lot better.
I think the first question that has to be answered for burst alerts is what they're for, though. Currently they provide r3 and r4 mods, which are basically vendor trash, so there's not really a reason to run them other than dailies (and boss drops if the particular boss has drops).
That does put their rewards about even with the other alerts. Smash is a bit of resources, and grab no longer has a reward at all once you're level 40. Bursts are there for farming low rank mods so you can fuse them upwards. I'm sure there's someone out there who actually does that.
Giving the alert bosses a little more mechanic than just blocking attacks you can't soak wouldn't necessarily be bad. Though it would be easy to screw it up like some other content. No freaking one-shot attacks though. <
Comments
Uh yeah, I pretty much did when I suggested using only the good maps and mashing the alert rewards together.
Look, I know you like hard content, but contrary to whatever alternative facts you seem to think you have about me, I'm okay with hard content as well. What I don't like is shutting a sizable group of people out of content just so a few thrill-seekers can have their harder content.
Not that this matters because I highly doubt your suggestion will happen. Thankfully.
Then just create a daily mission "defeat 1 person in pvp, get a reasonable amount of recognition/questionite as reward" and slowly change that mission to require more people as people start actually doing pvp.
Bob's your auntie, PvP comes back in a flurry of burning ghostly blows.
And I die repeatedly because everyone is better than me.
Seriously though Devs: Add a 3rd Burst alert, or make the Pyramid Power and Radiation Rumble actually alternate if there's going to be just two of them until the end of time.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
I have no idea whether you're a sociopath troll who feeds on conflict and attention, or if you're just socially challenged to the point you're utterly incapable of engaging in normal discussions, but at this point, I really don't care. Either grow up or *** off.
That said, this one's for you:
https://www.youtube.com/watch?v=xDwlUZLTRbs
(In your defense, I don't think you're racist and anti-gay, so at least you got that on your side)
And as I said before unless any changes bring more content that sub level 40s can do I am against any changes to alerts. And for the record I am vehemently opposed to any suggestion that creates a situation where we have less 40s queing for regular alerts. I seriously doubt the number of people who complain about 40s in alerts comes anywhere close to those who don't mind or like them them being in current alerts.
Thankfully I don't see the devs changing alerts anytime soon.
Once you've done an alert to death, the only thing left to keep going back to is rewards. But there's a pretty big gap between crap and good. The stuff people really want is super stingy to drop. It's a problem with all rewards in the game. If you don't get something awesome, you're getting worthless crap. Nothing nice in between. Feels like the abysmal drops on stuff are tailored to a game with a much higher population where you can at least count on being able to buy things from the AH.
[at]riviania Member since Aug 2009
-=-=-=-=-=-=-=-
My characters
My super cool CC build and how to use it.
Wanting to delete the Alert only due the rewards? Umm, why not better rank mods? (mod rank should scale with your level), and I think Rank Up Catalysts should drop in Burst Alerts as a rare rewards at least for ranks 2 to 6.
As a side note, I heard there was a Harmon Catalyst once but I don't know if it was a rumor or true which used to rank any mod of any rank to rank 9, that should be added as a super rare reward too.
-=-=-=-=-=-=-=-
My characters
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
I got some negative responses because the alert at the time was Pyramid Power. So after it finally popped and the group stomped through it with little to no trouble, I got back to MC and proceeded to wait so long I forgot I was queued and switched to another toon to experiment with something to help another player solve a problem.
So I thought this thread was still relevant and decided to bump it by sharing this little tale.
DO SOMETHING ABOUT GETTING 53 PYRAMID POWER ALERTS IN A ROW DEVS!!! A LOT OF PEOPLE DON'T LIKE QUEING FOR THEM!!
It puts a big hamper on my day when it takes me four hours just complete the Burst Alert Daily.
My super cool CC build and how to use it.
The problem isn't really Pyramid Power. The problem is that Bursts are totally worthless.
Epic Stronghold
Block timing explained
It's just irritating everyone has this aversion to Pyramid Power, and it has like 85% of the rotation between it and Rad Rumble. Also the 2K in questionite isn't a bad incentive for me to do the daily.
-One, I agree with canadascott that the sheer act of reducing the health of the PP bosses would do a lot. I like Pyramid of Power but the bosses can be a bit of a slog.
-Two, better scaling on the mod rewards. It does scale more for lvl 40s than low levels but it's still kinda subpar.
-Three, improve the Burst Augmentation Boost. The Grab and Smash boosts are guaranteed to give you something (xp and resources respectively) and that buff affects almost everything you do. The Burst boost only give you a small chance and you deliberately have to be seeking out investigation nodes. I suggest it either have a much higher chance than 10% or that in addition to that, it also grants a 5% boost to mod fusion that stacks with the buff from mod week.
-Sterga
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Though still not really that long. PP is comparable to a Grab alert in length, RR is more like a Smash.
Epic Stronghold
Block timing explained
Personally if any change is made, I would be happy enough if Pyramid Power and Radiation Rumble would just take turns. The only random factor just being which boss is at the end. Just Radiation Rumble, Pyramid Power, Radiation Rumble, Pyramid Power, Radiation Rumble, Pyramid Power, from here to eternity.
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My characters
Really the only benefit to the buff is that mobs during the fight are not buffed. So you can pretty much annihilated all ranks of the minions when they come in to irritate you while beating up their boss.
Epic Stronghold
Block timing explained
Very poor design.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
Also, I don't know what that tier of enemy is called. Just that it's like one of the two highest level of henchmen mobs.
-=-=-=-=-=-=-=-
My characters
Just cracking wise (but I do mean it), but I see what's being said now. Thanks.
There's a sensible middle way, isn't there? The boss could have a few TA/Cosmic style moves, or things for the players to interact with, just not attacks that are immediately fatal if you didn't know they were coming.
The problem with the bosses at the moment is either that they're dull and inert or SUDDEN DEATH if something gets scaled up too far by the Pyramid boost (like Baron Cimitiere's block which can easily stack to Gravitar levels of doom...)
i would kill to have his reflect even at half its non-boosted power level...would make reflect builds viable like they were in diablo 2 or earlier elder scrolls where damage/spell reflection still existed
I think the first question that has to be answered for burst alerts is what they're for, though. Currently they provide r3 and r4 mods, which are basically vendor trash, so there's not really a reason to run them other than dailies (and boss drops if the particular boss has drops).
Epic Stronghold
Block timing explained
That does put their rewards about even with the other alerts. Smash is a bit of resources, and grab no longer has a reward at all once you're level 40. Bursts are there for farming low rank mods so you can fuse them upwards. I'm sure there's someone out there who actually does that.
My super cool CC build and how to use it.