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FAQ for Bindings/Commands

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    I noticed the -powertrayexec too. Like I said: I can change costume using two buttons, but start flight -and- change costume just doesn't fly.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    NotTheNorm wrote:
    Don't use "-powertrayexec 14" (with the minus sign) when you turn it off. It should be "+powertrayexec 14" again (with a plus sign). If that doesn't work, try it with "++" instead of a single "+" in both places.
    Or use "powertrayexec 0 14". In that syntax, 0 means off, 1 means on.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Pantagruel wrote:
    Or use "powertrayexec 0 14". In that syntax, 0 means off, 1 means on.

    I can get this to work on the PublicTest server but not the Live server. For me on Live
    "PowerTrayExec 1 14" acts like a toggle. While "PowerTrayExec 0 14" gives me an error message.


    Oddly enought I can't seem to get the "-", "+" or the "++" syntax to work on Live at all.
    Have not tried PublicTest yet.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Have you tried placing the power before the costume change? If it works, it will be nearly simultaneous.

    Wish I had time to mess around with this for you, but unfortunately, I don't. Hence the throwing out of untested ideas ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    I could of sworn the 11/24 patch added a way to change your character's Mood using a slash command, but All mention of it eludes me now. Was I hallucinating, or was this added? I even clearly remember it saying how it was now "free" and didn't require you to pay in the Tailor. I verified moods are now free, but what is the UI command to do this?

    Edit: found it, it's /changemood MOOD
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Are you guys serious; is this archaic DOS like command typing the only way to change our keybinds? How do I find a list of my keybinds; I chose the default set up for champions; but I want to change my Q and E keys with my A and D keys and I dont like the Tab targetter and want to change that one; but it took a while hitting keys to just find out that Z throws something you picked up and I dont want to mess up my keybinds by deleting some key bind without knowing what it is; I am grateful for any interface help that you guys can provide as I just started the game and am reading everything in sight to find some much needed answers.

    thank much in advance.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    I found out some of the uses of the /powerexecid command: activating Action Figures
    powerexecid 1 10 = Mini Mega Destroid
    21 = Rowdy Randy
    22 = Bug Hunter
    23 = Doctor Silverback
    24 = Defender Power Armor
    35 = Nasty Nick
    67 = Jumbo
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Avengaline wrote:
    I could of sworn the 11/24 patch added a way to change your character's Mood using a slash command, but All mention of it eludes me now. Was I hallucinating, or was this added? I even clearly remember it saying how it was now "free" and didn't require you to pay in the Tailor. I verified moods are now free, but what is the UI command to do this?

    Just takes a little research on the patch notes page. It was in the 11/13 patch. Here you go:
    /ChangeMood is not private anymore so it can be executed from chat. There is no cost to change a mood.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Are you guys serious; is this archaic DOS like command typing the only way to change our keybinds? How do I find a list of my keybinds; I chose the default set up for champions; but I want to change my Q and E keys with my A and D keys and I dont like the Tab targetter and want to change that one; but it took a while hitting keys to just find out that Z throws something you picked up and I dont want to mess up my keybinds by deleting some key bind without knowing what it is; I am grateful for any interface help that you guys can provide as I just started the game and am reading everything in sight to find some much needed answers.

    thank much in advance.

    Basic keybinds can be easily changed via the options/keybind menu (found by clicking one of the buttons around your minimap). More complicated stuff, and items that aren't supported by the keybind menu found there, can be changed by using "archaic" commands in your keybind.txt file.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    I just bound BCR to most of my attacks and my 2 active defenses to the same button so it'll activate one, and while its recharging the other will activate.

    Neato!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    The_Hair wrote:
    I just bound BCR to most of my attacks and my 2 active defenses to the same button so it'll activate one, and while its recharging the other will activate...
    *looks at idea*
    *mouth hangs open*
    *closes mouth*
    *opens mouth*
    *closes mouth again*
    *DOH's at an idea so simple it's brilliant*
    *goes to change his toon's keybinds with BCR immediatly*
    *hops a little in glee*
    *realizes he's hopping in response to a Bunny's post*
    *giggles*
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    I'm curious to know what power slot # the passive slot is. I want to make a bind that will swap between Seraphim and Aura of Radiant Glory but I can't figure out what slot ID the passive slot is.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Ok so I have to ask even though this is an older post. I Have tried all of the commands but Im unsure on the (int) and (string) part it wants me to add so maybe one of you veteran binders will know. I am trying to bind the ability to dismiss my pets to a key ....can someone help me there i tried /petpowerexec Dismiss but that failed and so did /petcommandssetallpetsstance Dismiss anyone know what im doing wrong or better yet...how to do it properly?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Talmac wrote:
    Ok so I have to ask even though this is an older post. I Have tried all of the commands but Im unsure on the (int) and (string) part it wants me to add so maybe one of you veteran binders will know. I am trying to bind the ability to dismiss my pets to a key ....can someone help me there i tried /petpowerexec Dismiss but that failed and so did /petcommandssetallpetsstance Dismiss anyone know what im doing wrong or better yet...how to do it properly?

    As far as I know, no one has discovered a way to control the different types of pets individually when either clicking the buttons on the pet toolbar or bound keys. You can, however, use the following to control all your pets at once.

    use "state" instead of "stance"

    Numpad1 "petcommands_setallpetsstate attack"
    Numpad2 "petcommands_setallpetsstate assist"
    Numpad3 "petcommands_setallpetsstate passive"
    Numpad4 "petcommands_setallpetsstate stay"
    Numpad5 "petcommands_setallpetsstate dismiss"

    Obviously, I've bound the commands to my numpad keys ;-)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Thanks I appreciate it ......no more waiting on both wolves to die before i resummon lol. Just wish I could separate those dang turret bots.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    ended up finding my answer...
    you can bind to the shift key and another key correct?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    The_Hair wrote:
    I just bound BCR to most of my attacks and my 2 active defenses to the same button so it'll activate one, and while its recharging the other will activate.
    Are you sure that works? In general, a bind on two powers with non-zero activation time will result in only one power actually going off.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Ok im not sure if this can be done but it would be awsome if someone could work it out.......Is there a way to set it so it changes my costume based on In/out of combat status? Thanks for any replies.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Pantagruel wrote:
    Are you sure that works? In general, a bind on two powers with non-zero activation time will result in only one power actually going off.

    Not sure if this is what he is what he is talking about but I have "Bountiful Chi Resurgence" and "Mindful Reinforcement" mapped to the same key using

    7 "+PowerTrayExec 6 $$ +PowerTrayExec 8"

    With PowerTrayExec 6 = Mindful Reinforcement and PowerTrayExec 8 = Bountiful Chi Resurgence

    I also have "Toxic Nanites" + "Force Cascade" tied together in the same way.

    I even at one time had 6 "+PowerTrayExec 8 $$ +PowerTrayExec 2 $$ +PowerTrayExec 5".
    This almost worked but the delays and occasionally having to press the key twice to get
    Force Cascade to fire was a bit frustrating so I did away with it.



    BTW, Is there a way to add comments to the bind files? Looking at this stuff can get confusing and
    being able to put comments in the file would help a lot.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    I'm trying to wrap my head around this, but can't quite seem to find the answer. Someone mentioned in /zone about how they set their energy builder to always be on when they start combat, i.e. you switch targets and it stays on. I hate having to repress my energy builder on attacks every single time, is there a way to macro/keybind it to always be "on"?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Look in game under ESC->Options->Controls. Down at the bottom of the page you will find
    a selection for auto attack. The "Toggle, Never Cancels" choice should do what you want.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    I'm trying to pull something a bit different...I love the shield-as-toggle setup, but it's getting me killed if my EB is on.

    I have my EB set "Toggle, Never Cancel" and it will (way too often) over-ride my shield toggle, and that gets me dead -way- too often.

    Best I've been able to come up with is:

    /bind SHIFT "+PowerTrayExec 0 $$ PowerTrayExec 1 16"

    My original shield bind was the latter, I've added the first part, and it mostly works...if the EB is on, it shuts it off (toggle flip) and then activates the shield as a toggle.

    Problem is, if I don't run a "cancel shield" command string for my EB, I have to hit EB three times (or anything else, then EB).

    /bind 1 "-PowerTrayExec 16 $$ +PowerTrayExec 0"

    These together cut some of my "where did my shield go" deaths.

    What I would like is a command where if I hit SHIFT not only will it toggle shield on, but if, and only if, EB is "on" will toggle it off...so a "shut down" command would be ideal, but I've tried, and it doesn't want to work.

    Anyone gotten anything to work better than my current setup?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    I'm trying to come up with a keybind for the Celestial power "Rebuke".
    I need something that targets SELF, not friend.
    I tried target nearest friend, and got NPC's and boxes :(
    Help?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    I'm trying to come up with a keybind for the Celestial power "Rebuke".
    I need something that targets SELF, not friend.
    I tried target nearest friend, and got NPC's and boxes :(
    Help?

    I just used the command as suggested in the 3rd post:

    How do I target myself before doing a heal?
    /bind N "+down1 $$ target_self $$ +PowerTrayExec <slot #>"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Temprus wrote:
    I just used the command as suggested in the 3rd post:

    How do I target myself before doing a heal?
    /bind N "+down1 $$ target_self $$ +PowerTrayExec <slot #>"

    I was lazy, i missed it, ty :eek:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Sticky request for lots of useful info in one spot.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    How do you bind in pauses for multi shot combos (ie more then 2)? Right now when I use the bind of 3 or more in my string only the first two go off. Is there a pause option to do this (I remeber doing something like this when SWG first came out, so thinking there could be the same here)

    I am also curious about a bind that turns any charge attack into a tap. I would love to be able to hold down a button and have my charge attacks auto tap attack.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Wow, thank you very much for this. Can we rename pets and/or can we command pets seperately instead of using the pet action bar which commands all? Thanks again for this post. I will now search pets in it, I should have done first, but already this far. I will remove this post if I find answer.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    How about some one posting in this thread a bind to allow you to look up and down.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    DMenacer wrote:
    How about some one posting in this thread a bind to allow you to look up and down.

    Camera.down
    Camera.up

    Unfortunatley, neither work atm :mad:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    DMenacer wrote:
    How about some one posting in this thread a bind to allow you to look up and down.


    J "adjustcampitch -10"
    L "adjustcampitch 10"

    Where J and L are the keys I have them bound to and the 10 or -10 is the amount you want to look up or down (or vice versa, I can never remember which is which). I have found 10 to work okay for me, but you can use any integer you'd like.

    Unfortunately, as far as I can tell, there is no command to let me hold down a key and look further and further up (or down) until I release the key. With the "adjustcampitch" you must tap your key repeatedly.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Would using the alias command to make a short slash command to stand for each of the startchatwish commands from post #3 work? If not, anybody know a way to shorten them to a slash command that doesn't require binding?

    Also I'm looking for the correct name of the Print Screen key that the game accepts. Just using printscreen in a bind command doesn't seem to work, so what speling does the game require to allow binding something to that key?

    Please and thank you.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Can someone post a Bind so that Thunderbolt Lunge is always charging forward to the enemy?

    I tried this but it doesn't work.
    /bind <input> "+forward $$ +PowerTrayExec <slot #>"

    Would "autoforward" work instead?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Here's one for you. Gristle created this great bind file. See below.
    How can it link it or any commands to the mouse scroll or mouse buttons?
    grislte wrote:
    you could link mouse wheel to load up different binds loads to scroll in and out.

    Im using Y for mouse up, and X for mouse down [im at work and cannot remember its proper title]

    For this example your going to need to create three files - min.txt, med.txt, max.txt

    min.txt

    \bind Y "cam_dist 50 & bind_load_file med.txt"
    \bind X "cam_dist 25"

    med.txt

    \bind Y "cam_dist 75 & bind_load_file max.txt"
    \bind X "cam_dist 25 & bind_load_file min.txt"

    max.txt

    \bind Y "cam_dist 75"
    \bind X "cam_dist 50 & bind_load_file med.txt"

    place those in your CO folder, run CO and type \bind_load_file min.txt

    Your mouse wheel should now scroll you through 3 distances. If you want more fine tuning you can expand it from there. Hope that's helpful.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2009
    Is there a command to stop tapping and just allow you to spam the power? When I try powertrayexec 1 1
    it will tap till the bar is full.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    Sorry if this was already answered in previous pages, but is there any way to bind a key to increment a value such as camoffset?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    Hi, I was wondering - are there a way to make up for the missing "Auto Attack when damaging enemy, change cancels" option in the Auto Attack controls?

    On my fire build I've tried fooling around with /bind e "+PowerTrayExec 1$$ PowerTrayExec 1 0" - but it still toggles the Auto Attack everytime I use my damaging attack.

    EDIT: Well, I figured it out, i turned off 'Select Auto Target on Attack' and 'Select Attacker if Attacked' and used (E being my mash key as well as slot 2) [/bind e "+PowerTrayExec 2 $$ Target_Enemy_Near"]
    I also set Auto Target range to 100 - I don't know if that does much :)

    Works nicely - automatically targets when I attack, she isn't rampaging around with Auto Attack, I don't have to remember to turn it on - and I can even Tap/Charge Chain Lightning as wanted.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    OneRaven wrote:
    Sorry if this was already answered in previous pages, but is there any way to bind a key to increment a value such as camoffset?

    try /camoffset 5 or /camoffset -5

    It works for adjustcampitch, and I'm pretty sure it works with the offset too. Adjust your numbers to what you like best.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    wrote:
    try /camoffset 5 or /camoffset -5

    It works for adjustcampitch, and I'm pretty sure it works with the offset too. Adjust your numbers to what you like best.
    That sets it to 5 or -5, rather than increasing or decreasing it by 5.

    And there's no "adjustcamoffset", I tried :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    OneRaven wrote:
    That sets it to 5 or -5, rather than increasing or decreasing it by 5.

    And there's no "adjustcamoffset", I tried :(

    Bah! A quick check of the Champions Wiki command list doesn't show any other commands for offsetting the camera.

    I suppose you could set up a couple of keys - center, offset left, offset right. But if you wanted offset left (small bit), offset left (large bit), etc., it would use too many keys.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    NotTheNorm wrote:
    Bah! A quick check of the Champions Wiki command list doesn't show any other commands for offsetting the camera.

    I suppose you could set up a couple of keys - center, offset left, offset right. But if you wanted offset left (small bit), offset left (large bit), etc., it would use too many keys.

    Perhaps a variation of the trick suggested by Supastar in the post --> here

    use several files that change the key bind and set the camdistance in whatever increment you want.

    .
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    can a mod sticky this already. alot of useful info here.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    If an admin sees this thread/post, can it be stickied?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    Supastar wrote:
    Here's one for you. Gristle created this great bind file. See below.
    How can it link it or any commands to the mouse scroll or mouse buttons?
    grislte wrote:
    you could link mouse wheel to load up different binds loads to scroll in and out.

    Im using Y for mouse up, and X for mouse down [im at work and cannot remember its proper title]

    For this example your going to need to create three files - min.txt, med.txt, max.txt

    min.txt

    \bind Y "cam_dist 50 & bind_load_file med.txt"
    \bind X "cam_dist 25"

    med.txt

    \bind Y "cam_dist 75 & bind_load_file max.txt"
    \bind X "cam_dist 25 & bind_load_file min.txt"

    max.txt

    \bind Y "cam_dist 75"
    \bind X "cam_dist 50 & bind_load_file med.txt"

    place those in your CO folder, run CO and type \bind_load_file min.txt

    Your mouse wheel should now scroll you through 3 distances. If you want more fine tuning you can expand it from there. Hope that's helpful.

    Put /bind wheelminus in place of /bind Y or
    /bind wheelplus in place of /bind X to bind the mouse wheel
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    Say i wanted to bind two powers to the Left+Right mouse buttons (pressed at the same time) what command would i put in to the...
    /bind <??> "+PowerTrayExec 11 $$ +PowerTrayExec 12"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    Im struggling to figure out the whole string of commands so will ask.

    Is it possible to bind a key to switch between 2 passives. I totally understand that macros to switch builds is exploiting something but its already allowed to just open up your power window and switch between them so if you could short cut that to a button so you could go from say quarry in a fight to molecular assembly when running away it would be handy.

    Any ideas if you can do something like this and if so whats the command line?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    Alright. I tried to not need to do this, but I've run out of options. I used the Flying costume thing mentioned in the beginning, but it keeps erroring and trying to change costumes multiple times (or so it seems), then not working on the changing costumes at all. I didn't want to change builds as my character doesn't have the builds just yet. I don't want to have to wait till level 8 just to make it work. Please help.

    EDIT: I figured out a way that partially fixes this by making a second key load up the other costume-on-travel-button file, but I really do hope there is a better way than this.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    Just found this out and haven't seen it here so far so here it is:
    /PowerHue 0 <hue>

    That will set all your powers to the same hue.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    Just found this out and haven't seen it here so far so here it is:

    Every player who is comfortable with a single hue power set should type this command first thing:

    /bind p "powerhue 0 X $$ powers"

    powerhue is the command to change a power color.
    0 (zero) tells powerhue to change all the powers.
    X is the color number. Choose a number from 0 to 360.
    $$ means we going to add an extra command to the bind.
    powers toggles the Powers window open and closed.

    This sets all your powers to a particular color and toggles the Powers window open and closed (just like the default p key does). The first time you use it you will probably think it doesn't work because all your powers (as seen in the Powers Window) don't look like they've changed. Actually they have changed color, it's just that the window opened before the colors were changed. Trust me.

    Here is a quick guide to color numbers:
    Use Default Color = 0
    Orange = 30
    Yella = 60
    Green = 120
    Cyan (Aqua to you non-techs) = 180
    Blue = 240
    Violet = 270
    Magenta (Pinkish to you non-techs) = 300
    Red = 360

    If you are, um, uptight, you can even specify a decimal, like: powerhue 0 127.05348

    We don't know the secret numbers of particular powers so you can't use powerhue to change the color of just one power, sorry.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2010
    I have been trying to make a bind that will turn off my energy builder before useing Imbue so not waste the crit on the energy builder.

    /bind 5 "-PowerTrayExec 0 $$ +PowerTrayExec 4"

    Is not working, the energy builder just keeps going, how do i get this to work?
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