So once you have your stas where they need to be and are upgrading from rank 7s to 8s and 9s, what should be replaced? I mean your offense stats are all soft capped, and you've got a slot open. Pick up a tenebrous? Power? Curious to hear some opinions.
2k crit, 3k recovery, 4k power, 2.5k ArP. One open offense slot. What would you put in it? Does tenebrous proc on jus 1 random target of an AoE, or all of them? Is it even worth it to enchant for power? Would you just be better off getting something with a defense slot and picking up some lifesteal/defense/HP?
2k crit, 3k recovery, 4k power, 2.5k ArP. One open offense slot. What would you put in it? Does tenebrous proc on jus 1 random target of an AoE, or all of them? Is it even worth it to enchant for power? Would you just be better off getting something with a defense slot and picking up some lifesteal/defense/HP?
"Soft cap" is just another way of saying "arbitrarily selected point where you benefit less from added stats than any prevous point, but still more than any later point". As such, pop it in crit or recovery as either of those will still benefit you nicely.
The only stat that has a real, achievable cap is armor penetration.
The term"soft cap" is somewhat misleading. its only where you think putting anymore is not worth it and is a subjective conclusion. Adding more crit over 2000 will certainly increase your crit chance, just not as much as if your crit was at 1000. In your case, I would add either crit or recovery, depending upon feats, skill choice, and play style. Power is only of value in very large amounts as the return on power is marginal at best.
Soft cap is commonly misinterpreted to imply a specific number, such as 3k for recovery. But if you look at the chart linked below, you really can't see a specific point that indicates a soft cap... one could say it is 2.8k, or 3.2k ....which is why i said its open to subjective interpretation. I think a better way of thinking about soft caps is to think of a range, or bracket, of values
It's a really nice chart btw, with formulas for how each stat is calculated as well.
The way I think of it, following those stats, is kind of in priorities.
For starters, it seems worth it to have about every stat around the 750 mark.
Then getting which stat up to 1000 would go by priority of which has the highest curve by that point. Then same for 1500, 2000, 2500 and 3000.
...which is nice if the point is to have the most effective increase in statistics across the board, but that's paper theorycrafting since it doesn't fit practice. Some stats are far more useful to invest in than others - so some could (rightly?) argue that wizards should be specialized in stats since what you frequently use/see better results with matters more than what it statted in but less used.
So, even if getting Defense up to 2000/27.4% would look worth it, I bet it'd have someone like kerrovitara go "rawr rawr only damage matters, learn2play and dodge red circles" and any mention of red circles not always being obvious or easily avoided countered with "go see your eye doctor".
Dodging red circles doesn't help when the cyclops hewer decides suddenly to aggro you in the middle of a cast animation you can't break with dodge ad one shots you with a 24k crit...
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darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
edited September 2013
Dodge doesn't help with normal attacks, and there are some basic ranged attacks that hurt, for me 2k-2,5k defense is a very good investment
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The only stat that has a real, achievable cap is armor penetration.
Tenebrous ench procs only on one target. For PvE better power, for PvP - tene.
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Btw, AFAIK, crit softcap is 3k, same for recovery. Isn't it?
It's a really nice chart btw, with formulas for how each stat is calculated as well.
https://www.desmos.com/calculator/3dqpvhuavj
For starters, it seems worth it to have about every stat around the 750 mark.
Then getting which stat up to 1000 would go by priority of which has the highest curve by that point. Then same for 1500, 2000, 2500 and 3000.
...which is nice if the point is to have the most effective increase in statistics across the board, but that's paper theorycrafting since it doesn't fit practice. Some stats are far more useful to invest in than others - so some could (rightly?) argue that wizards should be specialized in stats since what you frequently use/see better results with matters more than what it statted in but less used.
So, even if getting Defense up to 2000/27.4% would look worth it, I bet it'd have someone like kerrovitara go "rawr rawr only damage matters, learn2play and dodge red circles" and any mention of red circles not always being obvious or easily avoided countered with "go see your eye doctor".
So, yeah. >_>;
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