This was Jack Emmert's (Cryptic's CEO) answer when asked whether Cryptic would consider opening a Kickstarter to give us The Foundry as long as we can show him there are at least fifty people interested.
WHAT WE NEED:
-A minimum of 50 replies saying nothing but "YES, PLEASE" in this thread.
What we DON'T need
-Naysaying: If you don't care about this initiative or think that anyone contributing is dumb, please refrain from replying at all.
-Resentment and entitlement feelings: This is about negotiation, not about the way you think things should be. No one is asking whether you're already a Gold subscriber or buy from the C-Store.
-Rudeness: This thread is meant to be shown to the CEO. If you don't have anything constructive to say, then don't say anything.
We're addressing the CEO, and we're addressing executives. The bottom line is money, so let's show them we're willing to put our money where out mouths are.
So...
YES, PLEASE!
Wait...where and when was this said by Cryptics C e o?
Just asking.
For added effect, I opened a petition at Change.org in order for Cryptic to hear our voice through more than one channel. Also, the more supporters the petition gets, the higher the probability of it becoming news, attracting the attention of videogame magazines, making our voice even louder.
Using Change.org, something that showcases suffering, abuse, and social ills to gather up efforts to drive awareness and influence, for adding a function to a game seems... in poor taste, frankly.
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
YES PLEASE!!!! I don't even care about rewards just to have more things to do in game. XP and rewards while nice take a back seat to story for me. I'm sure there are many others who feel the same.
But.. Kickstarter? yes I want this feature more than any other to be added to this game, but... I'll support it by continuing my subscription should it arrive.
Very belatedly, it occurs to me to ask... Kickstarter? That's for new projects and only for new projects, and I don't think they'll let you start one for what is essentially adapting an existing project to another existing project.
"It is unthinkable. But such is the nature of villainy, don't you think? To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own." - Ghost Widow
I know you only want replies in favor of this, but as a former CoH player I will say this "feature" is one of the things that killed the game.
It was reduced to farming and when they took out the rewards people stopped using a feature that took many months to create.
Just had to put that out there because while it sounds good on paper it works out very differently in game and just caused a huge headache for the devs who had to fix every single exploit people found to farm level 1s to 50 in an hour.
Not trying to ruffle feathers, it's just the truth. People will dabble with it for a few months and then drop it.
New content, powers, and exciting features like massive world events would draw a larger audience than some terrible player missions.
Part of what kept me away from this game so long was the lack of teaming and even now it still seems to have that problem outside of alerts. I think they would be better served making a community feel and creating events that get people socializing as well as playing together.
Solo player created missions are the total opposite of that.
It was reduced to farming and when they took out the rewards people stopped using a feature that took many months to create.
CO already has farming missions. They happen to be developer created for that exact purpose, even. We call them Alerts. You may have heard of them? Adding the Foundry to CO wouldn't have people making farms with it. Why make new farms when the existing farms are better (in terms of convenience -and- rewards) than the new farms could possibly be made?
__________
There is no such thing as a free lunch. If you aren't paying for it, you aren't the customer; you are the product being sold.
Dollar, dollar, bill, yo. Cash rules everything around you and me.
I know you only want replies in favor of this, but as a former CoH player I will say this "feature" is one of the things that killed the game.
It was reduced to farming and when they took out the rewards people stopped using a feature that took many months to create.
Just had to put that out there because while it sounds good on paper it works out very differently in game and just caused a huge headache for the devs who had to fix every single exploit people found to farm level 1s to 50 in an hour.
Not trying to ruffle feathers, it's just the truth. People will dabble with it for a few months and then drop it.
New content, powers, and exciting features like massive world events would draw a larger audience than some terrible player missions.
Part of what kept me away from this game so long was the lack of teaming and even now it still seems to have that problem outside of alerts. I think they would be better served making a community feel and creating events that get people socializing as well as playing together.
Solo player created missions are the total opposite of that.
You experience is the exact opposite of mine.
Player-created content was exactly what held all of my social groups together. We traded stories, participated in long, drawn-out conflict, and were able to shape the game experience in the way we wanted. For a game that thumps its chest about customization, there currently isn't a way to do that here.
Player created content, especially with something similar to The Foundry, is new content.
CoH wasn't killed by AE. It was one of the cornerstones of the community.
I know you only want replies in favor of this, but as a former CoH player I will say this "feature" is one of the things that killed the game.
It was reduced to farming and when they took out the rewards people stopped using a feature that took many months to create.
Just had to put that out there because while it sounds good on paper it works out very differently in game and just caused a huge headache for the devs who had to fix every single exploit people found to farm level 1s to 50 in an hour.
Not trying to ruffle feathers, it's just the truth. People will dabble with it for a few months and then drop it.
New content, powers, and exciting features like massive world events would draw a larger audience than some terrible player missions.
Part of what kept me away from this game so long was the lack of teaming and even now it still seems to have that problem outside of alerts. I think they would be better served making a community feel and creating events that get people socializing as well as playing together.
Solo player created missions are the total opposite of that.
The Foundry and Mission Architect are only similar in concept. Check STO's foundry and the upcoming Neverwinter Foundry which is getting high praises from the MMO sites covering it.
The lack of teaming is being addressed, as you say we already have alerts, lairs will get a similar treatment as they have stated before. Cryptic has always wanted us to team up, that's why we have the great sidekick system, instance scaling and bonus XP. The game favors teaming but you can't change the mind of some people that just want to do everything alone for bragging rights or w/e. However forced teaming has its bad side too, usually in the form of trolls or just incompetent players.
For a time they were working on a different kind of instance scaling, basically if you were a higher level than the mission and you had it ad Difficult or higher, the instance would scale to your level. For some reason it only works on ONE mission. If you want to test it just go do The Brains Behind The Breakout as a level 40 on something higher than difficult, go for Elite.
As some people have stated before, I don't care about XP or loot in Foundry missions, like it works on STO is fine. I want to make my own missions and play some of the highest rating ones too.
New content, powers, and exciting features like massive world events would draw a larger audience than some terrible player missions.
Agreed. But...
1. We haven't gotten new content other than Alerts in a very long time, and last we heard, Alerts were gonna be the main focus. We're not just asking Cryptic "Hey, instead of doing new content, how about you work on the Foundry?" We're saying "Hey, since it looks like Champs team doesn't have the budget to work on the Foundry right now, how about we give you some money and then you work on it?"
2. New powers have been coming fairly frequently. The Nighthawk stuff came pretty recently, and Telepathy has been worked on in the PTS recently.
3. We get world events. Last time we got one, it was broken, like out of control. People were getting turned to level 1. They had to pull the event.
I hope that this is for real. I hope Cryptic's owners have sufficient business sense to see the advantages. I'd gladly pay real money for the Foundry in CO. I'm talking $50-$100 just to get started!
Player-created content was exactly what held all of my social groups together. We traded stories, participated in long, drawn-out conflict, and were able to shape the game experience in the way we wanted. For a game that thumps its chest about customization, there currently isn't a way to do that here.
Player created content, especially with something similar to The Foundry, is new content.
CoH wasn't killed by AE. It was one of the cornerstones of the community.
I know you only want replies in favor of this, but as a former CoH player I will say this "feature" is one of the things that killed the game.
It was reduced to farming and when they took out the rewards people stopped using a feature that took many months to create.
Just had to put that out there because while it sounds good on paper it works out very differently in game and just caused a huge headache for the devs who had to fix every single exploit people found to farm level 1s to 50 in an hour.
Not trying to ruffle feathers, it's just the truth. People will dabble with it for a few months and then drop it.
New content, powers, and exciting features like massive world events would draw a larger audience than some terrible player missions.
Part of what kept me away from this game so long was the lack of teaming and even now it still seems to have that problem outside of alerts. I think they would be better served making a community feel and creating events that get people socializing as well as playing together.
Solo player created missions are the total opposite of that.
To be fair, anything that a particular group didn't like in CoH was "the thing that killed the game"
AE killed the game, Incarnates killed the game, Sewer Trials killed the game, new powers stronger than the powers we had killed the game, new powers WEAKER than the powers we had killed the game. travel suppression killed the game, ED killed the game, Powerset Proliferation killed the game, brutes killed the game, IOs killed the game, Hami-Os killed the game, day jobs killed the game, any pvp changes killed the game, masterminds killed the game
I can keep going if you want.
The thing is, CO doesn't work the same as CoH. It doesn't have its own team working on it. It isn't "super awesome endgame content" OR Foundry, its "please port the foundry, something you've promised you would since it was released for the other games (on the same engine) because we aren't getting any new content soon"
If AE killed CoH, it was because of the ease of abuse.
If Foundry is brought in just like STO's, then the rewards are inadequate to encourage abuse, problem solved.
And, as has been mentioned repeatedly, we already have XP farming in the form of Alerts -- if that sort of thing will kill the game, the doom has already come. Doom! DOOOM!
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Heck, the daily I just did was nothing BUT XP farming - "complete three Smash Alerts". And on top of that, the Nemesis Alert was running the whole time, so I was grinding Q, too.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Another thought on Foundry:
I don't know about most people, but a lot of my enjoyment in CO is... making characters. Actually playing doesn't thrill me as much.
Foundry would give a lot of creative character design folks a venue to do that lots and have an audience beyond costume contests (which lack background and context).
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
You know, a few years back the folks at ThinkGeek, as an April Fools gag, put a T-shirt in their catalog that would play a personal soundtrack through a speaker in the chest.
Within a year, due to popular demand, they had figured out how to actually make the shirt. Last I checked, you could buy one for $20 - comes with a variety of preloaded sounds, and the ability to load your own mp3 files into the controller. (You have to remove the speaker and wires before washing, of course...)
I think the tauntaun sleeping bag was the April Fools gag two years ago. That one was only a joke for about six months. Now it's for sale too.
The upshot here is, even when something is never intended seriously, enough positive reaction from potential customers can cause a company to make it reality. Let's see if we can break the 1000 mark! (Assuming that many people even post in the forums, anyway - sometimes it seems like it's just the same seven or eight people building an echo chamber of negativity and fail.)
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
The upshot here is, even when something is never intended seriously, enough positive reaction from potential customers can cause a company to make it reality.
Not always a good thing. See: The dumbassed Pandas from War-Craft. :P
Aren't we waaaaay past 50 votes? Is Jack seeing this?! I don't know too much about what the Foundry actually is or how it works but it seems that enough people care enough about it to actually post here. I'm all for anything that will help CO survive so in that case...
Between these two and the incredible amount of customization that can be put into character creation, this game could become the premier game for the creative types.
Rewards from player made missions should:
Time spent in combat in mission x kills = end reward quality, up to current blue mission reward quality, usual purple drop chances. (lvl dependant).
In a quick look over...nothing from Devs in this thread. I hate to say it but I dont think this will get us anywhere. How many sigs do we have? How long has this been up? and not one comment from anyone who works on this game has given any worth while comment.
So I am just going to look at this OP as just a Troll, one who built up hope, and laughed as people thought this would lead to anything.
As much as I like TT(Face it, he's the best person to ever have his job on this project by a LANDSLIDE)..he's not a Dev. So bwdares is not wrong on that point.
If...IF...if anything happens because of this thread then we likely won't hear word one about it until mid-February. I wouldn't hold my breath though.
Comments
CO and Foundry are a natural match.
[SIGPIC][/SIGPIC]
If you limit NPC costumes to whatever you've unlocked for your account, you create an additional incentive for people to buy that stuff.
Come on, PWE, you know you want more cash shop stuff...
Heck, maybe even have 'map packs' to get people to buy all sorts of interesting zones for content...
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Way to go, guys.
Now can somone give might it's damage back so i can play this damn game again!!
Anyword on if the devs have given this thread a serious thought? Somehow I doubt it.
Just asking.
PLEASE, SIGN THIS PETITION
Please sign it and spread it.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
But.. Kickstarter? yes I want this feature more than any other to be added to this game, but... I'll support it by continuing my subscription should it arrive.
"It is unthinkable. But such is the nature of villainy, don't you think? To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own." - Ghost Widow
And that's why I like villains.
It was reduced to farming and when they took out the rewards people stopped using a feature that took many months to create.
Just had to put that out there because while it sounds good on paper it works out very differently in game and just caused a huge headache for the devs who had to fix every single exploit people found to farm level 1s to 50 in an hour.
Not trying to ruffle feathers, it's just the truth. People will dabble with it for a few months and then drop it.
New content, powers, and exciting features like massive world events would draw a larger audience than some terrible player missions.
Part of what kept me away from this game so long was the lack of teaming and even now it still seems to have that problem outside of alerts. I think they would be better served making a community feel and creating events that get people socializing as well as playing together.
Solo player created missions are the total opposite of that.
CO already has farming missions. They happen to be developer created for that exact purpose, even. We call them Alerts. You may have heard of them? Adding the Foundry to CO wouldn't have people making farms with it. Why make new farms when the existing farms are better (in terms of convenience -and- rewards) than the new farms could possibly be made?
There is no such thing as a free lunch. If you aren't paying for it, you aren't the customer; you are the product being sold.
Dollar, dollar, bill, yo. Cash rules everything around you and me.
You experience is the exact opposite of mine.
Player-created content was exactly what held all of my social groups together. We traded stories, participated in long, drawn-out conflict, and were able to shape the game experience in the way we wanted. For a game that thumps its chest about customization, there currently isn't a way to do that here.
Player created content, especially with something similar to The Foundry, is new content.
CoH wasn't killed by AE. It was one of the cornerstones of the community.
The Foundry and Mission Architect are only similar in concept. Check STO's foundry and the upcoming Neverwinter Foundry which is getting high praises from the MMO sites covering it.
The lack of teaming is being addressed, as you say we already have alerts, lairs will get a similar treatment as they have stated before. Cryptic has always wanted us to team up, that's why we have the great sidekick system, instance scaling and bonus XP. The game favors teaming but you can't change the mind of some people that just want to do everything alone for bragging rights or w/e. However forced teaming has its bad side too, usually in the form of trolls or just incompetent players.
For a time they were working on a different kind of instance scaling, basically if you were a higher level than the mission and you had it ad Difficult or higher, the instance would scale to your level. For some reason it only works on ONE mission. If you want to test it just go do The Brains Behind The Breakout as a level 40 on something higher than difficult, go for Elite.
As some people have stated before, I don't care about XP or loot in Foundry missions, like it works on STO is fine. I want to make my own missions and play some of the highest rating ones too.
Agreed. But...
1. We haven't gotten new content other than Alerts in a very long time, and last we heard, Alerts were gonna be the main focus. We're not just asking Cryptic "Hey, instead of doing new content, how about you work on the Foundry?" We're saying "Hey, since it looks like Champs team doesn't have the budget to work on the Foundry right now, how about we give you some money and then you work on it?"
2. New powers have been coming fairly frequently. The Nighthawk stuff came pretty recently, and Telepathy has been worked on in the PTS recently.
3. We get world events. Last time we got one, it was broken, like out of control. People were getting turned to level 1. They had to pull the event.
I hope that this is for real. I hope Cryptic's owners have sufficient business sense to see the advantages. I'd gladly pay real money for the Foundry in CO. I'm talking $50-$100 just to get started!
I don't need to level with Foundry Missions.
I want to play!!!
If you say so.
To be fair, anything that a particular group didn't like in CoH was "the thing that killed the game"
AE killed the game, Incarnates killed the game, Sewer Trials killed the game, new powers stronger than the powers we had killed the game, new powers WEAKER than the powers we had killed the game. travel suppression killed the game, ED killed the game, Powerset Proliferation killed the game, brutes killed the game, IOs killed the game, Hami-Os killed the game, day jobs killed the game, any pvp changes killed the game, masterminds killed the game
I can keep going if you want.
The thing is, CO doesn't work the same as CoH. It doesn't have its own team working on it. It isn't "super awesome endgame content" OR Foundry, its "please port the foundry, something you've promised you would since it was released for the other games (on the same engine) because we aren't getting any new content soon"
If Foundry is brought in just like STO's, then the rewards are inadequate to encourage abuse, problem solved.
And, as has been mentioned repeatedly, we already have XP farming in the form of Alerts -- if that sort of thing will kill the game, the doom has already come. Doom! DOOOM!
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I don't know about most people, but a lot of my enjoyment in CO is... making characters. Actually playing doesn't thrill me as much.
Foundry would give a lot of creative character design folks a venue to do that lots and have an audience beyond costume contests (which lack background and context).
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Pretty please?
I suspect the answer is: Jack be trolling.
There is no such thing as a free lunch. If you aren't paying for it, you aren't the customer; you are the product being sold.
Dollar, dollar, bill, yo. Cash rules everything around you and me.
Within a year, due to popular demand, they had figured out how to actually make the shirt. Last I checked, you could buy one for $20 - comes with a variety of preloaded sounds, and the ability to load your own mp3 files into the controller. (You have to remove the speaker and wires before washing, of course...)
I think the tauntaun sleeping bag was the April Fools gag two years ago. That one was only a joke for about six months. Now it's for sale too.
The upshot here is, even when something is never intended seriously, enough positive reaction from potential customers can cause a company to make it reality. Let's see if we can break the 1000 mark! (Assuming that many people even post in the forums, anyway - sometimes it seems like it's just the same seven or eight people building an echo chamber of negativity and fail.)
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Not always a good thing. See: The dumbassed Pandas from War-Craft. :P
(Silly filter.)
If you're dissin' those pandas then you're dissin' Chen Stormstout. Don't you be dissin' him, he's a total bro.
YES, PLEASE!
Yes Please!
I mean come on...We love this game :-)
And also, a full on hideout builder.
Between these two and the incredible amount of customization that can be put into character creation, this game could become the premier game for the creative types.
Let people unleash their creativity.
All die, so die well.
Rewards from player made missions should:
Time spent in combat in mission x kills = end reward quality, up to current blue mission reward quality, usual purple drop chances. (lvl dependant).
So I am just going to look at this OP as just a Troll, one who built up hope, and laughed as people thought this would lead to anything.
TT posted a warning to the OP about posting PMs, so no fire but there's some smoke.
If...IF...if anything happens because of this thread then we likely won't hear word one about it until mid-February. I wouldn't hold my breath though.
Join Date: Aug 2009 | Title: Devslayer