Misc
Added Raptor and Deer skull heads to the Nightmare vendor.
Animal Skull textures have been cleaned up.
Fixed a bug where bone spikes long and short were not unlocking properly for both genders.
Power Changes
Hyper Voice now applies knockdown when fully maintained.
Moved the Disorient effect to an advantage.
Fixed a bug where Holy Water wasn't available if you owned a ultimate power.
Fixed a bug with magma burst where it was applying its effect multiple times.
Fixed a bug where Absorb heat was not consuming clinging flames.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Excellent change. Thank you.
Yaaas.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
But seriously, the skulls kick butt. Though, of course, people will now be begging for a normal raptor head.
I also very much wish ghost material was available for hands and feet.
Skeletal beast legs are badly wanted by a good chunk of players, too.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I still very much would like to see some of the fire changes to HW powers be optional.
Get the Forums Enhancement Extension!
A problem I have with almost every CO custcene is that speechbubbles are oftentimes positioned so that half of the text is offscreen, and can't be read. Specifically, when talking to Witchcraft, Caliburn, Dr. Ka and the "new guy" (forget his name), there's a part where Witchcraft says something, but only the bottom half of the speech bubble is visible. Now, while I'm not saying you should go and fix EVERY CO cutscene so the camera is positioned better (though I'd love it!), if you could tweak that before going Live I'd appreciate it.
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
that problem also occurs frequently in certain alerts, particularly with tall enemies like black talon
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
Epic Stronghold
Block timing explained
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
I vote for Triceratop head, because Extreme Dinosaurs was my childhood darn it
With SCIENCE we can take the Skulls as Fossils and CLONE the dinosaurs
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
ACKNOWLEDGED BUGS
- The female jacket's cape collision is not yet finalized.
- Skull costumes are male-only.
- NPC costumes are female-only.
- The Rocker does not have a costume yet.
COSTUME BUGS- None of the costumes or vehicles have unique icons.
- Long Sleeves and Cross Boots do not appear on their respective drop-down menus. They must be searched and applied.
- Wrapped Cloth: Wrap Ends Attachements have no material options ( Wrapped Cloth is metal, leather, cloth).
- Feuerdrache neck clips through hand holding guitar.
- Raptor and Deer skull heads both listed in Seraph Vendor as Wolf Skull and unlock text also describes them as Wolf Skull "You received Wolf Skull."
POWER BUGS- The Rapid Response specialization from the Commander tree reduces Ebon Ruin's charge time.
- Rank 2 Soul Vortex displays its Fear chance as 35%. Ranks 1 and 3 display the value as 15%.
- Holy Water appears as an Unavailable power, and is not selectable (even when its Tier 3 requirements are met).
- Holy Water's Heavenly Mana advantage lacks an in-game description.
- (unclear if this is a bug or intended) Absorb Heat's heal value does not increase with additional ranks.
- Hyper Voice consumes energy on tap, but deals no damage.
COLOR TINTING ISSUES- Soul Vortex's central vortex does not change color with color tinting.
- Holy Water's color cannot be changed with color tinting.
- Hyper Voice's color cannot be changed with color tinting.
EVENT ISSUESI really like this event though. Letting us get some of Valerian's wardrobe is farm worthy in the extreme We just need a better way to capitalize on it.
That being said, I do have a suggestion.
Since Mighty voice is not very thematic for the Rocker's powerset (although an awesome power in its own right,) could we get firebreath as a choice instead?
My super cool CC build and how to use it.
Now, to contradict myself somewhat: most of the fire stuff is bound up in the use of the weapon, so overall I don't see the concept as a Fire Controller per say. Magic Guitar, maybe?
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
But we have a choice between Arc of Ruin and Hyper voice... so I don't mind. And Hyper Voice is a FREE power than any FF can pick up.. so in the end I'm happy to have it.
Several concerns were voiced in the previous thread regarding the new Fire aesthetics of Heavy Weapons. I think the most notable instance is with Cleave, which now has mandatory Clinging Flames graphics where it previously did not. This runs contrary to many existing Heavy Weapons concepts; and I, like the others who posted, would like to see a way to preserve those concepts without the visual fire effects.
It was suggested that Clinging Flames be turned into a 1-point advantage, but I don't think that's the best solution for a couple reasons:
- Clinging Flames is very important to The Rocker's build synergies. A newer player using The Rocker might not know to actively choose a Clinging Flames advantage.
- Someone using Cleave as a tanking power with Challenging Strikes would have to forego either the Clinging Flames or Rank 3.
Cleave's Rampant advantage, as was mentioned in the previous thread, is very lackluster. Even without any other Offense, 30 Offense is only a little more than a 1% damage bonus. Rampant's 2-point cost means you can't take Rank 3 of the power, which doesn't seem like a reasonable trade-off.With all that in mind, here's a suggestion...
SUGGESTION
Brawn Over Brains
Your Cleave can no longer apply Clinging Flames.
Your Cleave now applies Great Power, which gives you +10 Offense for 12 sec. Stacks up to 3 times.
For each stack of Great Power, Cleave receives an extra +10% base damage.
This advantage is not recommended for The Rocker Archetype.
-= Rocker power progression =-
Level 1: Bludgeon
Level 1: Cleave
Level 6: Defiance
Level 8: Guard
Level 11: Arc of Ruin or Hyper Voice
..... and so on ...
I'd suggest maintaining closer to the pseudo standard AT power progression: Power Power Power, Passive, Power, Form, Power, Block ...
Mostly this is physiological, Defiance/Guard far too early make a very boring early game-play mechanic with 1 power, you can see this with most of the tank classes, having 1 'good power' and no offense until level 11+ is very boring and slows down the game play (even if the first levels are quick).
-= Event =-
Moving the portals, great. That was terrible for sub level 10 to get dumped on. Knowing this I'll still make the comment
Portals: Spawning too many large monsters too fast (kill one one spawns instantly), combined with too many knocks and grabs is simply overkill. It is not realistic to pretend to be accessible to a team of 3 new level 10 characters (About as realistic as there being 3 level 10's teaming).
Needs to be toned down considerably, I'm not sure I even want to do it at level 40 without a tank/psudeo-tank in its current form. Standing around "LF Tank for open event", not acceptable in my book for open event, this isn't a Rampage or TA. [*]. Honestly the portals seem more at home in their own instance then in open world in current deadly form.
Terror Siphons are more realistic in spawn size and difficulty.
[b]SUGGEST[/b] Player choice / combo quest (Can we program that) ... or go easy mode use a real/imaginary random token, 1 Terror siphon = 1 tokens, 1 Portal = 2 or 3 tokens. Event requires # tokens + kills for daily. Slow and safe, vs fast and deadly or a mix.
Comment/Gripe: Daily 1: Teams size 5, Daily 2: Team Size 3, Daily 3: Team Size 3. I'm sure we'll all end up just open world style teaming things, and grinding site X. But seriously, trying to force team an open world event. Please stop, some one already noted the grindyness off past events, we don't need to add "LFT" on top of this, or items locked behind a "team-gate", especially pretty pony / pretty princess items.
[b] To Test[/b] Check kills needed work in and out of team context for the devs. There were problems with Zombies at Halloween with DPS and kill counters. I see a potential issue here but can't test.
[*] Yes Yes I know you guys took your over geared level 40 ulta-char and soloed it. I did too. I also took my level 40 non-tank, and got squished nice and quick by 4 brutes jumping on me at once. I don't even want to see how long a 'squish' character lasts taking aggro.
Epic Stronghold
Block timing explained
Rockstars spend more time making loud noises with their mouths than they do making fire come out of there.
My super cool CC build and how to use it.
http://www.arcgames.com/en/forums/championsonline/#/discussion/1204588/my-big-dumb-i-wish-heavy-weapons-was-this-thread
My super cool CC build and how to use it.
On the other hand, that does reveal another issue with this event - there are two Qliphothic spawns in the alley where the level-10 mission "Word of the Weasel" takes place. I had to defeat one group before I could get two of the weapon boxes, and another before I could get a third. (Another that I usually go after was located right next to one of those evil-generator things; fortunately, the horrors there are too high-level to pay attention to a mere lvl-11 peon.) You'll probably get some complaints about that. (Not that big a deal from my POV, because with the new 360-degree arc of attack with the weapon they were quite defeatable, but there will be complaints, especially from those who don't notice the purple over the heads of the horrors by the generator and think they can just bust anything they see.)
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
My super cool CC build and how to use it.
[starts a loop of "Louder Than Love" by Soundgarden, "Led Zeppelin III", and "Piece of Mind" by Iron Maiden]
[turns volume up to 11]
[walks away for a week]
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
[adds Meat Loaf's Bat Out of Hell II: Back Into Hell]
[sneaks back out]
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
That'd be a decent compromise on my complaints about Cleave having clinging flames.
I still would have an issue with Eruption, Skullcrusher, and Vicious Decent doing half fire damage. Eruption especially should be to have the fire damage done with it's Magma Burst advantage since that advantage is adding a clinging flames effect.
Get the Forums Enhancement Extension!