To me, it seems like that needs to be reversed, or there needs to be some way to access FBI prior to facing down Svardborg here. Have you guys considered a "downgraded" version of FBI to help better fill the gap between being 2500 and doing eDemo, to then a "normal" FBI, "normal" Assault, then the master versions?
With Fangbreaker Island we wanted to offer a new tier of dungeon, and we feel that with 4 dungeons available, the 1st and 2nd tier of dungeons have sufficient variety. (That being said, we know at present there is no particularly compelling reason to run more than one dungeon per tier. We'd like to introduce something in the not too distant future to hopefully encourage more variety.)
With Svardborg we thought a lot about the number of players that would be able to access the trial. At that time we discussed various options, in the end it was only feasible to make an "easy" version of Svardborg. We built Svardborg with the master mode in mind, with the standard mode, the only difference in the content is that the boss does not reset in the case of a full wipe.
All of that said, we do recognize that for those players working their way up in item levels during this time that the order of content will feel a bit odd.
With Fangbreaker Island we wanted to offer a new tier of dungeon, and we feel that with 4 dungeons available, the 1st and 2nd tier of dungeons have sufficient variety. (That being said, we know at present there is no particularly compelling reason to run more than one dungeon per tier. We'd like to introduce something in the not too distant future to hopefully encourage more variety.)
I really hope you're going to actually bring more dungeons back. I've been waiting 4 mods now for variety. Please bring back old dungeons too. I don't know how many more times I can type that.
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
@asterdahl I ahve a real concern that SVA will invalidate FBI. From what I've seen on the Preview Server.. is it accurate for me to believe that FBI with be the only place to get Relic head arm chest? That would be a really good hook for FBi since you have to have Relic in order to upgrade it.
“Improvise, Adapt and Overcome!”
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
With Fangbreaker Island we wanted to offer a new tier of dungeon, and we feel that with 4 dungeons available, the 1st and 2nd tier of dungeons have sufficient variety. (That being said, we know at present there is no particularly compelling reason to run more than one dungeon per tier. We'd like to introduce something in the not too distant future to hopefully encourage more variety.)
I really hope you're going to actually bring more dungeons back. I've been waiting 4 mods now for variety. Please bring back old dungeons too. I don't know how many more times I can type that.
Look at the ones they already "brought back"... 4 leveling dungeons (psssh) and one defiled with Demonic stuff (CN). I'd prefer to have nothing than twisted or watered down old dungeons... -.-
“Improvise, Adapt and Overcome!”
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
@asterdahl I understand that from a mechanics perspective. But from a story perspective (which @mimicking#6533 talked a lot of about during the livestream a few weeks ago), it completely trashes the flow.
Again, look at it from a player's perspective. If I've already retrieve the Ring of Winter and defeated the BBEG, why am I then later going back to a dungeon to look for said item, fight the BBEG's right hand woman, and then learn the location of the BBEG. It doesn't make any sense because from a story perspective, he's already dead and I've saved the world.
@asterdahl I understand that from a mechanics perspective. But from a story perspective (which @mimicking#6533 talked a lot of about during the livestream a few weeks ago), it completely trashes the flow.
Again, look at it from a player's perspective. If I've already retrieve the Ring of Winter and defeated the BBEG, why am I then later going back to a dungeon to look for said item, fight the BBEG's right hand woman, and then learn the location of the BBEG. It doesn't make any sense because from a story perspective, he's already dead and I've saved the world.
Is no one there making that connection?
I completely agree IZ. It makes no sense from a story continuity standpoint.
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
@asterdahl I ahve a real concern that SVA will invalidate FBI. From what I've seen on the Preview Server.. is it accurate for me to believe that FBI with be the only place to get Relic head arm chest? That would be a really good hook for FBi since you have to have Relic in order to upgrade it.
You are correct that you will still only be able to obtain the rusted/rotted relic armor base pieces from running Fangbreaker Island. With that in mind, we believe there should still be activity in Fangbreaker Island even with the introduction of Svardborg. But we'll continue monitoring the situation and making adjustments as needed.
We hear you and that connection is absolutely being made, there was a big debate about this on the team. In the end we had to choose between releasing only a version of Svardborg that required completion of Fangbreaker and saving the story continuity for all players, or allowing more players to engage in the new content and sacrificing story continuity for players who were unable to run Fangbreaker in Module 10 but plan to run it at some point in the future.
In the end it was a tough call, but we wanted more players to be able to experience the fight against Storvald without adjusting down the difficulty of Fangbreaker Island only a few months after its launch. Obviously there are going to be cases where story continuity in the game is broken if you complete certain zones or quests out of order. We understand that this is the first time item level restriction has explicitly caused that situation. For those who would like to experience the story in order, we encourage you to try out Fangbreaker Island before Sea of Moving Ice goes live.
With all of that said, we understand the order here is a bit awkward, and we'd like to avoid similar situations in the future.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
@asterdahl I ahve a real concern that SVA will invalidate FBI. From what I've seen on the Preview Server.. is it accurate for me to believe that FBI with be the only place to get Relic head arm chest? That would be a really good hook for FBi since you have to have Relic in order to upgrade it.
You are correct that you will still only be able to obtain the rusted/rotted relic armor base pieces from running Fangbreaker Island. With that in mind, we believe there should still be activity in Fangbreaker Island even with the introduction of Svardborg. But we'll continue monitoring the situation and making adjustments as needed.
We hear you and that connection is absolutely being made, there was a big debate about this on the team. In the end we had to choose between releasing only a version of Svardborg that required completion of Fangbreaker and saving the story continuity for all players, or allowing more players to engage in the new content and sacrificing story continuity for players who were unable to run Fangbreaker in Module 10 but plan to run it at some point in the future.
In the end it was a tough call, but we wanted more players to be able to experience the fight against Storvald without adjusting down the difficulty of Fangbreaker Island only a few months after its launch. Obviously there are going to be cases where story continuity in the game is broken if you complete certain zones or quests out of order. We understand that this is the first time item level restriction has explicitly caused that situation. For those who would like to experience the story in order, we encourage you to try out Fangbreaker Island before Sea of Moving Ice goes live.
With all of that said, we understand the order here is a bit awkward, and we'd like to avoid similar situations in the future.
wait, don't you still need to do fangbreakers to get the set? what is the point of running easy SVA? I think you may just want to keep the hard version. it will keep the story intact.
@asterdahl I ahve a real concern that SVA will invalidate FBI. From what I've seen on the Preview Server.. is it accurate for me to believe that FBI with be the only place to get Relic head arm chest? That would be a really good hook for FBi since you have to have Relic in order to upgrade it.
You are correct that you will still only be able to obtain the rusted/rotted relic armor base pieces from running Fangbreaker Island. With that in mind, we believe there should still be activity in Fangbreaker Island even with the introduction of Svardborg. But we'll continue monitoring the situation and making adjustments as needed.
We hear you and that connection is absolutely being made, there was a big debate about this on the team. In the end we had to choose between releasing only a version of Svardborg that required completion of Fangbreaker and saving the story continuity for all players, or allowing more players to engage in the new content and sacrificing story continuity for players who were unable to run Fangbreaker in Module 10 but plan to run it at some point in the future.
In the end it was a tough call, but we wanted more players to be able to experience the fight against Storvald without adjusting down the difficulty of Fangbreaker Island only a few months after its launch. Obviously there are going to be cases where story continuity in the game is broken if you complete certain zones or quests out of order. We understand that this is the first time item level restriction has explicitly caused that situation. For those who would like to experience the story in order, we encourage you to try out Fangbreaker Island before Sea of Moving Ice goes live.
With all of that said, we understand the order here is a bit awkward, and we'd like to avoid similar situations in the future.
wait, don't you still need to do fangbreakers to get the set? what is the point of running easy SVA? I think you may just want to keep the hard version. it will keep the story intact.
You don't need to run Fangbreaker in order to restore or upgrade a relic weapon, which is primarily what the rewards for both versions of Assault on Svardborg focus on.
That being said, the master version does drop Ostorian Tale Carvings once per week that may be traded for testimonies in Bryn Shander which may be used to vivify your relic armor from Fangbreaker and increase its item level. So you will need to run Fangbreaker in order to make use of the tale carvings, however, as you need to complete Fangbreaker in order to unlock Assault on Svardborg (Master) the order plays out logically in terms of obtaining and restoring relic armor.
Do the 3 chests that the factions allow you to open offer different rewards or more chance of an actual useful reward?
For example I have the Relic Armor (which needs its AC fixed thanks) and Boots; can I get the resources to lock them at tier 3 just from the HE faction quest or will I need to do one of the other ones? (If the latter how will I know which one?)
I really, really, really do not want to be forced into doing the fishing task.
Further to this given we should be running the Trial fairly regularly (lets say 1x a day) in order to get all this stuff we now need, I'm deeply suspicious of how achievable supporting the factions is for those of us for whom playing NW isn't our full-time occupation. The numbers in the campaign task suggest that it will require hours of HE grinding just for the HE faction, that's without trying to support the other 2 (the fishing one seemed even more insane), and then you expect those keys to be consumed without certainty of reward. (See the current key debacle.)
A high amount of poor rewards combined with a random system is fine while free-to-play is the primary means of access, but this system seems geared to make the only viable means for most players pay-to-play to access the end game content fully at which point the high amount of poor rewards granted randomly is not acceptable.
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
0
cromejohnsenMember, NW M9 PlaytestPosts: 207Arc User
edited October 2016
each of them give a different reagent that is needed to upgrade your relic weapon from green to blue to epic etc. Thanks to the new "******" key system that you guys called a "bug" we will probably sit on a huge amount of the wrong reagents before we can ever upgrade them to legendary. by then i think we will have reached mod 12 when they introduce new more easily upgradeable weapons, which one dev already mentioned will follow the old rules of upgrading towards legendary.
To me, it seems like that needs to be reversed, or there needs to be some way to access FBI prior to facing down Svardborg here. Have you guys considered a "downgraded" version of FBI to help better fill the gap between being 2500 and doing eDemo, to then a "normal" FBI, "normal" Assault, then the master versions?
With Fangbreaker Island we wanted to offer a new tier of dungeon, and we feel that with 4 dungeons available, the 1st and 2nd tier of dungeons have sufficient variety. (That being said, we know at present there is no particularly compelling reason to run more than one dungeon per tier. We'd like to introduce something in the not too distant future to hopefully encourage more variety.)
With Svardborg we thought a lot about the number of players that would be able to access the trial. At that time we discussed various options, in the end it was only feasible to make an "easy" version of Svardborg. We built Svardborg with the master mode in mind, with the standard mode, the only difference in the content is that the boss does not reset in the case of a full wipe.
All of that said, we do recognize that for those players working their way up in item levels during this time that the order of content will feel a bit odd.
This post is a disgrace at this point in time and has so much utter BS in it, at this point no one with a brain and capable of using them is gonna trust at nothing you post about the upcoming content or your intentions towards it.
Until you settle the Keygate disaster and "forwarding" chest rewards with 100% truth.
And even then you have already lost many of the people who do game testing for free and pay for your game.
each of them give a different reagent that is needed to upgrade your relic weapon from green to blue to epic etc. Thanks to the new "******" key system that you guys called a "bug" we will probably sit on a huge amount of the wrong reagents before we can ever upgrade them to legendary. by then i think we will have reached mod 12 when they introduce new more easily upgradeable weapons, which one dev already mentioned will follow the old rules of upgrading towards legendary.
thats my major concern too. even the fact that i have to wear everfrost resist hurts me....i wont and i will not wear it, hence no new content for me yai
Do the 3 chests that the factions allow you to open offer different rewards or more chance of an actual useful reward?
For example I have the Relic Armor (which needs its AC fixed thanks) and Boots; can I get the resources to lock them at tier 3 just from the HE faction quest or will I need to do one of the other ones? (If the latter how will I know which one?)
The vivifying components are purchased with Ostorian Tale Carvings which you obtain the first time you run Assault on Svardborg (Master) per week. It's a guaranteed drop that does not require opening a chest.
arcticblitzMember, NW M9 PlaytestPosts: 126Arc User
edited October 2016
@asterdahl in light of the upcoming key changes can you please confirm the chance at legendary / epic marks and high value items has been significantly increased and the drop rates assigned to these items. could you also advise the average AD return per key.
** apologies posted in the wrong thread Mod's could you please move to loot edition.
Post edited by arcticblitz on
Blitzy : PVE only Barbarian
Martin ConDion PVE only Ranger Guild Founder: -HunterS-
@asterdahl I ahve a real concern that SVA will invalidate FBI. From what I've seen on the Preview Server.. is it accurate for me to believe that FBI with be the only place to get Relic head arm chest? That would be a really good hook for FBi since you have to have Relic in order to upgrade it.
You are correct that you will still only be able to obtain the rusted/rotted relic armor base pieces from running Fangbreaker Island. With that in mind, we believe there should still be activity in Fangbreaker Island even with the introduction of Svardborg. But we'll continue monitoring the situation and making adjustments as needed.
We hear you and that connection is absolutely being made, there was a big debate about this on the team. In the end we had to choose between releasing only a version of Svardborg that required completion of Fangbreaker and saving the story continuity for all players, or allowing more players to engage in the new content and sacrificing story continuity for players who were unable to run Fangbreaker in Module 10 but plan to run it at some point in the future.
In the end it was a tough call, but we wanted more players to be able to experience the fight against Storvald without adjusting down the difficulty of Fangbreaker Island only a few months after its launch. Obviously there are going to be cases where story continuity in the game is broken if you complete certain zones or quests out of order. We understand that this is the first time item level restriction has explicitly caused that situation. For those who would like to experience the story in order, we encourage you to try out Fangbreaker Island before Sea of Moving Ice goes live.
With all of that said, we understand the order here is a bit awkward, and we'd like to avoid similar situations in the future.
wait, don't you still need to do fangbreakers to get the set? what is the point of running easy SVA? I think you may just want to keep the hard version. it will keep the story intact.
You don't need to run Fangbreaker in order to restore or upgrade a relic weapon, which is primarily what the rewards for both versions of Assault on Svardborg focus on.
That being said, the master version does drop Ostorian Tale Carvings once per week that may be traded for testimonies in Bryn Shander which may be used to vivify your relic armor from Fangbreaker and increase its item level. So you will need to run Fangbreaker in order to make use of the tale carvings, however, as you need to complete Fangbreaker in order to unlock Assault on Svardborg (Master) the order plays out logically in terms of obtaining and restoring relic armor.
Thanks for the reply, I didn't realize you could get the relic weapons and upgrade them only running the easy version as well
Do the 3 chests that the factions allow you to open offer different rewards or more chance of an actual useful reward?
For example I have the Relic Armor (which needs its AC fixed thanks) and Boots; can I get the resources to lock them at tier 3 just from the HE faction quest or will I need to do one of the other ones? (If the latter how will I know which one?)
The vivifying components are purchased with Ostorian Tale Carvings which you obtain the first time you run Assault on Svardborg (Master) per week. It's a guaranteed drop that does not require opening a chest.
Well that answers the bit about vivifying, but is it correct that there are different rewards in the 3 faction chests?
If so, that definitely falls into the "I don't like this" range of feedback (which I feel like I have given way too much of for this mod).
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
First of all I like the balanced version A LOT more than the version before the last 2 patches. We had a good group setup and we still needed 7:53 (was 5:XX before the balances). The boss seemed to be a lot harder now. Either because of the debuff/buff fixes or the hp increase. All in all it feeled a lot more like a 3.2 ilvl trial. Well done
The 770mio HP that the boss have is well balanced in my opinion. It isn't too low and not too high. I guess an average group with 3.4k ilvl will have a tough fight and a 4k group won't have a too easy fight.
The damage dealt by the boss and its mechanis hit a lot harder now and were finally able to kill someone. I wouldnt increase the damage any futher, just keep it the way it is now. Furthermore the paladin nerfs were a really good choice in my opinion. The team had to coordinate during the fight and couldnt just facetank the mechanics because of the paladin's bubble. We also needed to use the glyph mechanic and couldnt just skip it and burn the boss.
The only issue I can point out is that the 2 manticores have pretty low HP. Skoll (18mio HP) and Hroogandr(18 mio HP) died in seconds.
Comments
With Svardborg we thought a lot about the number of players that would be able to access the trial. At that time we discussed various options, in the end it was only feasible to make an "easy" version of Svardborg. We built Svardborg with the master mode in mind, with the standard mode, the only difference in the content is that the boss does not reset in the case of a full wipe.
All of that said, we do recognize that for those players working their way up in item levels during this time that the order of content will feel a bit odd.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
Again, look at it from a player's perspective. If I've already retrieve the Ring of Winter and defeated the BBEG, why am I then later going back to a dungeon to look for said item, fight the BBEG's right hand woman, and then learn the location of the BBEG. It doesn't make any sense because from a story perspective, he's already dead and I've saved the world.
Is no one there making that connection?
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
In the end it was a tough call, but we wanted more players to be able to experience the fight against Storvald without adjusting down the difficulty of Fangbreaker Island only a few months after its launch. Obviously there are going to be cases where story continuity in the game is broken if you complete certain zones or quests out of order. We understand that this is the first time item level restriction has explicitly caused that situation. For those who would like to experience the story in order, we encourage you to try out Fangbreaker Island before Sea of Moving Ice goes live.
With all of that said, we understand the order here is a bit awkward, and we'd like to avoid similar situations in the future.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That being said, the master version does drop Ostorian Tale Carvings once per week that may be traded for testimonies in Bryn Shander which may be used to vivify your relic armor from Fangbreaker and increase its item level. So you will need to run Fangbreaker in order to make use of the tale carvings, however, as you need to complete Fangbreaker in order to unlock Assault on Svardborg (Master) the order plays out logically in terms of obtaining and restoring relic armor.
Do the 3 chests that the factions allow you to open offer different rewards or more chance of an actual useful reward?
For example I have the Relic Armor (which needs its AC fixed thanks) and Boots; can I get the resources to lock them at tier 3 just from the HE faction quest or will I need to do one of the other ones? (If the latter how will I know which one?)
I really, really, really do not want to be forced into doing the fishing task.
Further to this given we should be running the Trial fairly regularly (lets say 1x a day) in order to get all this stuff we now need, I'm deeply suspicious of how achievable supporting the factions is for those of us for whom playing NW isn't our full-time occupation. The numbers in the campaign task suggest that it will require hours of HE grinding just for the HE faction, that's without trying to support the other 2 (the fishing one seemed even more insane), and then you expect those keys to be consumed without certainty of reward. (See the current key debacle.)
A high amount of poor rewards combined with a random system is fine while free-to-play is the primary means of access, but this system seems geared to make the only viable means for most players pay-to-play to access the end game content fully at which point the high amount of poor rewards granted randomly is not acceptable.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Thanks to the new "******" key system that you guys called a "bug" we will probably sit on a huge amount of the wrong reagents before we can ever upgrade them to legendary. by then i think we will have reached mod 12 when they introduce new more easily upgradeable weapons, which one dev already mentioned will follow the old rules of upgrading towards legendary.
Until you settle the Keygate disaster and "forwarding" chest rewards with 100% truth.
And even then you have already lost many of the people who do game testing for free and pay for your game.
even the fact that i have to wear everfrost resist hurts me....i wont and i will not wear it, hence no new content for me
yai
Very poignant storytelling for sure. Maybe he'll be back.. with all his original parts.. one day?
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
** apologies posted in the wrong thread Mod's could you please move to loot edition.
Martin ConDion PVE only Ranger
Guild Founder: -HunterS-
If so, that definitely falls into the "I don't like this" range of feedback (which I feel like I have given way too much of for this mod).
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
avg ilvl: 3.8k
group setup: 2x dc, 2x pala, 3x cw, 2x sw, 1x hr
First of all I like the balanced version A LOT more than the version before the last 2 patches. We had a good group setup and we still needed 7:53 (was 5:XX before the balances). The boss seemed to be a lot harder now. Either because of the debuff/buff fixes or the hp increase. All in all it feeled a lot more like a 3.2 ilvl trial. Well done
The 770mio HP that the boss have is well balanced in my opinion. It isn't too low and not too high. I guess an average group with 3.4k ilvl will have a tough fight and a 4k group won't have a too easy fight.
The damage dealt by the boss and its mechanis hit a lot harder now and were finally able to kill someone. I wouldnt increase the damage any futher, just keep it the way it is now. Furthermore the paladin nerfs were a really good choice in my opinion. The team had to coordinate during the fight and couldnt just facetank the mechanics because of the paladin's bubble. We also needed to use the glyph mechanic and couldnt just skip it and burn the boss.
The only issue I can point out is that the 2 manticores have pretty low HP. Skoll (18mio HP) and Hroogandr(18 mio HP) died in seconds.