It's kinda funny being banned for Barovia hunt exploit and not for this. It will affect market much more and was reported in forums. Maybe not all, but people opening old boxes like crazy instead the new ones knew exactly what they were doing. Things like this shouldn't bring people bans, specially permanent, but it's…
I've played this game since beta. I was a "free to play" one, working hard to make my way thru the game spending so many, many hours. I lived all those changes, ad sinks, ref. system, artifacts, etc. and I could manage them, but when mod 6 came and most of my efforts became almost dust I said "it's enough". That was my…
Is just me or is the stealth regeneration from SoD bugged? I think it stops refilling when I get hitted, when SoD is active. Am I wrong or is it bugged? Thnx
So now, with SoD fixed (doesn't stack anymore) I just to know how about Last Moments. Is it still bugged? Seems not working. Maybe I'm wrong, but wanna now the real thing about it. And how about SoD stealth recharge? Is it WAI? Sometimes I feel that my stealth stops from recharging 'cos taking dmg. Is it bugged? Thx, devs
The only change that Shadow of Demise needs is not to be stackable. No time proc or dmg source change. And, please, fix it devs. Now it's not working WAI. Only the very first hit counts, not the following 6 secs. And fix Last Moments as well. Not working either. Thanks
Feedback: I was on preview and new Shadow of Demise is AWESOME. Executioner path have its dmg now. I like it stackable; it must be imho, but a stack limit maybe would be a good idea. 5 stacks limit? Dunno. 10 is too much? Bosses are melting now under our dmg. All I can say is: I like it :) Ty devs.
I agree. I like to see more armoe sets PVE oriented like swashbuckling was. Recovery, nice 2/4 and 4/4 bonuses... Too much Arp that only matters for PVP.
Feedback: Smoke Bomb: great job there. It's simply amazing. Shadow Strike: animation is too slow and the dmg pretty low. Path of Blades: this power should proc weapon enchant. Shadow of Demise: This is a capstone feat. I think Exes are in disadvantage with Saboteurs and Scoundrels. It should proc with every source of dmg,…
Feedback: MI EXE need some love. Capstone feat need a boost. Shadow of Demise should proc from every source of dmg and be stackable and multitarget. If EXEs sacrifice stealth, do that means something more rewarding. They're called Executioners after all. Maybe create some feat that procs with LB too. Cooldown and dmg. And…
Feedback: Knife's Edge works as it should be, imo, even with multihit dailies. Don't know if it's on porpouse, but is the way it should be. Come on...it's a daily activation. Even with DC artifact on. It only help us. In fact, is part of my Mod5 build. TRs is the worst class in terms of AP gain, come on...Don't even tell…
Feedback: I was on preview and DF animation seems to be the same. If it's faster, not much. And CoS still with charges for me. Dodges seems to be adjusted now.
kweassa, I'm glad that you like all those changes, man, really. That is just your opinion. And I said that I can manage with almost all of those changes. But, if 90% or more of people here think in the same way that I do, at least that could means something, isn't it? I never said a word about your playstyle and I never…
Feedback: please, stop at-will stealth depletion. After trying all changes in preview, I feel I can handle with all but one: at- will stealth depletion. It was a bad idea in the past and still it is. Almost all TRs don't like it and we never asked for. Why are you doing this to us? Still don't get it. So, TRs community,…
Opinion: I like dodge just the way it is, but I like devs are changing things that TRs were asking for long time ago. So nice a 3rd dodge. Longer, I don't care. Shorter, maybe no. Shorter dodge could be not longer enough to go away from a big red area in PVE. Maybe nicer in PVP. The way it is it's ok for me 'cos longer…
Agree, naicalus. And permastealth is even easier now and more powerful than before...At least in PVE. So, if they want to erase permastealth from the map... fail It's crazy...
I'm just wondering why, by the love of God, those changes will benefit us, TRs, in PVE? Why the stealth depletion is a must in PVE? To avoid permastealth in PVE? C'mon... Why noticed bugs won't be fixed, like CHA CA, for example?...Shocking Execution ridiculous dmg...And so on... Why do we need all those changes that are…
+1, no, +1000000000000000000000000000000000000000000000000000000000000000 to naicalus words. You've put my thoughts into words, man. Everyone of them. Devs, with this changes you are going to destroy us in PVE, for sure. And, sadly, I'm one of those fools that made my Duelist Flurry artifact weapon legendary GDN_( Please,…
The only at-will that doesn't evaporates stealth is the one that hasn't artifact weapon. And the most used at-will in PVE almost destroyed with the actual config. in preview... I like the damage, of course, but not the way it comes. Threads opened to put our opinions and mostly no one of those in the upcoming changes...…
It's evening and I still can't play with my TR since morning. The game kicks me to desktop everytime I try to load it (at half load). Please, Cryptic, tell me what's happening with this. The message error reads: "error ticket ID 26850327". Waiting for an answer. Thank you.
I was doing my Sharandar daylies and suddenly the game freezed and crashed. Now everytime I try to enter with this character the game kicks me to desktop at half load. Please, tell me what's happening. It's really annoying. So many time, efford for this...