i have to report this:
all classes have right now in module 10 at least a weapon damage of 1548 (talking about CW)
while the poor HR which decided to be devoted to melee stance (combat HRs) have the lowest amount by far (948 weapon damage). Can this be looked at?
i mean there are classes with almost 3x that weapon damage.
Look TRs, look gwfs, look gfs..
is this intended since main hand weapon damage is not considered in melee stance ( combat bread and butter )?
@asterdahl
Comments
As a HR Combat player myself i find this request has no basis in the current state of Combat HRs.
CW is a pure spellcaster, no melee at all, and has only 1 weapon.
Combat HRs are far from poor and are not "devoted" to melee only. That decision is made by the player.
Combats have 2 weapons and 2 stances like the other HRs.
CW has 1 weapon dmg around 1500
TR has 2 weapons dmg aroud 900 and 900,
GWF has 1 weapon dmg around 2200,
GF has 1 weapon dmg around 1800
HR has 2 weapons dmg around 900 and 1500
etc.
Same kinda numbers come along with the other classes.
Where exactly is your 3x more damage, and dont say our main-hand dont count, off course it does, for obvious reasons, its a part of our class and the way it has been designed to work as a whole.
Just pointing out melee dmg and say its poor makes no sense.
This feels like a personal buff request by someone who wants, either to be the top paingiver or on par with a class with different mechanics and party role.
Untill the HR balancing/changes continue there is no need to review anything.
Combat HR damage is only given by offhand values.
its really pretty simple.
you dont believe me?
that thorned strike for example.
unslot the main hand and check its damage on tooltip.
now slot it back.
unslot the off hand and check it again: yes it goes as low as 700 damage on tooltip
@deterrant#6687 @asterdahl
People already complain about gwf damage and they they go ahead and give them the most base weapon damage
Main hand damage
Off hand damage
thorned strike with both weapons
thorned strike with no main hand
throned strike with no off hand
as you can see combat Hr damage is fully based only on off hand damage which is 2x times lower than cw and dc and 2.5 times lower than gf tr and gwf.
to say it better: im basically a TR with only a weapon slot
Something is wrong
a combat HR is basically supposed to be a dps with its weapon damage 2x lower than all other classes?
anyone pls?
In fact they are also more squishy due to no temp HP and less DR.
They need to raise the weapon damage and close the (LARGE) gap between GWF and HR Combat or in fact reverse it.
right now i almost have half that value
the damage itself can never be interrupted.
you cant be doing "fine" with 50% less weapon damage compared to a cw and 80% less compared to a gwf/tr
destroying everything on their way.
Say goodbye to Piercing and u can have double weapon dmg-
I'm more afraid that they'll touch something more than just weapon damage. Like what @xgrandz02 said, they may replace Piercing Blades for a random useless/useful feat that we don't even know about and nerf Flurry, Battle Crazed and Scything Blades to a new low.
But also something that @xgrandz02 overlooked,
Piercing Damage is a feat. Weapon damage calculation shouldn't include feats/passives.
What he suggests is like buffing GWF's weapon damage and saying goodbye to Destroyer's damage feat.
Of course I'll be happy if they only buff HR's weapon damage to be on par with other classes.
But right now, I'm doing fine with what I have, in respect to @amenar.
......
I just realized this is a PvP discussion. Nevermind. Carry on.
The devs should fix both ^^
Mod 12.5 PvP Power/Crit/Arp Optimization
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