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Remove Restrictions on Costume Pieces Being Used Together

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Some of the costume restrictions are nothing short of inane, and by removing them you'll be saving yourselves a lot of trouble and giving your players the options they well deserve. So, please remove the restrictions, do away with mob-exclusive costume pieces, restore glows, and enable all material choices on every item. These four things will tremendously improve the editor with only a little effort required on your part and make a lot of people very happy.

    /re-signed
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    /SIGNEDINTHENAMEOFTHEEMPEROR. Really, it would be so nice to stop going 'Augh, why can't I use these together!?'
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    /signed, with EXTREME prejudice Better combinations? Moar materials? Dapper suits and proper robes? Check, please.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    /Signed.

    I've been wanting this since the game came out. Wasn't so bad then, but the more costume unlocks that come out, the more restricted it seems at times.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    sorudo wrote:
    heh, if the devs really don't want glitches in the costumes then they can better close the game for a few months, there are more costume glitches then game bugs........yes, that's a lot.

    Yeeaaaaahhh, I really don't see this happening. Especially with arguments like this. o-o;

    "There are a ton of costume glitches already in the game, so of course the best choice of action is to implement even MORE costume glitches, instead of fixing the ones we already have first!"

    That said, there ARE a few costume pieces that could get away with being unlocked, like I'm pretty sure that you can't have hips wear and beast legs. BUT, rather than unlocking EVERYTHING, I think the best middle ground is to find the costume pieces with minimal to zero clipping issues and unlock them. (And that would also be a lot of work, so... Yeah/)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    The only way to really "fix" the costume pieces we already have is to either remove them entirely or enable even more restrictions on what pieces can be used with what. I'm not sure about you, but personally I'm not all that concerned about the costumes other people make for themselves. If someone else wants to think they're hilarious by using the worst-clipping pieces they possibly can then that's their business. A minority of rude players purposefully making eyesore costumes shouldn't be the primary reason for imposing silly limitations on the reasonable majority.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    /Signed

    with NO disagreements
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    /signed

    Also on an off-topic note but on the subject of costume restrictions: Add more glowing options! I lost track of the really cool glow effects I'd see on costume pieces only to select them and figure out it was just a glitch that I was able to see it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    *Signs * I agree and support this thread and its ideas!!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    /signed <Shush!>

    Giving this thread a little bump!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    /signed (need at least 10 characters to post)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Wow! This is a great idea! I'm signing this thread! again. Hurry and implement this crypts.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Good God. If I had to pick one thread in the entire box to get behind...there is NO FRIGGIN' REASON I shouldn't be allowed to use skirt/robe options - or ANYTHING COOL - with robotic/beast legs, or throw the Wrapped Scarf over some low-key chest pieces. I've been complaining about those to my buddies since I got this frackin' game.

    /signed, with a note to Cryptic that I'm very disappointed this had to be an issue in the first place.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Hm, according to my calculations we need 135 more replies to make devs even consider implementing this in some VERY distant future, 435 more to make them start slowly working on it at weekend evenings and 735 to finally get it releasedt!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    with this as one of the most wanted thing in the entire CO community, i think it's time the devs see this as a high priority in there "to-do" list.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    I personally believe that my previous signings and supports mean nothing, so I'm signing and supporting this again to help keep this issue alive and to push it up the agenda!

    /resigned & resupported
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    /sign

    Can't we all just give costume peace a chance?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    I bet it's somehow the ESRB's fault. Oh, I know: somehow, combining the wrong jacket with the wroing leg accessory and the wrong helmet will simulate a strapless top look, right?

    I would actually settle for a small start, like actually getting, say, three decent-looking hair options ported over to female helmets. It'd be three more than we have now.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    well, if cryptic is playing it smart, they let pegi rate the game instead.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    sorudo wrote:
    well, if cryptic is playing it smart, they let pegi rate the game instead.

    ... you have no idea what you're talking about, do you?

    CO already has a PEGI rating of 12.

    But who cares? Not America, as PEGI is a European system.

    As for Europe, PEGI is not the sole rating in the UK (particularly, critical titles, i.e. ones with high age rating, currently require a national rating there), and it is all but irrelevant in Germany (where USK, argueably the only rating body in the Western world more censorship-happy than the ESRB, takes precendence).

    Considering Germany and the UK are the biggest European markets, PEGI is mostly a joke. (Afaik, France is the only major market where the PEGI rating has any real legal significance. Which is likely why the game has a PEGI rating, having been originally published in an allegedly French version.)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    The_Arkady wrote:
    ... you have no idea what you're talking about, do you?

    CO already has a PEGI rating of 12.

    But who cares? Not America, as PEGI is a European system.

    As for Europe, PEGI is not the sole rating in the UK (particularly, critical titles, i.e. ones with high age rating, currently require a national rating there), and it is all but irrelevant in Germany (where USK, argueably the only rating body in the Western world more censorship-happy than the ESRB, takes precendence).

    Considering Germany and the UK are the biggest European markets, PEGI is mostly a joke. (Afaik, France is the only major market where the PEGI rating has any real legal significance. Which is likely why the game has a PEGI rating, having been originally published in an allegedly French version.)

    CoX doesn't have the restrictions CO has, and it's rated 12 by PEGI.
    so yes, i do know what i am talking about:rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    :rolleyes: Is there a sensible point to that statement? It looks a lot like saying "CoX has an ESRB rating of T and does not have the same restrictions as CO", which:
    a) Everyone knows.
    b) Would be beating a dead horse.
    c) Doesn't get any more relevant by substituting a different four-letter abbreviation representing the same level of dubious competence and self-consistency in judgement and a two-digit rating representing effectively the same level of kid-friendlyness.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Oh my god, yes. I've been wanting this forever.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Just to clarify, all retailers in the UK require a game to have either a PEGI rating which isn't legally enforceable, ie. a shop can sell a game with a PEGI rating of 12 to an 8 year old or a BBFC rating which is legally enforceable and requires ID to be brought if you don't appear to be over the age rating.

    The BBFC rating is only required on games that PEGI rates as either 16 or 18 however, other games, notably those with television tie ins have had BBFC ratings but this isn't required.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    BBFC is kinda useless in holland, the PEGI rating is used often and shops (the propper ones) enforces a watch on games rated 16-18+
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Actually a little more research reveals that PEGI will become the video game standard in Britain and legally enforceable in November.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    /Signed
    The amount of time's i've had a great costume idea, only to have it ruined by seemingly arbitrary clipping rules

    My suggestion is add a "Clipping Report" button directly to the tailor, that allows the player to report that a certain two costume parts don't work together. Once a certain combination reaches a threshold of reports then it is automatically added to a list, that the devs can scroll through, and either fix the clipping error, or remove that combination from the tailor, (maybe add a tick-box to show 'all' combinations, even ones which clip badly)

    On a completely random note: How awesome would it be to have a 'Spore' style character creator for an MMO?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    /signed

    Chastity sucks. Lets us be free...


    (Gross?)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    /adds more and more support (and huggles) to this thread

    MEGA ULTRA SUPPORT POWER (and huggles!) ACTIVATE!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    I'm /signing this but I also want to point out something that might help people. Using one of the 3 "Robotic Arm" options allows you to combine costume pieces you normally can't.

    Example.. When using Robotic Right Arm, I found I can combine the Tesla Chest Piece, the thick Nephilim Neck Piece, and the Steampunk Back Piece that you get from the c-store or Clarence. Three pieces that normally can't go together, you can use with Robotic Arms.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    I'd like to suggest that we get to use the tesla bracers from the set you can buy in the c-store with formal shirts and jackets/shirts. At the very least it feels like it should be work with formal shirts since it's so big.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    /signed! :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    The shirt in the new costume set is just begging to be used with certain bracers, but since it's classified as a Full Shirt, you can't. Even though, once again, it wouldn't clip at all.

    Please let us use what we want to.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    zomd wrote:
    I'd like to suggest that we get to use the tesla bracers from the set you can buy in the c-store with formal shirts and jackets/shirts. At the very least it feels like it should be work with formal shirts since it's so big.

    Not just bracers.

    We should be able to use any arms,bracers,shoulder,belt pieces excepte for chest wear like armors and stuffs, with the Jackets/Coats.

    Or have a sleeve less coat/jacket version where you can use all the others pieces that you can use with skin&thights.

    I really want to be able to see my char with a coat AND the Qliphotic /Dark Fantasy shoulders & bracers.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    Zenebatos wrote:
    Not just bracers.

    We should be able to use any arms,bracers,shoulder,belt pieces excepte for chest wear like armors and stuffs, with the Jackets/Coats.

    Or have a sleeve less coat/jacket version where you can use all the others pieces that you can use with skin&thights.

    I really want to be able to see my char with a coat AND the Qliphotic /Dark Fantasy shoulders & bracers.

    Again, seconded. I'd love to see something like that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    After hunting down enough Sovereign Sons to what could be constituted as genocide, I got a Sovereign Sons Top Hat. I was hoping to use it for my mutant lizard character. You'd think that with all those Bokor wearing them, you'd be able to use that hat with the lizard head. But no dice. We got the psionic helmet for males now, I wonder what it'd take to get more head wear for non-human heads.

    Zenebatos wrote:
    Or have a sleeve less coat/jacket version where you can use all the others pieces that you can use with skin&thights.
    This.

    Can we get some sleeveless coats and jackets please?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    ShadowZero, that's a very good point. Allowing headgear on beast heads would really open up so many nifty things. And I really can't see how the top hat would clip.

    Myself, I'd love to see the ability to wear sunglasses on such beast heads.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    Zenebatos wrote:
    Not just bracers.

    We should be able to use any arms,bracers,shoulder,belt pieces excepte for chest wear like armors and stuffs, with the Jackets/Coats.

    Or have a sleeve less coat/jacket version where you can use all the others pieces that you can use with skin&thights.

    I really want to be able to see my char with a coat AND the Qliphotic /Dark Fantasy shoulders & bracers.

    Oh I was looking for a sleeve less jacket just yesterday yes please can we get some please especially the trench coat style jacket as that was the one I was after specifically.

    P.s I think some if the armour combined with the jackets could work pretty well stuff like tha mystic robes with one of the heavy armors to create an armoured mage type.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    After hunting down enough Sovereign Sons to what could be constituted as genocide, I got a Sovereign Sons Top Hat. I was hoping to use it for my mutant lizard character. You'd think that with all those Bokor wearing them, you'd be able to use that hat with the lizard head. But no dice. We got the psionic helmet for males now, I wonder what it'd take to get more head wear for non-human heads.



    This.

    Can we get some sleeveless coats and jackets please?

    That hat is available for the crocodile and alligator heads without the unlock item, no grinding required. As someone who now has most of the sovereign sons unlocks, I know what it's like.

    Still, if you use a croc or alligator head, you can use that hat.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    That hat is available for the crocodile and alligator heads without the unlock item, no grinding required. As someone who now has most of the sovereign sons unlocks, I know what it's like.

    Still, if you use a croc or alligator head, you can use that hat.

    Ah drats, I'm using the serpent head. Guess it's just Lemurian headwear for me until the devs change it. Thanks though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    If you get the Urban costume pieces from the C-Store you can get a sleeveless jacket in the Chest Pieces section.

    I would love to see regular jackets with either the left or right sleeve missing, for the robotic arm option.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    S.I.G.N.E.D

    I was just mentioning this in another thread. I don't understand why I can't have a skeleton head while using something out of the collar category. You can only have a normal looking head with very few options. WHY? It wouldn't even clip, wth...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    /agree

    i love this idea i'd love for my police officer to be able to wear a freakin Tie with his police officer polo shirt like the MC officers do. (and i would also love a badge but that's not even in the game)

    i'd love to see animal heads able to wear hats and have hair styles, skull head w/neck to have makeup, short capes to have symbols, half helmets to have mouth and eye acc, long skirts to have boots and mech feet, full helmets to have all the eye and side acc.

    so much is possible and would look so good if they only let the combinations happen.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    /signed XD
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Not sure if I've given my vote in the topic before.

    /signed!

    Doing so again anyway. I'm all for releasing the massive restrictions on costume pieces, but can we get a few modelers to give the current selection a once-over, twice over?

    As it stands, there are several pieces ([Persian] belt, [Martial Arts Gi Skirt], I'm lookin' at you) that ARE allowed that clip HORRIBLY with even just the standard body model. There are a handful of costume pieces I avoid using entirely for just such a reason.

    It's worse than the improperly skintight tights ("skintight" != "painted on") or the BULGING PECTORALS (and BOWLING BALL BAZONGAS) ONLY tights+skin pieces. Those can be overlooked to a degree-- it's an issue with the body models, I can understand that.

    But when my (manly, steel-hard) backside clips through my (flimsy, pathetic girly-man) sash wrap, I die a little on the inside, because I know that it's something that could be -very- easily fixed with a few adjusted models. There are fixed variants between standard 'tights torso' and 'chest wear/integrated shoulders' capes, and you can have conditionals that make it that depending on certain lower body types, several belts aren't available (or belts are removed entirely!) but you can't have an alternate, larger-butt Persian Wrap model for anyone not using the Persian pants?

    Same goes for the cowboy boots, which defy any attempt at using them with anything other than the painted-on faux denim tights or Spaghetti Western chaps by bulging (defiantly) through the heel of mens' jeans, unless your Mass slider is at 50% or more. (This is a common problem with a lot of the costume pieces, not just the boots; they're easiest to notice. Ties into the BULGING MANLY PECTORALS ONLY thing mentioned above.)

    I've spent enough time throwing sliders left right and center to know that there is not ONE situation where the Persian wrap belt and Gi Skirt belt pieces don't clip outside of the 'standard applications'. (Gi Skirt, by the way, eats into the waist in several places at the top of the lower half of the body. Y'know, the part you normally expect a belt to cover.) The Persian Wrap works with Persian pants and fie to anyone who wants it for any other reason!

    Why my SOLID TITANIUM TUSH would suddenly flatten out when I put on a pair of bell-bottoms is another issue entirely, but I digress.

    I understand appearances aren't everything. I also understand the threat of the Almighty Deadline, which makes students weep and programmers consume more caffeine than a thousand roadside truck stops could hope to pour. My point is, when you're putting these things up for your users to PAY MONEY for (even barring those like me, who now get everything gratis for simply continuing to play), having it look absolutely horrible with anything other than the things it was designed alongside (in other words, NO CROSS COMPATIBILITY) takes the idea of having a rich and multi-featured costume creator and turns it on its' head.

    It's much like the issue plaguing an old PS2 game known as Steel Lancer Arena International. On the box, it advertises 'hundreds of parts combinations'. This would be true, if parts were not locked to work with ONLY the same brand name. (Proton brand parts won't work with Carro mech designs, American Heavy parts can't be put on a Zwei machine, et cetera.) It barely reaches -over- a hundred part combinations outside of the 'option parts' which include inane things such as a scale model of a generic mech (of each brand), a compass, and various precious jewels, all of which do ABSOLUTELY NOTHING except add weight (in a game where increased weight is in no way beneficial).

    Replace mech parts with hero costume bits, and you've got a similar problem here, only instead of it being balancing issues (so you can't take the strongest guns on the fastest legs with the strongest body) it's pure aesthetics!

    I'm not asking for the moon(base). Just a costume parts review. There are horrible mesh issues on one set of boots (Tech Long, I believe-- the ones with the tall ovoid shapes on either side) that have been there since launch. The Kris sword still has an 'inverted texture' appearance (when you look down the length of the blade, you can see into the hilt at the base!). Numerous clipping issues and texture snafus. (Why are there bracers that have glowmapping for the leather variant but not the metal?) Dozens of parts that aren't allowed to work together despite the fact that there would be absolutely no clipping (and dozens that are allowed that do clip).

    Let us make certain our characters don't look like a drunken Picasso piece. Focus on fixing the things that are not within player control.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    /signed

    I've definitely see some pieces that fit well together but can't due to restrictions
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    i want my corset with the full shirt, why this restriction >_<
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    It's not often I post on the forum but /signed.
    I can't count the amount of times I've wished I could have maybe just a little clipping to fit a bracer under or
    over a jacket, put a hat on a beast head, or throw armor over a full shirt.
    There's so many clipping problems as it is that you should really just let us go all-out, Cryptic.
    I mean, with the proportions sliders, I've managed to get the tie on my scientist to go INTO his torso.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    stuff


    Ugh, you touched a nerve with me about the Persian set.

    I paid for it, and I am so completely disappointed in it. It's the only costume set that I want a effing refund on, because it's broken and awful due to the clipping. I can't use the belt for anything, and that was the main reason I bought the set. It's infuriating that a premium set would be put out with so little quality control.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    /signed! I think this is a great idea.

    Even consider making it a checkbox to turn this on and off (clipping enforced costume pieces check/uncheck)
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