So I played CW at launch and loved how much CC you actually can do in Neverwinter but Ive been reading that most of the skills no longer give more AP per mob hit and mostly have target caps so you can no longer cast singularity every few seconds. My questions are, do CWs still have the same feel as before or is it not nearly as fun? Are dungeons just that much harder now with out all the CC? Do CWs still "bump" mobs or has that mostly been nerfed to ****? How are CWs played differently and what are the major changes I should know before I start playing again?
Thanks guys.
Post edited by vindicit on
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
In PvE most CWs switched from CC singbots to machines of AoE destruction. Shield? Nah, no more. Entangling Force? No more. Bumping mobs off ledges? Only ungeared pugs still do that I think.
IMO this playstyle is much better than singbotting, I think you will enjoy seeing screens choke-full of big, orange crit numbers. Melt mobs>bump mobs.
Well from what I remember, if the CW was not CCing most of the mobs then everyone else was dying cause mobs did non-tankable damage, Guardians couldn't aggro most of the mobs and the cleric could not keep up. How has that changed?
How did it change? People learned that CWs can do insane amounts of damage while still exerting enough control. Singularity is still an extremely useful Daily, but so is Oppressive Force. Shard of the Endless Avalanche is a source of massive DPS when used correctly and Steal Time is a powerful control ability. Entangling Force in mastery is still decent (IMO, others differ) simply for the ability to constantly group mobs up for the HRs and GWFs to AoE them to death (CWs can also appreciate it), but EF no longer gives stupid amounts of AP.
I find my CW to be vastly more enjoyable now compared to being a "Sing bot"
Edit: My usual set up is: Sudden Storm in Mastery, Conduit, Shard of Avalanche, Steal Time. At-Wills are MM and Storm Pillar. Passives are Eye of the Storm and Storm Spell. I am Thamaturge spec, so conduit is a staple. Renegades and Oppressors will have different preferences of course.
Run now. GWF is OP and balance issues are a joke. The game is fun but they try their best to kill it with every patch. Stuff goes unfixed for months, and some basic functionality and formulas are incorrect since beta. Armor pen hasn't worked for CW in forever, deep gash was broken with mod 2 and still no fix, HRs have been abusing vines for over 2 months now and now a fix is finally coming. Bug reports are ignored, support is a joke if something happens. Oh, and if you're a CW expect nerfs. They happen all the time.
In PVE cws are more enjoyable now than before. Take a look at the STOX and GRIMAH builds for Spellstorm path in this thread. With the AOE damage we do you will provide the same amount of control you did before because most packs die in one to two rotations of your encounters/ dailies then your cool downs will be reset before the next pack.
CW's are still the most overpowered class in pve and are in desperate need of a retune to make something other than stacking multiple cw's the best way to steamroll content. They're still the ultimate in easymode.
CW's are still the most overpowered class in pve and are in desperate need of a retune to make something other than stacking multiple cw's the best way to steamroll content. They're still the ultimate in easymode.
You really are on a "nerf the cw" mission! I continue to see and believe that ANY class at the same skill and gear level that you play at is "Easy Mode" give it a rest will you?
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uurbsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 449Bounty Hunter
CW's are still the most overpowered class in pve and are in desperate need of a retune to make something other than stacking multiple cw's the best way to steamroll content. They're still the ultimate in easymode.
Honestly, please stop spamming any thread with your anti-CW propaganda.
Well before cw was like the judo class, lots of throwing and preventing the mobs doing anything while doing decent but not necessarily monster damage. Now its more of an angry man with sledgehammer class. There is still a fair amount of movement and up closeness involved so mercifully its not stand in the back and hold lmb but it was probably more fun to play before and required more precision before.
So is there any specific fight where CWs are still needed to do a lot of CC? I remember Spellplague had a lot of required CC through out the whole instance and most end dungeon boss fights required a lot of CC since theres usually like 20+ mobs through all the fight.
So is there any specific fight where CWs are still needed to do a lot of CC? I remember Spellplague had a lot of required CC through out the whole instance and most end dungeon boss fights required a lot of CC since theres usually like 20+ mobs through all the fight.
On the contrary to the previous person, i'd say the fight where massive control is still needed is CN and PK (not ToS). But anyway, going high dps is always better now.
You might have missed that amazing period of time during which the HV set was completely broken and OP. That was the trigger for CW dps transformation IMO. It also triggered the use of OF daily which is still in use despite the bug being fixed that made it MUST-USE-NOW (while HV was bugged it was an instant stackable essentially permanet 40% AOE debuff).
Basically now CW is still the best PVE class despite the fact that a GWF can outdps a CW with equal top gear (They have their own golden broken age right now: deep gash) because a CW can still control somewhat in addition to dishing out the second best DPS. Furthermore a GWF won't do anywhere as much dps without a CW sing and HV debuff.
Get new artifacts, get new boons, get HV set. Do VT during DD for a 2/2 free weapon set supirior to CN's. And stack maximum power (arpen must be ~20% first). And make sure you are a Thaum.
Then, if you are any good at online games you will join the elite pve dpsers.
To the OP: There is a new Paragon path for Mages. The Master of Flame. It centers on DoT's and AP gain, and allows you to 'chain' AS almost as fast as you used to be able to do with AS/Shield bump (Almost, it is still not 'instant' as it used to be). It is not the crit damage machine that a Spellstorm can achieve, but since everyone and their dog is running Spellstorm it opens up a niche for people who are more CC minded. Especially now that everyone is overgeared for everything.
Oh, and add bumping is still common practice. Anyone who says otherwise is taking longer to complete dungeons like Spellplague even with overgearing. It seems like, to me, every time the group has way higher GS than needed it's a ledge fest. It isn't as 'required' as before, though, as people have the DPS to simply melt add's. No one bothers to knock in PK anymore it seems, but most still do in Spellplague.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
It hasn't yet. Probably all they need to do is adjust some formulas, but magically this never makes it into patches. DCs have the same issue.
Actually.
The shard benefits from arpen. CS does, ST does. CoI doesn't.
So 20% arpen is a really good idea, I may even go for 24%.
Unfortunately arpen is bugged for many skills and has been that way since forever. Cryptic doesn't give a ****.
Some skills I know which gain nothing from arpen: (testing some as I am editing this post)
2/3 Third MM strike.
repel
RoE
CoI
Ice knife! - that sucks actually, no wonder I never use it. And why when one hits my HR it does no damage ^^
Comments
IMO this playstyle is much better than singbotting, I think you will enjoy seeing screens choke-full of big, orange crit numbers. Melt mobs>bump mobs.
I find my CW to be vastly more enjoyable now compared to being a "Sing bot"
Edit: My usual set up is: Sudden Storm in Mastery, Conduit, Shard of Avalanche, Steal Time. At-Wills are MM and Storm Pillar. Passives are Eye of the Storm and Storm Spell. I am Thamaturge spec, so conduit is a staple. Renegades and Oppressors will have different preferences of course.
The game is improving, but there are still issues. Like any MMO, bugs take time to fix, no matter what the player base thinks.
You really are on a "nerf the cw" mission! I continue to see and believe that ANY class at the same skill and gear level that you play at is "Easy Mode" give it a rest will you?
You might have missed that amazing period of time during which the HV set was completely broken and OP. That was the trigger for CW dps transformation IMO. It also triggered the use of OF daily which is still in use despite the bug being fixed that made it MUST-USE-NOW (while HV was bugged it was an instant stackable essentially permanet 40% AOE debuff).
Basically now CW is still the best PVE class despite the fact that a GWF can outdps a CW with equal top gear (They have their own golden broken age right now: deep gash) because a CW can still control somewhat in addition to dishing out the second best DPS. Furthermore a GWF won't do anywhere as much dps without a CW sing and HV debuff.
Get new artifacts, get new boons, get HV set. Do VT during DD for a 2/2 free weapon set supirior to CN's. And stack maximum power (arpen must be ~20% first). And make sure you are a Thaum.
Then, if you are any good at online games you will join the elite pve dpsers.
It hasn't yet. Probably all they need to do is adjust some formulas, but magically this never makes it into patches. DCs have the same issue.
Oh, and add bumping is still common practice. Anyone who says otherwise is taking longer to complete dungeons like Spellplague even with overgearing. It seems like, to me, every time the group has way higher GS than needed it's a ledge fest. It isn't as 'required' as before, though, as people have the DPS to simply melt add's. No one bothers to knock in PK anymore it seems, but most still do in Spellplague.
Actually.
The shard benefits from arpen. CS does, ST does. CoI doesn't.
So 20% arpen is a really good idea, I may even go for 24%.
Unfortunately arpen is bugged for many skills and has been that way since forever. Cryptic doesn't give a ****.
Some skills I know which gain nothing from arpen: (testing some as I am editing this post)
2/3 Third MM strike.
repel
RoE
CoI
Ice knife! - that sucks actually, no wonder I never use it. And why when one hits my HR it does no damage ^^
That appears to be it.