I wanted to point out that there's a great deal of wolf howling in Malabog's Castle. It's especially obvious at the last leg of the quest when the PC group is headed back out to face Fulminorax.
Personally, I absolutely love them. My elves look oh-so-much more like elves - and they have nicer hair now too. :) What I don't quite get, though, is the lack of backward compatibility. Present characters stay the same, but there's no way to remake them the way they were before. The old hair are all there, but no old…
My feedback on the Hunter Ranger: Animations:* I dislike how my Wood Elf female Hunter Ranger stares at the ground the way she does. The level-stare she had in the straighter pose of the Character Selection screen is enviably much better. * I'll echo the distate expressed over the position of the bow when stowed in the…
Even though it's very hard to get into groups, I've gotten a good deal of praise for my nature-tree ranger. The people that mainly seem to notice it are the clerics. I'm a bit self-conscious of how useful people consider me since I usually rank 4th place in the Paingiver rankings, but it takes a lot of effort to cycle my…
I'd like to lend my voice to disabling the visuals for shirts, pants... ...and more importantly, Weapon and Armor Enchants. Vorpal enchants are going to make me blind. Help! T_T
I agree. For one, I think the fact that we need a same potency double of the Enchantment/Rune to even be able to rank up is severely offputting. I can grind. I can pay the AD for the marks. But I'd really not have to level up a second Rank 7 Dark Enchant to be able to upgrade my Rank 7 Dark Enchantment to Rank 8 in the…
I'll also air discontent over the Master of Archery nerf. On the test server, my ranger had 41% critical hit chance at level 60. It gave me decent chances of making critical hits in the first place - Master of Archery merely supplemented that by making it so that I'd have an assured critical hit on every second arrow after…
I have no problem Shifting using the normal way, which is double-tapping or Shift-Direction Key. However, I'll add to the impression of the Hunter Ranger's Shift being bugged for a different reason. I've practice dodging using the Trickster Rogue's tumbling or the Control Wizard's teleporting, but using the appropriate…
I went and took the dive myself. From what I can tell, this package is much more like a Starter Pack than the HtoN/KotF offerings. You're basically given a one-time 'bag' that you then double-click to open, offering you its content. So far as I can see, there's no way to reclaim any of the items later on to get thier…
The models of both unicorns are pretty good, though they often leave two impressions on me when I stop and look at them. 1. The 'beard' on their lower jaw has see-through holes in the polygon mesh from certain angles. It's a lack of polish that's a bit sad to see on an otherwise excellent model. 2. Both unicorns kind of…
Feedback: Powers: Split Shot I do concur with the impression that Split Shot seems powerful at early level. However, I've noticed the following: * A lot of the Hunter Ranger's initial Ranged Encounter Powers are much more utility-oriented. Maurauder's Escape is purely mobility, Hindering Shot's slowdown is barely…
Type: Feedback Category: Gameplay (animations) The Hunter Ranger's idle standing animation seems to have the character look down at the floor. It feels really off to me to have an 'archer' character stare at the ground so. This was experienced playing a female wood elf hunter ranger. A desirable fix to that could be to…
My CW Jaelle has Perfect Bronzewood. She had Greater Vorpal, I wasn't all too fond of it (especially the VFX), and I switched over to Perfect Bronzewood. I expected my damage values to diminish as punishment for my cosmetic-oriented choice. It didn't. Or at least, not observably. I still managed excellent leaderboard…
I'll plead guilty about the competitive about my damage numbers...but I think you guys are pushing this too much toward thoughtless e-peen waving. When I try to outdo my team-mates, it's not to diminish them - it's to try and squeeze out the most out of me and make sure I'm the most useful I can be to my team.
Ah... in dungeons, powers with lots of knock-back like Ice Storm are inconvenient for other party members, especially when you were just about to do some Area-of-Effect attack that suddenly ends up zapping through nothing as a result. Given this, I think that's what Grimah meant about 'hating' wizards using ice storm. He…
Awesome! Thanks for sharing. :) I've been having pretty horrid luck running the Malabog Castle dungeon. Groups are hard to get into, and the last boss is really bugged. Haven't been able to get end loot or a whole lot of seals. But it's nice to see that the Ancient version shares the same style and has the same appeal -…
Hey, Copticone, I meant to ask: From what I've seen on the calc site, you removed points in Elemental Empowerment to put them in Tempest Magic. I get the reason Tempest Magic could be useful (especially if you're not a Tiefling). I get that Elemental Empowerment no longer functions on the third strike of Chilling Cloud.…
My vote would go for the Ancient Orb, because the base damage increase in itself is worth something quite a lot more significant than the stat changes involved.
From what I noticed, the face geometry of each Aranea can look different. I've seen some pretty faces, but I've also seen some others that really don't look favorable at all.
Yeah, I thought the magic school-based mage was somewhat cooler too. Personally, I'm most acquainted with Wand-using Wizard. In the 4th Edition game I DM, one of my PCs is an Eladrin wizard whom wanted to use his sword as his casting implement; he went the feat-route, rather than going for Wizard of the Spiral Tower for…
In D&D 4th edition, the Wizard that was offered was distinguished by his implement: wand, staff, orb. Orb was popular because it helped high-Wisdom wizard to hinder the saving throws of their targets, often allowing them to very powerfully lock them down. Orb wizards were, overall, rather popular. The Devs of Neverwinter…
I can tell you that the Sylph is hands down much better than the Panther, and that's comparing a Striker to a Controller. I found she still delivered damage, she can finish off minions on her own when I fight swarms of redcaps, and she has staying power the Panther doesn't have. Overall, I'm not disappointed with my…
Eh, I went for Azures for defense to go along with the Dark Fey Warder boon in order to get my defense up to 20% If I can ever start running and completing dungeons with more reliability (read: find a nice Beholder shard guild - haven't had much luck at dungeon completion with PUGs), I'll probably be able to build this up.…
Icy Rays is pretty awkward to use presently. You're supposed to press tab twice over one or two enemies, but presently it requires far many more presses before discharging and actually going on cooldown. I'm not impressed by ray encounter spells overall and the single target setup ([tab]Ice Rays, Ray of Enfeeblement, Chill…
The way I think of it, following those stats, is kind of in priorities. For starters, it seems worth it to have about every stat around the 750 mark. Then getting which stat up to 1000 would go by priority of which has the highest curve by that point. Then same for 1500, 2000, 2500 and 3000. ...which is nice if the point…
What items do you need to get that kind of lifesteal? I've been finding my regeneration pretty convenient for returning to at least 3/4 of my health while running around Sharandar, but that doesn't feel nearly as life-sustaining in the midst of pitched dungeon fights *shakes fist at Totemists*. There's only so much Major…
Um... This is conjecture, but Smolder is apparently a condition you can apply on an enemy with certain spells. It appears to be a fire-based damage over time mechanic. We have no mention of "Smolder stacks" so far, so it may not be a cumulative damage-over-time thing. What we do have is the mention of the Rimefire Aspect,…