Sorry if this has been answered before, I did try searching here and with google, and I have also watched a few video tutorials. Just point me to another thread or video if that's easier.
I found a two story Inn room I can add to my map, but is it "use that or be flat"? I looked through most of the room sections and with the exception of one boss room, they all seemed to be flat, or am I missing something?
I was thinking, I could make my own Inn by using a large rectangular room and putting in my own floors, but there doesn't seem to be steps in the furnishings either? In which case I would have to create my own out of planks or something.
If I do use the prebuilt 2 story Inn room, is it possible for me to cut a hole in the floor and add a cellar area? I am guessing no...
Any help appreciated.
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
I found a two story Inn room I can add to my map, but is it "use that or be flat"? I looked through most of the room sections and with the exception of one boss room, they all seemed to be flat, or am I missing something?
Yes, there are actually one or two more non-flat rooms, but you're not missing anything.
I was thinking, I could make my own Inn by using a large rectangular room and putting in my own floors, but there doesn't seem to be steps in the furnishings either? In which case I would have to create my own out of planks or something.
If I do use the prebuilt 2 story Inn room, is it possible for me to cut a hole in the floor and add a cellar area? I am guessing no...
You are guessing correctly.
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maerwinMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
You can make the cellar on the other side of a two-way teleport, or make the room's floor out of props (hard to do with the limited assets we have), but adding a second story directly unfortunately isn't possible
Alternatively use a crypt room but deco the walls and floor with human interior pieces. You get the inside map "room", it has a height that can be used for two+ levels and you can use the stairs (I believe there is liked one human type staircase) or just make your own out of wooden planks and other items. In reality though, you might as well just use a blank exterior map and build your inn from scratch.
I was thinking, I could make my own Inn by using a large rectangular room and putting in my own floors, but there doesn't seem to be steps in the furnishings either? In which case I would have to create my own out of planks or something.
...
There are stairs, wooden stairs with railings, a few different variations. What i ended up doing was placing three sections of rooms spaced apart, main floor, upstairs, and basement. I placed the stairs leading up, used a black "fade" to hide the ceiling at the top, and used a portal to take you from that spot to the top of the stairs on the upstairs map. The upstairs map also used the fade to hide the floor where the stairs should be going down. For the basement i have a door with a teleportal to take you to the bottom of those stairs. Not the best way, but we don't have much choice if we want a custom interior.
It's annoying as the Driftwood Tavern would be perfect in layout and location. Well I will see what I can do within the boundaries as you say.
Cheers,
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celantraMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 465
edited June 2013
Or you can start with a flat outdoor map and create your own building using detail objects. Take a look at the first quest of my City in Conflict campaign called The Beast Within. The Chapter House was built from scratch using this method.
Here is a video of a town walkthrough I did, it shows a custom built inn you teleport into from the main town. It is not big but shows that multistory buildings are possible, also added a deck to the windmill. Only problem is lack of building objects right now especially in the types of stairs we have access too.
Oh wow, that's very nice!
Yes this is what I need to do I think. Create my own custom 'outside' map and build the Inn from scratch, but that's a lot of work!
Am I right in thinking there are no rooms, I need to build everything from wall sections?
Yes stairs were very limited, unless I missed something, most had fancy iron railings.
Can you scale objects (I think not)? If not I couldn't find any short wooden beams which is a shame.
I also couldn't find any long planks to use on a ceiling, though crate lid's might work.
Can you group items to make your own 'components' so you could for example group four floor tiles with wooden beams around them, then duplicate that rather than placing all the items individually?
I created the main bar room floor above ground level in my first attempt, as I want to be able to go down into a cellar, but sometimes when testing the map (in the Foundry) I was dropping through the floor, which was annoying. In theory I can't have left a gap between floor tiles as they are snapping to grid.
Ah well, I will have another dabble and see how I get on.
You have to build everything from scratch. If you want wooden floors, you're somewhat limited. You can use the Human Trim building pieces (but be aware some of them don't have collision (so you'll fall through them). Use the square one, not the one with the warped edges) as floodboards, if you want a nice neat look.
If you want a more raggedy, falling-down look, use the Pirates Skyhold stuff. They're not listed under wood, or floor (or even deck), just search for pirate and you'll find them. Some are curved, some are flat, all have collision
If you want a more upscale hardwood floor look, you can use the bartop asset and place lots of them in a row. I'm at work right now so I don't have access to the foundry, so I can't post any screenshots, but when I go home for lunch, I'll either update this post, or I'll add a new post with screenshots of the three types.
For stairs, you're more limited when it comes to wooden stairs. There's not much to choose from, so I usually go with stone where you have far more choice. Decorate it up, it doesn't look that out of place.
In regards to the dropping through floor, snap to grid won't stop that, (depending on which floor tiles you use). Not all floor tiles are the right size to line up with the grid. Go into 3D edit mode and do it by eye. Just remember, as soon as you mouseover the draghandle for an object, it loses collision and you can walk/fall through it ever after (until you end 3D edit mode). Don't stand on the floor tile you want to edit and remember you can't stand on it after you're done editing either.
Some people use one of the HUGE invisible walls, turned flat, to provide a object you can't fall through. Just remember to remove it (or move it) when you publish or you won't be able to go downstairs, haha.
I did stumble on the pirate things and it seemed a bit too 'ramshackle' for what I was after, but I bet I will find a use for it somewhere!
Don't stress on the screenshots unless you want to, I will have a play again and see how I get on with the bartop etc.
For the steps I will try stone or see if I can do anything with bookcases or some such maybe, assuming they have collision.
I bet the reason I fell through my floor tiles relates to the mouseover losing collion, I will try again, and use the invisible wall if I need to, till I get it right.
Cheers again,
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lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
Sorry if this has been answered before, I did try searching here and with google, and I have also watched a few video tutorials. Just point me to another thread or video if that's easier.
I found a two story Inn room I can add to my map, but is it "use that or be flat"? I looked through most of the room sections and with the exception of one boss room, they all seemed to be flat, or am I missing something?
I was thinking, I could make my own Inn by using a large rectangular room and putting in my own floors, but there doesn't seem to be steps in the furnishings either? In which case I would have to create my own out of planks or something.
If I do use the prebuilt 2 story Inn room, is it possible for me to cut a hole in the floor and add a cellar area? I am guessing no...
Any help appreciated.
With this in mind, I would build up the tavern from a flat area. That way you can make the tavern exactly the way you visioned it as well.
I admire anyone who builds a building from scratch to solve the issue of needing two stories. Something to think about though-that is going to cost quite a few details. I would consider using a teleporter that takes you to the second story instead of using up all of those details. I am not saying you should use the teleporter, I am just saying consider it. Is it worth all of those details and time to build the building from scratch when you could fake it with a teleporter?
The people that do this stuff professionally, fake stuff all the time. In the movies you watch. The video games you play. On television. Most of the time you don't even notice it. They are not building things from scratch when they don't need to. They would run over budget in a hurry. You have a budget as well. 1500 details is your budget. You want to make the best map you can under that budget. Faking things is how you accomplish that.
If having the custom built building is absolutely necessary to your story, then go for it. If not, I say you should fake it and use the details somewhere else. It is perfectly okay to fake things. In fact, if your not looking for creative ways to fake things, you are doing it wrong. You will find that faking things can sometimes solve gigantic problems and free up an enormous amount of details. Of course, some will scoff at that idea, call it the lazy way, but then they are the same people that complain that 1500 details is not enough to make a decent map.
Just something to consider.
[SIGPIC][/SIGPIC] NW-DMIME87F5
Awaiting a serious response from the developers on the abuse of the review system by other authors. Video Preview
I have done both. It comes down to what is needed for that map/story. I prefer teleporters, but sometimes building from scratch is needed for that particular situation.
It's not too bad on details, depending on how many rooms you build. I tend to favor a linear path through a house, with fake doors and such to give the impression of a larger house. In terms of story, most times the player won't actually -need- to go through every room in the house.
My 3-story interior ruined "mansion" actually uses less details than the map for the exterior of the ruined mansion (which caps out at 1499, haha), but that's because I limited it to only 3 or 4 areas per floor. That still makes between 9 and 12 areas on the map as a whole, which I felt made for a long enough map for it to be worth while. I didn't see the need to make a half dozen rooms on each floor.
It's a good point Ovaltine. Having now spent about 5 hours just starting to make my building, I can certainly see that I would not do this unless I had to. It's good experience, and for this project I would probably have made it from scratch just so it was 'right'. My main issue is not so much the number of details, though I have nowhere near finished, nor even begun to furnish the shell, my main issue is just the time it takes to place every single floor/wall/ceiling panel and wooden beam etc. Everything will feel like a doddle when I am putting room sections in again on another map!
I should definitely check out more of you guys/gals maps, to see how you have done things, but theres no time to do foundries as well as make one lol.
Nice pictures raphael! I like the bartops for the flooring. I will search on human trim, I found the beams with the rope ends and have been using them, but seem to have missed some panels.
My main issue is not so much the number of details, though I have nowhere near finished, nor even begun to furnish the shell, my main issue is just the time it takes to place every single floor/wall/ceiling panel and wooden beam etc. Everything will feel like a doddle when I am putting room sections in again on another map!
You say that now, but the inner perfectionist in you, once you've done a map or two by hand, will demand that you rarely (if ever) use prebaked rooms/maps ever again It's addictive, in an OCD-I-want-this-to-look-exactly-the-way-I-want-it kind of way.
Nice pictures raphael! I like the bartops for the flooring. I will search on human trim, I found the beams with the rope ends and have been using them, but seem to have missed some panels.
They're easy to miss. In fact, a lot of assets are easy to miss because they're confusingly labeled or confusingly named, and they don't show up under the search terms you'd expect them to. Searching for "wood" or "floor" for example will not get you any of the materials I actually use for my wooden floors.
Tip for the bartops - Offset each one successively in the Y-axis by 0.01. It won't really be noticeable to the player, but it'll avoid any y-axis texture collision shenanigans.
Here is a video of a town walkthrough I did, it shows a custom built inn you teleport into from the main town. It is not big but shows that multistory buildings are possible, also added a deck to the windmill. Only problem is lack of building objects right now especially in the types of stairs we have access too.
Comments
Pretty much.
You are guessing correctly.
NW-DMFGWPBN3 The Lost City - Review Thread
There are stairs, wooden stairs with railings, a few different variations. What i ended up doing was placing three sections of rooms spaced apart, main floor, upstairs, and basement. I placed the stairs leading up, used a black "fade" to hide the ceiling at the top, and used a portal to take you from that spot to the top of the stairs on the upstairs map. The upstairs map also used the fade to hide the floor where the stairs should be going down. For the basement i have a door with a teleportal to take you to the bottom of those stairs. Not the best way, but we don't have much choice if we want a custom interior.
[UGC] Kolde Acres (Discontinued)
It's annoying as the Driftwood Tavern would be perfect in layout and location. Well I will see what I can do within the boundaries as you say.
Cheers,
If anyone else likes story driven content, rather than simple hack 'n slash, I would urge you to give the "City in Conflict" campaign a good look.
I also built buildings/rooms from scratch in an outdoor map.
They are both in there.
Part 1 - NW-DB9Q7NCWR
Part 2 - NW-DHKJD78SM
[SIGPIC][/SIGPIC]
http://www.youtube.com/watch?v=LLB6P0UeFcw&feature=youtu.be
Yes this is what I need to do I think. Create my own custom 'outside' map and build the Inn from scratch, but that's a lot of work!
Am I right in thinking there are no rooms, I need to build everything from wall sections?
Yes stairs were very limited, unless I missed something, most had fancy iron railings.
Can you scale objects (I think not)? If not I couldn't find any short wooden beams which is a shame.
I also couldn't find any long planks to use on a ceiling, though crate lid's might work.
Can you group items to make your own 'components' so you could for example group four floor tiles with wooden beams around them, then duplicate that rather than placing all the items individually?
I created the main bar room floor above ground level in my first attempt, as I want to be able to go down into a cellar, but sometimes when testing the map (in the Foundry) I was dropping through the floor, which was annoying. In theory I can't have left a gap between floor tiles as they are snapping to grid.
Ah well, I will have another dabble and see how I get on.
You have to build everything from scratch. If you want wooden floors, you're somewhat limited. You can use the Human Trim building pieces (but be aware some of them don't have collision (so you'll fall through them). Use the square one, not the one with the warped edges) as floodboards, if you want a nice neat look.
If you want a more raggedy, falling-down look, use the Pirates Skyhold stuff. They're not listed under wood, or floor (or even deck), just search for pirate and you'll find them. Some are curved, some are flat, all have collision
If you want a more upscale hardwood floor look, you can use the bartop asset and place lots of them in a row. I'm at work right now so I don't have access to the foundry, so I can't post any screenshots, but when I go home for lunch, I'll either update this post, or I'll add a new post with screenshots of the three types.
For stairs, you're more limited when it comes to wooden stairs. There's not much to choose from, so I usually go with stone where you have far more choice. Decorate it up, it doesn't look that out of place.
In regards to the dropping through floor, snap to grid won't stop that, (depending on which floor tiles you use). Not all floor tiles are the right size to line up with the grid. Go into 3D edit mode and do it by eye. Just remember, as soon as you mouseover the draghandle for an object, it loses collision and you can walk/fall through it ever after (until you end 3D edit mode). Don't stand on the floor tile you want to edit and remember you can't stand on it after you're done editing either.
Some people use one of the HUGE invisible walls, turned flat, to provide a object you can't fall through. Just remember to remove it (or move it) when you publish or you won't be able to go downstairs, haha.
I did stumble on the pirate things and it seemed a bit too 'ramshackle' for what I was after, but I bet I will find a use for it somewhere!
Don't stress on the screenshots unless you want to, I will have a play again and see how I get on with the bartop etc.
For the steps I will try stone or see if I can do anything with bookcases or some such maybe, assuming they have collision.
I bet the reason I fell through my floor tiles relates to the mouseover losing collion, I will try again, and use the invisible wall if I need to, till I get it right.
Cheers again,
With this in mind, I would build up the tavern from a flat area. That way you can make the tavern exactly the way you visioned it as well.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
The people that do this stuff professionally, fake stuff all the time. In the movies you watch. The video games you play. On television. Most of the time you don't even notice it. They are not building things from scratch when they don't need to. They would run over budget in a hurry. You have a budget as well. 1500 details is your budget. You want to make the best map you can under that budget. Faking things is how you accomplish that.
If having the custom built building is absolutely necessary to your story, then go for it. If not, I say you should fake it and use the details somewhere else. It is perfectly okay to fake things. In fact, if your not looking for creative ways to fake things, you are doing it wrong. You will find that faking things can sometimes solve gigantic problems and free up an enormous amount of details. Of course, some will scoff at that idea, call it the lazy way, but then they are the same people that complain that 1500 details is not enough to make a decent map.
Just something to consider.
NW-DMIME87F5
Awaiting a serious response from the developers on the abuse of the review system by other authors.
Video Preview
Part 1 - NW-DB9Q7NCWR
Part 2 - NW-DHKJD78SM
[SIGPIC][/SIGPIC]
My 3-story interior ruined "mansion" actually uses less details than the map for the exterior of the ruined mansion (which caps out at 1499, haha), but that's because I limited it to only 3 or 4 areas per floor. That still makes between 9 and 12 areas on the map as a whole, which I felt made for a long enough map for it to be worth while. I didn't see the need to make a half dozen rooms on each floor.
A shot of the bartops being used as wood floor panelling:
The skyhold pirate decking, used for a ratty, ruined basement floor:
The human trim pieces used for a wooden floor that's in somewhat better shape:
And just for bonus points, the same human trim pieces used as a ceiling:
I should definitely check out more of you guys/gals maps, to see how you have done things, but theres no time to do foundries as well as make one lol.
Nice pictures raphael! I like the bartops for the flooring. I will search on human trim, I found the beams with the rope ends and have been using them, but seem to have missed some panels.
Cheers again all.
You say that now, but the inner perfectionist in you, once you've done a map or two by hand, will demand that you rarely (if ever) use prebaked rooms/maps ever again It's addictive, in an OCD-I-want-this-to-look-exactly-the-way-I-want-it kind of way.
They're easy to miss. In fact, a lot of assets are easy to miss because they're confusingly labeled or confusingly named, and they don't show up under the search terms you'd expect them to. Searching for "wood" or "floor" for example will not get you any of the materials I actually use for my wooden floors.
Tip for the bartops - Offset each one successively in the Y-axis by 0.01. It won't really be noticeable to the player, but it'll avoid any y-axis texture collision shenanigans.
That's brilliant!