As much as I like TT(Face it, he's the best person to ever have his job on this project by a LANDSLIDE)..he's not a Dev. So bwdares is not wrong on that point.
If...IF...if anything happens because of this thread then we likely won't hear word one about it until mid-February. I wouldn't hold my breath though.
That's not how you spell "Tumerboy". No offense to TT.
As much as I like TT(Face it, he's the best person to ever have his job on this project by a LANDSLIDE)..he's not a Dev. So bwdares is not wrong on that point.
He's the community manager and official Cryptic, so I'd assume he'd have access to Jack and the devs. And given the tidbits I know of about community management, its fair to say that Cryptic is aware of this thread and the amount of 'yes, please' responses.
-Naysaying: If you don't care about this initiative or think that anyone contributing is dumb, please refrain from replying at all.
Sorry, but when a developer peruses the forums to gauge the desires of the player base, they ARE looking for threads like this. Telling us "sycophants only need apply" is censorship designed to give an inaccurate survey of the desires of the player base.
I've never played STO, so I don't know how the Foundry works. Judging from the more informative posts here, it sounds like it was designed to prevent the sort of abuse that Mission Architect inspired when it was first introduced in CoX.
But MA killed CoX, or rather it was the first nail in the coffin. So many players were grinding it that it became impossible to get a full team to do official content, and players not fond of MA left the game (I was one of them; the player-produced content was generally unbalanced, uninteresting, and intended to abuse the feature for unearned rewards). Returning to that game this past summer, MA was dead -- nobody was playing it at all. The abusers had used it to farm elite bosses all the way to the endcap, and then stood around on street corners complaining how bored they were. And then they all quit too.
Rather than see this repeated, I'd like to see Cryptic produce more official content, even if only a few storylines (a zone would be better, but I've learned not to hold my breath). A lot of Foundry proponents seem to think they're entitled to it, or that it's simple to copy-paste a chunk of code from another game into this one without any problems or bugs. Both assumptions are false, otherwise there would already be a Foundry in CO.
So, sorry foxyperson, no. There are better uses of Cryptic's currently-limited resources. Once there is enough official content that two characters don't have to do 90% of the same content to reach 40, then sure. I don't have a problem with the Foundry concept, I just don't see it as a priority right now.
Rather than see this repeated, I'd like to see Cryptic produce more official content, even if only a few storylines (a zone would be better, but I've learned not to hold my breath). A lot of Foundry proponents seem to think they're entitled to it, or that it's simple to copy-paste a chunk of code from another game into this one without any problems or bugs. Both assumptions are false, otherwise there would already be a Foundry in CO.
So, sorry foxyperson, no. There are better uses of Cryptic's currently-limited resources. Once there is enough official content that two characters don't have to do 90% of the same content to reach 40, then sure. I don't have a problem with the Foundry concept, I just don't see it as a priority right now.
Personally, I don't think MA hurt CoH much at all. There was a thriving MA story arc community (not including those who abused the system as you noted). MA was a tremendous addition from my perspective. Opinions, of course, vary.
Be that as it may, the way Foundry works and the way MA works are two different things. MA's toolset was easier to use; however, STO's Foundry is far more robust and enables much richer storytelling systems. I like the fact that you don't go to a specific building and pretend to play holographic missions, but rather you can build your missions in "real" space and have them function pretty much like standard STO missions.
I agree with the notion that we need far more dev storyline/mission arc content, both in CO and STO. But if comments in STO are anything to go by, Cryptic is looking at primarily adding more "daily" style content (which to me is boring to do daily, but okay as additional side missions) instead of fleshed out storyline content. It's just easier to make the grindy stuff.
They seem content to let Foundry run the storyline side of STO, with some looks at how they might review/select certain missions for more dev-like rewards and recognition.
I have a feeling that the only way we're going to see much in the way of storyline content added to CO is via a Foundry feature. Based on what I've seen in these forums and the lack of dev activity here, if they *don't* consider adding Foundry to CO, then I fear CO's lifespan will be shorter.
Yes please for a Foundry system to be placed into CO. Enjoyed playing a lot of the player created content in CoH in MA. The imagination some people had was astounding in what they created.
Personally, I don't think MA hurt CoH much at all. There was a thriving MA story arc community (not including those who abused the system as you noted). MA was a tremendous addition from my perspective. Opinions, of course, vary.
Be that as it may, the way Foundry works and the way MA works are two different things. MA's toolset was easier to use; however, STO's Foundry is far more robust and enables much richer storytelling systems. I like the fact that you don't go to a specific building and pretend to play holographic missions, but rather you can build your missions in "real" space and have them function pretty much like standard STO missions.
I agree with the notion that we need far more dev storyline/mission arc content, both in CO and STO. But if comments in STO are anything to go by, Cryptic is looking at primarily adding more "daily" style content (which to me is boring to do daily, but okay as additional side missions) instead of fleshed out storyline content. It's just easier to make the grindy stuff.
They seem content to let Foundry run the storyline side of STO, with some looks at how they might review/select certain missions for more dev-like rewards and recognition.
I have a feeling that the only way we're going to see much in the way of storyline content added to CO is via a Foundry feature. Based on what I've seen in these forums and the lack of dev activity here, if they *don't* consider adding Foundry to CO, then I fear CO's lifespan will be shorter.
Exactly this. I was going to say something similar. Sarkastian seems to be under the impression we will get more content in the near future. What was the last piece of storyline content added to CO? I'm pretty sure it was Whiteout....over a year ago, and so far it doesn't appear there's anymore such comic series or adventure packs in the pipeline. Sure, they'll add more dailies and alerts and such, but actual story-based stuff seems to be up in the air. The Foundry will fill that gap (much like it does in STO).
I've said it before, but between crossover authors from STO playing here, the former CoX MA authors here, and the fact that many of CO's own have made up stories by playing the PnP version of Champions, I believe having the Foundry in CO will give us some of the best heroic story content we've ever witnessed. Just like the Foundry has produced some of the greatest Star Trek stories ever told since Enterprise went off the air.
While i dont have lots of cash to sink in for the cool bonuses kickstarters give for big investments i'd still put put in my cash into such a kickstarter.
___________________________________
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
I was an avid author of the Mission Architect system in City of Heroes, and would absolutely, wholeheartedly use this to develop stories in CO. I had even bought extra slots and always participated in Beta testing for changes as well as the weekly MA peer reviews. I would also make videos of them and post them to Youtube to help promote the game itself, am excited with the opportunity to do that for CO!!
This was Jack Emmert's (Cryptic's CEO) answer when asked whether Cryptic would consider opening a Kickstarter to give us The Foundry as long as we can show him there are at least fifty people interested.
WHAT WE NEED:
-A minimum of 50 replies saying nothing but "YES, PLEASE" in this thread.
What we DON'T need
-Naysaying: If you don't care about this initiative or think that anyone contributing is dumb, please refrain from replying at all.
-Resentment and entitlement feelings: This is about negotiation, not about the way you think things should be. No one is asking whether you're already a Gold subscriber or buy from the C-Store.
-Rudeness: This thread is meant to be shown to the CEO. If you don't have anything constructive to say, then don't say anything.
We're addressing the CEO, and we're addressing executives. The bottom line is money, so let's show them we're willing to put our money where out mouths are.
I so disagree. MA was such an inspiration and let loose the imagination and creativity of the CoX user base. Yes, you had those that misused it to level fast and so the tweaks after it to try and prevent that misuse lessened its allure for some who wanted to abuse it, and for others, who really wanted to use it for the intended purpose, were disappointed in the reduced rewards.
But in any event, as someone who bought extra slots and who spent free time coming up with new stories, participated in the author cross-critique weekly reviews, etc it was an absolute differentiator for CoX vs. other games on the market. So far from helping to kill Cox, for those like me who had played for 8+ years, it breathed new life allowing us to tell stories linked to the CoX lore (as well as non-lore related) but also, allowed us to experience each other stories, some which were amazing entertaining.
So I beg to differ and I think if MMOs are to remain fresh, this is one avenue to do so. Yes, I would still like to see Cryptic add more of their own content (expanded zones, supergroup bases, etc) but this will only help in expanding COs base. But I would agree that thought has to go in earlier to prevent initial abuses and subsequent changes after the fact.
Sorry, but when a developer peruses the forums to gauge the desires of the player base, they ARE looking for threads like this. Telling us "sycophants only need apply" is censorship designed to give an inaccurate survey of the desires of the player base.
I've never played STO, so I don't know how the Foundry works. Judging from the more informative posts here, it sounds like it was designed to prevent the sort of abuse that Mission Architect inspired when it was first introduced in CoX.
But MA killed CoX, or rather it was the first nail in the coffin. So many players were grinding it that it became impossible to get a full team to do official content, and players not fond of MA left the game (I was one of them; the player-produced content was generally unbalanced, uninteresting, and intended to abuse the feature for unearned rewards). Returning to that game this past summer, MA was dead -- nobody was playing it at all. The abusers had used it to farm elite bosses all the way to the endcap, and then stood around on street corners complaining how bored they were. And then they all quit too.
Rather than see this repeated, I'd like to see Cryptic produce more official content, even if only a few storylines (a zone would be better, but I've learned not to hold my breath). A lot of Foundry proponents seem to think they're entitled to it, or that it's simple to copy-paste a chunk of code from another game into this one without any problems or bugs. Both assumptions are false, otherwise there would already be a Foundry in CO.
So, sorry foxyperson, no. There are better uses of Cryptic's currently-limited resources. Once there is enough official content that two characters don't have to do 90% of the same content to reach 40, then sure. I don't have a problem with the Foundry concept, I just don't see it as a priority right now.
AMEN! Even when I was doing mission architect in COX, I had created a power-armor toon in CO years ago and though of how cool it would be to create CO type characters with the advanced customization in something like mission architect, so I sure hope the Foundry comes through. I only hope CO adds Auras as a standard option as well.
Between these two and the incredible amount of customization that can be put into character creation, this game could become the premier game for the creative types.
I didn't realize you couldn't earn points for doing an AP or those in the foundry. Perhaps that's the answer to not letting the foundry get exploited but I would agree, you have to make some rewards for those that use it, otherwise the effort will be for naught. I know there is a fine line between making rewards available and avoiding exploitation but there has to be something in between
The foundry would be nice. I'm certainly not opposed to it having it added. That said, I don't feel it should be a priority over a new zone or content.
The foundry didn't save STO. It has never been a game changer there. You cant use it to level, you cant use it to gain. And while the reasons for this are completely understandable and reasonable. Put simply, that will limit its use.
Folks don't bother with the APs and CS missions simply because the payout isn't worth the time involved. So other then for story sake, or as a one off diversion. There will be little reason or motivation to run foundry missions.
Don't expect it until February of two thousand never.
But it's fun to hope.
Foundry on STO just got a cool update -- you can do it once per 30 minutes and get 960 diilthium (like questionite) and 50 fleet marks (no parallel). And there are some VERY entertaining Foundry missions -- some of them are as good or better than the regular content.
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I started a petition page on Facebook. If you agree with the idea of starting a Kickstarter and have FB access, please go over here and "Like" this page.
I started a petition page on Facebook. If you agree with the idea of starting a Kickstarter and have FB access, please go over here and "Like" this page.
Yes, please. I supported this on Facebook as well.
As far as reward, I prefer that Foundry missions give out no reward at all, other than the enjoyment of playing through user created missions.
I'm sure you'd have to have some sort of "tangible" reward, but nothing huge. For example, in STO if you run Foundry missions through the "Investigate Officer Reports" mission, you get Fleet Marks. Maybe here, people can get a similar type of reward (UNTIL tokens, or something like that) for "Investigating Citizen Complaints".
One other good use I thought of for the Foundry (though I'm sure it's been discussed before) was that with a lack of a "villain-side" to Champions, people could author missions that stroke the evil do'er in us allowing some to get their villainous fix. It wouldn't be a perfect substitute, but it could be something.
I'm sure you'd have to have some sort of "tangible" reward, but nothing huge. For example, in STO if you run Foundry missions through the "Investigate Officer Reports" mission, you get Fleet Marks. Maybe here, people can get a similar type of reward (UNTIL tokens, or something like that) for "Investigating Citizen Complaints".
One other good use I thought of for the Foundry (though I'm sure it's been discussed before) was that with a lack of a "villain-side" to Champions, people could author missions that stroke the evil do'er in us allowing some to get their villainous fix. It wouldn't be a perfect substitute, but it could be something.
Actually that was just changed with the last patch. The wrapper mission now gives fleet marks and dilithium with only a 1/2 hour cooldown for running one foundry mission. :biggrin:
Secondly, as a Foundry Community Member who has been involved with the STO Foundry from closed beta and with Mission Architect (from CoH) I'll yell enthusiastically: YES PLEASE!!!
Oh, and if you see this Statesman?, I'd like to have a phone call regarding a Co-Foundry... :biggrin:
P.S. I'm very excited about NWO having its own Foundry!
____________________________________________
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Don't expect it until February of two thousand never.
But it's fun to hope.
Foundry on STO just got a cool update -- you can do it once per 30 minutes and get 960 diilthium (like questionite) and 50 fleet marks (no parallel). And there are some VERY entertaining Foundry missions -- some of them are as good or better than the regular content.
(Translation) Na na na na naa! Yes, that was very helpful of you.
Great job. You did an excellent job of moving this thread in the right direction. :rolleyes:
BTW how old are you?
Can i guess? OK. Somewhere between 12-17.
All sarcasm aside. People are really trying to do something positive here. If all you have is doom and gloom or point out how great it is to have it in another game (rubbing peoples nose in it) then please keep that immature BS to yourself. This isn't STO and most could give a bleep!
(Translation) Na na na na naa! Yes, that was very helpful of you.
Great job. You did an excellent job of moving this thread in the right direction. :rolleyes:
BTW how old are you?
Can i guess? OK. Somewhere between 12-17.
All sarcasm aside. People are really trying to do something positive here. If all you have is doom and gloom or point out how great it is to have it in another game (rubbing peoples nose in it) then please keep that immature BS to yourself. This isn't STO and most could give a bleep!
Thank you
How mature do you think you come across by speaking so to someone you believe is a child ?
I am slow.. I know what the conceptual foundry is.. but the devil is in the details. Making missions sounds amazing and would keep MY supergroup rather engaged..
Question is.. how has it been implemented in the past? Implementation is not Crypric's strong suit. So if someone would kindly spell out the limitations on this magic system that will "save the game" then I would appreciate it. As of yet it sounds like it'd take a load of resources away from dev created content.. which I would, at the moment, rather have
I am slow.. I know what the conceptual foundry is.. but the devil is in the details. Making missions sounds amazing and would keep MY supergroup rather engaged..
Question is.. how has it been implemented in the past? Implementation is not Crypric's strong suit. So if someone would kindly spell out the limitations on this magic system that will "save the game" then I would appreciate it. As of yet it sounds like it'd take a load of resources away from dev created content.. which I would, at the moment, rather have
I have never used one myself, but I hear that the one in STO is pretty good, I would suggest taking a look in their forums for some info. While waiting for people to respond here.
How mature do you think you come across by speaking so to someone you believe is a child ?
SARCASM.
And if you couldn't get that i'm sorry.
Too strong? Well, maybe you should read his post first. ohh, you did?
Well, i guess there is nothing left to say. Don't look down on other peoples effort to get something positive done and expect some people to let it ride.
Too strong? Well, maybe you should read his post first. ohh, you did?
Well, i guess there is nothing left to say. Don't look down on other peoples effort to get something positive done and expect some people to let it ride.
Don't start none. Won't be none. (Hint)
I know sarcasm is tough to convey through the internet but none of that rang of sarcasm.
None of the post I'm currently quoting speaks much to your credit here either.
I am slow.. I know what the conceptual foundry is.. but the devil is in the details. Making missions sounds amazing and would keep MY supergroup rather engaged..
Question is.. how has it been implemented in the past? Implementation is not Crypric's strong suit. So if someone would kindly spell out the limitations on this magic system that will "save the game" then I would appreciate it. As of yet it sounds like it'd take a load of resources away from dev created content.. which I would, at the moment, rather have
What dev created content? You mean the one we haven't been getting and aren't likely to get outside of the occasional Alert?
As for the details/limitation this hypothetical system would theoretically have (assuming we actually do get it, which I think is only slightly more likely than getting substantial dev created content) only the devs can answer that, since they're the ones that would have to implement it. If it were up to me, it would come with all the bells and whistles including the ability to level through Foundry missions and having it be just as viable as regular missions for leveling.
Alternate leveling paths is all I really want. If they devs can't pull the time to give us a proper zone and maintain a steady flow of viable, playable content that can be used for leveling then I'll take user created content with the Foundry. But that will only work if they give us the ability to level with it and make Foundry missions just as viable for that as regular missions, otherwise I believe that it will just be an empty guesture ignored by most and appreciated only by a tiny few.
Comments
That's not how you spell "Tumerboy". No offense to TT.
He's the community manager and official Cryptic, so I'd assume he'd have access to Jack and the devs. And given the tidbits I know of about community management, its fair to say that Cryptic is aware of this thread and the amount of 'yes, please' responses.
Sorry, but when a developer peruses the forums to gauge the desires of the player base, they ARE looking for threads like this. Telling us "sycophants only need apply" is censorship designed to give an inaccurate survey of the desires of the player base.
I've never played STO, so I don't know how the Foundry works. Judging from the more informative posts here, it sounds like it was designed to prevent the sort of abuse that Mission Architect inspired when it was first introduced in CoX.
But MA killed CoX, or rather it was the first nail in the coffin. So many players were grinding it that it became impossible to get a full team to do official content, and players not fond of MA left the game (I was one of them; the player-produced content was generally unbalanced, uninteresting, and intended to abuse the feature for unearned rewards). Returning to that game this past summer, MA was dead -- nobody was playing it at all. The abusers had used it to farm elite bosses all the way to the endcap, and then stood around on street corners complaining how bored they were. And then they all quit too.
Rather than see this repeated, I'd like to see Cryptic produce more official content, even if only a few storylines (a zone would be better, but I've learned not to hold my breath). A lot of Foundry proponents seem to think they're entitled to it, or that it's simple to copy-paste a chunk of code from another game into this one without any problems or bugs. Both assumptions are false, otherwise there would already be a Foundry in CO.
So, sorry foxyperson, no. There are better uses of Cryptic's currently-limited resources. Once there is enough official content that two characters don't have to do 90% of the same content to reach 40, then sure. I don't have a problem with the Foundry concept, I just don't see it as a priority right now.
Personally, I don't think MA hurt CoH much at all. There was a thriving MA story arc community (not including those who abused the system as you noted). MA was a tremendous addition from my perspective. Opinions, of course, vary.
Be that as it may, the way Foundry works and the way MA works are two different things. MA's toolset was easier to use; however, STO's Foundry is far more robust and enables much richer storytelling systems. I like the fact that you don't go to a specific building and pretend to play holographic missions, but rather you can build your missions in "real" space and have them function pretty much like standard STO missions.
I agree with the notion that we need far more dev storyline/mission arc content, both in CO and STO. But if comments in STO are anything to go by, Cryptic is looking at primarily adding more "daily" style content (which to me is boring to do daily, but okay as additional side missions) instead of fleshed out storyline content. It's just easier to make the grindy stuff.
They seem content to let Foundry run the storyline side of STO, with some looks at how they might review/select certain missions for more dev-like rewards and recognition.
I have a feeling that the only way we're going to see much in the way of storyline content added to CO is via a Foundry feature. Based on what I've seen in these forums and the lack of dev activity here, if they *don't* consider adding Foundry to CO, then I fear CO's lifespan will be shorter.
Exactly this. I was going to say something similar. Sarkastian seems to be under the impression we will get more content in the near future. What was the last piece of storyline content added to CO? I'm pretty sure it was Whiteout....over a year ago, and so far it doesn't appear there's anymore such comic series or adventure packs in the pipeline. Sure, they'll add more dailies and alerts and such, but actual story-based stuff seems to be up in the air. The Foundry will fill that gap (much like it does in STO).
I've said it before, but between crossover authors from STO playing here, the former CoX MA authors here, and the fact that many of CO's own have made up stories by playing the PnP version of Champions, I believe having the Foundry in CO will give us some of the best heroic story content we've ever witnessed. Just like the Foundry has produced some of the greatest Star Trek stories ever told since Enterprise went off the air.
No relation to "the" Nighthawk.
Refugee from Paragon City.
[SIGPIC]http://i193.photobucket.com/albums/z297/MetalRacer78/FacesOfNighthawk-ForumSig.jpg[/SIGPIC]
Tumerboy is/was/will always be something much much more than a CR. Even though he's off in space now, he will always be one of us.
Join Date: Aug 2009 | Title: Devslayer
While i dont have lots of cash to sink in for the cool bonuses kickstarters give for big investments i'd still put put in my cash into such a kickstarter.
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
This Needs To Happen
Gotta give it to Jack Emmert, though, he's good at building excitment out of nothing.
He wouldn't troll his own game. Give him and PWE some time to formulate a response. They would have to be blind to have missed this thread.
Be patient.
But in any event, as someone who bought extra slots and who spent free time coming up with new stories, participated in the author cross-critique weekly reviews, etc it was an absolute differentiator for CoX vs. other games on the market. So far from helping to kill Cox, for those like me who had played for 8+ years, it breathed new life allowing us to tell stories linked to the CoX lore (as well as non-lore related) but also, allowed us to experience each other stories, some which were amazing entertaining.
So I beg to differ and I think if MMOs are to remain fresh, this is one avenue to do so. Yes, I would still like to see Cryptic add more of their own content (expanded zones, supergroup bases, etc) but this will only help in expanding COs base. But I would agree that thought has to go in earlier to prevent initial abuses and subsequent changes after the fact.
He's right, they need time, and since we are dealing with Cryptic that means dont expect anything till Febuary/March, never at the latest.
But it's fun to hope.
Foundry on STO just got a cool update -- you can do it once per 30 minutes and get 960 diilthium (like questionite) and 50 fleet marks (no parallel). And there are some VERY entertaining Foundry missions -- some of them are as good or better than the regular content.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
this is LONG LONG overdue!!!
The Nemesis system needs fixing and here's ideas:
A business that makes nothing but money is a poor business. Henry Ford
http://www.facebook.com/ChampionsOnlineFoundryPetitionPage?fref=ts
As this is my first attempt at a specialty page, please let me know if there are any issues. I will dress it up a bit in the next few days.
I hate facebook.
You all better like this too. You bastards.
(also, bumpitty)
As far as reward, I prefer that Foundry missions give out no reward at all, other than the enjoyment of playing through user created missions.
Hey, feel free to put this in its own thread to get more eyes on.
I'm sure you'd have to have some sort of "tangible" reward, but nothing huge. For example, in STO if you run Foundry missions through the "Investigate Officer Reports" mission, you get Fleet Marks. Maybe here, people can get a similar type of reward (UNTIL tokens, or something like that) for "Investigating Citizen Complaints".
One other good use I thought of for the Foundry (though I'm sure it's been discussed before) was that with a lack of a "villain-side" to Champions, people could author missions that stroke the evil do'er in us allowing some to get their villainous fix. It wouldn't be a perfect substitute, but it could be something.
No relation to "the" Nighthawk.
Refugee from Paragon City.
[SIGPIC]http://i193.photobucket.com/albums/z297/MetalRacer78/FacesOfNighthawk-ForumSig.jpg[/SIGPIC]
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Actually that was just changed with the last patch. The wrapper mission now gives fleet marks and dilithium with only a 1/2 hour cooldown for running one foundry mission. :biggrin:
Wait, what?
Yo dawg...?
Yes please.
Secondly, as a Foundry Community Member who has been involved with the STO Foundry from closed beta and with Mission Architect (from CoH) I'll yell enthusiastically: YES PLEASE!!!
Oh, and if you see this Statesman?, I'd like to have a phone call regarding a Co-Foundry... :biggrin:
P.S. I'm very excited about NWO having its own Foundry!
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
a thread made by Thundrax, go there and like it please.
If I were him, I'd stay silent instead of telling the playerbase they won't get anything.
- Yes,please
- S?,por favor
- Ano,pros?m
- Да, пожалуйста
I think his response would be a troll face picture.
Great job. You did an excellent job of moving this thread in the right direction. :rolleyes:
BTW how old are you?
Can i guess? OK. Somewhere between 12-17.
All sarcasm aside. People are really trying to do something positive here. If all you have is doom and gloom or point out how great it is to have it in another game (rubbing peoples nose in it) then please keep that immature BS to yourself. This isn't STO and most could give a bleep!
Thank you
How mature do you think you come across by speaking so to someone you believe is a child ?
'Caine, miss you bud. Fly high.
Question is.. how has it been implemented in the past? Implementation is not Crypric's strong suit. So if someone would kindly spell out the limitations on this magic system that will "save the game" then I would appreciate it. As of yet it sounds like it'd take a load of resources away from dev created content.. which I would, at the moment, rather have
I have never used one myself, but I hear that the one in STO is pretty good, I would suggest taking a look in their forums for some info. While waiting for people to respond here.
And if you couldn't get that i'm sorry.
Too strong? Well, maybe you should read his post first. ohh, you did?
Well, i guess there is nothing left to say. Don't look down on other peoples effort to get something positive done and expect some people to let it ride.
Don't start none. Won't be none. (Hint)
I know sarcasm is tough to convey through the internet but none of that rang of sarcasm.
None of the post I'm currently quoting speaks much to your credit here either.
Take your own advice here, bud.
What dev created content? You mean the one we haven't been getting and aren't likely to get outside of the occasional Alert?
As for the details/limitation this hypothetical system would theoretically have (assuming we actually do get it, which I think is only slightly more likely than getting substantial dev created content) only the devs can answer that, since they're the ones that would have to implement it. If it were up to me, it would come with all the bells and whistles including the ability to level through Foundry missions and having it be just as viable as regular missions for leveling.
Alternate leveling paths is all I really want. If they devs can't pull the time to give us a proper zone and maintain a steady flow of viable, playable content that can be used for leveling then I'll take user created content with the Foundry. But that will only work if they give us the ability to level with it and make Foundry missions just as viable for that as regular missions, otherwise I believe that it will just be an empty guesture ignored by most and appreciated only by a tiny few.