In queues with a player count greater than 5, the system now tries to distribute those of the same role across different 5-person parties.
For example, in a 2 tank, 2 healer, 6 DPS Demogorgon Trial, the queue system will try to assign one tank, one healer, and three damage dealers to each party.
Please tell me that applies only to public queues and you weren't stupid enough to make the queue change the position of players in parties of Private queues too, effectively stripping queue leaders of the power to personalize the parties of their own queues.
Please.
The stars are falling, and the old gods silent as death, with the blood sworn to rip you down from the night sky, what cost will pose too high?
U can test that with ur friend in preview server. I think its already patch there.
Haven't been to the preview server before, and only know one-two players that have been in it.
Still. Knowing this company, I am scared to look. What if they replaced all chest rewards with Lockboxes that require dragon keys? What if companion skins are now only unlockable through Zen purchases? What if it takes thousands of runs to get the ring you are looking for? What if they killed Makos?
The stars are falling, and the old gods silent as death, with the blood sworn to rip you down from the night sky, what cost will pose too high?
I just checked Absolution out in the preview and it doesn't offer the damage resistance like it's supposed to. It still mentions under the tool tip that "Allies under the effect of the shield gain 50% damage resistance." but it doesn't reduce any of the incoming damage. ABSOLUTION IS NOT WORKING AS INTENDED!!
Here, plain and simple, this was from your very own path notes.
Patch Notes: NW.70.20161025b.0
Oathbound Paladin
Absolution "Absolution now grants the target 20% of their maximum hit points as a shield, up from a smaller value based on the Paladin's wepaon damage. Additional ranks now grant 10% more of the target's maximum hit points as a shield, up to a maximum of a 50% shield. The Oath of Protection bonus for this power has been adjusted to provide a 50% increase to damage resistance for the duration of the shield. Previously the bonus increased the size of the shield by a small amount."
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Here, plain and simple, this was from your very own path notes.
Patch Notes: NW.70.20161025b.0
Oathbound Paladin
Absolution "Absolution now grants the target 20% of their maximum hit points as a shield, up from a smaller value based on the Paladin's wepaon damage. Additional ranks now grant 10% more of the target's maximum hit points as a shield, up to a maximum of a 50% shield. The Oath of Protection bonus for this power has been adjusted to provide a 50% increase to damage resistance for the duration of the shield. Previously the bonus increased the size of the shield by a small amount."
Please file a bug report on it, with the expected behavior and what it's currently doing. Thanks!
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
Once again, thanks for the fix's but there are still several issues that never get addressed including promises not kept, and players are still leaving. Below are just a few ongoing issues and promises.
1) All dungeons will be brought back. Not done and calling a dungeon CN does not make it the old wonderful Castle Never. 2) Thinking more about the needs and conserns of the players. Not happening, with all the complaints still rolling in and players leaving this is obvious. 3) Fixing class issues. Still not fixed but you have no problem nerfing (leveling) classes to make them almost worthless (paladin and SW). 4) A new class. This has been promises for over a year, even with a poll as to what the players wanted but never happened. 5) Fixing the foundrey. Has not happened. 6) All the little issues that make everyone annoyed. Items can't be discarded or sold, game crashing, quest can't be abandened, campaign window stays lit and so many more. 7) When I file a complaint with customer service I always get the same answers, with no resolution to the problems. Then I get a servey on my opinion of they serves (tell us how you feel). Really, I think the problem should be fixed before I get the stupid survey.
I stay playing this game because of my friends and the hope that Cryptic will get a clue to the fact that we the players are the customer and if not happy no zen will be bought. Just look at the exchange for proof.
I'm glad to see they are beginning to fix the borking OP got. Still waiting on a Vow of Enmity fix. TR's still need their ITC fixed. Can we please get an acknowledgement that there is something being done about these? I don't even care if we get an ETA, I just want to know a developer is working on the issue.
When filling a queue after a player has dropped, the queue now properly respects the Tank / Healer / DPS count requirements.
Does that also mean when a player dropps from PvP queue, the queue will properly respect "no more than 2 of a class" rule? ...since it is not listed i dont think so, but its quite the same as the one listed.
aaa and twisted ichor x2 ? isnt that part of the underdark currency?
@mamalion1234 Do you mean Twisted Ichor was not doubled? I wondered if it would be, but if the only things affected by this event are faezress and regular ichor, it's not all that enticing as a catch-up event. The later Underdark boons aren't particuarly compelling to pursue quickly, and even if you just pick off a few Demonic HEs now and again, you fill the bar eventually. (I did bank my HE rewards from the last week though.)
They broke bane, now u can cast it once per hour, gg
I tested it a bit more after seeing your input.
They apparently fixed a bug without adding it to the patch notes.
It used to be possible to use bane repeatedly very fast but in that case the effect was bugged. All three charges were depleted, the target showed 3 stacks but the effect was that of having one stack not three.
They apparently fixed it by forcibly preventing you from using it too fast but it's all good.
aaa and twisted ichor x2 ? isnt that part of the underdark currency?
@mamalion1234 Do you mean Twisted Ichor was not doubled? I wondered if it would be, but if the only things affected by this event are faezress and regular ichor, it's not all that enticing as a catch-up event. The later Underdark boons aren't particuarly compelling to pursue quickly, and even if you just pick off a few Demonic HEs now and again, you fill the bar eventually. (I did bank my HE rewards from the last week though.)
becky i did 5 runs in raw and the loot was 2 ichors for each run no boost to this from the event. i make a comparison to x2 tyrany the linus was 2 killing tiamat.
BUT the positive is with few runs you can make more keys( even if is 1 each 24 hours)
i like how you adjust one more paladin encounter and but cleric daily no word;p
They broke bane, now u can cast it once per hour, gg
i just tested bane and the difference is : instead casting all three marks in 1-1.5 sec you need 3 seconds 1 for each. I dont know if rercharge speed affects it but mine is 35.6% and i can apply again after the third cast after 5 seconds.
-There should be 2xTwisted Ichor -Removing the "last login time" from the guild roster to prevent crashes of the bug you introduced recently is not a real fix, its just duct taping, make it a column and allow us to sort by it. -Fixing a stacking issue on Bane by increasing the casting is not a fix - it's duct taping. -Absolution letting through the EF damage, right - so as everything else. - duct taping again? -Loyal gear guys? I know it was soon(tm) a few soon(tm)s ago. -Let us name our alliances, and fix the "use alliance title" as well, half of the alliance mates have their helm guilds name on them without even setting it.
I think may-haps you should look into a bunch of graphical bugs and crashes caused by DX11 and resolve them quickly as forcing me and others to use a bugged driver is not going to win any popularity contests.
Oathbound Paladin Absolution no longer resists Everfrost Damage. Bane now properly builds Action Points. Circle of Power now properly builds Action Points."
Bane after patch has a delay in casting.You cannot cast three in a row as before.You need aprox one second to cast a second one and again a second to cast the third one.This is not good for healadin survivability.Our heals powers ,to be effective need our toon to be relatively close to allies .Standing still 3 seconds is a no go in endgame play.
To make matters even worst immediatedly after casting bane ,you cannot use att will.You have a delay .It is like bane forbids you to use any power for like 0.7-1 sec after
Comments
I mean not cancel our at will count flow,
And instant cast without 1 second delay.
Whoever changed it should be fired...
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Please tell me that applies only to public queues and you weren't stupid enough to make the queue change the position of players in parties of Private queues too, effectively stripping queue leaders of the power to personalize the parties of their own queues.
Please.
U can test that with ur friend in preview server. I think its already patch there.
Still. Knowing this company, I am scared to look. What if they replaced all chest rewards with Lockboxes that require dragon keys? What if companion skins are now only unlockable through Zen purchases? What if it takes thousands of runs to get the ring you are looking for? What if they killed Makos?
Patch Notes: NW.70.20161025b.0
Oathbound Paladin
Absolution
"Absolution now grants the target 20% of their maximum hit points as a shield, up from a smaller value based on the Paladin's wepaon damage. Additional ranks now grant 10% more of the target's maximum hit points as a shield, up to a maximum of a 50% shield. The Oath of Protection bonus for this power has been adjusted to provide a 50% increase to damage resistance for the duration of the shield. Previously the bonus increased the size of the shield by a small amount."
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
1) All dungeons will be brought back. Not done and calling a dungeon CN does not make it the old wonderful Castle Never.
2) Thinking more about the needs and conserns of the players. Not happening, with all the complaints still rolling in and players leaving this is obvious.
3) Fixing class issues. Still not fixed but you have no problem nerfing (leveling) classes to make them almost worthless (paladin and SW).
4) A new class. This has been promises for over a year, even with a poll as to what the players wanted but never happened.
5) Fixing the foundrey. Has not happened.
6) All the little issues that make everyone annoyed. Items can't be discarded or sold, game crashing, quest can't be abandened, campaign window stays lit and so many more.
7) When I file a complaint with customer service I always get the same answers, with no resolution to the problems. Then I get a servey on my opinion of they serves (tell us how you feel). Really, I think the problem should be fixed before I get the stupid survey.
I stay playing this game because of my friends and the hope that Cryptic will get a clue to the fact that we the players are the customer and if not happy no zen will be bought. Just look at the exchange for proof.
As always, surprising me...
A round of applause...
When filling a queue after a player has dropped, the queue now properly respects the Tank / Healer / DPS count requirements.
Does that also mean when a player dropps from PvP queue, the queue will properly respect "no more than 2 of a class" rule? ...since it is not listed i dont think so, but its quite the same as the one listed.
aaa and twisted ichor x2 ? isnt that part of the underdark currency?
This is a long-overdue but very welcome change. Thanx
The lack of fix for HR plant growth, however, makes me sad. T_T
Do you mean Twisted Ichor was not doubled? I wondered if it would be, but if the only things affected by this event are faezress and regular ichor, it's not all that enticing as a catch-up event. The later Underdark boons aren't particuarly compelling to pursue quickly, and even if you just pick off a few Demonic HEs now and again, you fill the bar eventually. (I did bank my HE rewards from the last week though.)
Neverwinter Census 2017
All posts pending disapproval by Cecilia
They apparently fixed a bug without adding it to the patch notes.
It used to be possible to use bane repeatedly very fast but in that case the effect was bugged. All three charges were depleted, the target showed 3 stacks but the effect was that of having one stack not three.
They apparently fixed it by forcibly preventing you from using it too fast but it's all good.
really no double Twisted inchor ?? geez ive spent the lat week farming greater keys for that
no more twisted weapons for my alt then... well when this game was alt friendly anyway ...
i make a comparison to x2 tyrany the linus was 2 killing tiamat.
BUT the positive is with few runs you can make more keys( even if is 1 each 24 hours)
I dont know if rercharge speed affects it but mine is 35.6% and i can apply again after the third cast after 5 seconds.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
http://www.arcgames.com/en/forums/neverwinter#/discussion/1226129/pc-our-new-action-point-bar
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
-Removing the "last login time" from the guild roster to prevent crashes of the bug you introduced recently is not a real fix, its just duct taping, make it a column and allow us to sort by it.
-Fixing a stacking issue on Bane by increasing the casting is not a fix - it's duct taping.
-Absolution letting through the EF damage, right - so as everything else. - duct taping again?
-Loyal gear guys? I know it was soon(tm) a few soon(tm)s ago.
-Let us name our alliances, and fix the "use alliance title" as well, half of the alliance mates have their helm guilds name on them without even setting it.
Classes and Balance
Oathbound Paladin
Absolution no longer resists Everfrost Damage.
Bane now properly builds Action Points.
Circle of Power now properly builds Action Points."
Bane after patch has a delay in casting.You cannot cast three in a row as before.You need aprox one second to cast a second one and again a second to cast the third one.This is not good for healadin survivability.Our heals powers ,to be effective need our toon to be relatively close to allies .Standing still 3 seconds is a no go in endgame play.
To make matters even worst immediatedly after casting bane ,you cannot use att will.You have a delay .It is like bane forbids you to use any power for like 0.7-1 sec after
Please fix this or at least bring back old bane.