Okay, I saw the reference to the old go to page 32 if you do X or to 44 if you do y. I remember those in elementary school. I think that's how I got into D&D as the odd girl who hung around the nerds. Anyway, I chuckled when I saw that. And, Welcome.
I see your point and get it but what happens if a percentage of the 20 players are part of the 500? I know that some authors also buy stuff. Some, if not most, of the authors are "founders" and still buy stuff.
I'm right there with you. They could also do a joking serious spin on it: "Yeah, the hamsters escaped again. We're still trying to figure out what lets them loose." In this day and age with computers and software, compatibility issues, the whole thing nothing is perfect and nothing can be perfect. Software and hardware…
Zovya, I did these two on another character last night and the Pirate City was amazing. So much effort was put into the environment and the ships... I half expected to see Jack Sparrow jump up and make some strange face at me... It was very clever with the chains and planks. The kids and the burning ship. Incredibly fun!
I'd love this to in place. Currently the only way I can see around this is to add maps to one quest, duplicate it for what you're working on and delete the maps you don't need.
What I've thought of using was using an asset and having the PC interact with it using the class skill. Like a mage discerning crushed crystals which then leads to a DM descriptive.
Have skills recognize the work of another. If a rogue NPC is a head of the rogue PC and has setup traps the PC rogue could identify the particular rogue or wizards could identify particular runes used by others...
There could be another way but the only way I can see how to prevent any type of spawn is have the mob disappear on an action. So, if a PC has a skill to recognize that zombies are about and uses the clicky for the action it would "stop" the spawning. In truth it would be set that the spawn would appear when ever the PC…
That's too bad that they disappear. Can you copy and paste them in notepad or something? I think the reviews will have stuff that would warranted to save like advice and such.
I'll actually explore the map and see what the author did, how, and why - and also just in case there's something added. For me, as my first Foundry isn't even out yet, I'm aiming for the more RP-gamers and not just those who will run through something for the Foundry quest. To me the Foundry is a primary tool for those…
I think the main point of the Foundry is being forgotten. What is D&D about? It's about creating and imagination. Doesn't WotC offer tools to create but cost money? What's the differece? Didn't Bioware do the same with their games and for what I know people are still creating with those. But the games needed to be…
Wuhsin is right. People are fickle but the puzzle sounds like an awesome idea. It'll just be hard to balance it. Maybe get a couple of testers first and post this that you're balancing part of it and see what the outcome is.