Please post feedback relating to the recent changes to the pricing for Justice gear here.
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Comments
You can do a few things to make up for all the price hikes.
1. Have rampages drop GCR, though it quickly falls after maybe three runs daily (to put it on par with the cosmics).
2. Increase SCR rewards everywhere so that is not as much a pita to grind.
3. Increase the token drop rates. Maybe make them a 50% rate to be fair, and have them not bind so people can send them to other toons (maybe bind on account on pickup to prevent selling them? Or maybe have them never bind in the first place to encourage people selling them? I don't know, I only recently became a game designer, so I'm still learning game designing.)
Do all three of those, and people will mostly stop complaining.
I do think a very good idea would be to make rampages drop GCR. I DO NOT like that Superdense diamonds are needed more than other tokens. I get that this is because Gravitar has been by far the easiest Rampage and people probably have a treasure chest full of them laying around, but it sets bad precedence. The rampage difficulties should be brought more in line with each other, not given up on and assumed Gravitar is just going to be super easy and Sky Command will always take forever.
I'm not sure if the community is ready for that.
For myself, I don't mind the current set up. I don't think it's that outrageous to require a good amount of effort to get end-game gear. End game gear shouldn't be easy to get. And every alt doesn't need to be outfitted to the utmost degree to be effective. With the exception of TA -- this game is perfectly playable without the best possible gear.
Until that's been done, I'll reserve my opinion for the Justice Gear Price Changes.
And I will always be @DZPlayer122.
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At the moment Rampages are... a bit annoying. Uneven in difficulty, with random rewards. That needs smoothing out.
Rampages are level 35+ content. So pitch them that way; a pre-end game, giving part-tokens through repeated play, not 100% RNG (Fragments, so that x successful plays = x fragments = 1 token). Remove the need for super-specialist, high-end builds (frost tanks) in order for there to be any chance of success. Add a new set of pre-end game gear as the first reward for Rampage tokens - Heroic Gear, even, or similar (maybe some moddable Heroic secondaries), but keep them as a requirement for the uber high end gear (x Rampage Token (of any kind) + y GCR = Justice Gear). Then you're giving the player base a choice of what they play to get what they want.
Rampages are a "super alert", available at 35+, so their first/primary reward should be skewed towards players at that level. However (to ensure they keep a reliable level of success) level 40 players should be encouraged to keep playing them... which my suggestion does, as their tokens would still be needed for Justice.
Rampages aren't cosmic level difficulty, so that makes it even more awkward. I think the best solution is to rethink Rampages into being a path to a gear tier that sits below Justice.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Had a feeling we were getting a worse system when people asked for it.
Current LIVE system good for those whose life doesn't line up with Cosmic, or want to put up with the 'you die' perfection of TA (or put up with the cosmic crowd at all). Having the separate systems is good catering to multiple crowds, time zones, alting. It actually be best if both gears were available in both systems. (But that won't happen, cause you could by pass GCR time gate with alts and account bound tokens )
For PTS system to 'work' for the non cosmic crowd (people without GCR) and dual system you'd have to bend on your allowance on no GCR for rampages (or rather the tokens) for this system to be useful. This probably means a change to new tokens since it seems you want GCR to be limited in amount per character, and then that breaks the alt friendliness of rampages.
SHORT: Rampages and Cosmic gear styles just don't mesh, and new dev's rules seem to not want them to. So why bother trying, just put it back
Next the valuation of tokens is off / contradicts itself
Current: Justice = 8 tokens vs LIVE: Justice = 450/225 GCR/SCR and 4 tokens
That valuates 4 tokens =112/56 G/S or 27/14 each
Comparing PTS Justice vs Distinguished, it is 450/225 4 tokens vs 500/250
That valuates 4 tokens = 50/25 or 12/6 each
That over a 2x discrepancy to fix in the value of the rampage token, its rarity should be recognized. (No I'm not going to recognize salvage as having value). GCR/SCR cost needs to be further reduced. And again, past efforts at gaining tokens need some recognition (i.e. ability to trade token for GCR, or leave old system in place)
The change seems poorly thought out, has a terrible conversion factor, and continues on the track of the game being more and more player unfriendly and towards a single minded thought of 'what is good'
I absolutely love the fact that Justice will not be RNG Heavy anymore and folks can see their progress much better with confidence to continue. But the prices and the way this is going about, might not be the best of ways.
Perhaps allow each rampage token to cost 200 SCR/100 GCR to definitely compensate the price be a tad bit higher but still a fair amount in comparison to the total of Distinguished primaries.That and we already can get ~61 GCR per day. Get lucky enough to find a token, that's 200 SCR+100 GCR Saved on the player's part, and we all know how rare getting tokens can be!
saying you only need four tokens now, isn't much help, when you don't get ANY.
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Pricing Suggestion:
- What I believe should happen instead is the token be made available for purchase using GCR and SCR prices. Then the tokens be price appropriately (the Lemurian and SC costing much more than the Gravitar token for example). By doing this, it will ensure people still play the rampages - because with a full set only requiring 2 Destrium and only 2 Scales now, people are going to run those two MUCH less.
- Next, all rampages should drop guaranteed SCR and a chance of GCR** that drop at diminishing rates. The rates should also be appropriate depending on the rampage, again with SC and Lemurian rewarding more than F&I and Gravitar.
- Finally, reduce the cost of Justice Gear's GCR and SCR requirement (perhaps by 25-35%) and make the token cost requirement only slightly reduced. Perhaps require Superdense 2 Destrium 2 Scale 2 for offense, Super dense 2 Destrium and Hypercooled 2 for Defense, and Superdense 2 Scales 2 and Hypercooled 2 for Utility.
**To keep other forms of earning GCR relevantLet me also say this though: I think that the pricing is gonna be really wacky if the difficulty of the rampages is adjusted to be more inline with other end game content.
Nevertheless, some non-emotional feedback:
1. In a vacuum, I like the idea of it being tied to something other than Drifter salvage, so that you don't have to pay real money to get it in theory.
2. I like the change to 2 diamonds + 2 of any
3. For those of us that already accumulated the drifter salvage and were almost there on the token, it would be good if there were some kind of Drifter -> SCR/GCR conversion, even if it is only temporary and for the purpose of Justice Gear as it could be abused - or perhaps allow the rampage tokens to also be converted to SCR/GCR and vice versa? Or perhaps allow Rampages as suggested to provide more SCR/GCR?
4. It seems like a LOT of SCR/GCR per piece, but this is without having tried the new warzone. Still, this seems like a lot, especially for GCR.
Personally I consider having the Cosmics be the the intended way of grinding these as a form of punishment. I just don't enjoy the Cosmic fights as much as the other content.
Even setting aside that this one token is the result of a concentrated week's effort...that is pathetic.
No other grind in this game outside of lockboxes is this terrible, and at least lockboxes just cost money, not time and annoying levels of effort. RNG is not a viable plan. It never will be. Here are my counterproposals
1.) Give rampages a daily mission. Running a set number of completions nets a single token. Make it 5, 10. 20 runs, I don't care. Just so long as there is a break even point. If your math says I should randomly get a token after 301 runs, just give me the Fricking token after that many tries. I think that would be more than fair
Or
2.) Sell tokens from the GCR Vendor. Make them cost an equitable amount. Other people in this thread can crunch the numbers better than I. I would suggest making tokens bought in such a way BoP as a way of maintaining their value.
Other than that, I'm okay with GCR/SCR costs for Justice gear. As long as I know the gear will actually be obtainable now.
Furthermore, requiring gcr is a serious problem, because it effectively forces people to play mid-tier content and high-end content for justice gear, when the only purpose of the mid-end content is justice gear. In other words, players who want the gear they feel they need for high-end content will be pushed into high-end content before they're ready. They're still struggling to adjust to Gravitar, and they will now also be expected to deal with Cosmics or TA at the same time. This is a bad thing, because instead of enticing people to improve, it will lead to frustration and rage-quitting. There needs to be a clearly defined improvement path, of low-end content, to mid-tier content, to high-end content. These changes will muddle it far too much.
The scr requirement is the only good part of the idea, as it encourages people to play a variety of content (as you can get scr from anything these days).
If the developers are dead-set on making justice require gcr, a suitable compromise might be to make one of the justice slots require it (for example's sake, let's say the utility slot, though it doesn't actually matter which one). Since players are likely to get justice gear pieces one at a time, they would inevitably get the cheaper offense and defense slots first (and in the process adjust to mid-tier content), and then hopefully by the time they go for the more expensive final piece, they would be ready for high-end stuff.
1) The GCR crowd has been complaining about the SCR component of literally everything in the GCR store, so this would help ease that burden for them by giving them a good daily allowance.
2) The casual crowd (myself included) would once again be able to view Heroic gear as something worth getting. Currently, I won't spend SCR on what's effectively scrub-tier gear because it's not worth the amount of effort required and the currency it demands is also required for "the good stuff." It's more practical to buy auction-house piecemeal gear (merc + random 2-slot blues/greens + misc secondary pieces) to just wing it. With Heroic gear more accessible and having a place in the progression chain once again, this means more people who might feel confident doing the cosmic/etc crap that currently, only a few people seem interested in.
That, however, has not been my experience. Spending the same amount of time on Ramapges nets me JG at about the same rate as getting DG once the comsic battle actually begins. A major problem with cosmic hunts is the sheer amount of dull, boring time spent waiting for people to show up and for the new people to catch on to what needs to be done. While waiting for some cosmics to get under way I've done and entire SC or LI and 2-3 Gravitars. F&I can't be pugged, so that's another fish.
Of course, JG is superior in one way since the token currency can go into a common fund. This, of course, make grinding for it infinitely less dull since you can swap to a different character when using one starts to get boring. Grinding for a full set of Distinguished primaries for one toon was far and away the most mind-numbingly tedious task I've ever done in CO. The character that did that is now on a vacation.
Personally, I very much like having a completely separate system for acquiring end game gear that doesn't involve gcr. Does all end game gear have to involve gcr? I think not.
Note too that Cryptic actually makes money on JG since people who want it have to spend real money on it by acquiring drifter salvage, either by buying it themselves, or by trading with those who have it. Why cut off a source of income for Cryptic?.
it's NOT 2 diamonds + any 2.
off/def/utility one requires scales, one requires bearings, one requires the f&I one.
Gravitar the rampage I have done the most of, over 50 of.. score over 3 accts: 1 diamond a. so yes, I can continue to forget about Justice gear. Since I;'m also in the opposite timezone, cosmics are weekend only.
Congratulations to the people on the good end of the bell curve, I'm on the other end.
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1. The gcr/scr system that is bind to character, meaning long boring slogs on one character.
2. The RNG of current Rampage system that some people have already given up on.
Is combining these two systems really going to encourage players to do them?
Really hoping this doesn't go live before I get the last few tokens I need for my last fun to acquire JG.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
I have one JG outfitted toon and I doubt I'll ever gear up another. But it would be that way in almost any MMO -- end game gear is usually a grind. The difference with CO is that JG is not REQUIRED. There are no gear checks in this game and the vast majority of it can done without the best gear in town. As long as that remains true, I consider us lucky. Folks, this could be much, much worse.
I've run a few alts through the new content and zone. They are doable with Merc gear. Sure JG would be better, it should be it's the best gear in the game. But no matter how we feel about it - Justice Gear is expensive end game gear. I'd love a price reduction -- who wouldn't?
But I don't see it happening.
Omicron - Lvl 4x - Mind
Emerald Myst - Lvl 2x - Claws/Fighting Hybrid
Epsilon - Lvl 2x - Blade
Asterius - Lvl 1x - Electric/Void Hybrid
My super cool CC build and how to use it.
How about a compromise of sorts for those of us who spent money to help get said gear?
Something. Anything, but nothing for drifter salvage. (regarding Justice Gear)
Fair, right?