So true. I've suggested many times before to change the current gear system to be character central rather than item central. Meaning, you refine the "slot", not the actual artifact / artifact equipment. Then, you are free to explore options, and upgrade is made much more approachable. But we all know this is never going…
Where is the fix to Paladin's shield (sanctuary) activating slowly (1.5 seconds) or sometimes not activating at all? This should be a rule from now on. With every nerf there should be 3 fixes coming with it.
I agree. This has got to be one of the worst ideas ever. And judging by the preview link posted above, it looks like epic (purple) mount can NOT be use in combat, only legendary (orange) ones can. Which means more AD sink. Ugh.
I can't believe some people are still in denial. CW is absolutely OP: 1. Great AoE damage 2. Great ST damage 3. Dodge / immunity frame 4. Persistent damage mitigation 5. Top AoE control 6. ST control Do I need to go on? I've said it since mod 4, the fact that CW can dish out major damage while controlling everything, is a…
Mute the game. I had the same issue, in certain areas my game would stutter so bad the FPS drops to 2 while everyone else in my part was ok. I muted my game by turning the output device to "Digital Sound" in the Audio section, and the problem went away immediately. I've sent in a ticket on this, they said they will forward…
If a bot cannot survive in a game, it'll just go to a different. Same, if a player cannot survive in a game, he/she will go to a different game. Now, which is more harmful, driving away the bots, or driving away the players? All the anti-boting measures they've implemented so far either also hurt players, or in some cases…
Hmm, then i would say this: 1. So if it's not our servers, why should we care at all? It's up to them to fix it, ultimately. 2. Quite so, but what's a reasonable rate? If I refine my artifacts strictly using what I get, I will be done about 10 years from now. And I agree with you, a player should not have to resort to 3rd…
Not quite sure exactly what your point is. But i'll answer to a few of your statements: 1. the problems bots bring are endless and growing every day they are on your servers It's not our servers, it's theirs. 2. You think the cheap RP you buy from bots are better than a decent un-nerfed drop rate? Of course. How long will…
You know what else they stole from me? The currency inventory used to be like normal inventory. They changed that to a listing view with numbers. Before they changed, I had 2500 or so drake seals. After they changed, the cap is 500 drake seals, so the 2000 extra that I had vanished. No notification. I contacted the…
Don't listen to those who pretend they know what they are talking about. They may indeed know what they are talking about, but what they are talking about has nothing to do with this. This game has trending rolls, simple as that. If you fail multiple times in a row, wait a bit before trying again.
To me it sounds like you are the one being inconsiderate here. You want do to HE with others, yet you don't want to change your power to play better with others. You don't have to swap out your power if you really value 1 minute or your life (more like 10 seconds, unless you have a 1000-inch screen), but you can choose not…
Here are some changes that I think would be ideal to the current queue / dungeon system: 1. No kicking is allowed after first boss is defeated. 2. If someone is offline for more than 5 minutes, group can then kick. 3. Allow invite in dungeon, in case someone leaves / takes off. 4. Once a dungeon starts, remove the instance…
Precisely. And you know why this won't hurt the botters? Because they have alts. Thousands of them, if not hundreds of thousands. They can just switch every hour. Me? I have on main. So who is really affected by this change?
From what I can tell, people are already doing that, in hopes to let their guild member queue in. Some people will be jerks no matter what, why stop improvements because of that?
There is a very simple solution to this, I am surprised no one has suggested this: 1. Once a dungeon starts, remove it from queue system. 2. Allow party invite from within dungeon run. Problem solved.
1. Because it's an improvement. 2. Because I am not the decision maker, so it may or may not be accepted, I do not know, neither do you. 3. What, again, is the point of your post? If you have nothing useful to add, please do not reply to my post. I have no intention nor time to argue with you. If you think it's a bad…
Yes and no. Every thing has an order of magnitude associated with it, bugs even more so. In my line of trade (sysadmin), if something breaks and it impacts the business, it is considered an incident and all hands must be on deck until the issue is resolved. That is what should've happened. They should've taken down the…