So is there any specific fight where CWs are still needed to do a lot of CC? I remember Spellplague had a lot of required CC through out the whole instance and most end dungeon boss fights required a lot of CC since theres usually like 20+ mobs through all the fight.
Well from what I remember, if the CW was not CCing most of the mobs then everyone else was dying cause mobs did non-tankable damage, Guardians couldn't aggro most of the mobs and the cleric could not keep up. How has that changed?
So any results with the Lightning enchant that only chains once? Is it good enough or do you need to get the perfect one? Or has anyone with the Lesser version have any results?
Im seeing some bug fixes. The Archmage set works and the shield cooldown from hitting additional mobs works. Im seeing my shield reset to 0 when I hit a sht ton of mobs in the foundry maps. Sudden storm seems to have a higher target cap (still doesnt crit). Im not really sure what it was before but it seems to hit a lot.…
Cryptic has not even acknowledged any set being broken nor have they corrected any rumor of them bring broken if they are currently working. Every sht patch Cryptic has done makes no attempt to fix CW broken mechanics. Someone needs to stick these issues in their face. Please.
Without the Archmage set not working and the shield cooldown not working combined with AS having a longer cooldown..... tons of **** is broken and you will take lots more damage. Theres not much you can do until Cryptic gets of their asses and fixes all the stuff they broke.
Yea this is wrong, its not how it worked. For all CC skills except Slow Time reduced cooldowns by 1 second. Slow Time reduced cooldowns by 4 seconds because it has a 2 second cast and proced every .5 seconds and the skill is interruptable which wastes the cooldown.
So when are we getting confirmation that these are really bugs from Cryptic? This patch broke more then it fixed. How did all this <font color="orange">HAMSTER</font> go through?
Not a good idea since theres no way of getting good AD from selling stuff right now without set items. People who played before the patch will have a lot of AD and people who start after the patch will have jack sht.
Apparently an Action MMORPG means sitting at a campfire waiting for a debuff to fade. You guys defending sickness are so <Words>. Take a <Word> guess why MMOs with those penalties arent created anymore.
The whole injury mechanic is fkin stupid to begin with. If this game wants to focus on dungeons then it needs to be removed. You shouldnt get injured every time you die. Its a huge waste of time and just degrades an already low grade game.
For Control Wizard, theres no fix for the Icy Terrain where the effect disappears before its intended duration? What about Sudden Storm and Icy Terrain not critting?