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Patch Notes: NW.70.20161025a.15

nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
edited December 2016 in Patch Notes (PC)
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited December 2016
    Cool.. when will impossible to catch be returned to a working state?

    I mean not cancel our at will count flow,
    And instant cast without 1 second delay.

    Whoever changed it should be fired...
    [SIGPIC][/SIGPIC]
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  • kangkeokkangkeok Member Posts: 1,123 Arc User
    YAY! Thanks for the fix on HR weapon. :)
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    Not a bad set of fixes. Hopefully the devs are working on a bug burn-down effort before Winter Festival hits :wink:
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    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
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  • tanais58cranetanais58crane Member Posts: 111 Arc User
    edited December 2016
    In queues with a player count greater than 5, the system now tries to distribute those of the same role across different 5-person parties.

    For example, in a 2 tank, 2 healer, 6 DPS Demogorgon Trial, the queue system will try to assign one tank, one healer, and three damage dealers to each party.

    Please tell me that applies only to public queues and you weren't stupid enough to make the queue change the position of players in parties of Private queues too, effectively stripping queue leaders of the power to personalize the parties of their own queues.

    Please.
    The stars are falling, and the old gods silent as death, with the blood sworn to rip you down from the night sky, what cost will pose too high?
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited December 2016


    U can test that with ur friend in preview server. I think its already patch there.
  • tanais58cranetanais58crane Member Posts: 111 Arc User
    edited December 2016
    kangkeok said:



    U can test that with ur friend in preview server. I think its already patch there.

    Haven't been to the preview server before, and only know one-two players that have been in it.

    Still. Knowing this company, I am scared to look. What if they replaced all chest rewards with Lockboxes that require dragon keys? What if companion skins are now only unlockable through Zen purchases? What if it takes thousands of runs to get the ring you are looking for? What if they killed Makos?
    The stars are falling, and the old gods silent as death, with the blood sworn to rip you down from the night sky, what cost will pose too high?
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User

    Cool.. when will impossible to catch be returned to a working state?



    I mean not cancel our at will count flow,

    And instant cast without 1 second delay.



    Whoever changed it should be fired...

    It's a pain to use now. Like fails a good 50% of the time you activate it
  • galopikusgalopikus Member Posts: 35 Arc User
    I just checked Absolution out in the preview and it doesn't offer the damage resistance like it's supposed to. It still mentions under the tool tip that "Allies under the effect of the shield gain 50% damage resistance." but it doesn't reduce any of the incoming damage. ABSOLUTION IS NOT WORKING AS INTENDED!!
  • galopikusgalopikus Member Posts: 35 Arc User
    edited December 2016
    Here, plain and simple, this was from your very own path notes.

    Patch Notes: NW.70.20161025b.0

    Oathbound Paladin

    Absolution
    "Absolution now grants the target 20% of their maximum hit points as a shield, up from a smaller value based on the Paladin's wepaon damage. Additional ranks now grant 10% more of the target's maximum hit points as a shield, up to a maximum of a 50% shield. The Oath of Protection bonus for this power has been adjusted to provide a 50% increase to damage resistance for the duration of the shield. Previously the bonus increased the size of the shield by a small amount."
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    galopikus said:

    Here, plain and simple, this was from your very own path notes.

    Patch Notes: NW.70.20161025b.0

    Oathbound Paladin

    Absolution
    "Absolution now grants the target 20% of their maximum hit points as a shield, up from a smaller value based on the Paladin's wepaon damage. Additional ranks now grant 10% more of the target's maximum hit points as a shield, up to a maximum of a 50% shield. The Oath of Protection bonus for this power has been adjusted to provide a 50% increase to damage resistance for the duration of the shield. Previously the bonus increased the size of the shield by a small amount."

    Please file a bug report on it, with the expected behavior and what it's currently doing. Thanks!
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  • estasia1estasia1 Member, NW M9 Playtest Posts: 107 Arc User
    Once again, thanks for the fix's but there are still several issues that never get addressed including promises not kept, and players are still leaving. Below are just a few ongoing issues and promises.

    1) All dungeons will be brought back. Not done and calling a dungeon CN does not make it the old wonderful Castle Never.
    2) Thinking more about the needs and conserns of the players. Not happening, with all the complaints still rolling in and players leaving this is obvious.
    3) Fixing class issues. Still not fixed but you have no problem nerfing (leveling) classes to make them almost worthless (paladin and SW).
    4) A new class. This has been promises for over a year, even with a poll as to what the players wanted but never happened.
    5) Fixing the foundrey. Has not happened.
    6) All the little issues that make everyone annoyed. Items can't be discarded or sold, game crashing, quest can't be abandened, campaign window stays lit and so many more.
    7) When I file a complaint with customer service I always get the same answers, with no resolution to the problems. Then I get a servey on my opinion of they serves (tell us how you feel). Really, I think the problem should be fixed before I get the stupid survey.

    I stay playing this game because of my friends and the hope that Cryptic will get a clue to the fact that we the players are the customer and if not happy no zen will be bought. Just look at the exchange for proof.
  • bbrightstonebbrightstone Member Posts: 24 Arc User
    I'm glad to see they are beginning to fix the borking OP got. Still waiting on a Vow of Enmity fix. TR's still need their ITC fixed. Can we please get an acknowledgement that there is something being done about these? I don't even care if we get an ETA, I just want to know a developer is working on the issue.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User

    Hey look, patch notes!



    va8Ru.gif
  • arkarielllarkarielll Member Posts: 6 Arc User
    Correct spelling mistakes, and complete the Portuguese translation that is good, nothing!!!
    As always, surprising me...
    A round of applause...

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  • peregr1nusperegr1nus Member Posts: 160 Arc User
    Queues

    When filling a queue after a player has dropped, the queue now properly respects the Tank / Healer / DPS count requirements.


    Does that also mean when a player dropps from PvP queue, the queue will properly respect "no more than 2 of a class" rule? ...since it is not listed i dont think so, but its quite the same as the one listed.
  • empalasempalas Member, NW M9 Playtest Posts: 802 Arc User
    Still haven't added back an easy way to add people to queue. :(
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited December 2016
    i like how you adjust one more paladin encounter and but cleric daily no word;p


    aaa and twisted ichor x2 ? isnt that part of the underdark currency?
  • niubaracsniubaracs Member, NW M9 Playtest Posts: 12 Arc User

    i like how you adjust one more paladin encounter and but cleric daily no word;p

    They broke bane, now u can cast it once per hour, gg
  • artifleurartifleur Member Posts: 642 Arc User
    Bane now properly builds Action Points.

    This is a long-overdue but very welcome change. Thanx

    The lack of fix for HR plant growth, however, makes me sad. T_T
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    aaa and twisted ichor x2 ? isnt that part of the underdark currency?

    @mamalion1234
    Do you mean Twisted Ichor was not doubled? I wondered if it would be, but if the only things affected by this event are faezress and regular ichor, it's not all that enticing as a catch-up event. The later Underdark boons aren't particuarly compelling to pursue quickly, and even if you just pick off a few Demonic HEs now and again, you fill the bar eventually. (I did bank my HE rewards from the last week though.)

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  • artifleurartifleur Member Posts: 642 Arc User
    niubaracs said:

    They broke bane, now u can cast it once per hour, gg

    I tested it a bit more after seeing your input.

    They apparently fixed a bug without adding it to the patch notes.

    It used to be possible to use bane repeatedly very fast but in that case the effect was bugged. All three charges were depleted, the target showed 3 stacks but the effect was that of having one stack not three.

    They apparently fixed it by forcibly preventing you from using it too fast but it's all good.
  • rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User


    aaa and twisted ichor x2 ? isnt that part of the underdark currency?

    ...
    really no double Twisted inchor ?? geez ive spent the lat week farming greater keys for that :'(

    no more twisted weapons for my alt then... well when this game was alt friendly anyway ...

  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited December 2016

    aaa and twisted ichor x2 ? isnt that part of the underdark currency?

    @mamalion1234
    Do you mean Twisted Ichor was not doubled? I wondered if it would be, but if the only things affected by this event are faezress and regular ichor, it's not all that enticing as a catch-up event. The later Underdark boons aren't particuarly compelling to pursue quickly, and even if you just pick off a few Demonic HEs now and again, you fill the bar eventually. (I did bank my HE rewards from the last week though.)

    becky i did 5 runs in raw and the loot was 2 ichors for each run no boost to this from the event.
    i make a comparison to x2 tyrany the linus was 2 killing tiamat.

    BUT the positive is with few runs you can make more keys( even if is 1 each 24 hours)
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited December 2016
    niubaracs said:

    i like how you adjust one more paladin encounter and but cleric daily no word;p

    They broke bane, now u can cast it once per hour, gg
    i just tested bane and the difference is : instead casting all three marks in 1-1.5 sec you need 3 seconds 1 for each.
    I dont know if rercharge speed affects it but mine is 35.6% and i can apply again after the third cast after 5 seconds.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Yeah, there is benefit in farming the resources to make the keys in less time.
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  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User

    Oltreverso guild leader
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  • razor4lpharazor4lpha Member, NW M9 Playtest Posts: 89 Arc User
    -There should be 2xTwisted Ichor
    -Removing the "last login time" from the guild roster to prevent crashes of the bug you introduced recently is not a real fix, its just duct taping, make it a column and allow us to sort by it.
    -Fixing a stacking issue on Bane by increasing the casting is not a fix - it's duct taping.
    -Absolution letting through the EF damage, right - so as everything else. - duct taping again?
    -Loyal gear guys? I know it was soon(tm) a few soon(tm)s ago.
    -Let us name our alliances, and fix the "use alliance title" as well, half of the alliance mates have their helm guilds name on them without even setting it.
  • swoods74swoods74 Member Posts: 34 Arc User
    I think may-haps you should look into a bunch of graphical bugs and crashes caused by DX11 and resolve them quickly as forcing me and others to use a bugged driver is not going to win any popularity contests.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited December 2016
    "Combat and Powers

    Classes and Balance

    Oathbound Paladin
    Absolution no longer resists Everfrost Damage.
    Bane now properly builds Action Points.
    Circle of Power now properly builds Action Points."

    Bane after patch has a delay in casting.You cannot cast three in a row as before.You need aprox one second to cast a second one and again a second to cast the third one.This is not good for healadin survivability.Our heals powers ,to be effective need our toon to be relatively close to allies .Standing still 3 seconds is a no go in endgame play.

    To make matters even worst immediatedly after casting bane ,you cannot use att will.You have a delay :/ .It is like bane forbids you to use any power for like 0.7-1 sec after :/

    Please fix this or at least bring back old bane.
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