This coincides with what I was planning to do with my warlock: high lifesteal, recovery, and crit and become a back-up (or possible main) healer while still putting out good damage.
From what I gather, a lot of people are looking at maxing out constitution and charisma (great for tieflings) and getting a lot of crit and lifesteal. The temptation tree looks fun, to me, with all the shared lifesteal and back-up party healing capabilities.
Aside from Warlock, I'd love to see: Sorcerer - Less crowd control than 'control wizard' but much more damage, focusing more on fire and lightning than ice and arcane. Bard - Buffing / healing / crowd control / melee damage; you name it they can do it, just not as well as others. Monk - I would love to see a hand-to-hand…
I respeced from oppressor to thaumaturge around level 30, and I'm beginning to realize it wasn't my best idea. The damage is very nice, but I just find myself worrying that I'm not doing enough damage and not about how much I'm helping my party by CC'ing. I would love to respec back to a full support oppressor build and…
Unless I'm mistaken, this is what you call 'twinking'. If you have gear and money to blow, you can easily afford to buy stuff off the auction house and send it to your alts to make their leveling easier.
I noticed that, too. As far as D&D classes go, other than wizard (which we have already) the most notable 'non-obscure' classes for using staves are druids and sorcerers. We already have fighter, cleric, wizard, and rogue, so the classes I think NWN needs would be: - Ranger - You could 'dual-class' with this like they did…
I just had my run-in with this quest, too. I gave up after about 6 deaths. - He moves about 5x faster than you - He can charges across the room and flatten you - He has several mobs already in the room (including not one, but two theurges), making your first encounter with him downright impossible to solo - His normal…
That's one qualm I have about PvP as a CW. In PvE my entangle can last quite a long time, but in PvP? If it's not blocked for some ungodly reason it lasts all of 1-2 seconds, at most. By contrast, I never see a mob in PvE locked down by a rogue for about 20 seconds compared to the 3-5 seconds they do to me in PvP.…
Call me an oddball, but I actually enjoy icy terrain. Teleport into the fray, toss one down, then teleport back out. That way the melee keep the mobs on the terrain and they slow down and freeze up and still get a little damage, but not enough for me to pull aggro and take them off the terrain. Entangle on tab is pretty…
Seems to me that all people ever want to talk about with CW's is renegade vs thaumaturge damage. Just as the OP is asking, he wants to know about crowd control, not damage. Personally, I don't give a flying <font color="orange">HAMSTER</font> in space about damage; I just like seeing big groups of frozen mobs or mobs…
I'm enjoying my crowd-control/chill focused oppressor wizard. Sure, I'm usually in the last 2-3 spots on the damage meter, but I'm not there for damage. I'm there to freeze mobs in their tracks, keep adds off the clerics, and help reduce the mild panic that comes with every boss fight when that small horde of elites spawn.…
What irritates me is that CW is based on crowd control and yet the crowd control tree (oppressor) is gimped to hell. There are very few useful abilities in the tree and, sadly, any CW can provide CC, the oppressor simply has a slight -- emphasis on slight -- advantage in duration and chill effects. Oppressor needs a very…