I don't know if this has already been suggested, but having played both Champions and Neverwinter Online, would it be too difficult to import mounts over to CO? Or for that matter, have ground vehicles? This would open the door for motorcycles, choppers, muscle cars, 4-wheelers, horses, tigers, bulls...the list goes on and on. It would be a cash crop IMO, and wildly popular. It would also allow for those 'historical' or ancient-themed characters to find rides that fit their concept, and certainly wouldn't seem any more inconvenient than getting around with, say, Acrobatics as a travel power....
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Actually, it is the same engine, just that the version is different. CO, STO, and NW use the same engines at different versions. CO's engine version is basically the beta version. They could update the engine to make things work, but, that would take more work than anything they have ever worked on before, but, that will not happen for that would take to many resources they don't have.
It's more of an investment issue than a time issue. Neverwinter also uses some additional plug ins as well that don't exist in the base Cryptic engine. Needless to say, I think a code merge and update to Champions would be an incredible thing at this point, but convincing the bean counters it would be worth the investment is the hard part. Champion is now, I believe 6 years out of date compared to STO or NW as far as code work goes.
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Two times. There was the kitchen sink patch but they routinely were going to update it more often. They updated it again around the F2P update, but once On Alert hit, well, what I was told is that On alert basically f---ed everything up making a smooth code merge impossible.
Again, a code merge is desperately needed, the problem is convincing the bean counters it would be worth the investment (which I think many of us would say yes it would).
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I'm holding out hope for a unicorn death pony who rides through the skies on a cloud of rainbows and sunshine. With Kaiserin, it may even happen!
(At the very least, could we have some 'vehicles' that weren't machines? Magical constructs? Flying animal mounts? Bound qlippothic tentacle barges? something?)
The only ground mounts we could really get that wouldn't look strange would perhaps be Big Wheel type vehicles (like Grievous cycle when fleeing from Obi Wan in prequels) which have a single point/small area of ground contact
As for animated flying mounts - the issue here i believe is getting animator time which is very limited commodity in Cryptic.
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Neverwinter uses a completely different skeletal animation system which has more bones in it to, from my understanding, so not exactly portable.
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But regardless, CO doesn't even have a horse animation, so there's no quantity to be greater than in CO. Just use whatever skeletal animation for horses they have.
As I said, Champions engine needs an update and desperately. Not just on simple animations and such, but on the sheer number of systems that the other two games have that work so much better. But again, we have to convince the bean counters it would e worth such an update in man hours to convert the code over.
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I support "Sell Z-store items individually" & Japan Zone
I think this and wall crawling/running are historically the 2 most common requests, so of course they're also the hardest to do.
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