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PTS Update FC.28.20120515.0

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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! More updates here! We have been working hard and listening to feedback and have some more patch notes to share with you for the next push so you guys can get a sneak peek. Keep the feedback coming!

    Enrage:
    -You now gain Energy when you gain a stack of Enraged! and you no longer gain hit points. This now has a 3 second cooldown.
    -Advantage: Endorphin Rush: This advantage now has a flat 6 second duration (duration no longer scales on Defiance stacks) and the healing granted is modified by the number of stacks of enrage you have. The effectiveness at 8 stacks of Enraged! is roughly ~30% more effective than the previous base.
    -Enrage should no longer drop off in the rare cases where you were at 8 stacks and used a power that would temporarily cause your stacks to exceed 10. It is properly capped at 8 stacks now.

    Compassion:
    -Now affects shield strength as well.

    Concentration:
    -You may only gain stacks once every 2 seconds now.

    Inertial Dampening Field:
    - Energy Penalty reduced to 10%.
    - This power has had its shield amount increased by roughly ~19%

    Aspect of the Bestial:
    -This power now allows you to stack Enrage by applying bleeds to your foe. You do not need to own the Enrage power for this to work.
    -This power counts as a Form.

    Aspect of the Infernal:
    -This power now allows you to stack Concentration by applying poisons to your foe. You do not need to own the Concentration power for this to work.
    -This power counts as a Form.

    Aspect of the Ethereal:
    -This power has been removed.

    Um, OK. Cool. Please don't remove the aura of the Aspect of the Infernal. Please do remove the aura on Aspect of the Bestial.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Something is amiss with Aura of Ebon Destruction and pets. It tests out exactly the same as Aura of Majesty for dealing pet damage.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Liking the changes to the aspects. You can take beastials fx and kill it with fire but if you dare touch infernals fx I will crush that gentleman ^^ (>o_o)>:D
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Im not sure if its appropriate to ask but what is the chance the self heal specializations like Rapid Recovery could get looked at, in my opinion 20/40/60 ish health every 3 seconds for 200ish stats is a bit weak, perhaps double its healing and/or have it affected by heal bonuses?

    ps: also im so glad med nanites got buffed :D.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Pulsewave wrote:
    Something is amiss with Aura of Ebon Destruction and pets. It tests out exactly the same as Aura of Majesty for dealing pet damage.

    Seems like a curiosity more than anything. Remember how pet objects don't have actual stats, so AoPM affects them differently than how it affects players and provides a raw damage boost.

    Correct me if I'm wrong, but last time I checked, AoPM doesn't add an hp buff to pets either.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Enantios wrote:
    well since you're changing both aspect of the bestial and infernal, could you add in some option to turn off the auras on them...
    Um, OK. Cool. Please don't remove the aura of the Aspect of the Infernal. Please do remove the aura on Aspect of the Bestial.
    I believe there's a statement from a Dev somewhere that new tech is being developed (using ideas from the "gear auras") that will soon allow player choice on auras (an "ON/OFF") at the tailor :confused:
    Don't quote me on this, but i believe this is why this isn't an issue atm ;)
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    The Giant Growth request theread just remind me something ....


    About AoPM, AoAC, AoED,

    Please provide Runic Glow to all of them.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Terlisha wrote:
    The Giant Growth request theread just remind me something ....


    About AoPM, AoAC, AoED,

    Please provide Runic Glow to all of them.

    I actually prefer AoPM aura* for my main (or better yet, none at all, or to have them visible only in combat). I also like the AoED* one.

    A better idea would be to get rid of visible aura FX and let us apply aura FX some other way (through "aura slots" or whatever). Plus, I doubt that the devs would be thrilled to add a "0" point advantage to every single aura.

    *except for the alphabet soup

    PS: I would really like to be able to have no visible aura out of combat without having to get rid of my passive. I miss being able to look at my toon's costume without all that crap getting on the way :p
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! We have been following your feedback on the Auras closely, and one thing has been jumping out at us. Well, we made a change this morning we think you will really like! Keep the feedback coming!


    Auras *General*:
    -*UPDATED* Auras are now affected by diminishing returns.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Could we have the 0 point advantage that allows us to remove the aura effect on Aura of Primal Majesty?

    The magic rune words coming out of tech themed characters seem a bit out of place.

    and!
    Auras *General*:
    -*UPDATED* Auras are now affected by diminishing returns.


    Thank you for listening to us!
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Dseaver wrote:
    Could we have the 0 point advantage that allows us to remove the aura effect on Aura of Primal Majesty?

    The magic rune words coming out of tech themed characters seem a bit out of place.

    and!




    Thank you for listening to us!

    Healix!!! =3

    Sorry, just saying Hi. :D *leaves thread quietly*
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! We have been following your feedback on the Auras closely, and one thing has been jumping out at us. Well, we made a change this morning we think you will really like! Keep the feedback coming!


    Auras *General*:
    -*UPDATED* Auras are now affected by diminishing returns.

    *salutes*

    Carry on...
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Dseaver wrote:
    Could we have the 0 point advantage that allows us to remove the aura effect on Aura of Primal Majesty?
    The magic rune words coming out of tech themed characters seem a bit out of place.
    [snip]
    Thank you for listening to us!


    mmmh

    Besides 0 point advantage, if it's possible, please do some changes to the FX of AoAC and AoED.

    Give them clearer magic rune words. 'Cause currently, what AoAC has is a portion of coloured misty thing on one's head and AoED has 2 portions on hands.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! We have been following your feedback on the Auras closely, and one thing has been jumping out at us. Well, we made a change this morning we think you will really like! Keep the feedback coming!


    Auras *General*:
    -*UPDATED* Auras are now affected by diminishing returns.

    Is this true of the spec tree auras as well, or just the actual defensive passive ones?
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Compassion:
    -Now affects shield strength as well.

    Concentration:
    -You may only gain stacks once every 2 seconds now.

    I've been noticing some changes to these two Forms since the new forms were announced, but I wonder if Manipulatior might need a similar treatment as well.

    Currently, even Concentration (which only gains stacks every 4 seconds) seems to gain stacks way faster than Manipulator. Granted, Manipulator has a much higher duration, so maintaining the stacks is easier. But you also have to engage in a LOT of holding to get them, and unlike attacks, holding is something you wont necessarily be doing all the time (especially if you're soloing, since you're the one that's gonna have to kill the mobs and holds alone won't always do the trick).

    Even if you're a dedicated "controller" (which you'll likely be if you're taking Manipulator), the objective of a fight is not to perpetually hold enemies down until they give up on their own, you actually have to defeat them (by attacking them). It would also be nice to get stacks from things other than charged holds alone, and maintaind holds/incapacitates would have to be fixed so that a single enemy resisting them doesn't turn them off in order to get stacks from them.

    PS: Also, not sure if this has been brought up, but...

    Possible Bug (not sure if working as intended)

    Compassion

    This form is gaining stacks from attacks, heals, even from casting "bubbles" if I'm not mistaken. I spent a while testing it at the PTS last night and almost everything I did seem to get me a stack of it. I could build all 8 stacks in a matter of seconds.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Some questions regarding the patch at hand:
    Aspect of the Bestial/Infernal: Do these powers just stack rage now or have another damage multiplier going on?
    Will they get an energy return like the rest of the forms?
    Will they get an advantage like MA Forms and Enrage have?


    Stacking Rage with other forms: Something that has been bothering me is that one can have a stack of enrage with other toggles, but cannot go the other way around simply because there aren't powers that grant one stack of focus, compassion, concentration, etc. It's rather unfair. Can these powers that grant rage be changed so they grant a stack of whatever form you happen to have instead? Or something to even out this disparity?




    Somewhat unrelated concerns:
    Bestial: Frenzy: Please turn this into a maintain that applies bleeds. It's lackluster in it's current state.

    Bleeds in general: Please give them the poison treatment.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! We have been following your feedback on the Auras closely, and one thing has been jumping out at us. Well, we made a change this morning we think you will really like! Keep the feedback coming!


    Auras *General*:
    -*UPDATED* Auras are now affected by diminishing returns.

    Finally! Thank you for listening to us
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Kaiserin wrote:
    Some questions regarding the patch at hand:
    Aspect of the Bestial/Infernal: Do these powers just stack rage now or have another damage multiplier going on?
    Will they get an energy return like the rest of the forms?
    Will they get an advantage like MA Forms and Enrage have?


    Stacking Rage with other forms: Something that has been bothering me is that one can have a stack of enrage with other toggles, but cannot go the other way around simply because there aren't powers that grant one stack of focus, compassion, concentration, etc. It's rather unfair. Can these powers that grant rage be changed so they grant a stack of whatever form you happen to have instead? Or something to even out this disparity?

    That would break all the munitions synergies that function off of enrage.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    That would break all the munitions synergies that function off of enrage.

    I wonder if those synergies should be made to work off Concentration instead. Munitions powers getting enraged has never made much sense to me, and now there's an adequate replacement I wonder if they should continue to get stacks of a buff that's meant for melee powers.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    That would break all the munitions synergies that function off of enrage.

    True enough, but it's an archaic setup that should be looked at as well. Such powers should benefit off of the set's form or should be an entirely unique buff, not rage.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    I wonder if those synergies should be made to work off Concentration instead. Munitions powers getting enraged has never made much sense to me, and now there's an adequate replacement I wonder if they should continue to get stacks of a buff that's meant for melee powers.

    It could potentially be quite a bit of work to solve something that isn't really a problem.

    Muni toons are not breaking any damage meters from one stack of enraged. :p
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    It could potentially be quite a bit of work to solve something that isn't really a problem.

    Muni toons are not breaking any damage meters from one stack of enraged. :p

    It's still unfair to have that system in place without compensating Rage users to be able to stack other forms. I'm unconcerned about what sets can make high use of it and what ones cannot, I just highly dislike blatant imbalances.

    Munitions powers getting enraged has never made much sense to me, and now there's an adequate replacement I wonder if they should continue to get stacks of a buff that's meant for melee powers.

    it actually makes a lot of sense if you watched Equilibrium.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Bug: The Glory of Battle Spec in the Brawler Spec Tree is not granting Critical Strike Rating, Only Offense when becoming Glorious Battle.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! We have been listening to your feedback today and have some adjustments to a few munitions powers we think you will like! Keep the feedback coming!

    Two Gun Mojo:
    -This power now applies Concentration instead of Enrage.

    Shotgun Blast:
    -This power's advantage (Breaching Round) now interacts with Concentration instead of Enrage.

    Bullet Beatdown:
    -This power's advantage (Not without incident) now interacts with Concentration OR Enrage.

    Gunslinger:
    -This power's advantage (Trick Shot) now interacts with Concentration instead of Enrage.

    Lead Tempest:
    -This power's advantage (Tread Softly) now interacts with Concentration instead of Enrage.

    Gatling Gun:
    -This power's advantage (Listen to Reason) now interacts with Concentration instead of Enrage.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! We have been listening to your feedback today and have some adjustments to a few munitions powers we think you will like! Keep the feedback coming!

    Two Gun Mojo:
    -This power now applies Concentration instead of Enrage.

    Shotgun Blast:
    -This power's advantage (Breaching Round) now interacts with Concentration instead of Enrage.

    Bullet Beatdown:
    -This power's advantage (Not without incident) now interacts with Concentration OR Enrage.

    Gunslinger:
    -Thiw power's advantage (Trick Shot) now interacts with Concentration instead of Enrage.
    That's pretty awesome.
    Any chance you can re-work lead tempest?
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Helosie1 wrote:
    That's pretty awesome.
    Any chance you can re-work lead tempest?

    Did! Dropped it when I copy pasted! Ill update my post! Good catch!
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    I second the above comment and also please have a look at Mind AT and see if you can fix Ego Hold and replace with Collective WIll xD.

    Btw, I am not very clear on what has happened to AoRP, can someone tell me? Last news I heard was that AoRP was getting nerfed + Sentinel Aura Nerf + Holds Nerf = Dead Mind AT :p
    Any word on whats going on there?
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! We have been listening to your feedback today and have some adjustments to a few munitions powers we think you will like! Keep the feedback coming!

    Two Gun Mojo:
    -This power now applies Concentration instead of Enrage.

    Shotgun Blast:
    -This power's advantage (Breaching Round) now interacts with Concentration instead of Enrage.

    Bullet Beatdown:
    -This power's advantage (Not without incident) now interacts with Concentration OR Enrage.

    Gunslinger:
    -This power's advantage (Trick Shot) now interacts with Concentration instead of Enrage.

    Lead Tempest:
    -This power's advantage (Tread Softly) now interacts with Concentration instead of Enrage.

    Me rikey, but what about Specialist? Will 2GM grant them just one stack of Concentration as it works now?

    also make two gun mojo 100 ft

    Edit: AND, AND. Gatling Gun? Enrage advantage?

    Edit Edit: AND AND AND... new Forms for ATs too?
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    How did I miss Gatling Gun?? Ill do that right now!

    EDIT: Done and updated my former post!
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    How did I miss Gatling Gun?? Ill do that right now!

    You also missed out Personal Force Field with my suggestions here

    http://forums.champions-online.com/showthread.php?p=2083857#post2083857

    :D

    jks lawl if only :(
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Did! Dropped it when I copy pasted! Ill update my post! Good catch!

    Huh. Now I might actually bother trying a pure pistol-y toon.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Kaiserin wrote:
    it actually makes a lot of sense if you watched Equilibrium.

    I'm not sure that scene alone is enough to give credence to munition powers working off enrage (I don't remember much of the film, but I don't think rage was the key element in performing those stunts anyways). Anyways, my point was more from the perspective of game mechanics than conceptually.
    Hey guys! We have been listening to your feedback today and have some adjustments to a few munitions powers we think you will like! Keep the feedback coming!

    Two Gun Mojo:
    -This power now applies Concentration instead of Enrage.

    Shotgun Blast:
    -This power's advantage (Breaching Round) now interacts with Concentration instead of Enrage.

    Bullet Beatdown:
    -This power's advantage (Not without incident) now interacts with Concentration OR Enrage.

    Gunslinger:
    -This power's advantage (Trick Shot) now interacts with Concentration instead of Enrage.

    Lead Tempest:
    -This power's advantage (Tread Softly) now interacts with Concentration instead of Enrage.

    Gatling Gun:
    -This power's advantage (Listen to Reason) now interacts with Concentration instead of Enrage.

    Nice! My munitions toon is gonna like these! :D
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Kaiserin wrote:
    It's still unfair to have that system in place without compensating Rage users to be able to stack other forms. I'm unconcerned about what sets can make high use of it and what ones cannot, I just highly dislike blatant imbalances.


    it's really not unbalanced.

    "Fair" is a nebulous term. But it is not unbalanced.

    Unbalanced would be if the one stack of rage that some powers grant were skewing gameplay in favor of some builds over others, and there is no evidence at all that this is happening.
  • Options
    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! We have been listening to your feedback today and have some adjustments to a few munitions powers we think you will like! Keep the feedback coming!

    Two Gun Mojo:
    -This power now applies Concentration instead of Enrage.

    Shotgun Blast:
    -This power's advantage (Breaching Round) now interacts with Concentration instead of Enrage.

    Bullet Beatdown:
    -This power's advantage (Not without incident) now interacts with Concentration OR Enrage.

    Gunslinger:
    -This power's advantage (Trick Shot) now interacts with Concentration instead of Enrage.

    Lead Tempest:
    -This power's advantage (Tread Softly) now interacts with Concentration instead of Enrage.

    Gatling Gun:
    -This power's advantage (Listen to Reason) now interacts with Concentration instead of Enrage.

    So what if my munitions character wants to us a focus martial arts form?

    Now I guess he can't.


    It seems like you guys are jumping all over feedback that is coming from people who aren't using the powers, effects and synergies that they are so eager to see "fixed".
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    I second the above comment and also please have a look at Mind AT and see if you can fix Ego Hold and replace with Collective WIll xD.

    Btw, I am not very clear on what has happened to AoRP, can someone tell me? Last news I heard was that AoRP was getting nerfed + Sentinel Aura Nerf + Holds Nerf = Dead Mind AT :p
    Any word on whats going on there?

    Holds never got nerfed, they got uberbuffed and still are getting,
    sentinel was op
    aorp is getting buffed
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    I'm not sure that scene alone is enough to give credence to munition powers working off enrage (I don't remember much of the film, but I don't think rage was the key element in performing those stunts anyways). Anyways, my point was more from the perspective of game mechanics than conceptually.



    Nice! My munitions toon is gonna like these! :D

    You are correct. The emphasis in Equilibrium was about the LACK of emotion, almost a zen-like approach, in gun-fu. Even the title of the movie is a reference to emotional equilibrium, a lack of extremes such as rage.

    Combine the above with the very negative impact that extremes of emotion can have on firearm accuracy to see that enrage is a poor fit, thematically, for munitions.

    Previously we didnt have much in the way of options, now that there will be a toggle that scales with stats often associated with munitions its time to let the enraged gun-fighter inconsistency go the way of the dodo. Apparently the devs recognize this.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    I suppose I can continue using Form of the Tempest and just ignore the advantages on Bullet Beatdown and Lead Tempest, but if a full maintain of Two Gun Mojo while I have focus causes me to lose all my stacks of focus, then my character concept is dead.

    He's melee centric, focused on Bullet Beatdown, so Concentration is undesirable. Nothing in particular in Munitions will stack enrage, so I cannot simply switch to Enrage either.

    yay.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    I'm not sure that scene alone is enough to give credence to munition powers working off enrage (I don't remember much of the film, but I don't think rage was the key element in performing those stunts anyways). Anyways, my point was more from the perspective of game mechanics than conceptually.

    Oh, I posted that because BB's advantage is called Not Without Incident :p
    Tread Softly is from the movie, too.

    But in short the movie is about a world where emotion has been repressed for the better of humanity, and follows the story of one enforcer of such that learns how to break free of his emotionless constraints. He learns emotion is a powerful tool.

    The fact that the two powers in munitions that are blatant references to the movies (Lead tempest, bullet ballet) play off of enrage and become better when enraged is very true to the film.


    Completely off topic from the thread, apologies.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Kaiserin wrote:
    Oh, I posted that because BB's advantage is called Not Without Incident :p
    Tread Softly is from the movie, too.

    But in short the movie is about a world where emotion has been repressed for the better of humanity, and follows the story of one enforcer of such that learns how to feel emotion. Rage is rather emotional, no?

    Not Without Incident he sort of goes emotionally dead in, he wasn't exactly raging, he was raging before, but as the needle showed he pretty much hit the null point.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    I suppose I can continue using Form of the Tempest and just ignore the advantages on Bullet Beatdown and Lead Tempest, but if a full maintain of Two Gun Mojo while I have focus causes me to lose all my stacks of focus, then my character concept is dead.

    He's melee centric, focused on Bullet Beatdown, so Concentration is undesirable. Nothing in particular in Munitions will stack enrage, so I cannot simply switch to Enrage either.

    yay.

    Try howl? :x
    Animation isn't too beast-y and makes keeping one stack up a breeze. Rather enjoy it on my Bullet ballet focused muni character.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Kaiserin wrote:
    Try howl? :x
    Animation isn't too beast-y and makes keeping one stack up a breeze. Rather enjoy it on my Bullet ballet focused muni character.

    That could work. But definately, definately, if Two-Gun Mojo makes my focus stacks drop I'm looking at a total concept revamp in order to shift from focus, and primarily melee, to be ranged focus, and no one likes to totally re-imagine their favorite characters like that.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Any chance you could allow some of the munition powers to work with focus or at the very least allow bullet beatdown's advantage proc with focus as well or instead of enrage since its a melee power.
    Saying this since I prefer using form of the tempest over concentration due to the energy return on crits unless a secondary version of concentration that procs on crits is made.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Enantios wrote:
    Any chance you could allow some of the munition powers to work with focus or at the very least allow bullet beatdown's advantage proc with focus as well or instead of enrage since its a melee power.
    Saying this since I prefer using form of the tempest over concentration due to the energy return on crits unless a secondary version of concentration that procs on crits is made.

    Yes, this.

    Concentration doesn't do anything interesting for Bullet Beatdown. Focus forms do.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hold on guys! The single stack of Concentration WILL NOT wipe your focus stacks. Much like enrage, you can safely have single stacks of the buffs. You can use any form you like with Bullet Beatdown, just as before without worrying about losing your stacks due to 2GM.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    BTW, Unbreakable's "Better You Than Me" advantage provides enraged

    Change it to concentration may fit technology set more.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Terlisha wrote:
    BTW, Unbreakable's "Better You Than Me" advantage provides enraged

    Change it to concentration may fit technology set more.

    Or, since it fits a wide range of concepts, allow it to provide your highest stat in:

    Dex: Focus
    Ego, Int: Concentration
    Str: Con: Enrage
    Pre: Compassion
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys! We have been listening to your feedback today and have some adjustments to a few munitions powers we think you will like! Keep the feedback coming!

    Two Gun Mojo:
    -This power now applies Concentration instead of Enrage.

    Shotgun Blast:
    -This power's advantage (Breaching Round) now interacts with Concentration instead of Enrage.

    Bullet Beatdown:
    -This power's advantage (Not without incident) now interacts with Concentration OR Enrage.

    Gunslinger:
    -This power's advantage (Trick Shot) now interacts with Concentration instead of Enrage.

    Lead Tempest:
    -This power's advantage (Tread Softly) now interacts with Concentration instead of Enrage.

    Gatling Gun:
    -This power's advantage (Listen to Reason) now interacts with Concentration instead of Enrage.

    just 1 question, does this mean that these advantages will always be on with the concentration form because concentration starts with one initial stack?
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hold on guys! The single stack of Concentration WILL NOT wipe your focus stacks. Much like enrage, you can safely have single stacks of the buffs. You can use any form you like with Bullet Beatdown, just as before without worrying about losing your stacks due to 2GM.

    Great, my character is saved!
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Can I request a minor change to the power armor passive Invulnerability? I just want to change the effect of invulnerability into a 0 advantage point cost. Not every hero with that power wants to sparkle... nor do they have metal armor or skin.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Or, since it fits a wide range of concepts, allow it to provide your highest stat in:

    Dex: Focus
    Ego, Int: Concentration
    Str: Con: Enrage
    Pre: Compassion

    This^ right here. Also don't forget to fix Unbreakable while your at it.
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