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Epic Stronghold
Block timing explained
EDIT: Also, while I understand about zero-point advantages, it really hurts to have dual ego-blade become an Aura. You basically are forcing me to buy an aura-slot.
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Silverspar on PRIMUS
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Epic Stronghold
Block timing explained
Suggestion
Could the power progression be changed to this one? please
Level 1: Ego Blade
Level 1: Ego Weaponry
Level 6: Ego Blade Frenzy OR Telekinetic Wave
Level 8: Id Mastery
Level 11: Ego Blade Dash
Level 14: Mental Discipline
Level 17: Ego Blade Annihilation OR Ego Blade Breach
Level 21: Telekinetik Shield
Level 25: Telekinetik Reverberation
Level 30: Ego Surge OR Mind Wipe
Level 35: Telekinetik Eruption OR Telekinetik Maelstrom
Level 40: Master of the Mind
Also, as much as I love bubblegum projection, could Maelstrom maybe get a 1pt advantage that made it deal 100% crushing damage, and returned it to rock VFX? It doesn't hurt to keep some thematic of Telekinesis actually using the terrain with your mind, and not just projecting copies of real life objects in a pink glow.
Suggestion
Consider giving TK Maelstrom a 1pt adv. that makes it deal pure crushing damage, regaining the old FX.
Suggestion
Do something about Telekinesis (power), perhaps make it the Gigabolt of Telekinesis, dealing Ego Damage, but extra Crushing Damage by pulling any nearby objects into the attack.
[Daily Login Rewards] - They sure would spice things up a bit!
[Monthly Rewards and Silver Players] - Surely there should be some way to get them, no matter how difficult!
[Discussion Concerning Event Powers] - Feel like you're missing out on Holy Water? Uh, probably shouldn't.
[Discussion Concerning Energy Stats] - More or less what it says on the tin, there.
[Analysis of Sorcery Copy-Powers] - I showcase some visual chopjobs, and such.
[Analysis of a Poison Spread Bug] - The different interactions Virulent Propagation and Bite has with all poisons.
Suggestion
- Improve damage of Telekinetic Shards to make it slightly more viable. (Perhaps increase cost as well)
- Increase base damage of Telekinetic Barrage and/or increase damage as time goes on.
EDIT: Just tested it. The NTTTG from the cosmic will not disable the power, so you can use it after the aoe. However, if you have the buff from the Master of the Mind on when you got hit by the NTTTG, your buff is gone/disappear/terminated.
Except for TA Grond. You can't activate things like Amazing Grace or Feline Serum because your travel powers are *always* unable to be used, whereas on Cosmics, there's a few time windows but the buffs persist if used right before.
Epic Stronghold
Block timing explained
- Mental Discipline's Interaction with ranged TK powers is a staple of the set. Mental Discipline should buff all mentalist damage equally ranged or melee. Can it apply stacks of Frenzy instead? That seems like a reasonable compromise.
Random Feedback from a long time mentalist player:
- Master of the Mind is finally an ultmiate. Tears of joy!!!
- The changes to Ego Surge have been hinted at for a long time. Not surprised at all..and still keeping it on my ranged mental build.
- Hopefully the changes to Stress, Fear, Dependency and Ego Leach indicate some telepathy buffs.
- Please don't forget about the "Telekinesis" power. It's in need of a revamp as well.
Ego Blade Breach
+Power Damage: 126-260 Ego Damage >> 348-824 Ego Damage
-Add a 12 second recharge
+Fully charging applies a stack of Stress and Dependency
+Malicious Intent (Adv, 2pts): Fully charging Ego Blade Breach ignores 8% of your target's Dodge Chance.
+Last Thoughts (Adv, 2pts): Ego Blade Breach deals 30% bonus base damage to targets below 25% Health.
(New Power) Ego Blade Slam
Animation: Storm's Harvest, with Ego Blades. 1H Ego Blade holds the blade with both hands
+Single target attack that deals Ego Damage, Disorients the target, and has a 25%-100% chance to apply Ego Leech
+Gains 5% Critical Chance for each stack of Ego Leech you have.
+Mind Pulse (Adv, 2pts): Ego Blade Slam releases a pulse of mental energy upon striking, dealing Ego Damage in a 10ft Sphere around your target. This damage increases with each stack of Ego Leech you have, but can't Critically Hit.
+Mind Splitter (Adv, 2pts): Ego Blade Slam deals bonus damage to Held targets.
(New Power) Ego Blade Whirlwind
Animation: Sword Cyclone, with Ego Blades. The user always manifests two Blades for this one
+10ft Sphere that repeatedly deals Ego Damage. Each pulse refreshes the duration of stacks of Ego Leech you have.
+Starts small, but gains 6% Damage Strength and 5% Critical Chance for each stack of Ego Leech you have.
+Fully maintaining Ego Blade Whirlwind consumes your stacks of Ego Leech to deal a burst of Ego Damage and Stun targets.
+Seeing Red (Adv, 2pts): Instead of a burst of Ego Damage, fully maintaining Ego Blade Whirlwind applies 3 stacks of Furious.
+Wall of Swords (Adv, 2pts): While maintaining Ego Blade Whirlwind, you gain Damage Resistance for each stack of Ego Leech you have.
Ego Choke
+Lack of Faith (Adv, 2pts): Telekinetic Choke ignores 3% of your target's Ego Damage Resistance and Hold Resistance for each stack of Ego Leech you have.
Ego Hold
+Duress (Adv, 2pts): When Ego Hold's Paralyze expires, your target takes Ego Damage and becomes Feared.
New Power: Ego Lapse
+Melee Power that deals Ego Damage and Stuns your target
+Lost Thoughts (Adv, 2pts): Ego Lapse applies or refreshes the duration of stacks of Ego Leech you have. Also depletes Energy from your target each stack you have.
+Shattered Psyche (Adv, 2pts): Ego Lapse applies Trauma to your target.
Ego Weaponry
+Hard Light (Adv, 2pts): Ego Weaponry has 10% (25% if you are affected by Ego Leech) chance to Knock Down targets. Finishing the Ego Weaponry combo has a 50% (100% if you are affected by Ego Leech) chance to Knock Down targets.
Master of the Mind
+Unleashed Madness (Adv, 2pts): Master of the Mind grants you 20 Ego and a small amount of Energy every second for each stack of Ego Leech you have.
Mental Discipline
+Grants stacks of Mental Discipline (+2.2% Damage Strength) instead of Focus. Scales off of Ego.
+Tranquil Fury (Adv, 2pts): For each stack of Mental Discipline you have, your Critical Severity is increased by 1.5%.
Telekinesis
+Mental Strength (Adv, 1pt): Objects thrown by your Telekinesis deal 7% bonus damage for each stack of Ego Leech you have.
Telekinetic Barrage
+Peer Pressure (Adv, 2pts): If your primary target is affected with Stress, Dependency, or Regret, Telekinetic Barrage has a 25% chance each pulse to apply those effects to each other target.
Telekinetic Burst
+FX Change: The swords produced by Telekinetic Burst are linked to the user's Telekinetic Sword weapon.
Telekinetic Eruption
+Center of Madness (Adv, 2pts): Telekinetic Eruption Knocks foes towards you instead of Knocking them Back.
Telekinetic Lance
+Kinetic Force (Adv, 2pts): Telekinetic Lance Knocks Down your target.
Telekinetic Maelstrom
+Mental Fortitude (Adv, 2pts): Telekinetic Wave applies Defiant to you for each target hit, but has its recharge increased.
Telekinetic Shards
+Bad Memories (Adv, 2pts): Telekinetic Shards instills Fear to your target.
+Inner Demons (Adv, 2pts): Telekinetic Shards deals 6% bonus base damage for each stack of Ego Leech you have.
Telekinetic Wave
+Sudden Realization (Adv, 2pts): Fully charging Telekinetic Wave applies Stress to targets.
Good changes so far, I'm not excited neither
One thing, thank you SO MUCH for NOT removing the EGO leech rapture mechanic from the set, I was afraid you guy will ruin it like you did with Laser Sword plasma cutter Existing 0 point advs for ID Blades won't be removed right... RIGHT?
Because forcing me to take an aura for Dual Blades is unaccaptable
Ego Surge
About darn time
I hope the cost will also be adjusted
last time i checked, this power wasn't taking any of the TK passives cost discount bonuses Not a fan of the change, but again the TK combo stress debuff now
Was the bug where the powers couldn't trigger concetration fixed?
MEH, saw it coming, not even mad Focus? Dex scaling? but what about the range TK?
Having looked over the ego blade powers, the setup seems nice at first glance. Just one thing that bugs me is that you are meant to spam ego blade annihilation now. And the animation on that power looks a bit silly to spam.
Bug:
Master of the Mind is not locked out by other ultimates.
Pretty sure they are going to give free retcons, the change of the power is quite critical
This sounds like a really unfair balance and concerns me
So when are the MA nerfs coming?
At least frenzy is a pbaoe now.
Snark never dies.
It's not even a choice
This REALLY doesn't belong here
oh... and the AT complety lost the Ego Surge let me guess, the new premium Telekinesis AT will have Ego Surge Question: Why even bother?
The Cool EGO-Golem visuals are gone and the Duration is longer than the other ultimates
It's been using Telekinetic Lance's artwork for too long
Suggestion: Give Restoration ADV on those powers since they both have 10 sec CD
I wouldn't sacrifice the rank 3 visuals
Was the BUG that cause the visuals of this power to dissapear fixed?
1) As another user suggested, tag the various ego blade powers as ranged and allow them to build stacks of Concentration rather than Focus. This allows for both int and ego, both of which fit the theme of mental powers.
2) Change Mental Discipline to be a copy of Concentration, (applies concentration, scales with int/ego, or maybe something else/ego) with the only real difference being that it applies the dual id blades fx instead of the single ego blade.
Now, you have a way for players to choose the dual blade vs single blade without relying on 0 point advantages or making them feel put out by clogging up an aura slot.
- - -
I haven't had a chance to log in and check it all out yet, but I look forward to that tomorrow. One quick thing though:
If it hasn't already been done, you may want to consider lowering the adv point cost of siphoning strikes. Given that powers like Lifedrain, Mind Drain, Devour Essence, etc exist, I think it's reasonable.
1. Loss of 15% dps from removal of EBB debuff.
2. Loss of 10-15% dps from EBB no longer being viable as primary rotation filler due to loss of debuff and stacking leech, and doing less damage beside that.
3. Loss of ~10% dps from TK annihilate doing less damage now (bug?) and having a longer charge time.
(The most I managed to get out of TKA on pts was peaking at 20k per hit-rupture, on live it averages about 24k per hit-rupture. This leads me to believe it has definitely lost damage somewhere besides the 15% EBB debuff, given that the patch notes state it has increased damage twice.)
Snark never dies.
1. Loss of 15% dps from removal of EBB debuff.
2. Loss of 10-15% dps from EBB no longer being viable as primary rotation filler due to loss of debuff, stacking leech mechanic, and doing less damage beside that.
3. Loss of ~10% dps from TK annihilate doing less damage now (bug?) and having a longer charge time.
(The most I managed to get out of TKA on pts was peaking at 20k per hit-rupture, on live it averages about 24k peak per hit-rupture. This leads me to believe it has definitely lost damage somewhere besides the 15% EBB debuff, given that the patch notes state it has increased damage twice.)
I didn't have much issue with energy management, but given that I stopped trying to use EBB about 2 minutes into testing out of disgust, it makes sense. EBB was the power in rotation eating the most energy, changing it out for Ego Frenzy therefore nullified the effect of the energy return nerf.
There is currently no in-set way to apply stress without a large investment in something that only serves to lower dps. Taking ego weaponry and wasting a power point and 2adv. points just to apply the now solitary debuff option for the set makes no sense when you can just keep using mental storm which is what any right-minded person would've been doing before these changes anyways (in addition to the EBB debuff of course).
Snark never dies.
Why would you want to make it range toggle?
Urg... another power reduced from Damage to Utility...
also, please do something with the telekinesis power.. like make it throw a rock if there's no objects within acviation range
would it be possible to get a version of TK assault that uses the animation from TK barrage [the one on assault looks stupid imho]
for the sake of variety [cuz i know somebody is going to complain about it] and a version of TK barrage that uses the animation from TK assault
and finally.. would it be possible to get ranked versions of the id blade aura? like a r1 version would make your powers use the r1 version of the ego weapons, with r2 and r3 versions doing the same respectivally?
The crit chance boost effect on master of the mind based off ego leech stacks, fails to work if the power is taken, then removed, then retaken.
to clarify
take MoTM, crit chance effect works fine
Retcon MoTM out
Take MoTM again, crit chance effect not working
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
And correct me if I'm reading this wrong, but you need Focus to apply Stress consistently, but you need Stress to stack Focus in the first place?
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
Actually, wait a sec:
"Completely removed old transform effect. FX is unchanged."
Could this be clarified? When you say transform, do you mean the power replacement aspect?
-Sterga
The TK aura was introduced to let players have a way to get the id blade versions without being locked into the passive/form. This is not something that will be replicated to other sets and is very much a special case scenario for tk blades. It also cannot let you have different ranks of the power's fx without having the proper ranks, it's just acting as a switch for the id blades.
Bugs:
- Stressed Out advantage on Ego Weaponry mentions "The chance of apply Stress is doubled if you are affected by Unity" Unity (Laser Sword form power). It is not related to that form power in any way. Please omit.
- Ego Leech's VFX and SFX play continually on a loop for the full 15 seconds. This could potentially get very irritating.
- Telekinetic Maelstrom is still doing Ego and Crushing Damage to targets at Rank 3. Also the tooltip description omits Ego Damage and just says Crushing.
- Telekinetic Eruption's Ego stat buff is behaving weirdly. It does not always grant a flat 20 stat points to Ego and appears to bug out entirely if you try to refresh the existing buff by fully charging Telekinetic Eruption again.
- Telekinetic Lance's rupture damage has fallen sharply. (22k on LIVE compared to 13k on PTS, identical set up). I'm assuming something is wrong with the rupture.
Suggestions:
- Lower the volume of Ego Leech's SFX to make the sound less irritating if it has to play for the full 15 seconds. On LIVE it plays once initially and then fades.
- Consider using Telekinetic Assault's casting pose for Telekinetic Barrage.
- Consider using a different, perhaps more threatening 'shapes' (spikes, psionic shards, spinning circular blades etc) instead of the generic flying blades for Telekinetic Barrage. (Telekinetic Shards were pretty interesting to see, more options like that would be nice).
- In future (if not possible with this change) add a weapons system for TK Lance, so we can utilize different skins instead of the basic lance.
- Add an innate Repel to Telekinetic Barrage. Repel works up to 50ft range, beyond 50ft range does not repel enemies.
- Increase the visual effect that Telekinetic Barrage has when casting initially, to have some sort of emanation point as to where the flying barrage is originating from. Something like this would do nicely (the visible circle in front of the hands):
- Increase the base damage of Telekinetic Assault to still make it a useful DPS power. Removal of the escalating formula has very much tanked this powers DPS capability and there is literally no other ranged TK power which comes close to compensating for this. I am not asking for the escalating formula to be re-applied but I think there needs to be a buff implemented for this powers damage to not be so poor afterwards. (3.2k per tick at best on LIVE vs 1.9k per tick at best on PTS, identical set up (with Stress x4.) Not asking for a massive increase to the base damage but maybe like...a few hundred point of damage?
- Following on from the above suggestion, Telekinetic Barrage's damage seems to be fine where it is, but TK Assault should have slightly higher damage as it is single target.
Unmentioned Buffs/Positive changes:
- Ego Form now grants a considerable energy return when user is struck by Ego Damage.
- ID Mastery now grants a sizable resistance to Ego Damage as well as All Damage Resist (similar to Ego Form)
- Mind Wipe now has a unique icon.
So Nimble Mind now applies a 2% increase to critically strike (Crit chance) per stack of Ego Leech. This nets you at best a total of 10% crit chance increase, whilst this is a huge change (which will require retcon tokens IMO). It's not one I'm overly sad to see happen. The next task is to venture out and find other active offensives which work well, which isn't difficult to do IMO.
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Mental Discipline: I agree with the earlier posters. Please keep both ranged and melee Ego damage buffs the same for this power. There are so many barriers to mixing melee and ranged powers in this game already, don't add another. Can't we have it increase all Ego damage (melee and ranged) with a smaller buff to other types of damage?
Also, Focus scaling with DEX is problematic. Given the need for EGO superstat with mentalist attacks, the need for REC to effectively use Telekinetic Reverberation, and now the need for DEX for Mental Discipline, there is little wiggle room for superstats for a Freeform telekinetic blades player. Please allow more diversity in builds by having Mental Discipline's buff scale with EGO, or two stats, whichever is higher, like Concentration.
I agree that the Disciple AT needs additional power choices. I would like to see something as an alternative to Ego Blade Annihilation. Please keep Ego Choke as a choice as well, so those who'd picked it for theme can keep it.
This allows for Mental Discipline to function just like Concentration and boost/build from all powers in the set equally, not just half of them. It also allows people to make a proper choice between the aesthetics of dual id blades vs just a single ego blade without having to give up a valuable aura slot--something they don't have to do for dual id blades on live.
Bugs:
- Stress can now stack past the previously intended cap of 4. Two users from different sources (Mental Storm and Ego Weaponry) can hit 8 stacks of Stress on a single target.
- Ego Weaponry's Stress application advantage seems to also affect Siphoning Strikes. I selected Rank 2 + SS and I am still able to apply Stress.
Suggestions:
- Move the ability to apply Stress from Ego Weaponry to Ego Blade Breach and put that in, in place of the Stun. Move the stun out of this power and back to an advantage. It isn't really necessary to be an innate part of the power and does not make up for removing the potent stacking debuff it once provided.
-
- As others have said, the almost forced requirement for TK Melee to be squishy is kind of bad when compared to other melee sets. Dual Blades/MA can go "DEX/CON/REC" and obtain good scaling out of Steadfast and it's various forms, good starting energy and a safety net. Whereas Ego Blades cannot go "EGO/CON/REC" without missing out on scaling for its form power, which is ultimately very important. This should change, as it feels more than a little unfair.
- I think a compromise is in order for Mental Discipline. For a very long time it has allowed for very attractive flexibility. This should not be cut off at the knees with this update. Doing that is honestly bad form. I propose the following for Mental Discipline:
Mental Discipline - Grants a stack of (Enlightenment/Mental Acuity) for each rank of this power that you have. In addition whenever you directly apply a Mental State you gain a stack of (Enlightenment/Mental Acuity). (Enlightenment/Mental Acuity) stacks up to 8. (Enlightenment/Mental Acuity) scales with Dexterity or Ego whichever is higher. Each stack of (Enlightenment/Mental Acuity) increases your melee damage by XX% and your ranged damage by X%. When you gain a stack of (Enlightenment/Mental Acuity) you gain +XX energy. While this power is on your Energy Costs are increased by 10%.
This way, TK Melee aren't forced to be less potent by not being able to pick a stat (Ego) which boosts their unique melee. I think that's much better than the current version of Mental Discipline.
I strongly suspect some of these changes are leading towards Telepathy changes...hopefully for the better lol...
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1) TK Eruption - what's ID Surge? ID generally refers to melee powers but TK Eruption is a utility power for both ranged and melee. It needs to keep its special advantages for both powersets, otherwise you need to split it out into two versions with advantages according to set.
2) Ego Reverberation - nope. Why do you need Energy over time when the power set uses mainly charged powers and you're nerfing the maintains? Spike returns of Energy are what the set needs, and it was already difficult enough to keep this set working without adding the need to build on more REC.
3) TK Assault - this is reducing the power to Skarns Bane levels of uselessness. I don't really understand the obsession with charge/spike powers; increase the pulse width rather than reduce the damage. There has to be some reward for maintaining such a power without defensive bonuses.
4) The set needs defensive powers more than another attack. Is there a TK AD in the works?
Sorcery and Munitions have left with 50 feet utility powers to support 100 feet high tier dps attacks
Laserswords has to many effects to apply and pay attention to, while also being to restricted what type of character you can make with the set easily (and as such lasersword builds are very rare).
I haven't tested tk extensively yet, but it doesn't look like the set is very convenient to use. At least you can keep track of the leech stacks better than things like bleed stacks, but since things are still applied by chance it still makes you "fight" the UI a lot.
CO has historically been good at convenient playstyle which for me has always been a big draw to the game. So I would warn against moving away from that to far.
2) Actually when looking at this change, I find it to be an okay change in a sense. On LIVE whilst I do gain insane burst energy, this change (for me) has not been too harsh as the energy is more regular than it used to be. I can work in REC for the two TK builds I have, but I completely understand how frustrating this change is for some builds. It wasn't really necessary IMO but it's somewhat workable. (If I am honest, based on previous experience, my expectations when it comes to Cryptic touching anything labelled 'Mentalist' is generally incredibly low, so I am still surprised that this hasn't panned out too badly so far.)
3) Agreed here. I'm not all that happy with the removal of the escalating formula for TK Assault, as there is literally nothing to support Ranged TK DPS in the same manner that other sets have. It's an incredible nerf and I've posted some suggestions to make this change less severe. Hopefully they'll be listened to.
4) Master of The Mind was turned into a "super active defensive" but it's an ultimate AD...so aside from that I doubt there's going to be an active defensive created for TK. Would like to see one but I doubt it.
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Ego Weaponry
Yay, it's a cone power now. The advantages are problematic though. Siphoning Strikes is too expensive for what it does, and Stressed Out (the new one) has a few...other problems.
At a glance, this looks like it's going to shape up to be exactly like every other melee set that's been revised - weak combos used to build up for some other, stronger power, rinse repeat. Can I humbly ask that you guys explore a different route for this framework? Like flip it around, so that the other powers involve the setup crap and the combo power is the big-damage, feels-good-man "reward" power? It could be an option that exists alongside Ego Blade Annihilation, for those of us who don't want to play the same old build-the-stacks, consume-the-stacks.
Siphoning Strikes
This advantage point cost should probably be lowered. At 3 points, it stiffs tanks by preventing them from going past Rank 1 if they want both SS (3) and Challenge (1). This is pretty bad because 1) Siphoning Strikes has a downside of gimping your damage output and 2) They can take other powers, such as Devour Essence or Lifedrain, and rank them all the way up to 3, and take Challenge on top of that. Lowering it to 2 would be better. Lowering it to 1 would be ideal.
Stressed Out
The tooltip currently says it doubles its chances of application if the user is affected by Unity.
Linking the advantage to a particular form in general is...something I'm not a fan of. It limits cross-framework build options. That said, if the idea is to use this to build Stressed stacks to work with other powers in the framework then this effect should probably be baseline, just like shredded or the various dots are for for lightspeed strike, reaper's caress, blade tempest, etc. People shouldn't have to sink advantage points into what's looking like a fairly mandatory feature of this power.
---
Ego Blade Frenzy
I'm quite pleased to see this changed into a proper PBAoE. Thank you for this! Just one thing:
Mental Block
While it's nice to see more escalating-shield powers for those poor, squishy DPS, the whopping 3 point cost is pretty hefty, especially on what looks like a primary AoE DPS power. Consider lowering the cost to 1 so that a squishy DPS player can make proper use of it without gimping their AoE capability. Or lower it to 2 if nothing else, but 3 is pretty bad.
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Ego Blade Breach
Err, so yeah, this power's looking pretty unappealing at the moment. Not at all worthy of being a T3 power.
Thinking along the lines of what I suggested regarding Ego Weaponry, maybe these two powers should switch tiers with one another. This could be the tier-0 gimpy power and Ego Weaponry could become a higher-tier option for those of us who want an option that doesn't involve a consume-the-stacks mechanic. EBB's role could be to apply Stressed 50-100% (based on charge time) and the stun could be moved to Domineering Will.
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Telekinetic Assault
Other than its tier level, I'm not sure why the damage was lowered since it was never overpowered to begin with. It might be better to bump this power up a tier or two and create a new tier-0 blast. That said, my thoughts on this power's advantages are similar to those of Ego Weaponry's:
Stressed Out
If Stressed is meant to be a core debuff for this framework, this needs to be a baseline effect for Telekinetic Assault, not an advantage.
Siphoning Strikes
Pretty much everything I said about the Ego Weaponry version applies here too, so I'll just point up there. ^^
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Telekinetic Barrage
It's Star Barrage for another framework--this is pleasing. Since I can't think of any actual feedback because it seems fine so far, here's two thumbs up.
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Telekinetic Shards
Just a thought rather than a suggestion/bug report, this power further diminishes the usefulness of current Ego Blade Breach's new role as a Ego Leech/Stress refresher. Despite the fingersnap (not a fan) the visual effects also look cooler. Personally, I think it's fine for one power to take on a utility role like this for both the ranged and melee "subsets" in a framework like this.
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Ego Surge
While I fully agree with Nimble Mind being changed so this power is no longer the "one AO to rule them all," this new change makes it useless to anyone who isn't using TK powers. People who took this power are going to want retcons, and rightfully so.
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Mental Discipline
Using focus makes this feel too much like MA and doesn't really let it bring anything new or noteworthy to the table. It also alienates the ranged powers in this set because Focus is weighted toward melee. Currently, people wanting to play ranged TK will need to fish for a form out-of-set, such as Concentration or Chilled Form.
As I suggested in a previous post, changing MD into an alternative version of Concentration (one which enables ID blades) would probably be the best way to go. You could even set its stats as "Ego or Presence" so it could be shared with Telepathy next door when we go further down the road and it sees its revision.
why not? there are ranked versions of the auras that used to be passive/form FX - why can't this one be done the same way?
Also, it's not a strange idea that to get r3 vfx on ego blade attacks, you need to rank the actual attacks.
1) Trying to run both a melee and ranged path in the same framework, almost (but not quite) to the point it should get split.
2) TK blades already uses Ego, a stat for ranged powers instead of Strength, a stat for melee powers. Is that "NOT how things are supposed to go?"
3) What form is ranged TK supposed to use at the moment? Should ranged TK be expected to go out-of-framework to use Chilled Form or Concentration?
Future updates (likely be on pts Monday)
- Regret, Dependency and Stress reduced to a cap of 3 (from 4). Values adjusted for new cap.
- Those debuffs can now be stacked to 3 per player. Previously they had a total cap of 4.
- Mind break adjusted for new caps.
- Increased stack chance for Stress on Ego Weaponry's advantage.
- Ego Blade Breach moved to Tier 2.
Again a valid point, Telekinesis is a mixed melee-ranged set. I feel like the change to Mental Discipline adversely effects this and makes it hard to stay in set with a ranged TK themed character. Sure a ranged player can pick up Chilled Form instead. But theme wise they shouldn't have too. Again using MA as an example. MA's toggle works seamlessly within it's framework. TK shouldn't lose that utility. A giant punching TK fist would make me squeal in childish delight!!!
Subjective Feedback:
I'm not pleased with the TK Assault changes. If the scaling damage is being removed then the base damage of the power should be increased. It's not like TK Assault was an over-performing power to begin with. Nerfing it's dps now makes it one of the least desirable maintains. And it's never been a popular choice anyway.
Aqa pretty much covered it, but here's a bit of a breakdown on how these things work:
In the case of single and dual versions of tk blades, there exists two different attacks. So for example there's Ego Blade Annihilation single version and Ego Blade Annihilation dual version. These are two completely different powers as far as the game is concerned.
These are strung together via a combo (which is why you see two different tooltips when looking at their advanced description) that check to see if you have a specific flag on you and make the switch. In TK's case those 0 point advantages set that flag. All the aura is doing is setting that flag on you.
If we wanted to do a switch for ranked versions of the fx, there would need to be 3 versions of the single and 3 of the dual for each rank of the power.
Having the dual and single versions set up this way is already problematic as it leads to a lot of bugs between the different versions of the power.
Telekinesis (power): I like this power. And it’s not that it couldn’t use some love, I just worry that it might be turned into something entirely else. With that said, I could get behind the suggestions (so far!) in this thread for it. Me three! Personally, I think Reflective Psionic Shield would be GLORIOUS!
Suggestion
New Power: Reflective Psionic Shield as an AD or block enhancer for Telekinesis.
Suggestion
New Power: Telekinetic Slam
Lifts a target into the air with your mind and slam them to the ground with violent force, knocking/stunning nearby foes.
(something like:)
+ Causes Crushing damage to the primary target (% to Ego and Rank).
+ Refreshes all of your stacks of Ego Leech.
+ Applies Stress to the primary target.
+ Higher-ranked enemies suffer direct Ego damage (TK force) instead.
Advantages:
Mass Levitation (2): Lifts up to five targets (in a Xft sphere around primary target) and guarantees a Stun on the primary target (chance to Stun on secondary targets).
Nobody Likes You (2): Knocks back nearby foes instead; chance to Stun.
Epic Stronghold
Block timing explained
How about instead of an aura, could single vs. dual blade visuals be tied to power customization instead? Like how some powers have different emanation points? I very much dislike that we have to sacrifice an aura slot for dual-blades.
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To clarify: The emanation point system was made for the current ranged powers that use them and can't really be utilized for anything else. This was something I experimented with while trying to find a better way over the 0 point advantages, but ultimately it did not work out.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Anyways, the TK changes seem interesting overall. I'm at a family event all weekend, so can't test-pilot stuff, but if there's still any loose ends then I can help when I get back.
- Be safe and have fun, champs - for science!
Also, this change to Ego Blade Breach makes it useless. Refreshes Ego Leach? Pass. Please restore its debuff.
I've waited years for this TK blades makeover. Kaiserin has noted this necessity publicly. I'd like to see it done right. It should be on par with single blades, shouldn't it? Please don't let me down, Cryptic!
Dragon's Bite: 817-1741 damage twice, refreshes bleeds, applies Rush on full charge. Tier 2 power.
Ego Blade Breach: 564-1213 damage twice, refreshes ego leech, applies stun on full charge. Tier 3 power.
The non-damage effects of these powers seem comparable (though Stun on full charge is almost always useless); why the dramatic difference in damage?
Epic Stronghold
Block timing explained
Also I'd like everyone to know that the Ego Surge change isn't going to affect me at all ^_^
My super cool CC build and how to use it.
Ego Surge could possibly do with being buffed to 3% per stack of Ego Leech, as that might be a bit better but I'm not too fussed either way. It's still a useful Active Offensive. ^_^
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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