Similar to the feedback the past 5 mods or so, for BiS armor we are looking for Power/Crit. If you only give that combo to certain dps classes that ones that don't get it are at a disadvantage. (all other things being equal) new weapons are fine, just limit the random stat to either power/crit/recovery.
popping by to say thanks for staying so engaged. You gave great explanations of why you do or didn't do somethings. Please keep this up in all aspects of the game. many of the players in this thread have been playing a very long time and can give you alot of insight on what is and is not working if you want. But like i…
"The place we see for keys is in progression.." I did snipe this quote but it is not out of context. With how MSVA is set up, you will have to buy keys to get the marks before a new mod comes out. Now we have both the RNG of getting the items we want plus the AD cost to have the opportunity to do so. Dungeons are now…
so the devs improve the game and you want compensation? or do you just want to keep your edge in pvp knowing it is now much harder to grind for old relic weapons with the key changes...I wonder
glad you are listening. Not trying to be snarky, but don't forget the folks that gave feedback in the form of not playing anymore or spending real money on the last mod.
well from a dev perspective "module skippers" are people that left the game because they don't agree with the direction the game took. In fact nobody had much good to say about either the relic empowerment or the stupid 3 chest zen grab. Alot of long time players left, and dont even get me started on trying to gear out…
wait, don't you still need to do fangbreakers to get the set? what is the point of running easy SVA? I think you may just want to keep the hard version. it will keep the story intact.
they need uniform weapon damage across all classes anyway. Especially with how other items they add are based of weapon damage. People already complain about gwf damage and they they go ahead and give them the most base weapon damage
I'm interested as well. This seems to be an oversight, unless you really don't want HRs to lead the damage charts. (gwfs have 2k more stats) I wonder if weapon damage varies as well...This would compound benefits some set bonuses in favor of the higher weapon damage dps @asterdahl
The set bonus on the weapons is going to be hard to control in intense fights. Please consider changing it based on remaining hps. >50% hp=offensive bonus <50% hp=defensive bonus put the healing/run speed on 30 second cooldowns. This would be alot easier to manage and both defensive and offensive characters would benefit
just remember the lessons learned from mod 6 plz. Your players don't like to feel less powerful and hate running the same content that has just been buffed to take longer...
ive just been using the other site but damn, I would have thought by now they would have put something in place here. Unless there is some big level of effort to do so that I am unaware of
Well, mind releasing the number of players at the beginning of mod 3 vs the end of mod 3? I mean when you put this topic in the preview forum it was met universally with a sour reception. Then we tested and grew even more negative. Now on live everyone else is experiencing the same thing and giving ...surprise the same…
+1 to what blairre said. question on radiant damage that was introduced with Lion mount/companion. Are there any plans to add more items that add stack of this or is it one and done with that lockbox? Personally i like the idea of having items that add that damage maybe mixed with other stats
with the devs taking out most ways to create AD outa thin air this is less of an issue. Plus there are plenty of newer players that could use this. RAD refinement cap did not increase prices if that is what you are implying. I would like another site for proof but we all know how that will end
hopefully HR still cannot kill you after this buff therefore you won't have to ask for nerfs. let us know if any other class is able to kill you so that we can make sure they are nerfed :p